• Isaac Clarke, Kendra, Hammond, and our pals, the Necromorphs
    1,515 replies, posted
[QUOTE=mehdichallenger;29233870]i think aliensoldier is working on lexine,i think. i should start faceposing on gabe[/QUOTE] you might try and check the other suits that gabe has too, although... good luck
[QUOTE=mehdichallenger;29233404]well it was plyr_unfm/unisecurityweller.str or unisecuritypdlcweller.str for gabe and for victor hmn/npcm_captain_cct[/QUOTE] How exactly is it even possible to switch those, while showing in game, or can those be unpack from STRunpacker?
[QUOTE=Nexus_Elite;29234035]How exactly is it even possible to switch those, while showing in game, or can those be unpack from STRunpacker?[/QUOTE] import models with this script [url]http://forum.xentax.com/viewtopic.php?f=16&t=5966&start=30[/url] and i think you know how to switch textures,right? [editline]17th April 2011[/editline] this importer cant import every models [editline]17th April 2011[/editline] can anyone show me a picture of Gabe's helmet with details in high resolution?
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ya' mean something like this? [IMG]http://farm6.static.flickr.com/5255/5426747812_d4f4ba7de7_o.jpg[/IMG] or this [IMG]http://www.nave360.com/wp-content/uploads/2011/02/Gabe-Weller.jpg[/IMG]
[QUOTE=mehdichallenger;29234990]import models with this script [url]http://forum.xentax.com/viewtopic.php?f=16&t=5966&start=30[/url] and i think you know how to switch textures,right? [editline]17th April 2011[/editline] this importer cant import every models [editline]17th April 2011[/editline] can anyone show me a picture of Gabe's helmet with details in high resolution?[/QUOTE] Ya i know about the script, but, None of the files imported correctly, or how up like Gabe as you mention. And i am not sure how getting the texture in game works. All i could find was just the regular security helmet.
hahahaha [IMG]http://cloud.steampowered.com/ugc/559780060532570668/877D6778629B1B8FE1C80A7A81957130C118B558/[/IMG] new suit has revealed
[QUOTE=mehdichallenger;29236299]hahahaha [img_thumb]http://cloud.steampowered.com/ugc/559780060532570668/877D6778629B1B8FE1C80A7A81957130C118B558/[/img_thumb] new suit has revealed[/QUOTE] Isaac's Serial Killer face
[QUOTE=UltrarubikXD;29235490]ya' mean something like this? [img_thumb]http://farm6.static.flickr.com/5255/5426747812_d4f4ba7de7_o.jpg[/img_thumb] or this [img_thumb]http://www.nave360.com/wp-content/uploads/2011/02/Gabe-Weller.jpg[/img_thumb][/QUOTE] cant you also model swap in the game? you should explain the process behind it
[QUOTE=UltrarubikXD;29235490]ya' mean something like this? [img_thumb]http://farm6.static.flickr.com/5255/5426747812_d4f4ba7de7_o.jpg[/img_thumb] [/QUOTE] thank you UltrarubikXD your pic helped me to make some of details [IMG]http://028.img98.net/out.php/i252716_Gabehelmetmaxrender.jpg[/IMG]
EA is money horny, fuckin' piece of shit. As we already said, all files from Servered are already included in the normal Dead Space 2 archives. It's pretty easy to get the models and textures working for rigging, just follow this instruction: (For this example we will use Lexine) 1. Download this tool-pack made by "Rick" from the xentax-forums [url]http://www.sendspace.com/file/fh3lgv[/url] 2. Run "Gibbed.Visceral.ArchiveViewer.exe" and open the file "DS2DAT9.DAT" (The files vary from the version of Dead Space 2, just open the DAT-file with the highest number) 3.Navigate to this path: "global_assets/global_assets/ds_assets/char_str/hmn/npcf_lexine/" then save the file "npcf_lexine.str" 4. Drag and Drop the "npcf_lexine.str" to the executable "Gibbed.Visceral.StrUnpack.exe" ,it creates a new folder with the name "npcf_lexine_unpacked" then. 5. Repeat the steps 1-4 now, but this time we search for the file "unimedpatient.str" (which shows Isaac in his straitjacket), so this time use THIS path: "global_assets/global_assets/ds_assets/char_str/plyr/plyr_uniform/" (Don't forget to unpack this STR!) 6. Open up "npcf_lexine_unpacked" and navigate to "tg4d". Then copy the files "0001_npcflexine_c.tg4d" and "0009_npcflexineheadface_c.tg4d" and paste them to "unimedpatient/tg4d". 7. Rename the file "0001_npcflexine_c.tg4d" to "0020_playermedpatientcap_c.tg4d" (I'm not sure if that is the correct file, so just make some copies and call them "0028_playermedpatientcaptorso_c.tg4d" "0036_playermedpatientlower_c.tg4d" "0044_playermedpatientupper_c.tg4d" ) 8. Rename the file "0009_npcflexineheadface_c.tg4d" to "0008_playerheadface_c.tg4d" 9. Now go back to "unimedpatient_unpacked" and search for the file "@archive.xml" Rename it to "unimedpatient" 10. Now Drag and Drop the file "unimedpatient.xml" to the executable "Gibbed.Visceral.StrPack.exe" It should convert the XML to a STR-file now. 11. On your desctop, create a new folder called "DS2DAT0". Open it and create the following directories inside: "global_assets/global_assets/ds_assets/char_str/plyr/plyr_uniform/" Then paste the file "unimedpatent.str" into the folder "plyr_uniform". 12. Now Drag and Drop the folder "DS2DAT0" to the "Gibbed.Visceral.BigPack.exe". It will create a new file then, "DS2DAT0.viv". Rename it to "DS2DAT0.DAT" 13. Navigate to your Dead Space 2 folder and make them all one number higher, for example: [quote] DS2DAT0.DAT -> DS2DAT1.DAT DS2DAT1.DAT -> DS2DAT2.DAT DS2DAT2.DAT -> DS2DAT3.DAT DS2DAT3.DAT -> DS2DAT4.DAT DS2DAT4.DAT -> DS2DAT5.DAT DS2DAT5.DAT -> DS2DAT6.DAT DS2DAT6.DAT -> DS2DAT7.DAT DS2DAT7.DAT -> DS2DAT8.DAT DS2DAT8.DAT -> DS2DAT9.DAT DS2DAT9.DAT -> DS2DAT10.DAT [/quote] (Quoted from xentax-user "Rick") 14. Copy your new created file "DS2DAT0.DAT" into your Dead Space 2 folder. 15. Run Dead Space 2 with "TexMod" [url]http://www.viledeth.com/texmod.rar[/url] 16. Start a new game and search for the correct textures InGame Isaac should look like this now: [URL=http://img684.imageshack.us/i/isaacjung.png/][IMG]http://img684.imageshack.us/img684/3526/isaacjung.png[/IMG][/URL] I hope this helped ya all ;)
[QUOTE=mehdichallenger;29238665]thank you UltrarubikXD your pic helped me to make some of details [img_thumb]http://028.img98.net/out.php/i252716_Gabehelmetmaxrender.jpg[/img_thumb][/QUOTE] Niice... it would be awesome as a prop, just like you did with the engineer suit
No Necros and no main characters other than Isaac are ported right?
[QUOTE=The Combine;29251651]No Necros and no main characters other than Isaac are ported right?[/QUOTE] you surely have no memory right buddy? almost all the necromorphs (ALMOST) are getting done, and DONT YOU FRICKING SEE THAT GABE AND VICTOR ARE GETING DONE TOO? JEEZUS CHRIST!! naa im just joking, you're cool
Alright and what models were released yet?
Does garry even going to bother fixing the phongs issue, since that update happen? I'm not sure wheather to wait to release them or redo the entire textures once again for this error that happen.
There is a way you can apply a temporary fix to the problem, all you have to do is type r_worldlights 0 in the console and that should temporarily fix the problem.
Ahhh just finished Dead Space 2's Hardcore mode (All Achievements + Addon!!!!) and now i "banged" and "pew'd" my way through the Game :D Are you Guys gonna make the Hand cannon too? I already can see the funny Screenshots taken with that weapon.^^ Other Question: Is it possible to make dismembered Isaac Ragdoll's? I think that would be f*cking cool!
[QUOTE=FeaRdaMaggot;29277859]Ahhh just finished Dead Space 2's Hardcore mode (All Achievements + Addon!!!!) and now i "banged" and "pew'd" my way through the Game :D Are you Guys gonna make the Hand cannon too? I already can see the funny Screenshots taken with that weapon.^^ Other Question: Is it possible to make dismembered Isaac Ragdoll's? I think that would be f*cking cool![/QUOTE] you mean gibs? that would be awesome, no doubt about it
[QUOTE=UltrarubikXD;29278023]you mean gibs? that would be awesome, no doubt about it[/QUOTE] yea a half ripped Isaac or something! :D aaaawwwrr cant wait to make all these gory screenshots!!
any news on the security officer?
[QUOTE=I<3 LongBeach;29309469]any news on the security officer?[/QUOTE] not unless someone actualy posts about it >.>
[QUOTE=plasmid;29311615]not unless someone actualy posts about it >.>[/QUOTE] Any news about the entire project? because this place has been more deserted than usual
[QUOTE=UltrarubikXD;29313809]Any news about the entire project? because this place has been more deserted than usual[/QUOTE] news? well i lost gabe's helmet
[QUOTE=mehdichallenger;29315039]news? well i lost gabe's helmet[/QUOTE] NOOOOOOOOOOOOO-Ok :3
idk, nexus would be a better person to ask, im still rigging ellie and nicole but I think hes doing more then me right now
Well, if somebody is interested in rigging Lexine I could give him/her the model in ragdoll pose. Mehdi told me how to fix the UV-maps there (thanks mate :D ) I'd really like to rig her, but I still don't know how to make her faceposable, and it would be great if somebody could base her on the Valve.Biped skeleton (no force to do, would just be nice ^^ ) And I still have to rig the leaper, so it really would be cool if somebody would offer spending a bit time for rigging her. If somebody is interested in, just PM me! :P
im almost done rigging ellie
[QUOTE=plasmid;29348821]im almost done rigging ellie[/QUOTE] You mean boning, right? Am I right? Giggity, giggity! In other news... Very, very, very, very much looking forward to getting Gabe's suit! Well, the helmet at any rate, since the rest of the suit is identical to the other security suits.
Plasmid, why didn't you told me you've got experience with jigglebones when I made Jill from RE? D:
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