I bet it will come back:
Fullbright.
Blocky.
Lack of texturing in many areas.
Repeating textures in many areas.
No env_cubemap.
And lights which are stuck to the wall and have no model or reason to be there.
i got this from my dream. a big underground cave, with mining tools and catwalks, artificial tunnels and natural rock tunnels. the place is big. at the end, they have too call down the surface lift from the top of the shaft. it makes allot of noise. so zombies come in a big finally. 2 tanks, special, and lots of common. there is also a mini gun, ammo, heath kits, pistols, and weapons.
[QUOTE=Lukus-NAESA(R);16384112]I bet it will come back:
Fullbright.
Blocky.
Lack of texturing in many areas.
Repeating textures in many areas.
No env_cubemap.
And lights which are stuck to the wall and have no model or reason to be there.[/QUOTE]
He just gave your list of things not to do, now get to it!
...and JUST BEFORE YOU WIN, louis gets killed by Alyx's flaming ragdoll.
[B] THE SURVIVORS MUST GET TO A FALLOUT SHELTER BEFORE A NUKE EXPLODES EVERYTHANG LOL!!!! [/B]
[img]http://fc06.deviantart.com/fs38/f/2008/341/4/b/awesome_face___HD_by_ConnorJones2610.png[/img]
[highlight](User was banned for this post ("Rule #24 / Rule #25" - Terrenteller))[/highlight]
Catacombs.
A federal prison. (actually, state ones are crappier, go state instead.)
[QUOTE=Occlusion;16326763]
- A radio that triggers the horde and plays pendulum.
[/QUOTE]
Also which Pendulum >:(?
[QUOTE=Novangel;16388808]Also which Pendulum >:(?[/QUOTE]
Gonna add a random track, i've got slam atm, might add blood sugar, and also "Let the bodies hit the floor" by whoever. Any song suggestions are welcome.
[QUOTE=Lukus-NAESA(R);16384112]Fullbright.
Blocky.
Lack of texturing in many areas.
Repeating textures in many areas.
No env_cubemap.
And lights which are stuck to the wall and have no model or reason to be there.[/QUOTE]
Yeah definitely, i mean look how shit it is after a whole 3 hours work (not properly cubemapped yet).
[img]http://i32.tinypic.com/jip26w.png[/img]
[QUOTE=ALT of Permaban;16384348]i got this from my dream. a big underground cave, with mining tools and catwalks, artificial tunnels and natural rock tunnels. the place is big. at the end, they have too call down the surface lift from the top of the shaft. it makes allot of noise. so zombies come in a big finally. 2 tanks, special, and lots of common. there is also a mini gun, ammo, heath kits, pistols, and weapons.[/QUOTE]
I was thinking of having a "Black Mesa"/"Resident Evil" type research facility as the final level, with a Movie style escape via train with huge explosion following it. Sound good?
Working on the Cessna Crash now btw. Lots of particles and i'll try and get some custom cinematic physics into it eventually.
[QUOTE=Occlusion;16368465]Pretty much impossible with hammer i'm afraid.[/QUOTE]
Could just make the screen blank out somehow then play the sounds
[QUOTE=Pvt. Martin;16386367][B] THE SURVIVORS MUST GET TO A FALLOUT SHELTER BEFORE A NUKE EXPLODES EVERYTHANG LOL!!!! [/B]
[img]http://fc06.deviantart.com/fs38/f/2008/341/4/b/awesome_face___HD_by_ConnorJones2610.png[/img]
[highlight](User was banned for this post ("Rule #24 / Rule #25" - Terrenteller))[/highlight][/QUOTE]
ok ok that was dumb of me to say.
[editline]03:23AM[/editline]
But honestly, there should be a map where the survivors must get The Following:
[B]1. Fallout Shelter[/B]: [img]http://www.ralphmag.org/CY/fall-out-shelter519x501.gif[/img]
[B]2. A Vault-Tech Vault (For Fallout fans)[/B]: [img]http://images3.wikia.nocookie.net/fallout/images/a/a7/Vault_101door.jpg[/img]
[B]3. Nuke the Fridge anyone?[/B]: [img]http://farm4.static.flickr.com/3271/2949760366_7327b170fb.jpg?v=0[/img]
After entering said possible safe places, the survivors see a bright light along with a mushroom cloud.
Be hard to do with l4d's resources-------^
you should work for valve!
[B] TO ALL PRO MAP MAKERS!: [/B] You all welcome to try my Nuke idea out!
But first, Can anyone try to make one of my final safepoints I mentions in my post above thefrog?
Sorry, you need to Log In to post a reply to this thread.