• The "Model/Skin" Pimpage/WIP Thread V6
    2,840 replies, posted
its true udk is a butt sometimes
The size of the floor tiles is really throwing the scale out of whack. They're like 1m^2
[QUOTE=A big fat ass;38391093]UDK is nice but it's poop to learn, despite what everybody says[/QUOTE] I don't know what you're talking about. The transition from Source to UDK felt amazingly liberating for me.
All we have is UDK... They stopped teaching Source a long time ago. I guess we have Unity classes too.
UDK in my uni too, quite enjoying the change from Source and Kismet has done nothing but amaze me really.
Though I know nothing, doesn't anyone teach CryEngine? I've played around with the SDK and found it easy enough to use.
[QUOTE=Spartan-279;38394737]Though I know nothing, doesn't anyone teach CryEngine? I've played around with the SDK and found it easy enough to use.[/QUOTE] Pretty sure licensing costs are like huuge.
[t]https://dl.dropbox.com/u/21161113/freespace_gs0007.jpg[/t] Today, a [url=http://www.tequipment.net/ELCADET2.html]Cadet II[/url] circuit design and test bench. I took some liberty with the knobs to maximize shared textures. Oh and some shitty wire cutters.
How big is that texture?
[QUOTE=A big fat ass;38402075]How big is that texture?[/QUOTE] 512x512 for the device, but the breadboard (the grid looking things) share a second 512 texture with the custom knobs and buttons. I saved a lot of space by reusing UV space with multiple objects, and the body that isn't written on is tiny on the UV. Essentially 512x1024 I guess. All the lap props I've done the past few weeks total up to 3.9MB uncompressed.
[QUOTE=nomad1;38400602]Pretty sure licensing costs are like huuge.[/QUOTE] Oh. Yeah, probably. That makes sense.
Doing my third model, I've improved a lot since the first/second. [t]https://dl.dropbox.com/u/5210835/Barrel-Reciever.png[/t] [t]https://dl.dropbox.com/u/5210835/Barrel-Reciever_back.png[/t]
People who've used Max/Maya and Blender, am I retarded for trying to learn to model with Blender? I've spent like 3 days trying to get a simple shape to UV unwrap properly. I went with it because it's free, but the fact that it's not very widely used presumably means that it's not very good. If I should switch, should I use Max or Maya? I'm mostly interested in making content for games, as well as just modelling for fun.
[QUOTE=NotExactly;38411374]People who've used Max/Maya and Blender, am I retarded for trying to learn to model with Blender? I've spent like 3 days trying to get a simple shape to UV unwrap properly. I went with it because it's free, but the fact that it's not very widely used presumably means that it's not very good. If I should switch, should I use Max or Maya? I'm mostly interested in making content for games, as well as just modelling for fun.[/QUOTE] Blender is a great program, but it's a bit of a hassle to work with. Needless to say, it's a VERY touchy program. If you wish to switch, 3DS Max would probably be your best option - you can get it for free by signing up for a student copy.
I guess it makes sense to switch now before I get too used to Blender. Most I managed to make with it was this shitty padlock anyway. [IMG]http://i.imgur.com/a4tLM.png[/IMG]
Should probably lower the radial segments on that thing to like 7, assuming its a normal padlock thats a massive waste of polygons
I would say that's more down to your personal skill rather than the program. Just, find a nice beginner's tutorial and follow it closely.
[QUOTE=~ZOMG;38412229]I would say that's more down to your personal skill rather than the program. Just, find a nice beginner's tutorial and follow it closely.[/QUOTE] Well, obviously I'm a beginner, but I've heard Blender's interface is more obtuse and limited than other programs.
To be honest, there's a very limited selection of tools used in everyday modelling. I only use maybe three or four features when doing basic modelling. Until you get into more complex geometry, you need not worry about the interface, imo.
oh god what am I doing [IMG]http://dl.dropbox.com/u/37546036/OfCourseItsACustardCreamYouUnculturedLobotomite.gif[/IMG]
[QUOTE=one free man;38414919]oh god what am I doing[/QUOTE] Ha! it got me thinking about "Chronicles of Riddick".
[QUOTE=one free man;38414919]oh god what am I doing [IMG]http://dl.dropbox.com/u/37546036/OfCourseItsACustardCreamYouUnculturedLobotomite.gif[/IMG][/QUOTE] That should be an oreo and the mug should be filled with milk.
[QUOTE=one free man;38414919]oh god what am I doing[/QUOTE] How about animation of Doc Holliday's "Tombstone" style "cup shuffle"?
[b][/b] ([url=http://p3d.in/O3AiA/wire]View in 3D[/url]) [url=http://p3d.in/O3AiA/wire][img]http://p3d.in/model_data/snapshot/O3AiA[/img][/url] Hey guys, I'm learning modelling in 3DS MAX at the moment and I was wondering if there's anything extremely wrong with this model I'm working on. It's not near finished yet but would you mind looking at the wireframe and tell me if there's any glaringly obvious problem?
Save Max file, close Max, open a while later, met with this: [img]http://puu.sh/1ppC2[/img] There goes my motivation.
ouch, don't you have incremental autosaves?
So I thought but it would appear not a recent one enough. I told myself fuck this I ain't letting this get in my way and kept at it though. [img]http://puu.sh/1pqO2[/img]
That's happened to me in the past, I now use auto saves and keep a regular backup somewhere else on my PC, it sucks but the best thing you can do is grit your teeth and try to do it even better than last time. What vehicle is that by the way?
It's supposed to be a Datsun 280ZX/Nissan S130. Probably going to take some liberties with the deisgn though cause I'm a lazy bum.
[IMG]http://img24.imageshack.us/img24/3255/obamaafaf.png[/IMG] Working on my organic modeling skills
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