• The "Model/Skin" Pimpage/WIP Thread V6
    2,840 replies, posted
[QUOTE=Haxxer;36118134]Yes, then put it in your normal map's alpha map and save it as 32 bits TGA, then convert it into a VTF with VTFEdit.[/QUOTE] Or just save it as a vtf?
[QUOTE=simkas;36118143]Or just save it as a vtf?[/QUOTE] I don't use the plugin, I prefer VTFEdit. :v:
[QUOTE=Haxxer;36118417]I don't use the plugin, I prefer VTFEdit. :v:[/QUOTE] Why? That just adds a pointless extra step to the process.
CS5 crashes when saving vtf files with the plugin for me, so I've had to use vtf edit. It's such a pain in the ass to open up a separate program to do what I could do in photoshop before.
Oh? I use CS5, so it might be hard to switch for me then.
I use CS2, so no problems for me
this may be a really simple question for somebody with experience, but what's the general method of detaching something in an animation? [img]http://1337upload.net/files/297Untitled.png[/img] i've got that grenade up there and well the pin has to come off, do i literally just separate the mesh and have it as a separate object or is there a way to do it with bones? a friend mentioned that you should be able to do it via bones, but i've got next to no experience with rigging/animation so a little help would be appreciated.
You could do it with bones, MaxofS2D recently made a video explaining how to parent bones during an animation. I used the same method recently for one of my animation assignments. [video=youtube;mWWuq-15H9E]http://www.youtube.com/watch?v=mWWuq-15H9E&feature=plcp[/video]
I really hope he doesn't mind but I uh...started texturing Mr. Brightside's 98B for funsies. I'll be posting more WIP as I go if the general consensus is that it doesn't suck ass. I'm already toning down the scratches a bit, it's so fun painting them on I can't help myself. [img]http://puu.sh/xEb6[/img] EDIT: Holy shit the model is so huge I had to scale it to .25% (aka not 25%, .25%) oh man haha, is that normal?
I don't care what others say, this is the best use of specular maps :v:! [IMG]http://puu.sh/xGed[/IMG] (Thank you for helping me understand this [IMG]http://www.facepunch.com/fp/ratings/heart.png[/IMG])
[QUOTE=ShoTGuNGuY49;36123797]You could do it with bones, MaxofS2D recently made a video explaining how to parent bones during an animation. I used the same method recently for one of my animation assignments. [video=youtube;mWWuq-15H9E]http://www.youtube.com/watch?v=mWWuq-15H9E&feature=plcp[/video][/QUOTE] thanks dude! with you posting this & me doing an hour or so of messing around i finally got it to work [img]http://www.leet.cc/302Untitled.png[/img]
Hahaha, funny! I just sent you a huge PM about bones because I just noticed your post :P [editline]30th May 2012[/editline] [img]http://puu.sh/xK3y[/img] Gettin' there. I don't like how the scope was done though, it's making me sad.
fuck yeah first model I've been able to successfully export to source without horrors and a somewhat proper scaling. Big Tony's Coffee Cups edit : new picture. for some reason gmod had removed all AA settings. [img]http://i.imgur.com/bJCM7.jpg[/img]
[img]http://img641.imageshack.us/img641/3711/airtank.jpg[/img]
[IMG]http://img829.imageshack.us/img829/9346/pillshereg.jpg[/IMG] UV'd, textured, phong'd, normal mapped, envmapped. Whee.
[QUOTE=- Livewire -;36138251][img]http://img641.imageshack.us/img641/3711/airtank.jpg[/img][/QUOTE] Love the texture work, could you post some flats?
Certainly. [img]http://img855.imageshack.us/img855/839/difo.jpg[/img] [img]http://img29.imageshack.us/img29/4613/specnr.jpg[/img]
Wow, the texture on the specular map is wicked, how'd you make it?
he got a paint splat brush and put it on the texture :v:
I'm not retarded, I want to know what brush set, which blending mode, what flow, what opacity, what colors. Of course you could be dead wrong as well, he could have used an image/texture overlay or something completely different.
[QUOTE=Biscuit-Boy;36150996]Wow, the texture on the specular map is wicked, how'd you make it?[/QUOTE] Thanks, I use elements from the diffuse and AO to help make the specular, apart from that I don't really know what I do to get it to that stage... I just sorta do it. I usually texture after I've come back from seeing friends, so It's 4am and I'm high as shit.
Shit, that means I have to find a drug dealer if I want to make good spec maps? Dammit.
Heroin works even better.
[QUOTE=A big fat ass;36151218]Heroin works even better.[/QUOTE] PCP and Meth always make me productive with texturing.
You guys are lucky; whenever I'm high I either stare at walls or masturbate. Neither of which are particularly productive.
when im high all i do is eat and jam to music
anyone interested in some sort of modeling contest? like the mapping section has? might be fun
That could be a good bit of fun so I'd be interested. Something to practice with.
The Digital 3D Art Thread did that a while back. It will be more difficult in this section than the mapping one though because the mapping section has quite a tight community.
We used to have one but it died when this section went to shit (all the porters/hackers/reskinners moved in)
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