• Halo 4 Model Pack
    188 replies, posted
[QUOTE=Masterlegodude;42853147]I was checking out the weapons, and they have these textures with the suffix default_contol, what are those for? I assumed that they're supposed to be used as an alpha channel for the normal map but that doesn't seem quite right[/QUOTE] The control textures are for Diffuse, Spec, and Illumination I believe.
I actually noticed something i should have sooner which was the R, G, and B channels of the _control textures, but how i do i know which one to use for a phong mask and/or environment mask? Should i experiment by using one of the channels at a time or is there a way to actually know what's what?
[QUOTE=Masterlegodude;42857470]I actually noticed something i should have sooner which was the R, G, and B channels of the _control textures, but how i do i know which one to use for a phong mask and/or environment mask? Should i experiment by using one of the channels at a time or is there a way to actually know what's what?[/QUOTE] The one with the least detail is usually the illumination map. not sure about the one used for the spec map. I'm thinking it's the Red channel.
Guy I got an update for the multiplayer armor! The file [I]spartans_midnight[/I] is hiding a lot of different multiplayer armor like the MK VI helmet. But it look like a lot of tuff from reach anyway I'll leave you with that! Thanks for the file Cylonproject!
[QUOTE=BRANITOR;42863472]Guy I got an update for the multiplayer armor! The file [I]spartans_midnight[/I] is hiding a lot of different multiplayer armor like the MK VI helmet. But it look like a lot of tuff from reach anyway I'll leave you with that! Thanks for the file Cylonproject![/QUOTE] Those are apparently leftover reach models.
Legit I think someone should port the Didact. Might of been severely retconned in the story but his design was pretty cool.
[QUOTE=TurkishPhantom;42864362]Legit I think someone should port the Didact. Might of been severely retconned in the story but his design was pretty cool.[/QUOTE] currently can get all but his head.
Just thought i'd post that i got the Energy Sword and Gravity Hammer working [t]http://cloud-2.steampowered.com/ugc/901013513528427341/A6725996B21CFDA238CCC7BF4350824BC7F348CB/[/t] [t]http://i.imgur.com/nZL0WVb.jpg[/t] Not sure if i'm gonna do any other weapons, so i'm probably gonna release these two for now when they're ready The Energy Sword's collision mesh is just the handle so it's easier to do stabby stabs or having the sword stuck in an object, the blades can also be hidden via bodygroup The only problem i've got left is the Gravity Hammer's collision mesh, it's wrapped around the entire model so it's hard to weld it to a ragdoll's hand(s), i tried correcting that, but the most progress i got was getting the collision mesh that made it easier to use with ragdolls, but also the collision mesh that's made by Source that just wraps the mesh around the model, so it would have my collision mesh inside it's Source made collision mesh [URL="http://i.imgur.com/xr8ni3B.png"][B](example)[/B][/URL] I use Milkshape 3D for exporting SMDs and while i've been successful on making my own collision mesh, it hasn't always worked for some reason, i tried unwelding the entire model, then assigning key parts to different smoothing groups (3 to 4 groups), then selecting those groups one at a time and welding them together, it's worked on a few times before and Source's collision wouldn't be showing up, so i'm not sure why that's happening now
Is it just me... or does the sword's blade kind of look like frosted glass?
Probably because it's missing some [url="http://images5.fanpop.com/image/photos/31000000/Halo-4-Energy-Sword-halo-31073814-1280-720.jpg"]other effects[/url] it has in Halo 4 that i couldn't figure out how to replicate in Source Edit: I took the albedo texture and the albedo tint and texture parameters from those various Halo Reach weapons like the Gravity Hammer that was made by Corra_Ashu and Dissolution, so they might look a bit better now
[QUOTE=Masterlegodude;42890191]Probably because it's missing some [url="http://images5.fanpop.com/image/photos/31000000/Halo-4-Energy-Sword-halo-31073814-1280-720.jpg"]other effects[/url] it has in Halo 4 that i couldn't figure out how to replicate in Source Edit: I took the albedo texture and the albedo tint and texture parameters from those various Halo Reach weapons like the Gravity Hammer that was made by Corra_Ashu and Dissolution, so they might look a bit better now[/QUOTE] Looks like a selfillumask for the lightning and an animated detail texture set to selfillum for the moving energy.
Alright, i made them 10% smaller, now they look like they fit better, right? [t]http://i.imgur.com/CwURq4k.jpg[/t]
[QUOTE=Cylonproject;41241765]I'll see if I can get it but from the Halo maps thread I think it's one of the models that cannot be extracted. Model extraction issues with the following files: - storm_masterchief\storm_masterchief_mp - storm_fp_mp - storm_civilian_female (some textures and no head) - storm_cortana (diffuse and no head) - storm_delrio (no head) - storm_lasky (no head) - storm_sentinel (missing textures) - storm_marine (missing some textures, no head) - storm_lich (can't view model) - storm_pelican (can't view/extract model) - storm_warthog (can't view/extract model) - storm_infinity (viewable, but extremely broken geometry) EXTRA: m70_infinity IS extractable, but is only a lower-definition replacement. temp_infinity is the same model and will also work) - storm_mammoth (same as storm_infinity)[/QUOTE] I've managed to extract the m70_lich model, and what appear to be concepts that didn't make it into the game. I managed to find complete tag lists for the plasma launcher in a few maps, and tags for the scarab and covenant corvette in the Harvester Spartan Ops map.
Alright, finally got around to doing some final changes [url]http://steamcommunity.com/sharedfiles/filedetails/?id=197304759[/url] Merry Grifballing Should i actually post this in the other Halo models thread since that's for ports and such or is it fine here?
[QUOTE=Masterlegodude;42953012]Alright, finally got around to doing some final changes [url]http://steamcommunity.com/sharedfiles/filedetails/?id=197304759[/url] Merry Grifballing Should i actually post this in the other Halo models thread since that's for ports and such or is it fine here?[/QUOTE] post in other thread too plz it'll spark life into it again
If anybody still uses this, tell me how I can use these files in C4D and/or Source Film Maker.
has this pack got theses? [IMG]http://tcrf.net/images/thumb/6/6e/Halo4_stasisrifle.png/800px-Halo4_stasisrifle.png[/IMG] [IMG]http://tcrf.net/images/thumb/c/c4/Halo4_bishopbeam.png/800px-Halo4_bishopbeam.png[/IMG] [IMG]http://tcrf.net/images/thumb/7/78/Halo4_burstpistol.png/800px-Halo4_burstpistol.png[/IMG]
Hi i clicked the link here and it said no longer there so i would like that RailGun with textures please Can ya sent me as that link is no good or Errors and Thanks
[QUOTE=Dark One;44466523]has this pack got theses? *Stasis rifle, bishop beam and burst pistol images*[/QUOTE] They're included in the pack. [QUOTE=Silver420;44469239]Hi i clicked the link here and it said no longer there so i would like that RailGun with textures please Can ya sent me as that link is no good or Errors and Thanks[/QUOTE] Use the Mega link. It's directly above the first image in the OP. Unfortunately, the rail gun is not included in the pack, so I'm afraid you won't be able to nab it from this pack. I'll be uploading an updated weapons pack soon enough that will contain most/all of the weapons and their appropriate projectiles (depending on whether or not Adjutant has any issues with the weapons or projectile models when exporting). I'll also attempt to nab as many vehicles as I can for a secondary model pack.
[QUOTE=Dark One;44466523]bad grammar and unnecessarily huge images[/QUOTE] Do you get a kick out of bumping old as fuck threads for the express intention of shitposting?
[QUOTE=Icy Fire;44471272]Do you get a kick out of bumping old as fuck threads for the express intention of shitposting?[/QUOTE] Bad grammar on his part aside, I don't really see how asking a legitimate question about what's included in the pack counts as shitposting.
[QUOTE=Katra804;44471216]They're included in the pack.[/QUOTE] wow, i haven't found them in adjutant yet so i was under the impression that content had been completely cut. i guess i'll have to extract them from the pack.
[QUOTE=Dark One;44475404]wow, i haven't found them in adjutant yet so i was under the impression that content had been completely cut. i guess i'll have to extract them from the pack.[/QUOTE] From what I've seen while using Adjutant, the maps don't always contain the same data and will sometimes make it appear like certain content was scrapped; this is not the case however, as any missing content will most likely just be located in another map. For example, the railgun's projectile model appears in one of the beginning campaign maps while the railgun model doesn't, while the railgun model and its projectile model both appear in one of the later campaign maps.
[QUOTE=Katra804;44475530]From what I've seen while using Adjutant, the maps don't always contain the same data and will sometimes make it appear like certain content was scrapped; this is not the case however, as any missing content will most likely just be located in another map. For example, the railgun's projectile model appears in one of the beginning campaign maps while the railgun model doesn't, while the railgun model and its projectile model both appear in one of the later campaign maps.[/QUOTE] yeah, i know its all decentralized just the problem is I've check all the maps for everything and anything and beyond the usual and lot of GUI interfaces along various cut scene objects there aren't any of those cut objects and the wargames maps are all standardized in relation to content. i guess i might of missed something.
Do what I did and just check each of the campaign's maps. You should be able to find them in there just fine.
[QUOTE=Katra804;44475803]Do what I did and just check each of the campaign's maps. You should be able to find them in there just fine.[/QUOTE] well, i've got all the campaign maps extracted already so give me a file path and i'll check out the locations for this cut content.
There was recently characters ported from Halo 4 by jediyoshi (Ported mostly weapons, some vehicles and some characters) and Dissolution (ported The Didact) Here are pictures of what they ported: Dissolution The Didact (with helmet): [IMG]https://dl.dropboxusercontent.com/u/76431723/poster.jpg[/IMG] The Didact (no helmet): [IMG]https://dl.dropboxusercontent.com/u/76431723/poster2.jpg[/IMG] Jediyoshi UNSC weapons 1: [IMG]http://abload.de/img/wep2dsu8d.jpg[/IMG] UNSC weapons 2: [IMG]http://i.imgur.com/N6rVjml.jpg[/IMG] Spartan: [IMG]http://i.imgur.com/XJWmsWf.jpg[/IMG] Halo 4 Mantis: [IMG]http://cloud-4.steampowered.com/ugc/1083392620578593416/99754CD29427690EBA1BF3B46E04C0F57615A9AA/1024x576.resizedimage[/IMG] Sangheili with armour: [IMG]http://i.imgur.com/WOVliMI.jpg[/IMG] So, yeah. These were found on "The Facepunch Models Ports and Hacks Wip Thread v3 NOT A REQUEST THREAD". And that's why I think they need to be released. Althought been waiting for these models for a long time. (And sorry if the pictures are too big.)
I was looking around in these files again yesterday. It appears the marine textures aren't all there. The diffuse for the marine "oni" body, for example, is missing. Can anyone supply this missing texture? It's the only important one I noticed missing.
Alright so I do like these files but how do I import them and/or make them useable in Source Film Maker or Cinema 4D????????? [IMG]http://www.gamearthub.net/wp-content/uploads/2013/02/bischoff-halo-4-spartan-sets.jpg[/IMG]
[QUOTE=Dark One;44475858]well, i've got all the campaign maps extracted already so give me a file path and i'll check out the locations for this cut content.[/QUOTE] In Adjutant, simply expand the render_model folder, then jump down the list it gives you to where it shows "objects\weapons\*\+", whereas the * is the classification what kind of weapon it is (rifle, pistol, support, support_high, etc.) and the + is the name of the folder that the weapon is in (which is usually the same name as the weapon itself). You should be able to find them in there somewhere if you keep looking. [QUOTE=dragbody;44477879]I was looking around in these files again yesterday. It appears the marine textures aren't all there. The diffuse for the marine "oni" body, for example, is missing. Can anyone supply this missing texture? It's the only important one I noticed missing.[/QUOTE] Adjutant still doesn't seem to be capable of finding the diffuse for the ONI variation of the Marines, nor does it seem to be able to find a lot of the missing textures yet. For the time being, the only thing that can be extracted at this time for those variations seems to be the normal maps.
Sorry, you need to Log In to post a reply to this thread.