[QUOTE=MrBunneh;37209983]First ever model.
took about 5 hours including uv maps:
EDIT: dafuq up with that lever. it doesn't look like that normally...[/QUOTE]
I think you need to flip the Faces on the lever, they look facing inwards to me which is why theyre catching the light so weird.
Okay, so I just spent the whole morning trying to figure out how to compile a model and give it texture ect. I figured out later that my model I started with wasnt really optimized for games. Since I dont actually model for games heh. But yeah. I got that one working. And now Im getting hang of it.
This is another model I did.
[IMG]https://dl.dropbox.com/u/826204/model/wip/dota2/build0000.jpg[/IMG]
What are some good hardsurface modeling tutorials for 3DS Max? I was going to model something the other day and then I realized that I am bad at modeling and can only make things based off very primitive shapes.
I've been working on this today. The model didn't really take long to do, it's more of a practice model where I tested a few scenarios on it. My biggest problem at the moment was that I didn't know what to do with mesh smoothing on maya as it was always fucking up my model. During my quest for the true use of smooth mesh, I found it. Next I'll UV it for uving practice, texture it and if it's any good I'll probably put it up for download, maybe somebody will find a use for it.
[img]http://i.imgur.com/YFlY1.jpg[/img]
[img]http://i.imgur.com/NW288.jpg[/img]
It's based on this sword
[url]http://www.myarmoury.com/maly_swor_alb_jarl.html[/url]
[img]http://www.myarmoury.com/images/collect/maly_swor_alb_jarl_a.jpg[/img]
[QUOTE=A big fat ass;37218726]What are some good hardsurface modeling tutorials for 3DS Max? I was going to model something the other day and then I realized that I am bad at modeling and can only make things based off very primitive shapes.[/QUOTE]
Check Eat3D or Gnomon, they have some DVDs but they are pretty expensive. if you can afford them (or "find" them), they are worth it.
also this, a control point model for SF2:
[img]http://www.1337upload.net/files/az_cp_03.JPG[/img]
[QUOTE=Anthracite;37220027]I've been working on this today. The model didn't really take long to do, it's more of a practice model where I tested a few scenarios on it. My biggest problem at the moment was that I didn't know what to do with mesh smoothing on maya as it was always fucking up my model. During my quest for the true use of smooth mesh, I found it. Next I'll UV it for uving practice, texture it and if it's any good I'll probably put it up for download, maybe somebody will find a use for it.
[IMG]http://i.imgur.com/YFlY1.jpg[/IMG]
[IMG]http://i.imgur.com/NW288.jpg[/IMG]
It's based on this sword
[URL]http://www.myarmoury.com/maly_swor_alb_jarl.html[/URL]
[IMG]http://www.myarmoury.com/images/collect/maly_swor_alb_jarl_a.jpg[/IMG][/QUOTE]
Nice! The notch in the blade looks a little bit deep though.
[QUOTE=azgag;37220281]Check Eat3D or Gnomon, they have some DVDs but they are pretty expensive. if you can afford them (or "find" them), they are worth it.[/QUOTE]
A lot of those tutorials have to do with rendering rather than modeling.
Still working on this thing.
[IMG]http://puu.sh/VaWl[/IMG]
[QUOTE=Hellsten;37220853]Nice! The notch in the blade looks a little bit deep though.[/QUOTE]
Yes it is, I did it on purpose as I wasn't getting any noticeable shadow on mentalray so it was hard to notice it. I think it will be better once it gets a normal map.
Low poly, AO and Normal maps baked.
[img]http://www.leet.cc/az_cp_05.JPG[/img]
[img]http://www.leet.cc/az_cp_05wirefarmes.JPG[/img]
lp / uv / baked an old model for a handheld game!!
hp
[img]http://media.moddb.com/images/members/1/96/95390/bullpup_render.1.png[/img]
lp
[img]https://dl.dropbox.com/u/1157653/battleriflelp.png[/img]
lp + base materials
[img]https://dl.dropbox.com/u/1157653/battlerifletexwip.png[/img]
1447 tris and 1024 maps ( should decrease to 512 at the end i think )
That's a lot of low resolution heavy scratching there, pal.
yeah im going to lessen it out on the not edges
[QUOTE=Juniez;37238147]lp / uv / baked an old model for a handheld game!!
hp
[img]http://media.moddb.com/images/members/1/96/95390/bullpup_render.1.png[/img]
lp
[img]https://dl.dropbox.com/u/1157653/battleriflelp.png[/img]
lp + base materials
[img]https://dl.dropbox.com/u/1157653/battlerifletexwip.png[/img]
1447 tris and 1024 maps ( should decrease to 512 at the end i think )[/QUOTE]
looks pretty kickin' rad
only problem I see is that either the gun is massive or the pistol grip is tiny.
[QUOTE=Anthracite;37220027]I've been working on this today. The model didn't really take long to do, it's more of a practice model where I tested a few scenarios on it. My biggest problem at the moment was that I didn't know what to do with mesh smoothing on maya as it was always fucking up my model. During my quest for the true use of smooth mesh, I found it. Next I'll UV it for uving practice, texture it and if it's any good I'll probably put it up for download, maybe somebody will find a use for it.
[img]http://i.imgur.com/YFlY1.jpg[/img]
[img]http://i.imgur.com/NW288.jpg[/img]
It's based on this sword
[url]http://www.myarmoury.com/maly_swor_alb_jarl.html[/url]
[img]http://www.myarmoury.com/images/collect/maly_swor_alb_jarl_a.jpg[/img][/QUOTE]
The handle is more cylindrical in the ref. And as said before, the blade is too thick. Keep it up though.
[editline]15th August 2012[/editline]
[QUOTE=Instant Mix;37247698]looks pretty kickin' rad
only problem I see is that either the gun is massive or the pistol grip is tiny.[/QUOTE]
I think that gives it character.
Success!!! my first high to low poly bake.
[IMG]http://i45.tinypic.com/dc6mu1.jpg[/IMG]
Congratz, but you need a second hand to pull that trigger :D
[QUOTE=Pac_187;37251752]Congratz, but you need a second hand to pull that trigger :D[/QUOTE]
Thanks but im not sure what you mean?? anyway been working on the texture, holy shit ive been at this way to long im going to bed.
[IMG]http://i48.tinypic.com/15cho45.jpg[/IMG]
[QUOTE=Instant Mix;37247698]looks pretty kickin' rad
only problem I see is that either the gun is massive or the pistol grip is tiny.[/QUOTE]
it's massive because i liked the powerful feeling it had
edit
done!!!
[t]http://media.moddb.com/images/members/1/96/95390/bullpuptexfinal.png[/t]
1447 tris, 1024 n/d/s
[t]https://dl.dropbox.com/u/1157653/a/props.png[/t]
chair - 138 tris, table - 128 tris, lights 44 tris
1 256 d/s map for the 3 of them
[QUOTE=Zero Hour;37254267]Thanks but im not sure what you mean?? anyway been working on the texture, holy shit ive been at this way to long im going to bed.
[IMG]http://i48.tinypic.com/15cho45.jpg[/IMG][/QUOTE]
The trigger is too forward compared to the handle. You couldn't really pull it with the same hand finger.
[QUOTE=PLing;37265749]The trigger is too forward compared to the handle. You couldn't really pull it with the same hand finger.[/QUOTE]
Thats how this shotgun is, I might redo the pistol grip and make it a full stock instead.
[IMG]http://i49.tinypic.com/nml0mx.jpg[/IMG]
what a weird shotgun
It's a 23MM shotgun made using rejected anti-aircraft gun barrels, of course it's weird.
I can't imagine firing it with that pistol grip would be beneficial for your wrist.
Where is there space for the pump to move?
[QUOTE=Red Katana;37281673]Where is there space for the pump to move?[/QUOTE]
uh, the whole section of the main body of the gun directly behind the pump? :v:
[QUOTE=Red Katana;37281673]Where is there space for the pump to move?[/QUOTE]
that rear part of the pump is wider than the receiver.
[QUOTE=Red Katana;37281673]Where is there space for the pump to move?[/QUOTE]
The pump sheaths the receiver.
A quick question, does anyone knows how animation, sequences, activities and events work together in Source? or can redirect me to someone that knows? I'm confused by all that
Finally! got it into CS:GO, still some work to do, going to model a new shell model to go with it and ive got to do the world model, then release :)
[IMG]http://i48.tinypic.com/15p4cap.jpg[/IMG]
[IMG]http://i49.tinypic.com/2dilkjt.jpg[/IMG]
Awesome, can't wait to get CS:GO and also contribute stuff.
Looks great. Would be neat to have the full stock version too.
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