[QUOTE=Reeves 1766;20774433]If they do get converted, I think Task Force should be CT, Because in Cod 6 task force did fight the Shadow company. ( Bad guys )
Edit: But which color of uniform would suit css best?[/QUOTE]
in my opinion to answer your question, the best so far is pretty much well...all of them...ex: artic multi-camo from contingency for cs office, afgan sort of camo that cpt price mactavish and rook wear in the enemy of my enemy, just like old times, and endgame for desert type maps like de dust. For maps like cs assault, the models used in takedown and hornets nest should be used to fit the area. but over all i believe the desert multi camo troops should be used due to the fact that well because well most people play de dust and the cs graphics normally use sort of sand-ish colors for the ground etc so the desert camo would fit in with cs assault pretty well! but im still stating my opinion so yeah. BTW i wanna know what you guys think so please tell me your ideas! ;)
It'd be pretty complicated (but very awesome) to port all of the camo variants. :D
Well, as Jayhawk stated, de_dust and the like seem to be the most commonly played maps so the Afghan scheme (from Just Like Old Times and Endgame) would be a logical choice. But IMO, the Villa scheme (from Loose Ends) would be more versatile since they're using Multicam. That'd fit if you also like playing maps like cs_militia or even de_forest since Multicam is a pretty versatile pattern (see GRAW 1 screenshots).
[QUOTE=thefirewarriors;20911613]It'd be pretty complicated (but very awesome) to port all of the camo variants. :D
Well, as Jayhawk stated, de_dust and the like seem to be the most commonly played maps so the Afghan scheme (from Just Like Old Times and Endgame) would be a logical choice. But IMO, the Villa scheme (from Loose Ends) would be more versatile since they're using Multicam. That'd fit if you also like playing maps like cs_militia or even de_forest since Multicam is a pretty versatile pattern (see GRAW 1 screenshots).[/QUOTE]
the problem is that BARELY anyone plays on militia and mostly they are empty and i only play one its saigns its a bit laggy yeah. de forest havent seen or known that map for my 4 years of cs. but yeah i just played mw2 to get a closer look at the models and honestly the desert camo trousers are so far the best choice for me because they are dust-ish and other reasons i stated in my previous post
Afghan scheme it is then. ^^
We'll be looking at these models already ported by holmess. Now all we need is to have them converted for CSS.
[url]http://www.garrysmod.org/downloads/?a=view&id=92842[/url]
Those are some ridiculously large heads ^
^
Hooah~
I dunno if it's the model or if it's because of the player's animations. The ragdolls themselves didn't have really large heads. xD
Okay, maybe their legs are teensy bit small. LOL
yeah someone is going to have to make the head proportional
Bump for the sake of my sanity.
fur real this thread went silent for like 4 days lol. and i dont think anyone is working on this sadly ._.
TT-TT Man must never lose hope...
[QUOTE=thefirewarriors;21114414]TT-TT Man must never lose hope...[/QUOTE]
T_T sad face lets hope someone does it by the end of tis year xD
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