Isaac Clarke, Kendra, Hammond, and our pals, the Necromorphs
1,515 replies, posted
[QUOTE=EpicWolf;28034379]Aww man, I wish the Hacker RIG could be ported :C[/QUOTE]
He just said it was in the game files.
[editline]13th February 2011[/editline]
[QUOTE=plasmid;27967015]found out hacker suit and all console exclusives are on pc files, give us some time and maybe if were lucky we can end up porting that suit and others[/QUOTE]
See?
[QUOTE=AaronM202;28034795]He just said it was in the game files.
[editline]13th February 2011[/editline]
See?[/QUOTE]
Oh, didn't see that one. I can't wait then :D
Stop using 3ds dx ripper guys. It's a real terrible tool now for Dead Space 2
[IMG]http://img818.imageshack.us/img818/8166/stopusing3dsdxripper.jpg[/IMG]
[QUOTE=spartan097;28041732]Stop using 3ds dx ripper guys. It's a real terrible tool now for Dead Space 2
[img_thumb]http://img818.imageshack.us/img818/8166/stopusing3dsdxripper.jpg[/img_thumb][/QUOTE]
well why not just tell them your using a script then instead? bad thing is some small stuff done import, like visor for some helmets
[QUOTE=plasmid;28041840]well why not just tell them your using a script then instead?[/QUOTE]
Use 3ds dx ripper for bitmaps, then use "the script" to individually pick each piece and delete. It's a pain in the ass to do. And it's not even rigged.
[QUOTE=spartan097;28041732]Stop using 3ds dx ripper guys. It's a real terrible tool now for Dead Space 2
][/QUOTE]
Not terrible tool, Don't need to be a prick about it. At least the person is doing it for the community. And no need to keep on showing off every time around. Don't start up again, like you did with halo3 honestly, don't.
[QUOTE=Nexus_Elite;28041865]Not terrible tool, Don't need to be a prick about it. At least the person is doing it for the community. And no need to keep on showing off every time around. Don't start up again, like you did with halo3 honestly, don't.[/QUOTE]
Oh trust me, I loved the halo3 moment last year. But don't worry, I'm a lot nicer then I was last year. I'll put it up for download soon when I finish writing an essay.
We don't need to. All you do is just come around and show off like you did something there. The script was done by nightFlarer, show some little respect for once.
[QUOTE=spartan097;28041919]Oh trust me, I loved the halo3 moment last year. But don't worry, I'm a lot nicer then I was last year. I'll put it up for download soon when I finish writing an essay.[/QUOTE]
why not link people to the script? we are using it already but we dont have the need to show off with it >.>
Hey plasmid, now that i just see the photo from spartan, the lights of the helmet are actually off when you rip the model?
[QUOTE=UltrarubikXD;28042103]Hey plasmid, now that i just see the photo from spartan, the lights of the helmet are actually off when you rip the model?[/QUOTE]
the lights are a effect, so ripping them gets it, but script doesnt
Friking headbleeding, and thanks for the answer
[QUOTE=Nexus_Elite;28041958]We don't need to. All you do is just come around and show off like you did something there. The script was done by nightFlarer, show some little respect for once.[/QUOTE]
Yet you don't post it, why? fyi chrrox helped him abit.
[quote="nightFlarer"]Phew, ok, I am done. So it's the same deal guys with maxscripts.
Copy the code below, open up 3DS Max, Maxscript Menu>New Script, then paste, save, Maxscript Menu>Run Script, select the script you saved.
Now it's going to ask for the mesh file, so open up a .geo in the "Mesh" folder eg. 0144_torsoupper.geo
Then it's going to ask for the UV file which is also a .geo file, but should be in the "MeshVolatile" folder eg. 0145_torsoupper.geo
Notice that the number is different, lower is the mesh and greater is the UV.
14/02/11 Edit: Fixed the code so it didn't suck...
[code]fname = getOpenFileName \
caption:"Open .geo from Mesh folder" \
types:"Dead Space 2 Mesh(*.geo)|*.geo" \
historyCategory:"DeadSpace2ObjectPresets"
f = fopen fname "rb"
gname = getOpenFileName \
caption:"Open .geo from MeshVolatile folder" \
types:"Dead Space 2 UV(*.geo)|*.geo" \
historyCategory:"DeadSpace2ObjectPresets"
g = fopen gname "rb"
clearlistener()
fscale=100
Face_array=#()
Vert_array=#()
UV_array=#()
fseek f 0x50 #seek_set
infoOff1=readlong f
r=readlong f
r=readlong f
r=readlong f
r=readlong f
r=readlong f
infoOff2=readlong f
fseek f infoOff1 #seek_set
fseek f 48 #seek_cur
Print ("Last Read @ 0x"+((bit.intAsHex(ftell f))as string))
faceInd=readlong f
fseek f 76 #seek_cur
unk01=readlong f
vertOff=readlong f
faceOff=readlong f
fseek f infoOff2 #seek_set
Print ("Last Read @ 0x"+((bit.intAsHex(ftell f))as string))
unk1=readlong f
vertcount=readlong f
unk2=readlong f
null1=readlong f
unk3=readlong f
vertcount=readlong f
unk4=readlong f
unk5=readlong f
unk6=readlong f
face=readlong f
Print ("Last Read @ 0x"+((bit.intAsHex(ftell f))as string))
unk7=readlong f
unk8=readlong f
fseek f vertOff #seek_set
Print ("Last Read @ 0x"+((bit.intAsHex(ftell f))as string))
for x = 1 to vertcount do(
vx=readfloat f
vy=readfloat f
vz=readfloat f
p=readfloat f
p=readfloat f
p=readfloat f
p=readfloat f
p=readfloat f
append Vert_array([vx,vy,vz] * fscale)
)
for u = 1 to vertcount do(
tu=readfloat g
tv=readfloat g
append UV_array[tu,tv,0]
)
Print ("Last Read @ 0x"+((bit.intAsHex(ftell f))as string))
fseek f faceoff #seek_set
for x = 1 to faceInd/3 do(
fa=readshort f #unsigned+1
fb=readshort f #unsigned+1
fc=readshort f #unsigned+1
append Face_array[fa,fb,fc]
)
Print ("Last Read @ 0x"+((bit.intAsHex(ftell f))as string))
msh = mesh vertices:Vert_array faces:Face_array
msh.numTVerts = UV_array.count
buildTVFaces msh
for j = 1 to UV_array.count do setTVert msh j UV_array[j]
for j = 1 to Face_array.count do setTVFace msh j Face_array[j]
Print ("Last Read @ 0x"+((bit.intAsHex(ftell f))as string))
gc()
fclose f
fclose g[/code][/quote]
Enjoy kids.
Hth the script doesn't like to rip the eye model for the characters, or the lighting like plasmid said, use 3ds dx ripper and adjust it from there to the acutal t-pose rip.
[QUOTE=spartan097;28042300]Yet you don't post it, why? fyi chrrox helped him abit.
Enjoy kids.
Hth the script doesn't like to rip the eye model for the characters, or the lighting like plasmid said, use 3ds dx ripper and adjust it from there to the acutal t-pose rip.[/QUOTE]
dont forget the part that most of the suits will not extract the meshes around the arm and stomach, advanced suit and miner suit have a full mesh
[QUOTE=spartan097;28042300]Yet you don't post it, why? fyi chrrox helped him abit.
Enjoy kids.
Hth the script doesn't like to rip the eye model for the characters, or the lighting like plasmid said, use 3ds dx ripper and adjust it from there to the acutal t-pose rip.[/QUOTE]
Lol. It still his scripting. That all you do is just come and show off, good for you. I was asking the guy if i can post it here as well, before you decided to act all high and mighty about it. At least i have some respect for others, Can't say the same for you though, especially how you were over Halo3 stuff.
[QUOTE=Nexus_Elite;28042434]Lol. It still his scripting. That all you do is just come and show off, good for you. I was asking the guy if i can post it here as well, before you decided to act all high and mighty about it. At least i have some respect for others, Can't say the same for you though, especially how you were over Halo3 stuff.[/QUOTE]
Now your starting to derail the thread buddy, why would you bring up an agrument from a year ago. Oh well and you say I try to act high and mighty. Good job :)
[QUOTE=plasmid;28042416]dont forget the part that most of the suits will not extract the meshes around the arm and stomach, advanced suit and miner suit have a full mesh[/QUOTE]
The newer script he fixed should fix this. I think.
[QUOTE=spartan097;28042477]Now your starting to derail the thread buddy, why would you bring up an agrument from a year ago. Oh well and you say I try to act high and mighty. Good job :)[/QUOTE]
You really aren't helping yourself here, Just as i mention, the halo3 you were being a elitist and still are, You're argument are always funny to read half the times, the only person who's been derailing this thread is yourself. Grow up brother, You never bother to help anyone but yourself at the end, and that all i've seen from you. That's was the experience from back then and now.
[QUOTE=Nexus_Elite;28042563]You really aren't helping yourself here, Just as i mention, the halo3 you were being a elitist and still are, You're argument are always funny to read half the times, the only person who's been derailing this thread is yourself. Grow up brother, You never bother to help anyone but yourself at the end, and that all i've seen from you. That's was the experience from back then and now.[/QUOTE]
Your not on topic, and your saying I'm derailing while your continuing the argument about something non-related to this thread. At least I'm not blind when reading and typing.
And obviously you don't know me quite as well but only from what I done here on this site. Don't assume since I have not posted in a year.
The best answer for things like this is to simply call off the useless banter and get to work! :D
People need to learn to swallow their pride, doesn't matter who you are or what you have done. All that matters is that you're working on something! :D
[QUOTE=spartan097;28042642]Your not on topic, and your saying I'm derailing while your continuing the argument about something non-related to this thread. At least I'm not blind when reading and typing.
And obviously you don't know me quite as well but only from what I done here on this site. Don't assume since I have not posted in a year.[/QUOTE]
honestly the whole thing started cause you where showing off, you should have just said "there is a script out after I ask promision from the creator of it, ill post it if you need it" but instead it was more taken as showing off, then you posted it without asking...
It's already out in the open internet space. Why not help distribute. Never the less you still need the DAT unpacker Richard did to get the models to port into 3ds max and pick at each file to get it right. But thats in C# code.
[QUOTE=spartan097;28042642]Your not on topic, and your saying I'm derailing while your continuing the argument about something non-related to this thread. At least I'm not blind when reading and typing.
And obviously you don't know me quite as well but only from what I done here on this site. Don't assume since I have not posted in a year.[/QUOTE]
Right, and what did you do for this site? At least i actually do something for the community instead of derailing threads for models and say i have this and you don't. Just another halo fan boy, who was butthurt that someone got the elite texture release to the public.
You're argument just seem to keep on going like a broken record. I never started derailing thread like yourself here. At least i do something, Even releasing ports, and helping out.
I'm annoyed how you just act like this almost all the time around, now it's with Dead space. Wasn't halo enough for you to derail over?
[QUOTE=spartan097;28042745]It's already out in the open internet space. Why not help distribute. Never the less you still need the DAT unpacker Richard did to get the models to port into 3ds max and pick at each file to get it right. But thats in C# code.[/QUOTE]
it is open in the internet yes, but its part of a community and also made by a user who deserves the respect of asking before you throw it all over the internet
[QUOTE=Nexus_Elite;28042774]At least i do something, Even releasing ports, and helping out.[/QUOTE]
Thats nice. Ever stop to think I'm a Halo CE porting type of person and not a gmod person? Yes, no? No. And I help more in halo then I do here because [b]I know[/b] how to port and do more in halo then this game.
Fyi you avoid the fact your derailing and off-topic because what your talking about does not relate to Dead Space in any shape or form and related to Halo 3 matter back last year. Though your making me do the same because your posting back at me about it. While this matter could be personaly settled in PM's you continue to in this thread.
I'll disappear like I have done before back into the real world. So shoot.
In this kind of ocassion i would say: Jeezus that thing was angry again
but i will pass this time
[QUOTE=spartan097;28042879]Thats nice. Ever stop to think I'm a Halo CE porting type of person and not a gmod person? Yes, no? No. And I help more in halo then I do here because [b]I know[/b] how to port and do more in halo then this game.
Fyi you avoid the fact your derailing and off-topic because what your talking about does not relate to Dead Space in any shape or form and related to Halo 3 matter back last year. Though your making me do the same because your posting back at me about it. While this matter could be personaly settled in PM's you continue to in this thread.
I'll disappear like I have done before back into the real world. So shoot.[/QUOTE]
[QUOTE=spartan097;28042642]what I done here on [b]this site. [/b][/QUOTE]
On this site you said. So you're suggesting you did something on FP. Ironic.
Am i the one that been derailing this thread since you showed up? i don't think so. I actually been helping out with plasmid on this. Before you showed up again, with the same routine. Trying to say someone else is, is very poor excuse brother. The reason i brought it up, because it's just the same what you're doing right now.
Dohoho, real world, nice come back brother, grow up. Then again, i understand you're still just a kid.
Look how badly your derailing the topic. You tell me not to act all high and mighty but your doing it right now. And you say I'm a kid, your grammar needs to be improved. And get a job because I wouldn't be taking my anger out on "kids" at night.
Oh well this is my last post for a long time, and you do know I have you added on steam and we could have settled it there, yah, enjoy :)
Stick a needle in your eye... no offense
[QUOTE=UltrarubikXD;28043304]Stick a needle in your eye... no offense[/QUOTE]
oh you XD and your references to dead space
[QUOTE=plasmid;28043340]oh you XD and your references to dead space[/QUOTE]
stick around, im full of them
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