• Sonic The Hedgehog thread 4
    1,769 replies, posted
[QUOTE=MenInBlack23;38402050]Sonic is a fucking hedgehog, and tails is a fox. Do you expect them to have a big size?[/QUOTE] If we want to go that route Sonic should be less then a foot tall and Tails should be at least two feet tall :v:
I think i should leave this here: [quote][IMG]http://cloud-2.steampowered.com/ugc/1137418618579891493/B9A8FF38799EC1687F12E86CEA251DC5EDCD7E21/[/IMG] [IMG]http://cloud.steampowered.com/ugc/1137418799849997511/A925C1AEFEA3A6A4F5AF473D58615FDFAAC3FEB0/[/IMG][/quote] Apoc, damn nice work.
[QUOTE=Itauske Roken;38403189]If we want to go that route Sonic should be less then a foot tall and Tails should be at least two feet tall :v:[/QUOTE] I think tails should be 2 feet TAIL. Oh ho ho... Bad pun
[QUOTE=ApocHedgie;38230643]Okay, allow me to explain something here. The scales [i]are[/i] indeed correct, even though it may not seem like it. The source engine uses metric, and using the official size charts from SEGA I made Sonic 100cm in 3DS Max, which is his proper height. Here's a size guide for both the Modern and Classic characters: [img]https://dl.dropbox.com/u/43597626/SonicSizeComparison_Classic.png[/img] [img]https://dl.dropbox.com/u/43597626/SonicSizeComparison_Modern.png[/img] Each block is 10cm. [url=http://info.sonicretro.org/File:Classic_character_heights.svg]And here's SEGA's size chart for Sonic and the rest.[/url] The size didn't change between eras as you can see from the little eye-catch cards from Sonic X: [img]http://info.sonicretro.org/images/2/29/Sonicx-ep1-eye1.jpg[/img] Being the huge Sonic fan I am, I made sure that these were correct. If anything Classic Eggman should be a bit taller. Not exactly, I fixed up a few things and also added Modern Sonic and Tails.[/QUOTE] Classic Knuckles should be a tad taller then Classic Sonic, 10cm taller to be exact. [editline]12th November 2012[/editline] [QUOTE=sp1904768;38254908]Heres another screenshot. [IMG]http://i1205.photobucket.com/albums/bb439/sp19047/c1a0d0000.jpg[/IMG][/QUOTE] Lol, modern sonic looks like your pony icon. :P [editline]12th November 2012[/editline] [QUOTE=Chaofanatic;38223633][IMG]http://cloud-2.steampowered.com/ugc/577845242954070372/D9C1B5B653EAB0917A34E95BE476BD0AE4BE8ED1/[/IMG] I've been teaching myself how to rig things. I've only rigged the propeller to spin though, and even then it only spins by directly manipulating the bones in SFM and stuff. But either way, it's a start.[/QUOTE] Yay, classic tornado... Im so happy right now.
[QUOTE=Sonicinator;38426713]Classic Knuckles should be a tad taller then Classic Sonic, 10cm taller to be exact.[/QUOTE] Nope. They are the same size.
Apparently the last update broke the faceposing for the models: [quote][IMG]http://img845.imageshack.us/img845/8974/2012111400001w.jpg[/IMG][/quote] You can see the faceposing sliders active, but no effect on the ragdoll. Anyone else having this problem?
Wait, how do I get the sliders back? Can't stand having to type in numbers for the faceposer.
when was the last time you used Gmod? Last time I used it, the sliders were back, but faceposing was broken anyway.
About...a week ago, I think. Ever since I cleaned out my Gmod folder to start fresh with GM13, my Faceposer tool requires me to put in numbers for the flexes, which I find annoying. Even more annoying that I can't keep the spawnmenu open and my mouse moving in it without crouching.
yeah no gmods faceposing is broken. its not working for any models.
[QUOTE=PimpinDemopan;38454663]About...a week ago, I think. Ever since I cleaned out my Gmod folder to start fresh with GM13, my Faceposer tool requires me to put in numbers for the flexes, which I find annoying. Even more annoying that I can't keep the spawnmenu open and my mouse moving in it without crouching.[/QUOTE] well the slider have returned, but face posing is now busted all together.
[QUOTE=ApocHedgie;38224916]Sonic Generations models are now up on the workshop, get 'em while they're hot. Yes, it includes Modern Sonic and Tails. Go nuts. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=105278477[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=105287988[/url] I split it into two packs to future-proof it for updates so I don't break the filesize limits.[/QUOTE] how are we supposed to get the new models with fixed facial controls into sfm now? and do they even work with sfm?
You know, that's a very good question. Apoc, did you overlook this?
On Steam Community, The Sonic Generations Packs need updating. There's no Amy, Silver, Blaze, Shadow, or really anyone that isn't Sonic, Knuckles, Tails, Eggman or Metal Sonic.
[QUOTE=Takeshi55;38535791]On Steam Community, The Sonic Generations Packs need updating. There's no Amy, Silver, Blaze, Shadow, or really anyone that isn't Sonic, Knuckles, Tails, Eggman or Metal Sonic.[/QUOTE] I don't think those have been ported yet.
Hey guys, what would you say if I ported the 06 badniks? I've already started on the egg bomber/armor/sweeper bots. They currently lack any rigging at the moment and the lightwrap I used seemed to get goofed somehow.
[IMG]http://www.majhost.com/gallery/TurboThunder/DT/eggbomberseries.png[/IMG] Don't ask why the normals seem messed up on Bomber and Armor.
[QUOTE=Itauske Roken;38536539]Hey guys, what would you say if I ported the 06 badniks? I've already started on the egg bomber/armor/sweeper bots. They currently lack any rigging at the moment and the lightwrap I used seemed to get goofed somehow.[/QUOTE] I'd say go ahead and do it! You can NEVER have enough Eggman's robots.
[QUOTE=Chaofanatic;38540669]I'd say go ahead and do it! You can NEVER have enough Eggman's robots.[/QUOTE] "You know what they say! The more the merrier!" I had to say it, I'm sorry.
[IMG]http://www.majhost.com/gallery/TurboThunder/DT/eggillumination.png[/IMG] Have some illuminated eggs
[QUOTE=MenInBlack23;38435209]Nope. They are the same size.[/QUOTE] Not acording to this chart. [url]http://info.sonicretro.org/images/9/99/Classic_character_heights.svg[/url]
If it means anything, Knuckles was only one pixel taller than Sonic in Sonic & Knuckles.
Hey Apoc & RTB Have you ever thought of releasing a team pack? Like if the next pack should have Team-Dark, and the pack after that would be Team-Rose...
Yeah......... Modern Sonic's Eyelids are broken due to that Faceposing update. [IMG]http://i1205.photobucket.com/albums/bb439/sp19047/dm_peachs_castle0000.jpg[/IMG]
No one understands USE THE SLIDERS apparently.
[QUOTE=Itauske Roken;38618205]No one understands USE THE SLIDERS apparently.[/QUOTE] I've been using Gmod for about 4 years now, and apparently I know how to USE THE SLIDERS. There's something wrong with the Hide Eyelids function, its almost like using the Randomized expression button for every single thing. Don't believe me, just open Gmod to see the problem.
did you disable updates? because I'm not getting your problem. See? [IMG]http://img.photobucket.com/albums/v215/Glaber/gm_desertdriving0000.jpg[/IMG]
I'm not getting that problem either. It must be a problem with your Gmod specifically.
Maybe you have the flex scale too high or low.
[QUOTE=sp1904768;38628098] There's something wrong with the Hide Eyelids function, its almost like using the Randomized expression button for every single thing. Don't believe me, just open Gmod to see the problem.[/QUOTE] I actually had that problem until the latest update. You did get that one, right? Now when faces are messed up, they're on my own terms. Like so: [IMG]http://24.media.tumblr.com/tumblr_me9bmiTJA41rvyrsao1_1280.jpg[/IMG] I found that the eyelid controls can make some funny looking eye[I]brows[/I].
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