• The "Model/Skin" Pimpage/WIP Thread V6
    2,840 replies, posted
[QUOTE=FloaterTWO;36844264]Romka's using them for a mod he's working on, i think.. Probably won't see them released before the mod is. No idea how it's going, though. I haven't seen him around for a while.[/QUOTE] From what I understood, the work on it is ongoing but sporadic, I think.
[img_thumb]https://dl.dropbox.com/u/9274354/H3_ODST_combatengineer.jpg[/img_thumb] Still working on adding more and more gear to the ODSTs, (Using base model from Halo 3 with improved textures, and helmet\gear from "ODST"). [B]Edit:[/B] Oh shit, thought this was the Porting WiP thread, well it is a somewhat custom\improved texture. Shouldn't be posting things so late at night.
that is amazing bloo!
[QUOTE=bloocobalt;36849084][img_thumb]https://dl.dropbox.com/u/9274354/H3_ODST_combatengineer.jpg[/img_thumb] Still working on adding more and more gear to the ODSTs, (Using base model from Halo 3 with improved textures, and helmet\gear from "ODST"). [B]Edit:[/B] Oh shit, thought this was the Porting WiP thread, well it is a somewhat custom\improved texture. Shouldn't be posting things so late at night.[/QUOTE] Could you post the original and yours side by side to get an idea of the difference? It looks awesome.
Original: [img_thumb]https://dl.dropbox.com/u/9274354/odst_body_diffuse.jpg[/img_thumb] [img_thumb]https://dl.dropbox.com/u/9274354/odst_helmet_diffuse.jpg[/img_thumb] New: [img_thumb]https://dl.dropbox.com/u/9274354/odst_body_diffuse_2.jpg[/img_thumb] [img_thumb]https://dl.dropbox.com/u/9274354/odst_helmet_diffuse_2.jpg[/img_thumb] Using bits from "ODST" game and the bumpmap to improve lower quality parts from original texture.
just some blank firing adapter [img]http://i.imgur.com/nde0Y.png[/img]
[IMG]http://media.moddb.com/images/members/1/315/314794/render.2.png[/IMG] [URL="http://sleekupload.com/uploads/view/500ba364585e1.jpg"][IMG]http://sleekupload.com/uploads/5/thm/500ba364585e1_thm.jpg[/IMG][/URL] looks kinda like ass but the wood looks better in-game. It's because I mapped some parts that are close to the player too small. gotta love jpg quality
military radio PRC 77.. horrible texture. I suck at UVing. [img]http://i.imgur.com/RLBLG.png[/img]
[img]http://media.moddb.com/images/members/1/96/95390/screenshot1.4.png[/img]
[img]http://i.imgur.com/8WuVM.png[/img] Reworking the texture etc.
No offense, but who the hell uses pink background for the textures?
[QUOTE=Trek;36900822]No offense, but who the hell uses pink background for the textures?[/QUOTE] I do, It has no chance of accidentally blending with my UV or texture.
I am terrible at texturing, I know. But I wanted to at least test the limits of my current abilities. Well, the model itself appears decent to me, at least. But what do you guys think? (I know some things aren't textured yet, this is a WIP.) [IMG]http://i221.photobucket.com/albums/dd265/Shadowdeath_02/Other/SiegeMarksman.png[/IMG]
My first ever model about 4 days of experience. I will be moving onto UV mapping and detailing the pump its self and the tubes that are connected, please tell me how I did, and what I can improve on. [img]http://gyazo.com/3d9f44cb43ce214035f49b36158ed650.png?1343120369[/img]
[QUOTE=ShadowDeath;36903295]I am terrible at texturing, I know. But I wanted to at least test the limits of my current abilities. Well, the model itself appears decent to me, at least. But what do you guys think? (I know some things aren't textured yet, this is a WIP.) [IMG]http://i221.photobucket.com/albums/dd265/Shadowdeath_02/Other/SiegeMarksman.png[/IMG][/QUOTE] How, what, really? You are doing this in your first few weeks? Brb, drowning self in sand. [sp]Great model by the way[/sp]
Didn't want to make a new thread for a question but do you guys know if there's a limit on how many frames that you can export for an animation? Thanks.
[QUOTE=Quinnjdq;36911621]How, what, really? You are doing this in your first few weeks? Brb, drowning self in sand. [sp]Great model by the way[/sp][/QUOTE] Hehe thanks, but if you saw the current feet, you'd probably want to laugh instead of drown yourself. Good for me I didn't show them.
plff [img]http://media.moddb.com/images/members/1/96/95390/ak74.1.PNG[/img]
Sex ^
Certainly looks good, Juniez! [img]http://i.imgur.com/s9lqq.jpg[/img] [img]http://i.imgur.com/wQhz0.jpg[/img] I must have messed up the topology somewhere, not everything smoothed properly.
My first ever human character from scratch, be gentle its a heavy wip. [IMG]http://i46.tinypic.com/255qqkz.jpg[/IMG]
The boobs should be bigger.
[QUOTE=A big fat ass;36938835]The boobs should be higher.[/QUOTE] fixed.
[img]http://i.imgur.com/lGFQ1.jpg[/img] Because GTA. [editline]26th July 2012[/editline] (dff format, for GTA San Andreas)
steams image compression can suck my jpeg artifacts. [img]http://25.media.tumblr.com/tumblr_m7tixs0bPQ1rwv4m2o1_1280.jpg[/img] I only did the uv's/skin/compile, which I have to redo because I deleted the bridge accidentally :c heavy heavy wip.
Started to texture just another train. [t]http://filesmelt.com/dl/trainsss1.jpg[/t] [editline]27th July 2012[/editline] [QUOTE=soullink;36843486]Nobody know what happened to the high quality combine soldier with enhanced models? ( I'll put a screenshot of them if I find them in the previous threads) Because I don't remember if they have been released... Edit: Like these one from Romka(from 2009, so quite old)...[/QUOTE] I know this post is about one week old. I recently spoke with romka about his mod (since I worked on it, too) He has kind of no time anymore since he is now working in the Automobile branch. So far I only know 2 people who have them, Romka and me. So they still exist, no idea if all the source files are still there, but the one on the far left and far right are saved.
W.I.P Train for a SFM thingy, Still need to add the wheels and other detail, then I get to texture it. Its going to be my first model into Source so it probably looks like shit. [img]https://dl.dropbox.com/u/16349584/train.png[/img] Added the bottom part, going to work on the controls. [img]https://dl.dropbox.com/u/16349584/sourcetrainpic2.png[/img]
^Since you're going to be using that for the SFM you could forget about optimization and put in as much detail as you like - for example have the roof of the cabin look like its actually a seperate object from the walls (I don't mean to say you can't make it look that way optimized aswell) As for myself, I think I've misunderstood how a break-action revolver works [img]http://i.imgur.com/zYVpA.jpg[/img] Oh well, guess the protagonist is going to use faulty weapons from now on.
update. redid the uv's and skin, they're much better now. [img]http://cloud.steampowered.com/ugc/1153171701753977565/48D02BCE47D8486AF8D12DD9B9FE64BB2CA474DF/[/img] [img]http://cloud.steampowered.com/ugc/1153171701753976671/9690D6B829A1B4E9F45E169B7F9A2F5A19BD61B8/1024x600.resizedimage[/img] [img]http://cloud-2.steampowered.com/ugc/1153171701753978235/65B2F36A46A01FFFDF4A4281186207CF4715739A/1024x600.resizedimage[/img]
[img]https://dl.dropbox.com/u/1157653/chair_compile.png[/img] edit [QUOTE=FlyingAlien;36964651]^Since you're going to be using that for the SFM you could forget about optimization and put in as much detail as you like - for example have the roof of the cabin look like its actually a seperate object from the walls (I don't mean to say you can't make it look that way optimized aswell) As for myself, I think I've misunderstood how a break-action revolver works Oh well, guess the protagonist is going to use faulty weapons from now on.[/QUOTE] the highpoly by itself looks great, but your highpoly edges look too hard for baking - try loosening it up a little so your edges catch more light?
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