• Crash bandicoot Twinsanity models
    1,502 replies, posted
[QUOTE=Ware-Wolff;45820549]any idea why i can't do this on my PS2 copy of the game? i thought i did it myself before, but it's not working, when i apply the character modifier code, it shows Nina or Cortex's life icon at the top corner, but if i dare press to change into either one my game freezes [editline]28th August 2014[/editline] are you getting Tiny from Twinsanity aswell?, i can get his WOC model, but i prefer twinsanity personally, i have no idea how you're getting them, when i rip PS2 models they always have polygons missing, like holes in the model that i cant patch, from any game, or the models wont be there at all, and parts and pieces of stage elements only rip, i use Texmod, PSCX2, and the GS Plugin, i would get Tiny and possibly the Evil Twins myself if no one else is going to port them [editline]28th August 2014[/editline] the only characters in the Crash Bandicoot history that isn't ripped from the actual games in some form i believe now is Rilla Roo Bearminator Yaya Panda The Viscount The Evil Twins[/QUOTE] If you read the previous posts, I said that the Tiny model from Twinsanity is beyond fixing and the Crunch model is stuck in one unusable face pose, so they had to be substituted for models that look near enough the same so i decided on getting the models from WoC, considering they're made by the same dev's. Evil twins i can get possibly, although i don't think that they're in any part of the game that's not a pre-rendered cutscene, which i cant rip models from as its just a video file.
[QUOTE=YouMadBrah?;45821447]If you read the previous posts, I said that the Tiny model from Twinsanity is beyond fixing and the Crunch model is stuck in one unusable face pose, so they had to be substituted for models that look near enough the same so i decided on getting the models from WoC, considering they're made by the same dev's. Evil twins i can get possibly, although i don't think that they're in any part of the game that's not a pre-rendered cutscene, which i cant rip models from as its just a video file.[/QUOTE] they are, 1 time at the very end boss, they are seen in the giant birdcage right before it transforms into the Mech, it's an in game cutscene like the one you're ripping from now, not pre rendered [editline]28th August 2014[/editline] Skip to 1:25, could you get them from there? [video=youtube;xWAuK6jDX1Y]https://www.youtube.com/watch?v=xWAuK6jDX1Y[/video] [editline]28th August 2014[/editline] [QUOTE=Ware-Wolff;45821583]they are, 1 time at the very end boss, they are seen in the giant birdcage right before it transforms into the Mech, it's an in game cutscene like the one you're ripping from now, not pre rendered [editline]28th August 2014[/editline] Skip to 1:25, could you get them from there? [video=youtube;xWAuK6jDX1Y]https://www.youtube.com/watch?v=xWAuK6jDX1Y[/video][/QUOTE] the last time i tried ripping Crunch and The Elementals from WOC i couldnt get all their textures, it just wouldnt get them, i have alot from WOC already ripped, but i couldnt get all the textures, do you want me to post anyways?, and if you rip Ripper Roo i can surley add Legs and Tail, and 1 more thing, would anyone care to see if they could custom texture my Rilla Roo model better?
[QUOTE=Ware-Wolff;45821583]they are, 1 time at the very end boss, they are seen in the giant birdcage right before it transforms into the Mech, it's an in game cutscene like the one you're ripping from now, not pre rendered [editline]28th August 2014[/editline] Skip to 1:25, could you get them from there? [video=youtube;xWAuK6jDX1Y]https://www.youtube.com/watch?v=xWAuK6jDX1Y[/video] [editline]28th August 2014[/editline] the last time i tried ripping Crunch and The Elementals from WOC i couldnt get all their textures, it just wouldnt get them, i have alot from WOC already ripped, but i couldnt get all the textures, do you want me to post anyways?, and if you rip Ripper Roo i can surley add Legs and Tail, and 1 more thing, would anyone care to see if they could custom texture my Rilla Roo model better?[/QUOTE] if you have the models of Tiny and Crunch from WoC, that would be a massive help. I don't mind getting the textures myself. Also i can try and get the Twins, but i'm not promising anything. Grabbing the textures in that split second their on screen is gonna be pretty tough. [editline]28th August 2014[/editline] [QUOTE=mat5b;45820479]Activate the character modifier and switch to nina (L1+Triangle) or cortex (L1+R2), basically someone who isn't there.[/QUOTE] Also, would you happen to know why the codes aren't working for me on PCSX2? Seems that no codes at all seem to wanna work. :/
[QUOTE=YouMadBrah?;45819820]Thanks man, it's appreciated! For some reason my codebreaker doesn't want to work for me atm. :/ Will try and fix it though! Also what code do i activate when i'm in the right position? Btw heres a list of models i've compiled of what characters i plan on getting over the next couple of weeks. If anyone could rip any of these for me from WoC or Nitro Kart, i can fix them up ready for porting as it'd save me some time so i can fix Ripper Roo when i get him. Models to left to get. [U][B]Twinsanity[/B][/U] Papu Papu Generic Enemies Misc Props Mecha-Bandicoot Ripper Roo ([B]If Fixable[/B]) Koala Kong ([B]Possibly if i have time[/B]) Evil Twins ([B]If able to get textures[/B]) [B][U]Crash Nitro Kart[/U][/B] Zim Zam Pura N Trance Fake Crash [B][U]Crash WoC[/U][/B] Tiny Crunch[/QUOTE] once finished all the characters you can give it to me in .fbx format? if it is not disturbing?
but crash and cortex are already done with no bugs? or they will be finished after these models? (i'm just curious xD i don't want to hurry anyone :) )
[QUOTE=BandicootUnit;45824219]once finished all the characters you can give it to me in .fbx format? if it is not disturbing?[/QUOTE] You'd have to wait for the release of the pack, like everyone else. Also on a side note, does anyone know why codebreaker doesn't wanna work for me?
[QUOTE=YouMadBrah?;45824808]You'd have to wait for the release of the pack, like everyone else. Also on a side note, does anyone know why codebreaker doesn't wanna work for me?[/QUOTE] ok,sorry
[QUOTE=YouMadBrah?;45824808]You'd have to wait for the release of the pack, like everyone else. Also on a side note, does anyone know why codebreaker doesn't wanna work for me?[/QUOTE] It's a long shot, but are you sure you're using the correct codes for your version of the game? As stupid as that may seem to ask, I've known people in the past who tried to use codes for one version of a game when they needed to use a different set of codes instead.
[QUOTE=Katra804;45827420]It's a long shot, but are you sure you're using the correct codes for your version of the game? As stupid as that may seem to ask, I've known people in the past who tried to use codes for one version of a game when they needed to use a different set of codes instead.[/QUOTE] I've got both a PAL and NTSC versions of the game. The PAL version is just the standard game, but the NTSC version is the 'Greatest Hits' version, which alot of the codes, like levitation and Moon jump don't seem to want to work with. The character modifier codes work as well as the unlock all levels and shortcuts code that i got from the list linked a few posts back, although when i change character to Cortex or Nina, the lives icon changes but the player model doesn't. Cant get ripper roo until i find a way to make these work, so i'll move onto Papu Papu and Farmer Ernest as the level skip code worked.
Got Papu Papu ripped and fixed up, onto texturing him tomorra! Ripping over the next couple of weeks is gonna be a slow process, as i'm in the process of getting a new job. He's got some craydizzle man-bewbs tho. They're literally at a right-angle. [IMG]http://puu.sh/bcf0S/d37e4bb29c.jpg[/IMG]
[QUOTE=YouMadBrah?;45831446]He's got some craydizzle man-bewbs tho. They're literally at a right-angle.[/QUOTE] If I remember correctly, they had some physics for Papu Papu's mantits whenever he did something that involved vertical movement in the original Crash Bandicoot. Maybe they made them into flap-tits in Twinsanity to give them jigglebones at a later point as homage to the original title, if not for shits and giggles? I mean, the guys that developed Twinsanity seem like the kind of folks that would actually implement something like that. :v:
[QUOTE=Katra804;45831511]If I remember correctly, they had some physics for Papu Papu's mantits whenever he did something that involved vertical movement in the original Crash Bandicoot. Maybe they made them into flap-tits in Twinsanity to give them jigglebones at a later point as homage to the original title, if not for shits and giggles? I mean, the guys that developed Twinsanity seem like the kind of folks that would actually implement something like that. :v:[/QUOTE] Aha probably. There's also two versions of the tribesmen, one for the begging of the game in Jungle Bungle and the ones in Papu Papu's Fortress thing. Think the only difference is the texture on their legs though.
i really hope you can get the Evil Twins too, and btw here is Crunch, i have to look for Tiny, but i ripped him from the opening cutscene where, Dingodile, N. Gin, N. Tropy, Cortex etc are standing in the lab if that makes a difference, i'll post that when i find it [url]https://www.sendspace.com/file/kbwdmy[/url] [editline]29th August 2014[/editline] and here is Tiny, and some others in the same shot [url]https://www.sendspace.com/file/34labr[/url]
[QUOTE=Ware-Wolff;45831739]i really hope you can get the Evil Twins too, and btw here is Crunch, i have to look for Tiny, but i ripped him from the opening cutscene where, Dingodile, N. Gin, N. Tropy, Cortex etc are standing in the lab if that makes a difference, i'll post that when i find it [url]https://www.sendspace.com/file/kbwdmy[/url] [editline]29th August 2014[/editline] and here is Tiny, and some others in the same shot [url]https://www.sendspace.com/file/34labr[/url][/QUOTE] Cheers bruh! Gonna try and maybe texture them using the twinsanity textures, if that doesn't work ill use the ones from WoC
[QUOTE=YouMadBrah?;45831446]Got Papu Papu ripped and fixed up, onto texturing him tomorra! Ripping over the next couple of weeks is gonna be a slow process, as i'm in the process of getting a new job.[/QUOTE] Hey man, hope everything works out good for you with the job! [QUOTE]Gonna try and maybe texture them using the twinsanity textures, if that doesn't work ill use the ones from WoC[/QUOTE] Great idea! Hope that goes well too!
[QUOTE=YouMadBrah?;45831446]Got Papu Papu ripped and fixed up, onto texturing him tomorra! Ripping over the next couple of weeks is gonna be a slow process, as i'm in the process of getting a new job. He's got some craydizzle man-bewbs tho. They're literally at a right-angle. [IMG]http://puu.sh/bcf0S/d37e4bb29c.jpg[/IMG][/QUOTE] [QUOTE=YouMadBrah?;45821447]If you read the previous posts, I said that the Tiny model from Twinsanity is beyond fixing and the Crunch model is stuck in one unusable face pose, so they had to be substituted for models that look near enough the same so i decided on getting the models from WoC, considering they're made by the same dev's. Evil twins i can get possibly, although i don't think that they're in any part of the game that's not a pre-rendered cutscene, which i cant rip models from as its just a video file.[/QUOTE] awesome! cant wait to see the textures! will you also rip madame amberly too? also the evil twins do have a some-sort of model at the start of the boss fight, when they transform into the death bot EDIT: They also have models at the end of the boss fight, when they fly out of the area and say "UGH!! LETS GET OUT OF HERE!!!"
[QUOTE=craggy;45832466]awesome! cant wait to see the textures! will you also rip madame amberly too? also the evil twins do have a some-sort of model at the start of the boss fight, when they transform into the death bot EDIT: They also have models at the end of the boss fight, when they fly out of the area and say "UGH!! LETS GET OUT OF HERE!!!"[/QUOTE] There's no problem grabbing their model, it's just getting the textures is gonna be a pain cause, as far as i know, there isn't a way to freeze/pause the emulator and be able to cycle through textures using texmod. [editline]29th August 2014[/editline] [QUOTE=Ware-Wolff;45831739]i really hope you can get the Evil Twins too, and btw here is Crunch, i have to look for Tiny, but i ripped him from the opening cutscene where, Dingodile, N. Gin, N. Tropy, Cortex etc are standing in the lab if that makes a difference, i'll post that when i find it [url]https://www.sendspace.com/file/kbwdmy[/url] [editline]29th August 2014[/editline] and here is Tiny, and some others in the same shot [url]https://www.sendspace.com/file/34labr[/url][/QUOTE] Also do you have a rip of Tiny standing? [url]https://www.youtube.com/watch?v=oBg5mF3EEtc[/url]
[QUOTE=YouMadBrah?;45834576]There's no problem grabbing their model, it's just getting the textures is gonna be a pain cause, as far as i know, there isn't a way to freeze/pause the emulator and be able to cycle through textures using texmod. [editline]29th August 2014[/editline] Also do you have a rip of Tiny standing? [url]https://www.youtube.com/watch?v=oBg5mF3EEtc[/url][/QUOTE] no, but i can do that today, and i believe there is a way to pause to cycle through textures, i seem to recall doing that when i was trying to rip some before, i'll have to download texmod and pcsx2 again and see [editline]29th August 2014[/editline] but when i tried to rip any textures from ps2 games with texmod, they were always blue tinted and i couldnt use them anyways without the characters being blue
[QUOTE=Ware-Wolff;45834964]no, but i can do that today, and i believe there is a way to pause to cycle through textures, i seem to recall doing that when i was trying to rip some before, i'll have to download texmod and pcsx2 again and see [editline]29th August 2014[/editline] but when i tried to rip any textures from ps2 games with texmod, they were always blue tinted and i couldnt use them anyways without the characters being blue[/QUOTE] I have a workflow in Photoshop that i use to correct the blue tint on the textures, don't know why texmod does this in the first place though. [editline]29th August 2014[/editline] Fixed Crunch's Twinsanity Model so he actually has a mouth now. Blame 3dsMax crummy viewport rendering for it looking bad, it'll look a lot better in-game. [IMG]http://puu.sh/bcPY4/9b142c3dcb.jpg[/IMG]
[QUOTE=YouMadBrah?;45835049]Fixed Crunch's Twinsanity Model so he actually has a mouth now. [IMG]http://puu.sh/bcPY4/9b142c3dcb.jpg[/IMG][/QUOTE] Great job! are you still going to do The Wrath of Cortex Crunch too?
[QUOTE=Js 54;45836079]Great job! are you still going to do The Wrath of Cortex Crunch too?[/QUOTE] Probably not, only focused on Twinsanity ones atm.
[QUOTE=YouMadBrah?;45836239]Probably not, only focused on Twinsanity ones atm.[/QUOTE] Ok, that's fine then. Just curious is Crunch's party hat removable like Oxide's ship? or is it permanently stuck to his head?
Guys, don't bother trying to rip Crash from WoC, because his model has been ripped and put on the Models Resource already.
[QUOTE=PortalSonic;45837483]Guys, don't bother trying to rip Crash from WoC, because his model has been ripped and put on the Models Resource already.[/QUOTE] Uhhh we weren't planning to, Considering the title of the thread is about Twinsanity Models. [editline]29th August 2014[/editline] [QUOTE=Js 54;45836778]Ok, that's fine then. Just curious is Crunch's party hat removable like Oxide's ship? or is it permanently stuck to his head?[/QUOTE] I could make it removable, although that's up to whoever ports them across into Gmod. Guess i could make two variations of the model, one with the hat and the other without.
[QUOTE=YouMadBrah?;45838424]Uhhh we weren't planning to, Considering the title of the thread is about Twinsanity Models. [editline]29th August 2014[/editline] I could make it removable, although that's up to whoever ports them across into Gmod. Guess i could make two variations of the model, one with the hat and the other without.[/QUOTE] Ok cool! I believe I saw a few pages back that Thelombax51 was the one who was porting them into Gmod/SFM, or am I mistaken?
[QUOTE=YouMadBrah?;45834576]There's no problem grabbing their model, it's just getting the textures is gonna be a pain cause, as far as i know, there isn't a way to freeze/pause the emulator and be able to cycle through textures using texmod. [editline]29th August 2014[/editline] Also do you have a rip of Tiny standing? [url]https://www.youtube.com/watch?v=oBg5mF3EEtc[/url][/QUOTE] Ah, know i understand, perhaps leave those models to last? i mean there's still lots of other models to rip including tikimon and the other bosses/npcs :p Also, will these models have an eye, face and finger pose? :D
[QUOTE=craggy;45841373]Ah, know i understand, perhaps leave those models to last? i mean there's still lots of other models to rip including tikimon and the other bosses/npcs :p[/QUOTE] I suppose so. Most of the bosses, e.g. Tikimon, Mechabandicoot and Ripper Roo, are tough to get for me personally as you constantly have to keep moving to avoid dying. So having a working levitation code for my version of the game would be a massive help to getting them. It's a pain as the NTSC levitation code for the regular game, doesn't want to work with the NTSC 'Greatest Hits' version of the game. [editline]30th August 2014[/editline] [QUOTE=Js 54;45841106]Ok cool! I believe I saw a few pages back that Thelombax51 was the one who was porting them into Gmod/SFM, or am I mistaken?[/QUOTE] As far as i know, they are currently porting them. I believe they will include facial and finger posing, although i'm only assuming this so don't take my word for it.
[QUOTE=YouMadBrah?;45841532]I suppose so. Most of the bosses, e.g. Tikimon, Mechabandicoot and Ripper Roo, are tough to get for me personally as you constantly have to keep moving to avoid dying. So having a working levitation code for my version of the game would be a massive help to getting them. It's a pain as the NTSC levitation code for the regular game, doesn't want to work with the NTSC 'Greatest Hits' version of the game. [editline]30th August 2014[/editline] As far as i know, they are currently porting them. I believe they will include facial and finger posing, although i'm only assuming this so don't take my word for it.[/QUOTE] Ok thanks! Hopefully they will include facial and finger posing! Since I haven't done much but cheer from the sidelines I thought I'd do some digging and see if I can't find out why those codes don't work or something helpful. So far I haven't found anything yet, but I'll keep looking around on the internet. And if anyone else wants to look too, it might help. [editline]30th August 2014[/editline] [QUOTE=Js 54;45845995]Ok thanks! Hopefully they will include facial and finger posing! Since I haven't done much but cheer from the sidelines I thought I'd do some digging and see if I can't find out why those codes don't work or something helpful. So far I haven't found anything yet, but I'll keep looking around on the internet. And if anyone else wants to look too, it might help.[/QUOTE] ok so I found this on a forum: "Never mind i found the problem , its because i had the wrong game version. likely i had the original game disc i used that and it worked , though i had to use a cheat device to make that happen , but when i tried the demo (Crash Twinsanity Demo PAL) the pnach file worked , but ofource i had to use some other codes. oh and yes i'm using pcsx2 on windows ,i'm using r5350 and all the codes i used were on raw format , like i said i had the wrong game version." Not sure if it helps any but so far it's the best I could come up with. Hope it helps!
[QUOTE=Js 54;45845995]Ok thanks! Hopefully they will include facial and finger posing! Since I haven't done much but cheer from the sidelines I thought I'd do some digging and see if I can't find out why those codes don't work or something helpful. So far I haven't found anything yet, but I'll keep looking around on the internet. And if anyone else wants to look too, it might help. [editline]30th August 2014[/editline] ok so I found this on a forum: "Never mind i found the problem , its because i had the wrong game version. likely i had the original game disc i used that and it worked , though i had to use a cheat device to make that happen , but when i tried the demo (Crash Twinsanity Demo PAL) the pnach file worked , but ofource i had to use some other codes. oh and yes i'm using pcsx2 on windows ,i'm using r5350 and all the codes i used were on raw format , like i said i had the wrong game version." Not sure if it helps any but so far it's the best I could come up with. Hope it helps![/QUOTE] Thanks for the help! Managed to get the a set of codes working with my PAL version of the game, shout out to 'Craggy' for finding and compiling the codes. Also theres this too. [IMG]http://puu.sh/bej0a/c6c4fec7c9.png[/IMG]
[QUOTE=YouMadBrah?;45846526]Thanks for the help! Managed to get the a set of codes working with my PAL version of the game, shout out to 'Craggy' for finding and compiling the codes. Also theres this too. [IMG]http://puu.sh/bej0a/c6c4fec7c9.png[/IMG][/QUOTE] YAAAAHOOO! It's Ripper Roo! That's Awesome! I'm so happy! Way to go! :dance:
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