• Portal 2 content megapack extravaganza
    229 replies, posted
Does this pack include pipes?
Yes.
Are the testchambers form the outside in this? The ones wheathly and glados are trying to crash in to you If not then can you port them? Please?
What version of mdl decompiler did you use ? I can't get it to work, perhaps an older version. Do you need HL2 ep1 installed ? Thanks !
mvr, those aren't models; they're made of brushes and panels.
I fucking love you
[QUOTE=Nuclear Arbitor;30016764]mvr, those aren't models; they're made of brushes and panels.[/QUOTE] The was i saw the model in portal 2 modelviewer and the model name is models/catwalk_destruction_chamber_fx_a.mdl Can somebody port that model?
Kind of late but i only just woke up. [img]http://dl.dropbox.com/u/9988278/p2shit/gm_flatgrass0015.jpg[/img] [img]http://dl.dropbox.com/u/9988278/p2shit/gm_flatgrass0017.jpg[/img] [URL="http://www.garrysmod.org/downloads/?a=view&id=121560"][IMG]http://www.garrysmod.org/img/?t=dll&id=121560[/IMG][/URL] [URL="http://www.garrysmod.org/downloads/?a=view&id=121557"][IMG]http://www.garrysmod.org/img/?t=dll&id=121557[/IMG][/URL] [URL="http://www.garrysmod.org/downloads/?a=view&id=121553"][IMG]http://www.garrysmod.org/img/?t=dll&id=121553[/IMG][/URL] [URL="http://www.garrysmod.org/downloads/?a=view&id=121567"][IMG]http://www.garrysmod.org/img/?t=dll&id=121567[/IMG][/URL] All this shit uploaded, thanks to Frankerest again for this. I think that's pretty much everything ported that isn't a ragdoll. Anyone who thinks i missed something, let me know and i'll do my best to remedy that.
[QUOTE=FloaterTWO;30057988]Kind of late but i only just woke up. [img]http://dl.dropbox.com/u/9988278/p2shit/gm_flatgrass0015.jpg[/img] [img]http://dl.dropbox.com/u/9988278/p2shit/gm_flatgrass0017.jpg[/img] [URL="http://www.garrysmod.org/downloads/?a=view&id=121560"][IMG]http://www.garrysmod.org/img/?t=dll&id=121560[/IMG][/URL] [URL="http://www.garrysmod.org/downloads/?a=view&id=121557"][IMG]http://www.garrysmod.org/img/?t=dll&id=121557[/IMG][/URL] [URL="http://www.garrysmod.org/downloads/?a=view&id=121553"][IMG]http://www.garrysmod.org/img/?t=dll&id=121553[/IMG][/URL] [URL="http://www.garrysmod.org/downloads/?a=view&id=121567"][IMG]http://www.garrysmod.org/img/?t=dll&id=121567[/IMG][/URL] All this shit uploaded, thanks to Frankerest again for this. I think that's pretty much everything ported that isn't a ragdoll. Anyone who thinks i missed something, let me know and i'll do my best to remedy that.[/QUOTE] Looks like we can re-build P-boy to have him without any release;]
WOW just WOW... this is really a big ass file. Dude, thank you so much! you have my haxe
It's AMAZING JOB MAN!
[QUOTE=LeeMelvin;29414254]Good job guy. And I like the picture of the yacht with the $60 price tag implying that $60 is a lot of money. Made me laugh in-game.[/QUOTE] $60 was a lot of money back then.
[QUOTE=Marnie;30066244]$60 was a lot of money back then.[/QUOTE] STILL not enough to get a yacht. Especially during the time frame that was depicted in. 1970's Yeah still not even close. That was upper crust stuff.
i guess i will just wait for garry to upload all the content we don't have any map that needs portal 2 anyway
Garry's not going to upload it, he'll probably make it mount properly eventually, so if you don't have portal 2 then you're fucked.
[QUOTE=FloaterTWO;30068252]Garry's not going to upload it, he'll probably make it mount properly eventually, so if you don't have portal 2 then you're fucked.[/QUOTE] i have and when i said garry will upload it OF COURSE he will mount it
[QUOTE=FloaterTWO;30057988]Kind of late but i only just woke up. [img]http://dl.dropbox.com/u/9988278/p2shit/gm_flatgrass0015.jpg[/img] [img]http://dl.dropbox.com/u/9988278/p2shit/gm_flatgrass0017.jpg[/img] [URL="http://www.garrysmod.org/downloads/?a=view&id=121560"][IMG]http://www.garrysmod.org/img/?t=dll&id=121560[/IMG][/URL] [URL="http://www.garrysmod.org/downloads/?a=view&id=121557"][IMG]http://www.garrysmod.org/img/?t=dll&id=121557[/IMG][/URL] [URL="http://www.garrysmod.org/downloads/?a=view&id=121553"][IMG]http://www.garrysmod.org/img/?t=dll&id=121553[/IMG][/URL] [URL="http://www.garrysmod.org/downloads/?a=view&id=121567"][IMG]http://www.garrysmod.org/img/?t=dll&id=121567[/IMG][/URL] All this shit uploaded, thanks to Frankerest again for this. I think that's pretty much everything ported that isn't a ragdoll. Anyone who thinks i missed something, let me know and i'll do my best to remedy that.[/QUOTE] Any spawnlists?
No, because the browse menu isn't difficult to use.
[QUOTE=FloaterTWO;30069281]No, because the browse menu isn't difficult to use.[/QUOTE] yet theres a lot of users who don't know how to make a spawnlist
I don't even bother making spawnlists anymore for anything, It's quicker just to navigate to the stuff using the browse menus.
[QUOTE=FloaterTWO;30069435]I don't even bother making spawnlists anymore for anything, It's quicker just to navigate to the stuff using the browse menus.[/QUOTE] The spawn icons there are CRUSHED UP. Anyway, I fixed the textures for the co-op stuff if anyone wants them.
Do you need Portal 2 for this addon to work ?
[QUOTE=Bitl;30069993]The spawn icons there are CRUSHED UP. Anyway, I fixed the textures for the co-op stuff if anyone wants them.[/QUOTE] If you adjust the bar seperating the list of folders and the icons then it fixes them. Garry will probably fix that soon anyway. And what coop stuff
[QUOTE=chaos12135;30071516]Do you need Portal 2 for this addon to work ?[/QUOTE] No
[QUOTE=FloaterTWO;30076272]If you adjust the bar seperating the list of folders and the icons then it fixes them. Garry will probably fix that soon anyway. And what coop stuff[/QUOTE] The bot textures.
Thank you for this!!!!
isnt recompiling just compiling it again?
What about the maps? I wanna explore Aperture Science Innovators.
[QUOTE=nortonv8;30135582]isnt recompiling just compiling it again?[/QUOTE] It involves decompiling it first, then compiling it for the version of source Gmod runs on. But as people have found it's more complicated than that, since when you decompile the models they break and bits go missing and you have to create a new skeleton for them so they'll work as ragdolls. People are working on it, be patient. [QUOTE=PJAMA;30137758]What about the maps? I wanna explore Aperture Science Innovators.[/QUOTE] There's no decompiling tool that works for the portal 2 maps as far as i know, and i can't be bothered to figure out how to do it, then fix every little thing and recompile every single map.
[QUOTE=FloaterTWO;30137853]There's no decompiling tool that works for the portal 2 maps as far as i know, and i can't be bothered to figure out how to do it, then fix every little thing and recompile every single map.[/QUOTE] The Portal 2 Authoring toolkit comes with a newer version of hammer, there has to be some way to convert them to an older engine...
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