• The "Model/Skin" Pimpage/WIP Thread V6
    2,840 replies, posted
[QUOTE=- Livewire -;39411194]I've been chosen for a Crytek environment compo with 2 others from my class (concept artist and another 3D artist) we've been given concepts and have until August to finish it, where it's then judged against 10 other universities. Should be fun I hope, so if anyone feels they have anything helpful to tell me about the Cryengine, please do! We're also assuming since it's the Cryengine everyone is gunna go for the realistic, gritty look. So we're going for a style which is pretty out there.[/QUOTE] You can use this program called WorldMachine to make some damn nice landscapes that can be imported into Cryengine: [url]http://www.youtube.com/watch?v=p0o3bqoM0Qg[/url]
[QUOTE=Uberslug;39441171]You can use this program called WorldMachine to make some damn nice landscapes that can be imported into Cryengine: [url]http://www.youtube.com/watch?v=p0o3bqoM0Qg[/url][/QUOTE] You can also use mudbox as well. [video=youtube;p0o3bqoM0Qg]http://www.youtube.com/watch?v=p0o3bqoM0Qg[/video]
[t]http://i.imgur.com/dlQRyXD.jpg[/t] I started working on an 1860 Henry Rifle. I still have to do the sights though. When I make the low poly I'll upload it to P3d.
[IMG]http://i.xomf.com/djqmz.jpg[/IMG]
Looks very retro! Nice work!
An old friend of mine has been working this and asked me for critique; I'm not much of a modeler, so I can't offer him advice of people that are way more practiced. [t]http://i.imgur.com/ZX0xig5.jpg[/t] CC
[QUOTE=Loriborn;39454777]An old friend of mine has been working this and asked me for critique; I'm not much of a modeler, so I can't offer him advice of people that are way more practiced. [t]http://i.imgur.com/ZX0xig5.jpg[/t] CC[/QUOTE] only thing i see wrong is the hammer is too pointy and it should be like this [t]http://www.gunandgame.com/forums/attachments/kimber/7654d1203737917-kimber-1911-gold-combat-2-large_goldcombat2.jpg[/t]
[QUOTE=sentrygunman;39455670]only thing i see wrong is the hammer is too pointy and it should be like this [t]http://www.gunandgame.com/forums/attachments/kimber/7654d1203737917-kimber-1911-gold-combat-2-large_goldcombat2.jpg[/t][/QUOTE] not necessarily, colts have a variety of possible hammers. eg: [t]http://p2.la-img.com/1581/32579/13082515_1_x.jpg[/t]
[QUOTE=Loriborn;39454777]An old friend of mine has been working this and asked me for critique; I'm not much of a modeler, so I can't offer him advice of people that are way more practiced. [t]http://i.imgur.com/ZX0xig5.jpg[/t] CC[/QUOTE] No magazine release?
[img]http://puu.sh/1WzMU[/img] WW1 mk IV tank, funny how they used to keep carrier pidgeons on board and then release them through a small hatch
why did they have carrier pigeons on board?
[QUOTE=I<3 LongBeach;39456745]why did they have carrier pigeons on board?[/QUOTE] The early tanks didn't have radio telephones so they used carrier pidgeons for communications
[QUOTE=Stiffy360;39441360]You can also use mudbox as well. [video=youtube;p0o3bqoM0Qg]http://www.youtube.com/watch?v=p0o3bqoM0Qg[/video][/QUOTE] That's the exact tutorial I linked to man :I
[b][/b] ([url=http://p3d.in/ChK0d]View in 3D[/url]) [url=http://p3d.in/ChK0d][img]http://p3d.in/model_data/snapshot/ChK0d[/img][/url] I finished the Low Poly.
[IMG]http://i.imgur.com/xYGd84n.png[/IMG] my first attempt at character design. i like it texture and uv mapping is very mess though
jesus christ how horrif- wait, is that a strawberry? mmmm strawberries
[t]http://i.imgur.com/vnlrFAe.jpg?1[/t] Oh yeah I forgot to post the finished high poly of the Henry Rifle.
[QUOTE=More Ragtime;39462981][IMG]http://i.imgur.com/xYGd84n.png[/IMG] my first attempt at character design. i like it texture and uv mapping is very mess though[/QUOTE] crazy looking, but you got normals baked, and a textured model thats what matters, work on UVing. btw this reminds me of thos plant monsters from RE2 a lil, whats it supposed to be?
Trying a new style to fit painterly. AO+Norms, quick Marmo shot. [img]http://puu.sh/1WODt[/img]
[QUOTE=plasmid;39465218]crazy looking, but you got normals baked, and a textured model thats what matters, work on UVing. btw this reminds me of thos plant monsters from RE2 a lil, whats it supposed to be?[/QUOTE] it in fact is a strawberry monster, the vines will be curled when animated. im just working in the BGE right now, its a lot of fun but i can figure out how to get armatures to play with logic bricks. its a little annoying but i hope to start developing a game soon with all kinds of this stuff. its going to be dream related. something to take out any boundaries i might run into. and i actually took the texture and normalized it in gimp, seemed easier to me. Also when it comes to normal maps shouldnt i just normalize the texture instead of making a high poly and low poly object and baking that way. it seems like using a normalizing program would be easier for making wood or something. if someone could give me insights i would appreciate that.
[QUOTE=- Livewire -;39466145]Trying a new style to fit painterly. AO+Norms, quick Marmo shot. [img]http://puu.sh/1WODt[/img][/QUOTE] Are the barrels metal bands disconnected from the wood in the UV?, there's some artifacts where the two meet, other than that looks awesome.
[QUOTE=Spifffy;39468327]Are the barrels metal bands disconnected from the wood in the UV?, there's some artifacts where the two meet, other than that looks awesome.[/QUOTE] they are not artifacts, it's just the wood "grain" that's being baked on the metal bands because of the low number of sides on that cylinder.
I've just started modelling, mainly because I just want to learn something. I started with a mug on my own : [IMG]http://i47.tinypic.com/33lh1lh.png[/IMG] Then I did one using a tutorial: [IMG]http://i50.tinypic.com/sazbpw.png[/IMG] I'm not really sure what to do now, does anyone have any suggestions to get better?
[QUOTE=Sluggy;39471342]I've just started modelling, mainly because I just want to learn something. I started with a mug on my own : [IMG]http://i47.tinypic.com/33lh1lh.png[/IMG] Then I did one using a tutorial: [IMG]http://i50.tinypic.com/sazbpw.png[/IMG] I'm not really sure what to do now, does anyone have any suggestions to get better?[/QUOTE] Guns are a good start because they have very interesting geometry and are very satisfying and rewarding once complete.
[QUOTE=~ZOMG;39472342]Guns are a good start because they have very interesting geometry and are very satisfying and rewarding once complete.[/QUOTE] +1 I started on shotguns, when you model off a tutorial you only really ever learn how to make a wine glass or a mug, you need to get the blueprints laid out and start working off those.
Okay thanks for the advice guys, I'll start practising with some guns tomorrow
[IMG]http://i.xomf.com/vsbmp.jpg[/IMG]
[IMG]http://i49.tinypic.com/16gy7mt.png[/IMG] I have a long way to go :v:
[QUOTE=Sluggy;39481173][IMG]http://i49.tinypic.com/16gy7mt.png[/IMG] I have a long way to go :v:[/QUOTE] ak-47 NK knockoff
[QUOTE=John117;39480549][IMG]http://i.xomf.com/vsbmp.jpg[/IMG][/QUOTE] There's 2 or 3 scratches on the texture that look really large and unfitting, mostly on the top left area of the screen part, but it looks perfect otherwise. Oh, and does anybody have any good .hdr cubemaps I may use? I want to fiddle with rendering in mental ray.
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