• The "Model/Skin" Pimpage/WIP Thread V6
    2,840 replies, posted
[QUOTE=PLing;37846487][img]http://www.leet.cc/ships_012.png[/img][/QUOTE] Its.. a.. Whalemarine!
[t]http://i.imgur.com/zauEX.jpg[/t] Practicing texturing as well as a work flow for normal mapping, though its hard to see on this model. and yea the welding marks fall off at an odd point, gona fix that... (even though Ibeams are cast in a single mold)
[t]http://i.imgur.com/R2zFg.png[/t] I dug this up out of my abandoned models graveyard after I saw the gundam. Might try to get it ingame it's only 4k tris.
go for it.
1,617, we don't have budgets we just have to keep it reasonable. [img]http://puu.sh/1aodQ[/img]
Not completely happy with the engines [img]http://www.leet.cc/ships_013.png[/img] edit: since the old host is down: [img]http://i.imgur.com/DIhBX.png[/img]
I like the shape of those engines but it does look kinda weird, like how they are attached to the wing, maybe extend the wings on the outside of the engines?
I decided to stop being lazy, so here's a textured rock prop with a small normal map problem and a LOD version. 1024 polys, 2048 diffuse & normal for the hp version 256 polys, 512 diffuse & normal for the LOD version [thumb]http://i.imgur.com/eEayK.jpg[/thumb] [thumb]http://i.imgur.com/eqGyQ.jpg[/thumb] [thumb]http://i.imgur.com/Ee0aP.jpg[/thumb] [thumb]http://i.imgur.com/ycSGu.jpg[/thumb]
[IMG]http://i48.tinypic.com/21az4ts.jpg[/IMG] i tired doing some basic metal gear solid 4 PMC reskins on the CSGO FBI guys (i have little knowlege using photoshop) what do you guys think?
[QUOTE=I<3 LongBeach;37875948][IMG]http://i48.tinypic.com/21az4ts.jpg[/IMG] i tired doing some basic metal gear solid 4 PMC reskins on the CSGO FBI guys (i have little knowlege using photoshop) what do you guys think?[/QUOTE] That looks nice, but you should try and get rid of the white arm band. ( I know you overlayed with the grey texture) You should see if you can go over it with black. I dunno, may be just me.
[QUOTE=Prototype556;37879227]That looks nice, but you should try and get rid of the white arm band. ( I know you overlayed with the grey texture) You should see if you can go over it with black. I dunno, may be just me.[/QUOTE] thanks man, this was my first re skinning so i got really lazy, im fixing the problems as we speak, and i still dont know much how to use Photoshop hahahaa
I couldn't find a question megathread, so I'm just requesting information here. Where can I find a decent tutorial on working with bones in Source? I have no idea what I need to put in the QCs and all the searches I do pull up the basics on exporting to Source rather than how I'm supposed to work with bones.
[QUOTE=Corey_Faure;37881351]I couldn't find a question megathread, so I'm just requesting information here. Where can I find a decent tutorial on working with bones in Source? I have no idea what I need to put in the QCs and all the searches I do pull up the basics on exporting to Source rather than how I'm supposed to work with bones.[/QUOTE] there were some old dvd (NOESIS I think), they have them on streaming over at [url=www.design3.com]Design3[/url], this should help but it isn't free (legally). Another way could be checking Valve's decompiled models in your steam/username/sourcesdk_content/ folder.
[QUOTE=Corey_Faure;37881351]I couldn't find a question megathread, so I'm just requesting information here. Where can I find a decent tutorial on working with bones in Source? I have no idea what I need to put in the QCs and all the searches I do pull up the basics on exporting to Source rather than how I'm supposed to work with bones.[/QUOTE] It depends on what specifically your problem is. If you have any more info, I'd be happy to help.
When I export an object so I can sculpt it a little, is there a way to get it back into Max for baking without having a crazy amount of polys slowing down my machine, basically looking for a way to control the iterations like turbosmooth so I can keep working.
It's not 3DS Max, but you can try xNormal to load it and bake it.
Not sure what you're looking for. If you want to bake it I'm assuming you want final quality, but if you want to keep working on it in Max after doing detailed sculpting that's going to be hard. If you've finished sculpting and want to bring it into Max (and if you're using Zbrush) there's Decimation Master which will do some crazy optimization while still retaining high quality normals. You can also export individual subd levels from Zbrush, rework them in Max, bring them back into Zbrush and transfer the sculpt details IIRC, though I've never done this myself so I have no clue as to how well it works.
[IMG]http://i45.tinypic.com/5xs66q.jpg[/IMG] I tired fixing them up a bit like recoloring their vests, pants, And armbands. Still looks almost the same though.
those go in the model hacks and ports thread
[QUOTE='Ninja Nub[NOR];37893833']those go in the model hacks and ports thread[/QUOTE] He's skinning them, therefore they also fit this thread.
[QUOTE=I<3 LongBeach;37893707]I tired fixing them up a bit like recoloring their vests, pants, And armbands. Still looks almost the same though.[/QUOTE] No he isn't. Ninja's right.
[QUOTE=I<3 LongBeach;37893707][IMG]http://i45.tinypic.com/5xs66q.jpg[/IMG] I tired fixing them up a bit like recoloring their vests, pants, And armbands. Still looks almost the same though.[/QUOTE] Looks 5x better imo.
thank you! sorry i put these in the wrong thread
[QUOTE=PLing;37872211]Not completely happy with the engines [img]http://www.leet.cc/ships_013.png[/img] edit: since the old host is down: [/QUOTE] Because Dragory is moving his servers.
Bit of a simpler one. [img]http://puu.sh/1b7Sw[/img] [img]http://puu.sh/1b84Y[/img]
It should have a handle for handling it. [editline]3rd October 2012[/editline] or maybe not now that I think about it
[QUOTE=A big fat ass;37901108]It should have a handle for handling it. [editline]3rd October 2012[/editline] or maybe not now that I think about it[/QUOTE] well yeah, on the sides
[img]http://i.imgur.com/UokUN.png[/img] [img]http://i.imgur.com/D2QUn.png[/img]
I wonder how it's gonna look once textured.
Our second project is a super soaker So here's an alien shit blaster [img]http://i.cubeupload.com/B0sU7A.jpg[/img]
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