• Star Wars Models.
    2,056 replies, posted
how about SWG models? they just shut down the game, perhaps it would be easier?
On a scale of 1 to 10, 1 being "Haven't started" and 10 being "It's done and I'm about to release it", how close is the Shaak Ti model to being completed?
It's about a 8. I can't get her tendrils to stop spazzing as jigglebones.
[QUOTE=nayr7259;33769913]It's about a 8. I can't get her tendrils to stop spazzing as jigglebones.[/QUOTE] try this code for the jigglebones [code]$jigglebone "bone" { is_flexible { yaw_stiffness 200 yaw_damping 6 pitch_stiffness 200 pitch_damping 8 tip_mass 5 length 30 angle_constraint 37 } }[/code]
Damn, it's too stiff. There's zero gravity and if I set the tip_mass to a high number it just spazzes. I was trying to decompile the zoey model and copy its hair jigglebone settings, but they're not even in the qc. The tendrils should lay on her back like a rope, but they stick up. They don't rotate up and down either, just sideways. Or, should I just ragdoll them.
[QUOTE=nayr7259;33777210]Damn, it's too stiff. There's zero gravity and if I set the tip_mass to a high number it just spazzes. I was trying to decompile the zoey model and copy its hair jigglebone settings, but they're not even in the qc. The tendrils should lay on her back like a rope, but they stick up. They don't rotate up and down either, just sideways. Or, should I just ragdoll them.[/QUOTE] I don't know to much about the gravity settings might want to ask around a bit cause I know some people have achieved a good gravity, the mortal kombat ragdolls had gravity in their jiggle bones so maybe ask him how he achieved it, roland.
[QUOTE=nayr7259;33777210]Damn, it's too stiff. There's zero gravity and if I set the tip_mass to a high number it just spazzes. I was trying to decompile the zoey model and copy its hair jigglebone settings, but they're not even in the qc. The tendrils should lay on her back like a rope, but they stick up. They don't rotate up and down either, just sideways. Or, should I just ragdoll them.[/QUOTE] I think it would be better if you ragdoll them. Better posing options if you're trying to make it look like she's jumping off of something/falling in freeze-frame.
[QUOTE=Pops;33769570]how about SWG models? they just shut down the game, perhaps it would be easier?[/QUOTE] Plasmid has the models for SWG, you should port them :P [QUOTE=nayr7259;33777210]Damn, it's too stiff. [/QUOTE] Giggedy!
[QUOTE=Tydeus;33783557]Plasmid has the models for SWG, you should port them :P Giggedy![/QUOTE] Im actually still sorting through and renaming all the models, theres a few thousand plus the textures are all need converting but id be willing to help port them if anyone wanted to do them.
Maybe, you can do the zombified versions of the stormtroopers.
[QUOTE=nayr7259;33786072]Maybe, you can do the zombified versions of the stormtroopers.[/QUOTE] well everything is in pieces of armor, so I was thinking of having a base male and female I can just apply each armor set, there is about 20 sets, maybe 30, then there is basic clothes, npcs, driods,and misc items so what I could do, is make a skeleton that fits the mesh, then get a head and rig that part, that way you just import the body portion and rig that.
[QUOTE=Lordgeorge16;33779608]I think it would be better if you ragdoll them. Better posing options if you're trying to make it look like she's jumping off of something/falling in freeze-frame.[/QUOTE] I've used ragdolls and jigglebones on the same joints before. So it's possible to use both.
[QUOTE=Trek;33444249]Hot.[/QUOTE] elbows too pointy. way below my standards
[QUOTE=ShoTGuNGuY49;33787389]I've used ragdolls and jigglebones on the same joints before. So it's possible to use both.[/QUOTE] Yea, I'm doing that. [editline]18th December 2011[/editline] Ok, the jigglebones are good enough. I'm gonna work on flexes.
Man, I hope Shotgunguy ports Republic Heroes when he gets the game or something.
Why hasn't there been a Vader model yet?
[QUOTE=RG4;33837232]Why hasn't there been a Vader model yet?[/QUOTE] cause ones already been released
Great, I can't create any open mouth flexes now because the vertices are welding the mouth shut. I welded the model in the beginning, so I can't do anything about that now... I guess there's only going to be smile/sad and eye flexes. [editline]26th December 2011[/editline] [img]http://filesmelt.com/dl/derp_ti.jpg[/img] herp derp
[QUOTE=plasmid;33837994]cause ones already been released[/QUOTE] Or more specifically: [url]http://www.facepunch.com/threads/998311-Starwars-Yoda-%28soulcalibur4-guest%29[/url]
Released!! [url=http://www.garrysmod.org/downloads/?a=view&id=127303][img]http://www.garrysmod.org/img/?t=dll&id=127303[/img][/url]
Where is Rastifan?!
[QUOTE=Trek;33917439]Where is Rastifan?![/QUOTE] It's only a matter of time.
[QUOTE=ShoTGuNGuY49;33925032]It's only a matter of time.[/QUOTE] The name it will change from Shaak Ti to Shaak Titties
[QUOTE=RG4;33926723]The name it will change from Shaak Ti to Shaak Titties[/QUOTE] Nude jiggleboned colorchanging phongmapped fuckery don't forget the swimsuit bodygroups!
Don't forget to add a comment about a random female character that was just released and secretly hope it gets made into a nude model by making it seem like you dont ;) oh wait, scratch that from the list. It's a shame she didnt have her Jedi robes in TFU, that would've been nice.
Help the spawn icons are purple and black checkerboard how to fix this ?
What spawn icons, for what pack. Be more descriptive.
[QUOTE=ShoTGuNGuY49;33963246]What spawn icons, for what pack. Be more descriptive.[/QUOTE] the clone trooper model pack. PS : In the NPC menu,someone made an [URL="http://www.garrysmod.org/downloads/?a=view&id=95196"]npc pack of ur clone trooper model pack[/URL] and when someoen said they have the same problem as mine some other guy said its about [URL="http://www.garrysmod.org/downloads/?a=showimg&v=88171_3"]ur model pack[/URL].
Well if the NPC spawn icons aren't showing up, it's not my problem. You'll have to ask the guy who made the NPC versions. I don't support those here.
[QUOTE=ShoTGuNGuY49;33963646]Well if the NPC spawn icons aren't showing up, it's not my problem. You'll have to ask the guy who made the NPC versions. I don't support those here.[/QUOTE] [URL="http://www.garrysmod.org/downloads/?a=showimg&v=88171_3"]but arent these suppose to be the spawn icons ?[/URL]
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