• Sonic The Hedgehog thread 4
    1,769 replies, posted
Is this grouped in with the other flexcontroller commands? [code]flexcontroller eyes range -45 45 eyes_updown flexcontroller eyes range -45 45 eyes_rightleft[/code] And are there $attachment commands for "eyes" "lefteye" and "righteye"?
[QUOTE=RTB;39237794]Is this grouped in with the other flexcontroller commands? [code]flexcontroller eyes range -45 45 eyes_updown flexcontroller eyes range -45 45 eyes_rightleft[/code] And are there $attachment commands for "eyes" "lefteye" and "righteye"?[/QUOTE] [code]$modelname "ThunderboltModels\Sonic\Honey" $cdmaterials "models\ThunderboltMods\Sonic\Honey\" $model "Honey" "Head.smd" { flexfile "Head.vta" { flex "leyelidopen1st" frame 1 flex "leyelidopen2nd" frame 2 flex "leyelidopen3rd" frame 3 flex "reyelidopen1st" frame 4 flex "reyelidopen2nd" frame 5 flex "reyelidopen3rd" frame 6 flex "hideeyelids" frame 7 flex "smile" frame 8 flex "smile2" frame 9 flex "sad" frame 10 flex "a" frame 11 flex "u" frame 12 flex "o" frame 13 flex "e" frame 14 flex "i" frame 15 flex "f" frame 16 flex "m" frame 17 flex "cbrowlower" frame 18 flex "cbrowraise" frame 19 flex "lbrowlower" frame 20 flex "lbrowraise" frame 21 flex "rbrowlower" frame 22 flex "rbrowraise" frame 23 } eyeball righteye Head -1.900 -2.100 29.000 eyeball_r 8.000 6.000 Honey_head_dif 7.000 eyeball lefteye Head 1.900 -2.100 29.000 eyeball_l 8.000 -6.000 Honey_head_dif 7.000 // If you uncomment the following lines the eyes will be closed // I'm including it anyway in case anyone wants to experiment // eyelid upper_right "mdldecompiler_expressions.vta" lowerer 23 -1.000000 neutral 23 0.000000 raiser 23 1.000000 split 0.1 eyeball righteye // eyelid lower_right "mdldecompiler_expressions.vta" lowerer 23 -1.000000 neutral 23 0.000000 raiser 23 1.000000 split 0.1 eyeball righteye // If you uncomment the following lines the eyes will be closed // I'm including it anyway in case anyone wants to experiment // eyelid upper_left "mdldecompiler_expressions.vta" lowerer 23 -1.000000 neutral 23 0.000000 raiser 23 1.000000 split -0.1 eyeball lefteye // eyelid lower_left "mdldecompiler_expressions.vta" lowerer 23 -1.000000 neutral 23 0.000000 raiser 23 1.000000 split -0.1 eyeball lefteye flexcontroller phoneme leyelidopen1st "range" 0.000 1.000 flexcontroller phoneme leyelidopen2nd "range" 0.000 1.000 flexcontroller phoneme leyelidopen3rd "range" 0.000 1.000 flexcontroller phoneme reyelidopen1st "range" 0.000 1.000 flexcontroller phoneme reyelidopen2nd "range" 0.000 1.000 flexcontroller phoneme reyelidopen3rd "range" 0.000 1.000 flexcontroller phoneme hideeyelids "range" 0.000 1.000 flexcontroller phoneme smile "range" 0.000 1.000 flexcontroller phoneme smile2 "range" 0.000 1.000 flexcontroller phoneme sad "range" 0.000 1.000 flexcontroller phoneme a "range" 0.000 1.000 flexcontroller phoneme u "range" 0.000 1.000 flexcontroller phoneme o "range" 0.000 1.000 flexcontroller phoneme e "range" 0.000 1.000 flexcontroller phoneme i "range" 0.000 1.000 flexcontroller phoneme f "range" 0.000 1.000 flexcontroller phoneme m "range" 0.000 1.000 flexcontroller phoneme cbrowlower "range" 0.000 1.000 flexcontroller phoneme cbrowraise "range" 0.000 1.000 flexcontroller phoneme lbrowlower "range" 0.000 1.000 flexcontroller phoneme lbrowraise "range" 0.000 1.000 flexcontroller phoneme rbrowlower "range" 0.000 1.000 flexcontroller phoneme rbrowraise "range" 0.000 1.000 flexcontroller eyes range -45 45 eyes_updown flexcontroller eyes range -45 45 eyes_rightleft %leyelidopen1st = leyelidopen1st %leyelidopen2nd = leyelidopen2nd %leyelidopen3rd = leyelidopen3rd %reyelidopen1st = reyelidopen1st %reyelidopen2nd = reyelidopen2nd %reyelidopen3rd = reyelidopen3rd %hideeyelids = hideeyelids %smile = smile %smile2 = smile2 %sad = sad %a = a %u = u %o = o %e = e %i = i %f = f %m = m %cbrowlower = cbrowlower %cbrowraise = cbrowraise %lbrowlower = lbrowlower %lbrowraise = lbrowraise %rbrowlower = rbrowlower %rbrowraise = rbrowraise } $model "Honey" "honey.smd" $model "Honey" "hair.smd" $model "Honey" "hair2.smd" $model "Honey" "headband.smd" $model "Honey" "Shoe.smd" $model "Honey" "Skirt.smd" $model "Honey" "Sleave.smd" $model "Honey" "Top.smd" $model "Honey" "Underwear.smd" $model "Honey" "Wing.smd" //$attachment "eyes" "Head" 29.000 -0.00 -1.900 rotate 88.03 -0.44 -0.44 $attachment "righteye" "Head" -1.900 -2.100 29.000 rotate 88.03 -0.44 -0.44 $attachment "lefteye" "Head" 1.900 -2.100 29.000 rotate 88.03 -0.44 -0.44 $collisionjoints "physmesh.smd" $sequence ragdoll "physmesh.smd"[/code] Eyes is commented out because I wasn't sure about the exact centering. Edit: Figured out that the HLMV had eye attachment options and used it. [url]http://www.mediafire.com/?xyul1p4isieya91[/url] V3 for you all~
[QUOTE=Itauske Roken;39238149] V3 for you all~[/QUOTE] I actually found this when I'm using v1 days ago, seems like it still exists. [IMG]http://img208.imageshack.us/img208/1933/shoeglitch.png[/IMG] Only happens when you move any bone from thighs to toe. (oh ya and the eyes are working properly now) I'm wondering... since you left those "facial" bones in, won't Gmod users accidentally select them with the Physgun? Not that I'm complaining, those bones are [B][U]GODDAMN USEFUL[/U][/B] in SFM, it allows posing almost any facial expression imaginable, possible. Still have nitpicks left and right but it happens with every other models so I'll just shuddup now. [I][SUB]Some cool story thats best left unread: I didn't know that imageshack's registration is a must now. It asked me for my email after uploading. I'm like OHBITCH and proceed to view the page's source code and get my image out here. LULOUTPLAYED.[/SUB][/I]
Dagum missed verticies! Edit also gmod grabs the physmesh not the bone. Thought it would be good to point that out.
No offense but if you would have otherwise ported an official character I would be happy as hell. I had SO MUCH FUN messing around with the facial expression. Wish more models are like this. Possibly the last picture you're getting from me. I'm kinda busy with a video! [img_thumb]http://i6.minus.com/ibjvwxa56gx3QI.jpg[/img_thumb] [URL=http://imageshack.us/f/713/reflectproof.jpg/]View in SFM, cause exporting as poster screws up colors and bloom.[/URL] //NVM, imageshack fucks it up anyways.
Man, what a badass!!!
And just as I fixed the bone weight issue on the shoes... [URL]http://www.mediafire.com/?4fneiawg7lj1uln[/URL] edit: Also I WANTS TO SEE THAT VIDEO WHEN IT IS DONE O3O
[QUOTE=Itauske Roken;39242220]edit: Also I WANTS TO SEE THAT VIDEO WHEN IT IS DONE O3O[/QUOTE] It's a Pokemon vid I'm working for 3 months... I'll be releasing something over the Pokemon thread this Friday, don't look forward to it cause you're only going to disappoint yourself. P.S. I'll take that fix. :D
[QUOTE=Noob4life;39242317]It's a Pokemon vid I'm working for 3 months... I'll be releasing something over the Pokemon thread this Friday, don't look forward to it cause you're only going to disappoint yourself. P.S. I'll take that fix. :D[/QUOTE] Could you put a link to the post with that video here when you post it on the other thread?
[QUOTE=xrick;39242356]Could you put a link to the post with that video here when you post it on the other thread?[/QUOTE] What does Pokemon have to do with Sonic other than Apoc is porting both of them? Reply to #1662: Then start going to that thread. I even gave a date. I'm not going to post some unrelated stuff here.
[QUOTE=Noob4life;39242379]What does Pokemon have to do with Sonic other than Apoc is porting both of them?[/QUOTE] Nothing, I guess. Then at the least can you tell us when you post it there so I get to know when to go search for it? It's just that I don't frequent threads other than this one...
How do I install her in garrysmod? Tried addons and models/materials folder in garrysmod/garrysmod but doesnt appear.
[QUOTE=HaloFighter92;39249138]How do I install her in garrysmod? Tried addons and models/materials folder in garrysmod/garrysmod but doesnt appear.[/QUOTE] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=104603291&searchtext=legacy[/url] You need this to have legacy addons working properly.
Oh I see. Missed so much stuff since I stopped playing Gmod for a while, still getting used to 13. Thanks! Ah, no wonder you said it wasn't optimized for Gmod, haha. The regular one doesnt appear and the naked one spazes out XD Guess Ill have to learn SFM eventually.
xD Well in case anyone wanted it I do happen to have it up on workshop now [url]http://steamcommunity.com/sharedfiles/filedetails/?id=120872471[/url] Edit: However the exact same problems still persist. Is there some qc command to prevent the physmesh from spazing the model out like it is?
I have no clue, but let's get a screen shot or render of the phys model.
[URL]http://www.mediafire.com/?6i73unb75lws7tb[/URL] V5 Fixed Physics meshs Edit: Never mind the physics meshes still want to eat each other. [url]http://steamcommunity.com/profiles/76561198010506085/screenshot/594741209228230039[/url] Also that tiny dot there is the normal Honey model. When you get closer to it it seems to vanish.
I appear to have found a common theme. When I applied the same physics mesh to the base model it appears to vanish into the sky. don't know why but it appears to be the case [IMG]http://www.majhost.com/gallery/TurboThunder/DT/physics.png[/IMG] The only difference is physics for the Skirt and the ponytails.
Looks like you've got too many physics joints. There can only be a maximum of 32 for a ragdoll.
Hmm... 36 Holy crap you're right! Will have to fix once I get home then.
HOLD IT! At this rate you might want to have a separate release for SFM and Gmod. Having more joints wouldn't hurt in SFM. [SUP]Oh ya and I finished my Pokemon stuff earlier than I expected.. I might churn out another poster hurrdurr.. Full story later[/SUP] EDIT: Unless it doesn't matter, I figured. Nevermind..
Hey guys, i'm back. What did I miss(besides Honey the Cat)?
[QUOTE=Noob4life;39262964]HOLD IT! At this rate you might want to have a separate release for SFM and Gmod. Having more joints wouldn't hurt in SFM. [SUP]Oh ya and I finished my Pokemon stuff earlier than I expected.. I might churn out another poster hurrdurr.. Full story later[/SUP] EDIT: Unless it doesn't matter, I figured. Nevermind..[/QUOTE] With sfm it seems to ignore the physmesh rule established with normal source engine (which makes sense seeing as it uses part of the Source 2 engine so there is newer rules established on that front.) with Garrys mod the hair is going to have to be static, (I apparently miscounted, there 38 parts to the physmesh for Honey's normal model 29 for the base model. Which I made incase I wanted to make her classic outfit.)
[QUOTE=Itauske Roken;39264152]With sfm it seems to ignore the physmesh rule established with normal source engine (which makes sense seeing as it uses part of the Source 2 engine so there is newer rules established on that front.) with Garrys mod the hair is going to have to be static, (I apparently miscounted, there 38 parts to the physmesh for Honey's normal model 29 for the base model. Which I made incase I wanted to make her classic outfit.)[/QUOTE] You could get rid of the skirt joints, two of the tail joints and just one or two for the hair. That way you'll still have about 32, as moving hair is one of my faviourite parts.
[QUOTE=Takeshi55;39266876]You could get rid of the skirt joints, two of the tail joints and just one or two for the hair. That way you'll still have about 32, as moving hair is one of my faviourite parts.[/QUOTE] The skirt is really important too as getting rid of it means that clipping will happen once the thigh moves beyond around 20'. Anyways I made another one for you, just practicing some lighting. The flame particles doesn't look like its showing up properly post-render. [URL=http://i2.minus.com/ihS7FQpai0Rf3.jpg]I put a link for this so I don't potentially flood this thread with Honey's pictures.[/URL] Feel free to use it for your submission. [URL=http://minus.com/lCNzfOomY59KB]Yet again here's the screenshot to SFM, and to show that lights mean business so remember to use them when you pose![/URL]
[QUOTE=Noob4life;39267196]The skirt is really important too as getting rid of it means that clipping will happen once the thigh moves beyond around 20'. Anyways I made another one for you, just practicing some lighting. The flame particles doesn't look like its showing up properly post-render. [URL=http://i2.minus.com/ihS7FQpai0Rf3.jpg]I put a link for this so I don't potentially flood this thread with Honey's pictures.[/URL] Feel free to use it for your submission. [URL=http://minus.com/lCNzfOomY59KB]Yet again here's the screenshot to SFM, and to show that lights mean business so remember to use them when you pose![/URL][/QUOTE] Well I've sorted out the issue with Honey's model not showing up at all anymore in Garry's mod. Turns out there wasn't 38 there were 43 parts to the mesh so to reduce the stress caused I removed most of the hair physics except the bottom bits of the hair on both models. It's made them less spazzy but they still spaz out unless you move certain parts of the model. It stops spazzing when you do.
Nude Honey seems to have problems with her right hand and her "Smile2" is a frown.
[QUOTE=Takeshi55;39280280]Nude Honey seems to have problems with her right hand and her "Smile2" is a frown.[/QUOTE] her smile 2 is the :3 face also I fixed that. but for some reason fingerposing in gmod doesn't want to work right.
So.............................. Any news on any OTHER models?
[video=youtube;b8NWHUG1jlg]http://www.youtube.com/watch?v=b8NWHUG1jlg[/video][url]http://www.youtube.com/watch?v=b8NWHUG1jlg[/url] Just a bit of harmless self advertising xD lol no but really this is relevant stuff. [url]https://www.facebook.com/sonictailsadventure[/url] [editline]20th January 2013[/editline] [IMG]https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash4/738186_511444712229307_913820100_o.jpg[/IMG] Hybrids [IMG]https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-snc6/739757_514153865291725_1961390654_o.jpg[/IMG]
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