• The "Model/Skin" Pimpage/WIP Thread V6
    2,840 replies, posted
Tryed making the raygun from COD. [IMG]http://puu.sh/Dc7C[/IMG] Not to happy with it but there are almost no good side shots of this thing.
It's Sam Fisher's body with Alex Shepherd's head from Silent Hill Homecoming. Looks like he modeled some of the gear, though.
I know that this is absolutely nothing special, but I forced myself to learn some valuable features such as AO baking and UVW Unwrapping in 3DS Max. I made myself my first "proper" model. [IMG]http://sadpanda.us/images/1039028-UN32XQN.jpg[/IMG] I wish I used this method before. It's so much quicker than my blind guessing of where a pixel will appear on the model. Now maybe I might step up to a level close to the rest of the posters in this thread.
I gave you a box for your box.
[QUOTE=Corey_Faure;36472757]I know that this is absolutely nothing special, but I forced myself to learn some valuable features such as AO baking and UVW Unwrapping in 3DS Max. I made myself my first "proper" model. [IMG]http://sadpanda.us/images/1039028-UN32XQN.jpg[/IMG] I wish I used this method before. It's so much quicker than my blind guessing of where a pixel will appear on the model. Now maybe I might step up to a level close to the rest of the posters in this thread.[/QUOTE] now if you wanna work on hard edge skills, you could make a simple texture, like floor tile or wall panel. Make a high poly, and bake (AO and normal maps) that on a plane. If you need any info on that feel free to contact me.
Making an RPG model that will hopefully go in-game as an RPG replacement [IMG]http://img801.imageshack.us/img801/4782/rpg1c.jpg[/IMG] [IMG]http://img685.imageshack.us/img685/8016/rpg3c.jpg[/IMG] [IMG]http://img100.imageshack.us/img100/1021/rpg2.jpg[/IMG] Anyone got a good tutorial on UVing weapon models, and texturing perhaps? Also how do you change the FOV of the render camera in Blender?
made an m4a1 maybe for css [img]http://sadpanda.us/images/1043654-XPTWR27.bmp[/img] [img]http://sadpanda.us/images/1043655-VJECOWI.bmp[/img] [img]http://sadpanda.us/images/1043656-NZ7XEW2.bmp[/img] i know it has alot of uv problems and the model its still wip but i thinks its ok. :) this is my first "decent" model
your ao bake came out really really oddly
Yeah, I bet he made the cage really huge so it would fit over a specific part, and it made the rest of it look odd.
and/or he didn't smooth/harden the edges correctly
[img]http://24.media.tumblr.com/tumblr_m69bxnjafZ1qe9fuxo1_1280.jpg[/img] pretty much done, just need a new spec map. Bonsaiiiii! [media]http://www.youtube.com/watch?v=8E7VAPnJ5O0[/media] (hey dont watch this if you havent watched twin peaks)
-snip-
[IMG]http://filesmelt.com/dl/MP41.png[/IMG] One of these days I'll texture something. One of these days.
[QUOTE=~ZOMG;36521583][IMG]http://filesmelt.com/dl/MP41.png[/IMG] One of these days I'll texture something. One of these days.[/QUOTE] What gun is that? It looks like a love-child between a MP40 and a PPSH.
pretty sure it's an MP41, a mashup of the MP40 and a stock and trigger system similar to the MP28
I'm curious - there used a rock modelling tutorial in one of the earlier threads. Not sure anymore who posted it though? Vestin? Livewire. Honestly not sure. Does anyone have a link to it? [QUOTE=Trek;36453107]Why every thing made by Asari have to remind of sexual organs?[/QUOTE] my guess on bioware's behalf - male dominated societies - phalic symbols for spaceships female dominated society - yonic symbology for spacecraft
[t]http://i30.photobucket.com/albums/c327/link_master_92/rocks.jpg[/t]
Thanks for finding that, Juniez. :D
what ever happened to the bsaa guys?
i'm not sure where i should ask this and i've looked everywhere and I just can't find a credible guide, but how can I match my model's dimensions with Source? I'm using Maya btw.
Decompiling and importing a HL2 character is a good way of doing it.
[QUOTE=FloaterTWO;36550417]Decompiling and importing a HL2 character is a good way of doing it.[/QUOTE] or just import one of the already-decompiled models in your /steamapps/account name/sourcesdk_content folder
-snip- Do what A Big Fat Ass said.
Or you can get a 3D printer and print out a model of a HL2 citizen, use a ruler to measure him, then print out your model and compare sizes. If the scale is not correct, adjust the size of your model and then reprint it to make sure.
[QUOTE=A big fat ass;36552065]Or you can get a 3D printer and print out a model of a HL2 citizen, use a ruler to measure him, then print out your model and compare sizes. If the scale is not correct, adjust the size of your model and then reprint it to make sure.[/QUOTE] legit advice
[QUOTE=Azzator;36550356]i'm not sure where i should ask this and i've looked everywhere and I just can't find a credible guide, but how can I match my model's dimensions with Source? I'm using Maya btw.[/QUOTE] Well, source uses inches as units. A player model is 72inches tall.
[IMG]http://filesmelt.com/dl/MP41a.PNG[/IMG] [IMG]http://filesmelt.com/dl/MP41b.PNG[/IMG] [IMG]http://filesmelt.com/dl/MP41c.PNG[/IMG] [IMG]http://filesmelt.com/dl/MP41d.PNG[/IMG]
sexy
Hey zomg, Very nice your model but do you use maya or 3ds max?
Thanks guys :3 I use Maya, Lucasp.
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