[img]http://www.abload.de/img/3dtf2carengine3hk5g.jpg[/img]
Working with the TF2 art and poly restrictions.
Did it for practise.
[QUOTE=Biaxailemperor;38173112]That's really good. Pardon me for not being up to speed on my Euro-vans, but what is that based on? It looks like a Renault Kangoo or a look-alike of some sort.[/QUOTE]
It's a Vauxhall Opel Combo which is one of the types of vans the Royal Mail use in the UK, to be honest before starting I didn't know that either.
Good modelling John, but you should improve your highpoly renders.
I have a quick question concerning Wrinkle maps in source.
I know half life and TF2 make use of them, but I was wondering how exactly? I havent found the maps in any folder. or any docs on it. If its possible to link to more then one map I wanted to experiment with clothes.
[QUOTE=plasmid;38176432]If its possible to link to more then one map I wanted to experiment with clothes.[/QUOTE]
so you mean you want to use wrinkle maps for when cloth meshes get deformed? do any games do anything like this? seems like a really neat idea.
[QUOTE=DOG-GY;38176561]so you mean you want to use wrinkle maps for when cloth meshes get deformed? do any games do anything like this? seems like a really neat idea.[/QUOTE]
Max Payne 3.
[QUOTE=DOG-GY;38176561]so you mean you want to use wrinkle maps for when cloth meshes get deformed? do any games do anything like this? seems like a really neat idea.[/QUOTE]
its been done by a few games, Im not sure how source handles its wrinkle maps though, what I would like to do(besides faces) is have 2 normals controlled by flexes on the clothes, and SFM animate them with some of the actions.
[QUOTE=DMGaina;38173519][img]http://www.abload.de/img/3dtf2carengine3hk5g.jpg[/img]
Working with the TF2 art and poly restrictions.
Did it for practise.[/QUOTE]
I love it! Are you going to release them? I would love to turn them to an addon for gmod13
[QUOTE=MDave;38177395]I love it! Are you going to release them? I would love to turn them to an addon for gmod13[/QUOTE]
I will do a remote for it and then I might release it.
Someone suggested to put it on the workshop buuuuut that would involve too much tweaking and balacing.
Edit:
Also, some content for being the pageking.
[img]http://www.abload.de/img/3dspinneroakao.png[/img]
Started this thing as a low poly for in-game use like 5 months ago and still had no time or interest to finish it, I might do something with it the next month.
are those your concepts? if not, can you link me to the originals (or point me in the right direction) so i can stick them in my inspiration folder? i really dig them.
Those are my original concepts.
[url]http://dmgaina.deviantart.com/art/Vehicledesign-Poilice-Spinner-304777483[/url]
I went into a mix between Blade Runner and Fifth Element on this vehicle.
[img]http://www.yourprops.com/movieprops/default/4d0dcdb090089/The-Fifth-Element-5th-1997-production-material.jpg[/img]
[img]http://www.lionheartcreations.com/images/spinner-drawing.jpg[/img]
[img]http://www.carstyling.ru/Static/SIMG/420_0_I_MC_jpg_W/resources/entries/3642/Syd_Mead_Blade-Runner_Police_Cruiser.jpg%3F4F25A5A5FAA639D294D545FF924182E4[/img]
Gotta say, I love the designs a lot. Ill crit the modeling too once I get back to my desktop (but I'm in class and left my id in my room so I'm locked out for a bit anyways)
[QUOTE=John117;38179090][URL=http://imgbox.com/achYDcmC][IMG]http://t.imgbox.com/achYDcmC.jpg[/IMG][/URL][/QUOTE]
Nice floodcarrier, here is the h3 version of it:
[img_thumb]http://i.cubeupload.com/TdLUIN.png[/img_thumb]
[url]http://dl.dropbox.com/u/54374248/floodcarrier.rar[/url]
maxscript: [url]http://dl.dropbox.com/u/54374248/Emf2_MSE.rar[/url]
That is if you are unable to optimize that one and texture it.
what
Finished the claw mount for the G3
[img]https://dl.dropbox.com/sh/j9r5v01jyuio85g/CyQ5bmHL8j/g3_26_10_2012.jpg[/img]
Next up: Scope
[QUOTE=John117;38187077][URL=http://imgbox.com/abyz2OTy][IMG]http://t.imgbox.com/abyz2OTy.jpg[/IMG][/URL][/QUOTE]
Holy shit you're like a modeling speed demon
[QUOTE=John117;38187077][URL=http://imgbox.com/abyz2OTy][IMG]http://t.imgbox.com/abyz2OTy.jpg[/IMG][/URL][/QUOTE]
Your renders need to be bigger in size, especially the previous models which has a lot of detail.
[QUOTE=Antec;38189443]Your renders need to be bigger in size, especially the previous models which has a lot of detail.[/QUOTE]
you just have to remove the t. from the image url to get the full size. I don't know why this dude is doing it like this, but it is bothersome for lazy shits like me.
john go outside take a break for once do you do anything else?!
[QUOTE=skeligandrew;38194656][img]http://i.imgur.com/F6nV9.jpg[/img]
[img]http://i.imgur.com/0KZNF.jpg[/img][/QUOTE]
Smoothing groups
[QUOTE=mdeceiver79;38194781]Smoothing groups[/QUOTE]
I havn't smoothed it at all wat do
[QUOTE=MrBunneh;38189543]you just have to remove the t. from the image url to get the full size. I don't know why this dude is doing it like this, but it is bothersome for lazy shits like me.[/QUOTE]
Use a better upload site then.. Or just take the T out when you post here?
[img]http://i.imgur.com/4fD0j.jpg[/img]
more progress on the ppk. still pretty messy.
baked!
[img]http://www.1337upload.net/files/az_container_06.JPG[/img]
time to add details with nDo2
[QUOTE=skeligandrew;38194848]I havn't smoothed it at all wat do[/QUOTE]
Looks like you smoothed the silencer.
Look up how to do smoothing groups and smooth off the bits which are too faceted
[QUOTE=Kirbyguy22;38196669][img]http://i.imgur.com/4fD0j.jpg[/img]
more progress on the ppk. still pretty messy.[/QUOTE]
How did you do the notches on the slide?
[QUOTE=skeligandrew;38198056]How did you do the notches on the slide?[/QUOTE]
You mean the slide serrations? I'm pretty sure I did it really inefficiently, but what I did was make a large face covering the width of the serrations, then using "Connect" (I'm using 3ds Max) to split it into 20-25 parts. Then I select all of those parts, then extrude them by polygon inwards.
Later on, I'll eventually bake it so that there won't be that much unnecessary faces.
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