[QUOTE=Tensing;45347370]
yeah it's not a problem if the pack is gonna be released on steam xD the only trouble for me is the fact that these ragdolls works only on g13 :( i don't know.. but for me g13 is slow and less dynamic than other version of gmod...[/QUOTE]
you need to get a better computer...
i'm ever got a problem that gmod 13 is lagging...that was just annoys me. but then i got a new computer (powerful one), its never lags again. and faster loading.
[QUOTE=Thelombax51;45347703]you need to get a better computer...
i'm ever got a problem that gmod 13 is lagging...that was just annoys me. but then i got a new computer (powerful one), its never lags again. and faster loading.[/QUOTE]
no wait xD i don't mean that gmod13 is laggy or has slow loads on my computer, i mean that gmod13 is slower than gmod12-11-10 in fact of dynamic stuff etc.. for example, when i grab a ragdoll and scroll down/up, this is moving slowly.. i don't really like this thing :/
[QUOTE=keonmckeon;45347625]Its called........getting a new computer lel. no offence btw :p just kidding
[editline]10th July 2014[/editline]
just had a strange p.m
[IMG]http://puu.sh/a58no/0ab76c718f.png[/IMG]
how the heck did that guy "download models" from here...they were all gmod ported (unless he used tools obviously) and he wants my rigged models which ive clearly said GMOD ONLY..i don't know this p.m seems very strange to me[/QUOTE]
Just say to him to wait for the main release, like everyone else.
[QUOTE=YouMadBrah?;45348773]Just say to him to wait for the main release, like everyone else.[/QUOTE]
I think he gets the message already without me telling him xD. he is obviously reading this thread as we speak. anywho thanx for the reply @Youmadbrah! I promise I will rip more models but im just tired lol xD I will give it ago at early a.m time!
[editline]10th July 2014[/editline]
anywho keonmckeon is going to bed. chao
Not posted much recently, been busy with stuff. Gonna attempt to get the cortex boss fight cutscene characters tomorrow along with rebuilding them, Also let me know if theres any generic enemies in particular that you guys want.
Yea i second that. ive been working on my blender skills etc etc. so that's why I haven't posted much either.
An update on the cortex boss battle cutscene characters (e.g. Tiny, Ripper Roo and Crunch). sadly after trying to rebuild the missing backs on them as much as i could, i had to give up as it became insanely frustrating working with the already bad UV's as well as bad geometry on the models themselves.
So is there any requests on enemies people want ripping?
maybe keonmckeon can try it then? I also got some info about you know who...ill talk to you on steam
[QUOTE=YouMadBrah?;45392111]An update on the cortex boss battle cutscene characters (e.g. Tiny, Ripper Roo and Crunch). sadly after trying to rebuild the missing backs on them as much as i could, i had to give up as it became insanely frustrating working with the already bad UV's as well as bad geometry on the models themselves.
So is there any requests on enemies people want ripping?[/QUOTE]
maybe you can try with cnk's models? maybe they are easiest to rip/rebuild than ts'.. (and nitro kart's models are much better xD)
[QUOTE=Tensing;45395700]maybe you can try with cnk's models? maybe they are easiest to rip/rebuild than ts'.. (and nitro kart's models are much better xD)[/QUOTE]
Um...the title Is crash twinsanity models lol
[QUOTE=keonmckeon;45396311]Um...the title Is crash twinsanity models lol[/QUOTE]
yeah but generaleasy :P
[QUOTE=gmodfan1997;45394641]maybe keonmckeon can try it then? I also got some info about you know who...ill talk to you on steam[/QUOTE]
He can try, they're just a pain to do, more than usually and i don't really have to time to do them atm.
[QUOTE=Tensing;45396593]yeah but generaleasy :P[/QUOTE]
seems epic enough. k den I will give it a go! but someone else has to rip the textures from cnk (for now I cba at the moment to get texmod) and yea I will get my mates to help me fix the twinsanity models up. and unfortunatally youmadbrah is completely right. there textures and stuff are messed. so what im gonna have to do is is get my friend (when he has his internet back) to retexture the models.
[QUOTE=keonmckeon;45398526]seems epic enough. k den I will give it a go! but someone else has to rip the textures from cnk (for now I cba at the moment to get texmod) and yea I will get my mates to help me fix the twinsanity models up. and unfortunatally youmadbrah is completely right. there textures and stuff are messed. so what im gonna have to do is is get my friend (when he has his internet back) to retexture the models.[/QUOTE]
Theres no problem with the texture maps themselves, its just the way they've been UV mapped. I can easily fix them its just having to re-model the backs of them while making sure it looks half decent.
I can probably do it but not for all of them. For example most of them can be done as they have only a few polygons on their backs missing, like Crunch and Pinstripe, while Ripper Roo doesn't even have legs, only a head. What i originally thought was that a rendering method called 'Back Face Culling' was causing the missing backs on the models, turned out to be that the developers didn't even bother to model the backs. Seen here at around 00:45 - [url]https://www.youtube.com/watch?v=B99lGX52iPI&list=UUL-EwV5XqypMUJ5zVHaBjAw[/url]
I most likely will do these, but it will take alot more time than usual for them to be completed.
Anyways heres a screenshot of crunch with a rebuilt back.
[IMG]http://i.imgur.com/2SVnx2O.jpg[/IMG]
You guys are awesome! Crash Twinsanity models!thank you for not giving up dude.
Wait did you say ripper roo is only a head?
[QUOTE=YouMadBrah?;45398780]Theres no problem with the texture maps themselves, its just the way they've been UV mapped. I can easily fix them its just having to re-model the backs of them while making sure it looks half decent.
I can probably do it but not for all of them. For example most of them can be done as they have only a few polygons on their backs missing, like Crunch and Pinstripe, while Ripper Roo doesn't even have legs, only a head. What i originally thought was that a rendering method called 'Back Face Culling' was causing the missing backs on the models, turned out to be that the developers didn't even bother to model the backs. Seen here at around 00:45 - [url]https://www.youtube.com/watch?v=B99lGX52iPI&list=UUL-EwV5XqypMUJ5zVHaBjAw[/url]
I most likely will do these, but it will take alot more time than usual for them to be completed.
Anyways heres a screenshot of crunch with a rebuilt back.
[IMG]http://i.imgur.com/2SVnx2O.jpg[/IMG][/QUOTE]
You got rid of his birthday cake :/ I will get that into gmod. but I cba with the textures
Got one of the tribesman guys.
[IMG]http://i.imgur.com/J9a7rwo.jpg[/IMG]
[editline]16th July 2014[/editline]
[QUOTE=keonmckeon;45399339]You got rid of his birthday cake :/ I will get that into gmod. but I cba with the textures[/QUOTE]
and if its honestly THAT important for the cake, guess i could get it again...
[editline]16th July 2014[/editline]
[QUOTE=CrashTwin;45399204]You guys are awesome! Crash Twinsanity models!thank you for not giving up dude.
Wait did you say ripper roo is only a head?[/QUOTE]
Yup only a head. Its because there's no point in building an entire character model and only seeing the head, it would waste rendering power.
[QUOTE=YouMadBrah?;45403391]Got one of the tribesman guys.
[IMG]http://i.imgur.com/J9a7rwo.jpg[/IMG]
[editline]16th July 2014[/editline]
and if its honestly THAT important for the cake, guess i could get it again...
[editline]16th July 2014[/editline]
Yup only a head. Its because there's no point in building an entire character model and only seeing the head, it would waste rendering power.[/QUOTE]
YES The cake is very important! haha xD
@YouMadBrah due to requests for me to try. I will try. however I really am too busy to download texmod and rip the textures for the cutscene models (tiny kola polar etc etc) so could I ask you to send them to me? and then I will see what I can do
[QUOTE=keonmckeon;45406702]@YouMadBrah due to requests for me to try. I will try. however I really am too busy to download texmod and rip the textures for the cutscene models (tiny kola polar etc etc) so could I ask you to send them to me? and then I will see what I can do[/QUOTE]
No point in porting it yet, the UV's are still messed up. Wait until i finish all of them then ill send a download link.
[QUOTE=YouMadBrah?;45407753]No point in porting it yet, the UV's are still messed up. Wait until i finish all of them then ill send a download link.[/QUOTE]
K Den
[QUOTE=YouMadBrah?;45398780]Theres no problem with the texture maps themselves, its just the way they've been UV mapped. I can easily fix them its just having to re-model the backs of them while making sure it looks half decent.
I can probably do it but not for all of them. For example most of them can be done as they have only a few polygons on their backs missing, like Crunch and Pinstripe, while Ripper Roo doesn't even have legs, only a head. What i originally thought was that a rendering method called 'Back Face Culling' was causing the missing backs on the models, turned out to be that the developers didn't even bother to model the backs. Seen here at around 00:45 - [url]https://www.youtube.com/watch?v=B99lGX52iPI&list=UUL-EwV5XqypMUJ5zVHaBjAw[/url]
I most likely will do these, but it will take alot more time than usual for them to be completed.
Anyways heres a screenshot of crunch with a rebuilt back.
[IMG]http://i.imgur.com/2SVnx2O.jpg[/IMG][/QUOTE]
Awesome! :)
btw, for the problem with ts models, i recommend to use nitro kart's models insted of these..
(tiny, for example)
[IMG]http://www.crashmania.net/images/characters/chtinycnk.jpg[/IMG]
the same for crunch, coco, n.gin etc..
Nitro kart's models are better than TS's (nitro kart uses Naughtydog design but in hp models) and easiest to rip.
i mean.. for crash, cortex, generic enemies etc.. twinsanity's models are perfect! but for some characters isn't so good..
[QUOTE=Tensing;45411289]Awesome! :)
btw, for the problem with ts models, i recommend to use nitro kart's models insted of these..
(tiny, for example)
[IMG]http://www.crashmania.net/images/characters/chtinycnk.jpg[/IMG]
the same for crunch, coco, n.gin etc..
Nitro kart's models are better than TS's (nitro kart uses Naughtydog design but in hp models) and easiest to rip.
i mean.. for crash, cortex, generic enemies etc.. twinsanity's models are perfect! but for some characters isn't so good..[/QUOTE]
Ehh. They may be easier to rip and texture, but if i used some models from Nitro Kart and the rest from Twinsanity, it wouldn't look right and wouldn't be a 'Twinsanity Models Pack'.
Plus i already have Crunch (partially), Coco and N.gin models ready to be ported.
[QUOTE=Tensing;45411289]Awesome! :)
btw, for the problem with ts models, i recommend to use nitro kart's models insted of these..
(tiny, for example)
[IMG]http://www.crashmania.net/images/characters/chtinycnk.jpg[/IMG]
the same for crunch, coco, n.gin etc..
Nitro kart's models are better than TS's (nitro kart uses Naughtydog design but in hp models) and easiest to rip.
i mean.. for crash, cortex, generic enemies etc.. twinsanity's models are perfect! but for some characters isn't so good..[/QUOTE]
This post has really got my t*ts we are here for twinsanity models. minimole asked for them. we try and deliver them. THIS ISNT A CNK THREAD bro. just go and make one for cnk models.
[QUOTE=keonmckeon;45412050]This post has really got my t*ts we are here for twinsanity models. minimole asked for them. we try and deliver them. THIS ISNT A CNK THREAD bro. just go and make one for cnk models.[/QUOTE]
Don't be like that. At this point any decent crash ragdoll is good. Besides, this thread was a really old request.
[QUOTE=xASTRIXx;45412131]Don't be like that. At this point any decent crash ragdoll is good. Besides, this thread was a really old request.[/QUOTE]
Yea you have a point. I wouldn't mind if he asked nicely. but instead he kinda didn't ask...more of told. THAT was what got me angry. sorry if I offended the guy but I get ticked of easily and stuff. I cant help it. so I do apologise to him.
[QUOTE=YouMadBrah?;45411989]Ehh. They may be easier to rip and texture, but if i used some models from Nitro Kart and the rest from Twinsanity, it wouldn't look right and wouldn't be a 'Twinsanity Models Pack'.
Plus i already have Crunch (partially), Coco and N.gin models ready to be ported.[/QUOTE]
Ah ok! if you have already these models ripped you don't need to rip nk' ones :)
[QUOTE=keonmckeon;45412155]Yea you have a point. I wouldn't mind if he asked nicely. but instead he kinda didn't ask...more of told. THAT was what got me angry. sorry if I offended the guy but I get ticked of easily and stuff. I cant help it. so I do apologise to him.[/QUOTE]
I only recommended to rip nk's models because they are perfect and easier to rip.
i know that this topic is named "crash bandicoot twinsanity models", but i think that everyone would like to have crash bandicoot's ragdolls even if they aren't from ts.. do you really want an half-tiny model instead of a perfect, easy to rip, and fully nitro kart's Tiny model?
Anyway, i just wanted to recommend that to simplify the rip and find an alternative to unrippable models, i didn't want to say it with arrogance.. btw, if he have already models like coco, n.gin etc.. it's not needed, but if some models are impossible to rip from ts i can't understand why using nk's models is a bad idea..
[QUOTE=Tensing;45412565]Ah ok! if you have already these models ripped you don't need to rip nk' ones :)
I only recommended to rip nk's models because they are perfect and easier to rip.
i know that this topic is named "crash bandicoot twinsanity models", but i think that everyone would like to have crash bandicoot's ragdolls even if they aren't from ts.. do you really want an half-tiny model instead of a perfect, easy to rip, and fully nitro kart's Tiny model?
Anyway, i just wanted to recommend that to simplify the rip and find an alternative to unrippable models, i didn't want to say it with arrogance.. btw, if he have already models like coco, n.gin etc.. it's not needed, but if some models are impossible to rip from ts i can't understand why using nk's models is a bad idea..[/QUOTE]
I fully understand where you coming from and i might have to use models from either CNK or CTTR as replacements for ones i physically cannot get from twinsanity, e.g. the models with too much missing geometry.
Anyways here's Oxide! The only model that has no missing back, fortunately.
[IMG]http://i.imgur.com/Vtg6A2e.jpg[/IMG]
You know I kinda have to agree with Tensing because Tiny's nitro kart model is better than his Twinsanity model and I'm pretty sure that most people think that. So what I'm saying is that some models that you guys are having trouble with fixing could be taken from crash nitro kart it would probably be easier for you guys, most of the Twinsanity models like Crash Cortex and Coco and Crunch should be taken from Twinsanity though because they're better than the nitro kart models.
Anyway it's not up to me it's up to you guys I was just giving you my opinion for some reason but whatever good job anyway.
Nice job again! keep up the good work dude!
Man I love this thread! One more thing are you guys going to put the models up for download in t-stances in obj format when you are done with them?
uh guys...don't mind me getting a bit angry lol. just got pissed. don't know why haha. yup I would love to rip some cnk models also! I think earlier I prop had a personality change or something. but im all gravy baby :suicide:
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