• Metal Gear Rising: Revengeance models
    1,002 replies, posted
All we can do is wait patiently, and maybe keep the topic alive so it doesn't end up forgotten. I am curious as to how much progress he's made so far, though.
[QUOTE=DarkKrystal;39743481]don't hold your breath. getting models from console takes -way- more time than from any PC game.[/QUOTE] He already got the models, he's trying to find out how to fix the UV's.
[QUOTE=AaronM202;39743711]He already got the models, he's trying to find out how to fix the UV's.[/QUOTE] how the hell do i miss all of this shit does he plan on releasing source files?
I thought he found that there was no problem with the UV's, there was just a typo in the code he had.
[QUOTE=ILikeSharks;39743866]I thought he found that there was no problem with the UV's, there was just a typo in the code he had.[/QUOTE] [I]i dont know who to believe anymore[/I]
If I remember right, the UVs should be fine, but the textures seem to be missing.
I actually PM'd a guy who said he had the textures but not the models. [editline]27th February 2013[/editline] Ah yes, i remember. In another thread, i believe: [url]http://facepunch.com/member.php?u=497710[/url] claimed to know how to get the textures.
If you haven't already, would you mind directing his attention toward this topic? (That's if he's not too busy with anything else). It could help speed things up a little.
I know my only request is for a .OBJ model of Raiden's main outfit in the game, my use for it is for a method of art I like to do known as Pepakura. Maybe the other characters too.
slowly sorting through 135K polygons of Mistral, and her textures :D
Her face looks beautiful
Things seem to be progressing nicely. Can't wait to see how the other models are coming along. While we're still at this point, Mariokart64n, would you mind me asking which models you've come across so far?
[QUOTE=mariokart64n;39745263]slowly sorting through 135K polygons of Mistral, and her textures :D [IMG]http://i50.tinypic.com/9v877d.jpg[/IMG][/QUOTE] Yikes, I can't even imagine how long it's gotta take to piece the models together like that.
[QUOTE=Doakes;39745620]Yikes, I can't even imagine how long it's gotta take to piece the models together like that.[/QUOTE] As far as I know, Mistral was the only one who had to be pieced together.
[QUOTE=ILikeSharks;39745627]As far as I know, Mistral was the only one who had to be pieced together.[/QUOTE] My mistake. I figured after having to piece the mesh models together for the PW pack, that folks had to do that with any extracted model.
[QUOTE=mariokart64n;39745263]slowly sorting through 135K polygons of Mistral, and her textures :D [IMG]http://i50.tinypic.com/9v877d.jpg[/IMG][/QUOTE] What's the source limit for polygons? I keep forgetting.
[QUOTE=DarkKrystal;39745978]What's the source limit for polygons? I keep forgetting.[/QUOTE] somewhere at 30k polys
I would love to get Raiden's sweet Katana and Sheath.
[QUOTE=Ellis :P;39747501]I would love to get Raiden's sweet Katana and Sheath.[/QUOTE] There was a picture of Raiden's model in a T-Pose in the other thread. The sheath was included, but I'm not too sure about the katana.
If you need any help cleaning up the models let me know I'd be more then happy to help on this ;)
[QUOTE=Ellis :P;39747501]I would love to get Raiden's sweet Katana and Sheath.[/QUOTE] Would love to get Sam's sword. That looked pretty awesome.
While we're on the topic of the swords. Sundowner's pincer blades would be a pretty good port.
To be honest I'd love to have a fullpack, like all the character models and weapons. I own a 3d printer and I'd LOVE to print out sam's blade and raidens
The sais are pretty badass. There should be bodygroups to change the color from blue to purple.
[QUOTE=degenerate101;39751804]The sais are pretty badass. There should be bodygroups to change the color from blue to purple.[/QUOTE] The blue/purple was just an electrical effect though, wasn't it? Not too sure if that'd be on the actual model, unless someone rigged a similar effect onto it.
[QUOTE=ILikeSharks;39752225]The blue/purple was just an electrical effect though, wasn't it? Not too sure if that'd be on the actual model, unless someone rigged a similar effect onto it.[/QUOTE] Yeah at most it'll be 2 different color sprites Wouldnt be a actual 3d model because it'll be a waste of polly's nd would unnecessarily lag up the gameplay stuff ;)
alot of the textures are around 128x128 - 512x512 ... very low res.. however understandable, they must have had framerate issues, so downsized all the textures. thus explaining why all the cutscenes were pre-rendered
The low-res textures are pretty noticable during certain parts of the game. Mainly the parts like where Boris contacts you shortly after the grunts ambush you after landing (when it zooms in on Raiden). Also, I'm still interested in knowing which models you've found so far on the disc. (Sorry for repeating that question, I'm just extremely curious.)
an odd question, obviously anything within cutscenes and the codec communications are not on the disc. so anything that you were able to cut in real time is there on the disc. like enemies, and props, stages etc.. haven't found the watermelon yet :\
Eh. Doesn't look -that- bad. Someone can probably clean 'em up.
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