[QUOTE=- Livewire -;35037485]How the fuck did you go from that Tiger to that, nice job![/QUOTE]
eh i did the tiger in 15 mins, i don't get why people rated it funny.
[editline]7th March 2012[/editline]
here's some oldies
[img]http://filesmelt.com/dl/progressside21.png[/img]
[img]http://filesmelt.com/dl/progressperspective21.png[/img]
[t]http://filesmelt.com/dl/ogre_thingy3.png[/t]
[QUOTE=- Livewire -;35034828]Bake an AO for it, it's very simple to do, it's literally just placing a Skylight in your envionment then rendering to texture, when you've done that take it into PS and blend it with the diffuse by setting the layer to multiply.[/QUOTE]
That's exactly what I already have done when I made the texture :v:
Started with baking an AO, then I exported the AO bakes of each separate part of the model as .png and messed around with them in Photoshop.
Usually when I model something and look at it, I get a sense of, I suppose, pride, but I'm just not getting a good vibe from this, so I'm ditching it.
[img]http://filesmelt.com/dl/AK-572.png[/img]
[img]http://i43.tinypic.com/10wsb9k.png[/img]
EoTech!
Underside and the long front part still W.I.P
[img]http://filesmelt.com/dl/alien221.png[/img]
this page is full of my stuff, sorry if i'm bothering you guys.
[QUOTE=VaSTinY;35042832]EoTech!
Underside and the long front part still W.I.P[/QUOTE]
I'll be making that as an attachment for my SCAR once I've finished it.
[QUOTE=MenteR;35043459]
this page is full of my stuff, sorry if i'm bothering you guys.[/QUOTE]
That's ok I like seeing your stuff.
Btw what are you going to do with that vulture/crab/flea monster? Or is it just random practice.
[QUOTE=-Rusty-;35048228]That's ok I like seeing your stuff.
Btw what are you going to do with that vulture/crab/flea monster? Or is it just random practice.[/QUOTE]
it's just random practice. all my stuff is tbh.
today's prop - street lamp
[img]http://media.moddb.com/images/members/1/96/95390/screenshot1.2.png[/img]
512 diffuse spec normal for the main thing, 128 diffuse for the light
Spline text go.
[img]http://img1.uploadscreenshot.com/images/orig/3/6813381197-orig.png[/img]
[editline]10th March 2012[/editline]
its got little pegs between the bars and the lights so it's more connected than it looks
[editline]10th March 2012[/editline]
[img]http://img1.uploadscreenshot.com/images/orig/3/6814572832-orig.png[/img]
[img]http://dl.dropbox.com/u/21161113/padd_port.jpg[/img]
I decided to revisit the PADD Nirrti modeled and I textured back in 2009. Used some normalmap tricks to make the surface look not flat, I think it turned out nice.
[QUOTE=A big fat ass;35072618]Spline text go.
[img]http://img1.uploadscreenshot.com/images/orig/3/6813381197-orig.png[/img]
[editline]10th March 2012[/editline]
its got little pegs between the bars and the lights so it's more connected than it looks
[editline]10th March 2012[/editline]
[img]http://img1.uploadscreenshot.com/images/orig/3/6814572832-orig.png[/img][/QUOTE]
You could have used a lot more segments on the circle on top.
Hey everyone, I've been lurking this thread quite a while and now I want to start getting some feedback on my models.
I know I'm not very good at modelling yet but here's a fire axe I made
[thumb]http://filesmelt.com/dl/axerender2.png[/thumb]
[thumb]http://filesmelt.com/dl/fireaxev2.png[/thumb]
Something feels off about the texture but I'm not sure what.
The bottom of the handle looks very flimsy with the massive head like that.
[editline]11th March 2012[/editline]
lol penis references.
[QUOTE=SMasters;35093760]Hey everyone, I've been lurking this thread quite a while and now I want to start getting some feedback on my models.
I know I'm not very good at modelling yet but here's a fire axe I made
[thumb]http://filesmelt.com/dl/axerender2.png[/thumb]
[thumb]http://filesmelt.com/dl/fireaxev2.png[/thumb]
Something feels off about the texture but I'm not sure what.[/QUOTE]
The blade part itself is like 3mm wide. Which I guess is okay if you want to smash through cardboard.
[img]http://www.1337upload.net/files/70Untitled-1.png[/img]
started on a terrorist gun today, doing all the easy bits first because it keeps me entertained
[IMG]http://i.imgur.com/gO0ng.png[/IMG]
Sweaty englishman!
[IMG]http://i.imgur.com/tx8mL.png[/IMG]
Body! No real body textures so far, only AO and plain colors.
Sweaty englishman is done!
[IMG]http://i51.tinypic.com/2lsclfk.png[/IMG]
Some progress on the M9 textures
[B]Texture[/B]
[t]http://pac.gmod.de/Bilder/Models/SG_Mod/M9A1/m9_low_color.jpg[/t]
[B]Wireframe[/B]
[t]http://pac.gmod.de/Bilder/Models/SG_Mod/M9A1/m9_low_color_wire.jpg[/t]
The viewport grab script raped the quality a bit, the textures are a bit more crisp than the pictures show.
I might also lower down the size of the specular do 1024, depends how much it influences the overall look.
[QUOTE=Eric95;35126840][IMG]http://i.imgur.com/gO0ng.png[/IMG]
Sweaty englishman!
[IMG]http://i.imgur.com/tx8mL.png[/IMG]
Body! No real body textures so far, only AO and plain colors.
Sweaty englishman is done!
[IMG]http://i51.tinypic.com/2lsclfk.png[/IMG][/QUOTE]
Fucking. Adorable.
[QUOTE=Pac_187;35129512]Some progress on the M9 textures
[B]Texture[/B]
[t]http://pac.gmod.de/Bilder/Models/SG_Mod/M9A1/m9_low_color.jpg[/t]
[B]Wireframe[/B]
[t]http://pac.gmod.de/Bilder/Models/SG_Mod/M9A1/m9_low_color_wire.jpg[/t]
The viewport grab script raped the quality a bit, the textures are a bit more crisp than the pictures show.
I might also lower down the size of the specular do 1024, depends how much it influences the overall look.[/QUOTE]
It looks nice, but I think there are way too many scratches. It's for an SG mod right? The USAF would not issue out something in that poor of a condition, at least outside of a deployed situation. I wouldn't say the SGC is a camp on the front lines; some of the distant deployed alpha site locations might be more fitting though.
However, I thought this old pic I have might be relevant if that is the look you're going for, [url=http://dl.dropbox.com/u/21161113/random/050622-F-2012G-002.jpg] it's a supply of berettas at a forward operating base[/url]. I think some of those markings might be kind of a neat addon.
It's called wear and tear. In the shows, I can't count how many times people pull out their pistols (Stargate).
Back is a WIP but here's the progress I made since last time, lots of complicated parts at the back.
[img]http://img813.imageshack.us/img813/2586/yupa.jpg[/img]
The stock looks too small, but otherwise good job!
Small how? and thanks.
Maybe it's the angle, could we get a better pic of the stock?
[QUOTE=Pac_187;35129512]Some progress on the M9 textures
[B]Texture[/B]
[t]http://pac.gmod.de/Bilder/Models/SG_Mod/M9A1/m9_low_color.jpg[/t]
[B]Wireframe[/B]
[t]http://pac.gmod.de/Bilder/Models/SG_Mod/M9A1/m9_low_color_wire.jpg[/t]
The viewport grab script raped the quality a bit, the textures are a bit more crisp than the pictures show.
I might also lower down the size of the specular do 1024, depends how much it influences the overall look.[/QUOTE]
This is beautiful.
[QUOTE=Viper123_SWE;35136834]Maybe it's the angle, could we get a better pic of the stock?[/QUOTE]
The stock is heavily WIP, it looks weird because it's missing the outer shell which I haven't made yet.
first real texture from scratch ever, it's missing a lot of detail but crit/comments?
[img]http://img51.imageshack.us/img51/4925/render00002.png[/img]
wood sux hur hur
[img]http://media.moddb.com/images/members/1/96/95390/terroristgun.PNG[/img]
well now the hardest part is left
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