• The "Model/Skin" Pimpage/WIP Thread V6
    2,840 replies, posted
[QUOTE=Juniez;35156483][img]http://media.moddb.com/images/members/1/96/95390/terroristgun.PNG[/img] well now the hardest part is left[/QUOTE] WOW seriously, this relationship can't go on if you don't tell me about your milestones anymore. it's like i'm the only one who cares! when did you get so good at modeling? why didn't you tell me? i bet that blonde bitch is teaching you how to model! fine, you won't get any of my zbrush dicks anymore!
but your zbrush phallic sculpts fuel me :( [editline]16th March 2012[/editline] [img]http://dl.dropbox.com/u/1157653/m16.PNG[/img] almost finished, it's hard to believe i got this far without fatal geometry errors
i see some fatal geometry errors
I modeled the gun from Metal Slug: [img]http://filesmelt.com/dl/RAWKIT-WIRECHAIR.jpg[/img] Original sprite for reference: [t]http://filesmelt.com/dl/metalsluggun.png[/t]
Calling this one done :D [t]http://pac.gmod.de/Bilder/Models/SG_Mod/M9A1/m9a1_3_big.jpg[/t] [t]http://pac.gmod.de/Bilder/Models/SG_Mod/M9A1/m9a1_4_big.jpg[/t]
[QUOTE=A big fat ass;35166155]i see some fatal geometry errors[/QUOTE] is that so
[t]http://i.imgur.com/UarGk.jpg[/t] wasn't much todo and i love kind of the hill so... if anyone wants the model just ask! Edit: oh ya the lights on it are also animated they blink and light each light up to the top
"want good times call garry"
[t]http://1337upload.net/files/screenshot3.png[/t] [t]http://1337upload.net/files/screenshot2.png[/t] 1024^2 spec and diffuse, 512^2 normal map
[QUOTE=simkas;35166892]I modeled the gun from Metal Slug: [img]http://filesmelt.com/dl/RAWKIT-WIRECHAIR.jpg[/img] Original sprite for reference: [t]http://filesmelt.com/dl/metalsluggun.png[/t][/QUOTE] Aw yeah, I hope you plan on putting it in Gmod.
[img]http://uppix.net/7/8/f/13afa9c0fd7586f22f56cee84784a.jpg[/img] I guess I textured it, I don't think making it very detailed would be very fitting and photoshop decided to start being a bitch, all the file/edit/image/whatever menus refuse to work and right click doesn't work either so yeah.
Working on a vault door for a friends map. [IMG]http://dl.dropbox.com/u/43356210/OMG%20A%20RENDER.png[/IMG]
Could have had more edges around the circly bit, especially if it's a big part of the scene like that.
[QUOTE=A big fat ass;35180345]Could have had more edges around the circly bit, especially if it's a big part of the scene like that.[/QUOTE] I told him that but he honestly said not to do it. I agree that it would have looked better.
Have been skinning for a while, but shown nothing of it because of constant improvement and changes to the base uniform. I believe this is the point I wanted to get too. How you like them. [B]C17 Skullbusters[/B] [URL=http://imageshack.us/photo/my-images/32/d3c17020000.jpg/][IMG]http://img32.imageshack.us/img32/6113/d3c17020000.jpg[/IMG][/URL] [B]C17 Default Soldiers[/B] [URL=http://imageshack.us/photo/my-images/594/d3c17080000.jpg/][IMG]http://img594.imageshack.us/img594/4614/d3c17080000.jpg[/IMG][/URL] [B]C17 Citidal Sercurity Verson 2 of 2[/B] [IMG]http://img840.imageshack.us/img840/1276/ep1citadel030000.jpg[/IMG] There are more skins that I have made that are not shown hear such as Prisonguard varients. [B]Also some corny skullbuster arms to go with them.[/B] [URL=http://imageshack.us/photo/my-images/88/dmoverwatch0000.jpg/][IMG]http://img88.imageshack.us/img88/8850/dmoverwatch0000.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/801/dmunderpass0001.jpg/][IMG]http://img801.imageshack.us/img801/5852/dmunderpass0001.jpg[/IMG][/URL] [URL=http://imageshack.us/photo/my-images/811/dmunderpass0002.jpg/][IMG]http://img811.imageshack.us/img811/841/dmunderpass0002.jpg[/IMG][/URY] You don't actually see that much of the arm when you are veiwing the weapon normaly.
Looks nice.
Looks nice.
Looks nice.
Looks Nice
ǝɔıu sʞooן
Lice nooks
meh, they're alright.
they look like they're made out of bits of other people's skins i've seen most of those before
This is the first model I'm really, really proud of, given my limited knowledge on modeling. [IMG]http://i.imgur.com/yLAvu.jpg[/IMG] [IMG]http://i.imgur.com/cV01U.jpg[/IMG] [IMG]http://i.imgur.com/lP7AE.jpg[/IMG] Based on this picture [URL="facepunch.com/threads/1170946"]I took yesterday[/URL]: [IMG]http://i.imgur.com/pbMv3.jpg[/IMG] I plan to edit the UVs a little and give a nice spec and bumpmap (for the logo especially).
That would look nice with a high poly bake for the bumpmap, as well as some rust. The texture doesn't quite look like metal yet.
Finished the SCAR a few moments ago, I'll do a render tommorrow since it's 3am and I'm pretty tired, attachments are up next. Happy the stock hindge area is done, that took patience. [img]http://img259.imageshack.us/img259/9520/lolhfv.jpg[/img]
yeah that looks ok i guess
yeah that looks ok i guess
actually, it looks nice.
yeah that looks nice i guess
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