• Isaac Clarke, Kendra, Hammond, and our pals, the Necromorphs
    1,515 replies, posted
It'll come back once Dead Space 3 hits the stores.
Unfortunately, that won't be for another year... and then only if porting isn't a massive pain in the ass, like Dead Space 1.
[QUOTE=Squiddy;36230850]Unfortunately, that won't be for another year... and then only if porting isn't a massive pain in the ass, like Dead Space 1.[/QUOTE] why is it always the games with super potential of model usage that are so hard to port from.
well not a lot of people were interested in making tools for it, Id like to just release all the models I ripped but I dont have them anymore, someone else does but I dont want people PMing him over it so ill just try and rerip the models some time from 1 and 2.
What are you using to rip them?
[QUOTE=-Rusty-;36241557]What are you using to rip them?[/QUOTE] There was a script made in xentax to get the models but it only got them in chunks, and with no UVs, so you would have to import one mesh then import the second for UV, and it didnt support textures so you would have to rip them with 3dx ripper, this process took a long time, so im just ganna try game assassin this time around instead, the other way still works but its just very time consuming and fustrating.
Well shit.. I talked to Nexus about it and GameAssassin might not work with it either. I can't use ripper too so I guess it's up to you. :P
[QUOTE=-Rusty-;36242098]Well shit.. I talked to Nexus about it and GameAssassin might not work with it either. I can't use ripper too so I guess it's up to you. :P[/QUOTE] Sadly I was able to use ripper, I havent played the game since I ripped from it, having to go into the game 800 times for textures ruins it. Edit: just tried GA, opens with it, doesnt rip anything... oh well guess ill use the old method.
[QUOTE=plasmid;36242370]Sadly I was able to use ripper, I havent played the game since I ripped from it, having to go into the game 800 times for textures ruins it. Edit: just tried GA, opens with it, doesnt rip anything... oh well guess ill use the old method.[/QUOTE] Yeah I was doing the same thing as you, with the combination of 3D ripper and the max script. It really is more work than it's worth.
Oh snap, how could I forget this... [url]http://facepunch.com/showthread.php?t=1188701[/url] [editline]11th June 2012[/editline] [url]http://facepunch.com/showthread.php?t=1190028&p=36289127#post36289127[/url]
Excuse me if I just say great job on everything and I hope to see some of this come back to life in garrysmod 13.
Just wanna thank all the guys for bringing these great models to gmod! And: May I ask for more interior, rooms and hallways..? So we could bring the great atmosphere of the game to gmod, too. Thanx!
Amazing, if models can be provided of said Necromorphs. I could easily make SNPC's out of them, please hit me up if you're interested in making this happen, and I don't mean those shitty "Valve biped player NPC's" I mean like animations from the game SNPC's that will act/function just as they do in Dead Space. But with that being said, you also need to know how to link animation names EX: walk as ACT_WALK or attack as ACT_MELEE_ATTACK1/2 etc, etc. as these will not be "Nextbots". Contact me here: [I][url]http://steamcommunity.com/id/TheRealVp/[/url][/I]
Notice that the last post before yours was from 2013, over two years ago. Facepunch members typically frown upon posting on dead threads. Besides, all of the necromorphs and most of the other characters are on the Workshop. Welcome to Facepunch.
I see, thank you for the welcoming committee.
I'm ready for the dumb/disagree/late emoji-thingies to be shoved to my comment but if somebody stumbles upon this thread looking for the Dead Space models, know that I have them on my thread: [url]https://facepunch.com/showthread.php?t=1538229&p=51220701[/url] :)))))) Again, sorry for the necro
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