Well I'm working on Red Orchestra 2 stuff, World of Tanks gets kinda boring after a few weeks but I promise soon I will work again on them. Take a look at RO2 tanks, ragdolled tracks!
Yay!
[QUOTE=beat the zombie;34502309]Well I'm working on Red Orchestra 2 stuff, World of Tanks gets kinda boring after a few weeks but I promise soon I will work again on them. Take a look at RO2 tanks, ragdolled tracks![/QUOTE]
Sounds amazing, gonna check :D
Great poses with these tanks.
Did you port the T59? I didn't play on time to see it!
He said he was doing some RO2 ports so this will be dead for a while but lets hope not fully dead!
[QUOTE=Imanoob;33904018]Beat the Zombie asked me to post,so.....
[img]http://filesmelt.com/dl/gm_construct00455.jpg[/img][/QUOTE]
Is there a DL of it? Or at least the Americans
SVN
Mmmm can't wait to see what's coming out next.
Bump maybe?
Patience, maybe?
excuse me for joining 3 weeks ago :(
My bad, it's just that there have been lots of other people pestering BtZ about these models.
It lives!
You guys should check out the RO2 thread. Their tanks are ragdolled, including the FRIGGIN SUSPENSION!
Right now I'm working on getting a better model importer. The one used to make the E-100 modified mesh and Stug III skirts.
Also looking for someone who would be able to convert alot of skins using the pattern I made for all the others. I found a russian site with alot of them. [url]http://drongo-lab.ru/archives/category/germany/germany-ptsau/page/4[/url]
You can translate it and it's very easy to read it.
Would be cool to get this alive again.
-snip-
Would be neat to get some French tanks and the new American TD's!
If anyone here have good coding skills for making an importer for WoT model format please contact me on PM, I got someone who could help with the basic layout of the mesh (binary) and I have the exporter max to .visual
I need .visual to max
What about the model conventer Ard Patrinel gave you?
Can't wait for the M18 Hellcat :)
Awesome ports! Keep up the high standards!
I could use some work, it can't have a mesh with 2 texture which is quite annoying for the destroyed meshes and it could have bone import.
Hey, just dropping by to say "oops I totally forgot about this..." :downs:
[QUOTE=Trek;35370428]What about the model conventer Ard Patrinel gave you?[/QUOTE]
I didn't "give" it to him; I can't. I bought the program myself. I've been giving him the models in .obj format.
I'm working on ripping the latest models (French tanks and the new US TD's and heavies). I...currently don't have an Internet connection on my laptop (which is where my conversion program is), so I'm kinda...stuck. Yeah.
BTZ, the SVN I set up for ya has mysteriously been upgraded to a whopping 4096 MB limit if you wanna go back to it.
[B]Edit:[/B]
At around 11:30 PM, I began converting the entire French line. :v:
...
At around 1:30 AM, I finished converting the entire French line. :suicide:
Now to upload...
I'll do the new US tank destroyers and the two new heavies tomorrow. It's bedtime. Majorly.
Oh, and BTZ, make sure you read the comments on this commit.
I just noticed you said you've got an exporter for Max to .visual...that's all fine and good, but the tank models are the .primitives files...
[b]Edit 2:[/b]
They should really implement more of these models they leave lying around. This is all varaints of the T110E5, the new Tier 10 USA heavy tank. Ingame, it's got all of one gun and one turret you can choose from. In the files...well, see for yourself:
[img_thumb]http://img839.imageshack.us/img839/1381/t110e5all.png[/img_thumb]
(Click for larger image)
Yeah I know that the model data is stored into the .primtives, but some other data is stored in the .visual and the other mysterious file.
Also thanks for those new models I will take a look at them. I will upload more stuff on the SVN later when I refigure out how.
Cool shit bro!
I'm actually fighting on WoT forums to get the tools. Somenoe on the russian forum have them and is making custom models for the game itself. WoT devs don't want to let him reveal how he did. I do not like it.
Also T95 fixed on the poly limit without removing anything
[img]http://filesmelt.com/dl/T95.jpg[/img]
Good to see some updates ;)!
BTZ, what that Russian guy probably has is the Bigworld Tech tools. You can get them from Bigworld's site. That's the engine WoT uses.
Also, what was it that fixed the T95? Were there some corrupt polies or something? I was gonna suggest closing any open hatches and deleting the interior lol
Graa.... Bigworld Technology have the 3ds max to .visual EXPORTER. They didn't care about making a freaking importer. So that guy must have made one himself.
Sorry, you need to Log In to post a reply to this thread.