• Isaac Clarke, Kendra, Hammond, and our pals, the Necromorphs
    1,515 replies, posted
[QUOTE=maggotmx;27820524]i seriously dont understand the animosity in some people... there are countless other that will be downloading the hard work these guys put into making those packages, perhaps even including yourself. To call me "lazy" is just plain hypocritical of you.[/QUOTE] I'm download the model for Garry's Mod. Not for the model to fuck around in other programs for no reason :p
[QUOTE=GMgregster;27820765]I'm download the model for Garry's Mod. Not for the model to fuck around in other programs for no reason :p[/QUOTE] Actually this bit of ignorance is completely uncalled for. As a student learning 3-D modeling, it would be extremely beneficial for me to closely look at a professional in game model to learn a plethora of information from it, such as poly count, line flow, multiple or single mesh, joints, even how its uv mapped and packaged just to name a few. This would help me improve my modeling skills and have some sort of bar set for myself for my own personal work. (dead space being one of my favorite visually appealing games) I do apologize if for some reason i offended you (even though you are not even working on this particular project yourself)
[QUOTE=maggotmx;27821066]Actually this bit of ignorance is completely uncalled for. As a student learning 3-D modeling, it would be extremely beneficial for me to closely look at a professional in game model to learn a plethora of information from it, such as poly count, line flow, multiple or single mesh, joints, even how its uv mapped and packaged just to name a few. This would help me improve my modeling skills and have some sort of bar set for myself for my own personal work. (dead space being one of my favorite visually appealing games) I do apologize if for some reason i offended you (even though you are not even working on this particular project yourself)[/QUOTE] I'm not working on this project because Plasmid and some other guy is porting the stuff. Isn't it kinda obvious? I'm not going to end up wasting my money for some program, learn something very easy, in which I have learned most the stuff for the ripper, I'm not going to waste my time doing something that's already being done. I have a permit test, and 2 exams to study for. I have more important things to do, than giving people what they want so badly.
[QUOTE=GMgregster;27821336]I'm not working on this project because Plasmid and some other guy is porting the stuff. Isn't it kinda obvious? I'm not going to end up wasting my money for some program, learn something very easy, in which I have learned most the stuff for the ripper, I'm not going to waste my time doing something that's already being done. I have a permit test, and 2 exams to study for. I have more important things to do, than giving people what they want so badly.[/QUOTE] and thats why i was not asking you for help... isnt "that" obvious?
[QUOTE=maggotmx;27821066]Actually this bit of ignorance is completely uncalled for. As a student learning 3-D modeling, it would be extremely beneficial for me to closely look at a professional in game model to learn a plethora of information from it, such as poly count, line flow, multiple or single mesh, joints, even how its uv mapped and packaged just to name a few. This would help me improve my modeling skills and have some sort of bar set for myself for my own personal work. (dead space being one of my favorite visually appealing games) I do apologize if for some reason i offended you (even though you are not even working on this particular project yourself)[/QUOTE] There is a reason no one will provide meshes, this is not some mesh request thread its a porting thread even if you are a 3d modeler no one is going to give you special treatment. Want some advice model the weapons yourself, look at another game that also has weapon types and go from there that way you get more satisfaction when you finish the model. As a games designer myself who specialises in 3d modeling I can give you this advice: * All weapon models I have encountered have always being seperate parts for each part of the weapon barrel, hammer, Trigger etc. * Poly count for most of the weapons I have seen from other games is roughly between 2000-3000 polys although 3000 is pushing it * UV mapping is different for every artist so it shouldn't matter what model you look at all you need to do is fill the UV map as much as you can. Also on the lines of packaging you, me or anyone on here has no access to EA's package programs so again this is pointless. Improving your skills as a modeler should be done by yourself learning and experimenting in whatever package you use it shouldn't come from looking at someone elses model and seeing how they put it together since where is the learning in that? anyway this is offtopic hope it helps on topic I'm gonna enjoy using these models.
[QUOTE=maggotmx;27821066]Actually this bit of ignorance is completely uncalled for. As a student learning 3-D modeling, it would be extremely beneficial for me to closely look at a professional in game model to learn a plethora of information from it, such as poly count, line flow, multiple or single mesh, joints, even how its uv mapped and packaged just to name a few. This would help me improve my modeling skills and have some sort of bar set for myself for my own personal work. (dead space being one of my favorite visually appealing games) I do apologize if for some reason i offended you (even though you are not even working on this particular project yourself)[/QUOTE] when it comes to professional modeling, it kinda differs from every game, each modeler has their own style, I think a lot of the base meshes they provide in xsi and some you can download from maya sites give a good example in edge flow, also if your a student your teacher should be teaching you a lot about edge flow so you can provide good projects, as for dead space meshes, like most game meshes these days you can tell the mesh has been combined with parts, like the belts aren't a separate mesh, they are combined into the mesh, looking at it may not help you unless you know how to do that, base meshes which dont have as much detail will show better edge flow then that of a mesh combined, but I could be wrong, im not taking a 3d class yet
[QUOTE=maggotmx;27821396]and thats why i was not asking you for help... isnt "that" obvious?[/QUOTE] You're right, you weren't asking any one for help. You were asking for a model of something you could get yourself. See? I just helped you with out you asking for my help.
[QUOTE=dsdxp;27821413]There is a reason no one will provide meshes, this is not some mesh request thread its a porting thread even if you are a 3d modeler no one is going to give you special treatment. Want some advice model the weapons yourself, look at another game that also has weapon types and go from there that way you get more satisfaction when you finish the model. As a games designer myself who specialises in 3d modeling I can give you this advice: [/QUOTE] if you could learn and improve all by yourself then there would no point of going to school to learn the technical skill required for job. Every artists seeks inspiration in different place. A painter could go to a museum and examine the work of the greats before him and learn from their techniques. It was never my intention to copy someone else's work, simply to compare and define certain ideas and work flows. i do however appreciate the pointers you have offered.
[QUOTE=maggotmx;27821623]if you could learn and improve all by yourself then there would no point of going to school to learn the technical skill required for job. Every artists seeks inspiration in different place. A painter could go to a museum and examine the work of the greats before him and learn from their techniques. It was never my intention to copy someone else's work, simply to compare and define certain ideas and work flows. i do however appreciate the pointers you have offered.[/QUOTE]the school teaches you what you need to know, after that its all on how you retain the knowledge to use, I used to take screenshots of the models I saw in games I liked, and practice modeling that
sooo any progress on the models?
What if I wanted to do some animating with that model and I have no idea how ripper works :v:
[QUOTE=Goldzfinger;27822948]sooo any progress on the models?[/QUOTE] its been like 2 days... wait about 3 weeks and ask again [editline]2nd February 2011[/editline] [QUOTE=Novangel;27823083]What if I wanted to do some animating with that model and I have no idea how ripper works :v:[/QUOTE] then I would assume you have a bit of knowledge of decompiling and could animate the models that are already rigged when we release them
[QUOTE=plasmid;27823126]its been like 2 days... wait about 3 weeks and ask again [editline]2nd February 2011[/editline] then I would assume you have a bit of knowledge of decompiling and could animate the models that are already rigged when we release them[/QUOTE] Fiienn :argh:
Okay, all of ya, shut up and new guy, just get out and wait for the shit to be released, then ask someone to give you the models. It isnt hard dude. Hell, i'll fucking do it if your so persistant.
What the hell going on here. [editline]2nd February 2011[/editline] [QUOTE=maggotmx;27820524]i seriously dont understand the animosity in some people... there are countless other that will be downloading the hard work these guys put into making those packages, perhaps even including yourself. To call me "lazy" is just plain hypocritical of you.[/QUOTE] I can provide the file in SMD or FBX after it's release. Everyone stop being a bunch of asses about this, if he want the model, then we answer it, since we're working on it, not you guys and telling someone to simply F off. Seriously, what so damn wrong about asking? really, stop being a bunch of Assholes. [QUOTE=maggotmx;27821066]Actually this bit of ignorance is completely uncalled for. As a student learning 3-D modeling, it would be extremely beneficial for me to closely look at a professional in game model to learn a plethora of information from it, such as poly count, line flow, multiple or single mesh, joints, even how its uv mapped and packaged just to name a few. This would help me improve my modeling skills and have some sort of bar set for myself for my own personal work. (dead space being one of my favorite visually appealing games) I do apologize if for some reason i offended you (even though you are not even working on this particular project yourself)[/QUOTE] As what DXP said, more experience is learned from just making stuff from your own, instead of looking at other models.
25 New Post oh great maybe the models are done Then I got here
[QUOTE=Nexus_Elite;27824143]What the hell going on here. [editline]2nd February 2011[/editline]Seriously, what so damn wrong about asking? really, stop being a bunch of Assholes. [/QUOTE] He's right, there is no problem about asking something. But my answer is NO, I uploaded the model-files and that's enough.And maggotmx, I think everybody else here is right, you teacher should show you everything you need to learn. And so else, I'm uising Autodesk's Softimage, so I don't think you could do anything special with the meshes in other programs, sorry... [QUOTE=GMgregster;27821336]some other guy[/QUOTE] Aliensoldier...
I fell something called hope growing back from the darkness of my goddamm heart... WELL,puthing aside the poetic shit, you guys are doing a cool job, and i will wait if its necesary, thanks for not forgetting isaac
[QUOTE=aliensoldier;27828589]He's right, there is no problem about asking something. But my answer is NO, I uploaded the model-files and that's enough.And maggotmx, I think everybody else here is right, you teacher should show you everything you need to learn. And so else, I'm uising Autodesk's Softimage, so I don't think you could do anything special with the meshes in other programs, sorry... Aliensoldier...[/QUOTE] Yea I knew who was doing it I couldn't remember your name at that time.
Am I only one or is there somebody else who also thinks that this is [url]http://img196.imageshack.us/i/stevex.png/[/url] Steve Papoutsis?
[QUOTE=aliensoldier;27831041]Am I only one or is there somebody else who also thinks that this is [url]http://img196.imageshack.us/i/stevex.png/[/url] Steve Papoutsis?[/QUOTE] Most likely a comical gag on purpose. I mean, you can also notice some picture frame with the dev's family and friends around the maps.
Reminds me of; [media]http://screenshot.xfire.com/s/80237659-4.jpg[/media] :v:
Me and Hammond were gonna carve them pumpkin's with my Plasma Cutter after we got off the Valour. DAMN BRUTES!
[QUOTE=aliensoldier;27828589]He's right, there is no problem about asking something. But my answer is NO, I uploaded the model-files and that's enough.And maggotmx, I think everybody else here is right, you teacher should show you everything you need to learn. And so else, I'm uising Autodesk's Softimage, so I don't think you could do anything special with the meshes in other programs, sorry... Aliensoldier...[/QUOTE] and nexus
Is this gonna be in the releases section!
you are all idiots
[QUOTE=Instant Mix;27853707]the texture please may I have it please why is that dumb? I want to make a reskin before the model is out[/QUOTE] Be patient, people got life beside working their arses off for dem models.
[QUOTE=The Combine;27859484]Be patient, people got life beside working their arses off for dem models.[/QUOTE] yes but it's a mere file send compared to the moving , rigging and compiling he has to do for the model.
[QUOTE=Instant Mix;27860812]yes but it's a mere file send compared to the moving , rigging and compiling he has to do for the model.[/QUOTE] Life is not fair buddy, get used to it
[QUOTE=Instant Mix;27853707]you are all idiots[/QUOTE] oh stop it
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