• The "Model/Skin" Pimpage/WIP Thread V6
    2,840 replies, posted
[QUOTE=John117;38131357]I'm working on a computer console. This is the high poly, with floating geometry because it's going to get baked into the low poly. Some geometry is unsubdivided. [URL=http://imgbox.com/abeKtyuX][IMG]http://t.imgbox.com/abeKtyuX.jpg[/IMG][/URL] Since you guys are knowledgeable what amount of triangles would you recommend for the low-poly? I know CryEngine stats but what about other game engines? I want this to be a hero piece, so a texture map size of at least 1024x1024 is needed to adequately capture the details.[/QUOTE] hot dang you work so fast
Getting better at normal mapping! still have a lot to work on [t]http://u.cubeupload.com/surfur/25ctirenormalexample.jpg[/t] [t]http://u.cubeupload.com/surfur/tirewip2.jpg[/t]
The leak flaregun model sucked, it had a ton of holes on the right side of the model like a bunch of valve's gun models, but with the flaregun it made it even harder to animate without showing the holes. So I fixed the holes, rigged it and gave it new animations. [media]http://www.youtube.com/watch?v=woA7I-Wo6RY&feature=youtu.be[/media] EDIT: I guess media isn't working? Nvm, got it.
[IMG]http://media.moddb.com/cache/images/members/1/315/314794/thumb_620x2000/rend.png[/IMG] wip glock
[QUOTE=yumyumshisha;38142977][IMG]http://media.moddb.com/cache/images/members/1/315/314794/thumb_620x2000/rend.png[/IMG] wip glock[/QUOTE] What's up with the rear sight? never seen a circular sight on a glock.
[t]http://www.brownells.com/userdocs/skus/p_066012160_1.jpg[/t]
That looks really cool. What's with the green thing? It looks like a spirit level.
[QUOTE=~ZOMG;38146660]That looks really cool. What's with the green thing? It looks like a spirit level.[/QUOTE] Glowing sight so it can be seen in the dark. If you want to go into the specifics, it's a radioactive material that loses mass by transferring that into energy, which gets released as photons* [I]*may not actually be remotely correct but it's an educated guess [/I]
[img]http://puu.sh/1hPZg[/img] It's for a vidjogame
can't model for shit [img]https://dl.dropbox.com/u/888382/cantmodelforshit.jpg[/img]
[QUOTE=Instant Mix;38146800]can't model for shit [img]https://dl.dropbox.com/u/888382/cantmodelforshit.jpg[/img][/QUOTE] Looks like you've got a good grasp on 3D geometry, you just need to work on your topology. Practise makes perfect.
[QUOTE=surfur;38141157]Getting better at normal mapping! still have a lot to work on [t]http://u.cubeupload.com/surfur/25ctirenormalexample.jpg[/t] [t]http://u.cubeupload.com/surfur/tirewip2.jpg[/t][/QUOTE] consider collapsing edge loops to make cylinders less detailed as they get smaller. When doing this, there's not too much of a visual change, and it frees up polys that you could use elsewhere. The tire treads stick so far out on the hp but that's sadly getting lost. I'd redistribute polys to capturing those details.
Meh still wip. [IMG]http://i46.tinypic.com/14y0mt5.jpg[/IMG]
i feel like you might actually want to soften up the fine grain stuff a bit, especially on the shotgun's pump (is this the right term???) It's got a lot of scratches in places that wouldn't really make sense. Think of where it could get bumped into things, scratched, or generally worn. The best examples are how uniform the scratches are at the bit under the barrel (at the end of the cylinder where the pump is), and the holes on the front of the barrel.
Apart from a few things that DOG-GY said, I think it looks great. I love those shotguns with no butt. (heh) The Detail on it looks great. :3 But the huge scratch on the main part of the gun could be toned down a bit. :) Hmph, friendly criticism feels good :3
I wanted to do a SFM short on Saxxy's, but I'm stuck at making some models -_- [video=youtube;-RfkleABAX0]http://www.youtube.com/watch?v=-RfkleABAX0[/video] [IMG_THUMB]http://imageshack.us/a/img32/7969/doggyi.png[/IMG_THUMB] [URL="https://docs.google.com/open?id=0B_BHB5u4ybtIWERrWl9zX3lQWkU"]WIP download[/URL] no UV, no ragdoll , wrong bone weights, and eyes won't work right. :/ I don't know if I posted that right, so...
[img]http://www.1337upload.net/files/az_container_04.JPG[/img] basic high poly, no real detail yet.
I finished up on a little map prop quality oscilloscope. [img]https://dl.dropbox.com/u/21161113/dm_steamlab0001.jpg[/img] It's 372 polies, weighing in at under a megabyte including textures and normals.
Lt_C was explaining to me how that isn't actually the thing that you hook up to your nipples that makes you ejaculate, if anybody else was wondering what it was.
[IMG]http://i.imgur.com/TWonm.png[/IMG] [thumb]http://i.imgur.com/bzp7L.png[/thumb] [thumb]http://i.imgur.com/diWf3.png[/thumb] A turning wheel or whatever it's called that you collect and use for heavy bunker gates/doors.
[QUOTE=A big fat ass;38157002]Lt_C was explaining to me how that isn't actually the thing that you hook up to your nipples that makes you ejaculate, if anybody else was wondering what it was.[/QUOTE] Ummm... what? Explain more in-depth please.
[QUOTE=A big fat ass;38157002]Lt_C was explaining to me how that isn't actually the thing that you hook up to your nipples that makes you ejaculate, if anybody else was wondering what it was.[/QUOTE] I... Wha... The fuck?
An [url=http://en.wikipedia.org/wiki/Oscilloscope]oscilloscope[/url] is a device that measures DC or AC voltage waveforms in electronic circuits, mostly used in analog circuit analysis. Think of it as a volt meter but measuring over time and costing a few orders of magnitude more. Older versions of the device were and still are a mainstay as scifi props. This particular model is based heavily on the [url=http://img.tomshardware.com/de/2007/01/15/stresstest_netzteile_2007/oszilloskop_tektronix_1.jpg]Tektronix TDS2002B[/url]. I used one about every week for a few years ago for my major.
Another computer console. Now that I look at that oscilloscope, I see that I forgot to add dials. I also need to increase increase the render quality to eliminate that noise. [URL=http://imgbox.com/adb25a7H][IMG]http://t.imgbox.com/adb25a7H.jpg[/IMG][/URL]
[img]http://puu.sh/1iizy[/img] can't texture :(
[img]http://i.imgur.com/u1ASY.png[/img] Got my normals looking good after a retopology. Just going to clean up seams a little bit by hand and should be good to go.
Working on this when I'm not working on uni stuff, still a WIP obviously. [img]http://img152.imageshack.us/img152/4890/ss20121025at124919.jpg[/img]
[QUOTE=- Livewire -;38171118]Working on this when I'm not working on uni stuff, still a WIP obviously. [img]http://img152.imageshack.us/img152/4890/ss20121025at124919.jpg[/img][/QUOTE] That's really good. Pardon me for not being up to speed on my Euro-vans, but what is that based on? It looks like a Renault Kangoo or a look-alike of some sort.
Two corridors I'm working on: [URL=http://imgbox.com/absQrK4b][IMG]http://t.imgbox.com/absQrK4b.jpg[/IMG][/URL] [URL=http://imgbox.com/abcQi1ce][IMG]http://t.imgbox.com/abcQi1ce.jpg[/IMG][/URL]
[IMG]http://puu.sh/1ircu[/IMG] More progress on glock model
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