[QUOTE=jabba69R;19847881]there's stalker models and all the weapons in the stalker RP gamemode you have to go to there site to get it and it's about 1GB[/QUOTE]
I won't touch anything for GMod thats over 100mb.
[QUOTE=Hell;19865545]Bloo's too lazy to do anything.[/QUOTE]
Or there might be too many people requesting the following, "lul get me model i want".
[QUOTE=Lyoko774;19820828]
Artefacts!
They look like shit in Source though..most of them use special shaders. Of course, most of these shaders could be emulated with lots of VTF and VMT mastery. But I'm too damn lazy.
I'll get these uploaded later today..I need some fucking sleep![/QUOTE]
I have looked threw both the Shadow of Chernobyl and Clear sky databases, the engine is VERY VERY weird.
I have already ported the detectors out of CS though, your textures seem to work better than mine.
[QUOTE=darius_bielecki;19839782]This, i would love to see the rodents and flesh ported.
[IMG]http://soc.stalker-game.com/img/content/cr_jerboa.jpg[/IMG]
[IMG]http://soc.stalker-game.com/img/content/cr_flesh.jpg[/IMG][/QUOTE]
I plan on doing those later for HGN.
[QUOTE=jabba69R;19840236]the only ones i've seen for gmod is the bloodsuker and the controller and snork but i would love to see more ragdolls of the wilded monsters here's a list of them
blind dogs
flesh
rodents
boar
pseudodog
pselldogiant
polterqeist
zombie stalker
chimera
burer
BETA zombie
also some items would be cool too[/QUOTE]
And all of these too. I was working on poltergeist. I rigged the skeleton wrong and it was a texture stew in game, but Im still working on it.
[img]http://www.forums.hypergamer.net/MGalleryItem.php?id=96[/img]
[QUOTE=jabba69R;19847881]there's stalker models and all the weapons in the stalker RP gamemode you have to go to there site to get it and it's about 1GB[/QUOTE]
Im making the HGN Stalker Content pack, and it is 803 (plus the models I ported myself) so thats like 850 uncompressed, and decompiled (every model is decompiled)
[QUOTE=RavMahov;19936637]Thanks so much for detectors, I've tried to port em alone, but that converter wasn't worked.[/QUOTE]
Use this one [url]http://www.mediafire.com/download.php?yia5znjj0xm[/url]. Its what I use, its in russian but im sure you can figure it out like I did. It exports from stalker format to .obj so it can be used. You have to scale them up. The PERFECT scale is this (in milkshape anyway) 35 (X,Y,Z) then 0.9 (X,Y,Z) 3 times. Then it is scaled PERFECTLY.
Thought I would post that. >_> ANYWAY. The models look good ^_^
Converter which I found was generating smds, they said even animations, but it generates one file ;( Also, I loved SEVA hands, can someone port em?
[QUOTE=Tunddruff;19958213]I have looked threw both the Shadow of Chernobyl and Clear sky databases, the engine is VERY VERY weird.
I have already ported the detectors out of CS though, your textures seem to work better than mine.
I plan on doing those later for HGN.
And all of these too. I was working on poltergeist. I rigged the skeleton wrong and it was a texture stew in game, but Im still working on it.
-snip-
Im making the HGN Stalker Content pack, and it is 803 (plus the models I ported myself) so thats like 850 uncompressed, and decompiled (every model is decompiled)
Use this one [url]http://www.mediafire.com/download.php?yia5znjj0xm[/url]. Its what I use, its in russian but im sure you can figure it out like I did. It exports from stalker format to .obj so it can be used. You have to scale them up. The PERFECT scale is this (in milkshape anyway) 35 (X,Y,Z) then 0.9 (X,Y,Z) 3 times. Then it is scaled PERFECTLY.
Thought I would post that. >_> ANYWAY. The models look good ^_^[/QUOTE]
You tryin' to jack my thread? :v:
Thanks for the nice comments at the end though.
And yeah, I try to keep the materials as close to the original as possible..original normal maps (converted to Source of course), original specular maps, and I try to have the phong settings stay similar to the original settings.
So no one wants to port my favourite SEVA hands? Fine, I'll do it when I learn how to. It'll take ages.
[QUOTE=RavMahov;20614417]So no one wants to port my favourite SEVA hands? Fine, I'll do it when I learn how to. It'll take ages.[/QUOTE]
Whaaa?
Strelok no worky for me
Sorry for the bump, but i would like to see some items ported, like the vodka bottles, medkits, ammo models and stuff like that.
[QUOTE=Mac2468;19939753]I won't touch anything for GMod thats over 100mb.[/QUOTE]
I Won't Touch Anything That Links Here To The Gmod Downloads Site.
[QUOTE=Helpme1212;21157737]I Won't Touch Anything That Links Here To The Gmod Downloads Site.[/QUOTE]
That
Site
Is
Official.
please don't talk like This You mAGGOT.
..Y'know, I should really learn to finish what I start.
I might be "Hey cool Call of Pripyat porting!" for a week then completely forget about it and start porting from Descent 3. Blah.
[QUOTE=Leon;21166060]That
Site
Is
Official.
please don't talk like This You mAGGOT.[/QUOTE]
You're The mAGGOT!
[QUOTE=Lyoko774;21166185]..Y'know, I should really learn to finish what I start.
I might be "Hey cool Call of Pripyat porting!" for a week then completely forget about it and start porting from Descent 3. Blah.[/QUOTE]
It might be just my opinion but you should really continue this project of yours.
[QUOTE=Tea Guy;21156212]Sorry for the bump, but i would like to see some items ported, like the vodka bottles, medkits, ammo models and stuff like that.[/QUOTE]
Wooo! Bumpah Cars!
P.M. the person please.
I too say that you should continue with this, it would be much appreciated.
why doesn't Strelok appear?
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