• Crash bandicoot Twinsanity models
    1,502 replies, posted
[QUOTE=Js 54;45846779]YAAAAHOOO! It's Ripper Roo! That's Awesome! I'm so happy! Way to go! :dance:[/QUOTE] He needs alot of fixing up before being ported, e.g. Remodel his legs, fix missing geometry. Got his all his textures aside from his eyes which are proving hard to get, which i think cause they're animated, texmod doesn't pick it up for some reason. :/
[QUOTE=YouMadBrah?;45846819]He needs alot of fixing up before being ported, e.g. Remodel his legs, fix missing geometry. Got his all his textures aside from his eyes which are proving hard to get, which i think cause they're animated, texmod doesn't pick it up for some reason. :/[/QUOTE] I have an idea, if all else fails and you absolutly can't get the textures for his eyes, would it be possible to get eyes from a ripper roo from a different game? I thought maybe Crash Team Racing because his eyes are fairly close to twinsanity and like twinsanity they have no pupils. and the CTR ones aren't animated so it might be easier to get. [IMG]http://i3.ytimg.com/vi/ePVmzwM3hDU/hqdefault.jpg[/IMG]
[QUOTE=YouMadBrah?;45846819]He needs alot of fixing up before being ported, e.g. Remodel his legs, fix missing geometry. Got his all his textures aside from his eyes which are proving hard to get, which i think cause they're animated, texmod doesn't pick it up for some reason. :/[/QUOTE] If you still needed Tiny [url]https://www.sendspace.com/file/0ic1ms[/url]
[QUOTE=Js 54;45847179]I have an idea, if all else fails and you absolutly can't get the textures for his eyes, would it be possible to get eyes from a ripper roo from a different game? I thought maybe Crash Team Racing because his eyes are fairly close to twinsanity and like twinsanity they have no pupils. and the CTR ones aren't animated so it might be easier to get. [IMG]http://i3.ytimg.com/vi/ePVmzwM3hDU/hqdefault.jpg[/IMG][/QUOTE] I can more than likely just make the eye texture in photoshop as its just literally red circles on a white background. [editline]1st September 2014[/editline] [QUOTE=Ware-Wolff;45848111]If you still needed Tiny [url]https://www.sendspace.com/file/0ic1ms[/url][/QUOTE] Also, thanks man i'll check it out now.
Update on Ripper Roo, only got his legs to remodel then he's done. His texture on his straight jacket is a bit simplistic, but it was the best i could do really. Also had to make the eye texture myself so its not animated like in the actual game. [IMG]http://puu.sh/bh3sc/2c859b1402.jpg[/IMG]
[QUOTE=YouMadBrah?;45862902]Update on Ripper Roo, only got his legs to remodel then he's done. His texture on his straight jacket is a bit simplistic, but it was the best i could do really. Also had to make the eye texture myself so its not animated like in the actual game. [IMG]http://puu.sh/bh3sc/2c859b1402.jpg[/IMG][/QUOTE] wow great :D
[QUOTE]I can more than likely just make the eye texture in photoshop as its just literally red circles on a white background. [/QUOTE] Ah that's probably a lot easier then what I suggested. I guess Photoshop comes in handy doesn't it? [QUOTE=YouMadBrah?;45862902]Update on Ripper Roo, only got his legs to remodel then he's done. His texture on his straight jacket is a bit simplistic, but it was the best i could do really. Also had to make the eye texture myself so its not animated like in the actual game. [IMG]http://puu.sh/bh3sc/2c859b1402.jpg[/IMG][/QUOTE] Wow! Ripper Roo looks fantastic! Great work man!
[QUOTE=YouMadBrah?;45862902]Update on Ripper Roo, only got his legs to remodel then he's done. His texture on his straight jacket is a bit simplistic, but it was the best i could do really. Also had to make the eye texture myself so its not animated like in the actual game. [IMG]http://puu.sh/bh3sc/2c859b1402.jpg[/IMG][/QUOTE] Awesome dude! Too bad the designers didn't give him legs xD
I could make legs for Ripper Roo because I 3d model Crash bandicoot characters.
[QUOTE=Sonicwilliam;45873490]I could make legs for Ripper Roo because I 3d model Crash bandicoot characters.[/QUOTE] i do too, are you good with custom textures? because ive had this, but its just painted, i think he would look 100x better with more realistic textures kinda like twinsanity [url]https://lh3.googleusercontent.com/rc-ztW7SzoJrhiijBQfOz5pkz9hx4Ema-wIWNj-Q35-aVC_IArsZdAdRPiFEeaLykuvBHePBHso=w1342-h547[/url] [url]https://lh5.googleusercontent.com/l3nz-C877-Aa1Hlyig8SUeylT8HbQCtNPhyTaXP0ahGg-Q__tAjcsxzw4kuhf3eH73n5kgIv01M=w1342-h547[/url] [url]https://lh6.googleusercontent.com/HgPKGdBlNUEYlg89aaYIcowsPUigmRoDKWNT_jE7xncWr8pFnod8o_EF39LAH-Jx-NURFT3CQLo=w1342-h547[/url]
sorry I cant see the image because goggle says its Forbidden.
[QUOTE=Sonicwilliam;45874184]sorry I cant see the image because goggle says its Forbidden.[/QUOTE] i tried to attach a URL but it wont display, it's Rilla Roo
[QUOTE=Sonicwilliam;45873490]I could make legs for Ripper Roo because I 3d model Crash bandicoot characters.[/QUOTE] No need too, already making them.
Cortex in T-Pose [url]http://s1283.photobucket.com/user/Bttf99/media/CortexT-Pose_zps3303f687.png.html[/url] Crunch and kart from CTTR [url]http://s1283.photobucket.com/user/Bttf99/media/CrunchCTTR_zps7e33058a.png.html[/url] Crash CTTR in T-Pose: [url]http://s1283.photobucket.com/user/Bttf99/media/CTTRCrashT-Pose_zps0f3c267f.png.html?o=0[/url] I need texture for all 3 and the rig
[QUOTE=BandicootUnit;45879487]Cortex in T-Pose [url]http://s1283.photobucket.com/user/Bttf99/media/CortexT-Pose_zps3303f687.png.html[/url] Crunch and kart from CTTR [url]http://s1283.photobucket.com/user/Bttf99/media/CrunchCTTR_zps7e33058a.png.html[/url] Crash CTTR in T-Pose: [url]http://s1283.photobucket.com/user/Bttf99/media/CTTRCrashT-Pose_zps0f3c267f.png.html?o=0[/url] I need texture for all 3 and the rig[/QUOTE] [url]http://ps23dformat.wikispaces.com/Crash+Tag+Team+Racing[/url] this is a good way to rip CTTR models I ripped the crash bandicoot Japanese model with this but the model look a well but a bit bad because of the normal flipped and extra faces.
[QUOTE=Sonicwilliam;45882640][url]http://ps23dformat.wikispaces.com/Crash+Tag+Team+Racing[/url] this is a good way to rip CTTR models I ripped the crash bandicoot Japanese model with this but the model well look a bit bad because of the normal flipped.[/QUOTE] Ripper Roo's feet are done, there not amazing but i tried by best at making them look good. Modeled them off of the Ripper Roo model from Crash 1. Might improve them before the pack is released. [IMG]http://puu.sh/bkaou/fb69001903.jpg[/IMG]
[QUOTE=YouMadBrah?;45884014]Ripper Roo's feet are done, there not amazing but i tried by best at making them look good. Modeled them off of the Ripper Roo model from Crash 1. Might improve them before the pack is released. [IMG]http://puu.sh/bkaou/fb69001903.jpg[/IMG][/QUOTE] Wow! Nice job! He looks great!
[QUOTE=YouMadBrah?;45884014]Ripper Roo's feet are done, there not amazing but i tried by best at making them look good. Modeled them off of the Ripper Roo model from Crash 1. Might improve them before the pack is released. [IMG]http://puu.sh/bkaou/fb69001903.jpg[/IMG][/QUOTE] Nice job there. I'm having a problem with TexMod because it won't filter the model I'm trying to rip I pressed the * key but nothing happens and I got it on replace texture with green.
[QUOTE=Sonicwilliam;45885100]Nice job there. I'm having a problem with TexMod because it won't filter the model I'm trying to rip I pressed the * key but nothing happens and I got it on replace texture with green.[/QUOTE] When you press the * key it filters all the textures currently visible on screen into a group, which you can cycle through using the + and - keys. Think it only mainly works with the number pad on keyboards, not the buttons above the letters.
[QUOTE=YouMadBrah?;45885172]When you press the * key it filters all the textures currently visible on screen into a group, which you can cycle through using the + and - keys. Think it only mainly works with the number pad on keyboards, not the buttons above the letters.[/QUOTE] Used On screen keyboard thanks.
[QUOTE=YouMadBrah?;45884014]Ripper Roo's feet are done, there not amazing but i tried by best at making them look good. Modeled them off of the Ripper Roo model from Crash 1. Might improve them before the pack is released. [IMG]http://puu.sh/bkaou/fb69001903.jpg[/IMG][/QUOTE] I must say.. it looks amazing! good work, however you should make the legs a bit smaller xD Are you gonna do kong, tiny? or fix papus textures?
[QUOTE=YouMadBrah?;45884014]Ripper Roo's feet are done, there not amazing but i tried by best at making them look good. Modeled them off of the Ripper Roo model from Crash 1. Might improve them before the pack is released. [IMG]http://puu.sh/bkaou/fb69001903.jpg[/IMG][/QUOTE] ..Amazing!
When trying to rip from Crash Twinsainty with TexMod my .obj file does not get the model it self but however gets flat plane meshes plus its hard to rip because my PCSX2 runs at 7.84 fps or somewhere around there.
[QUOTE=Sonicwilliam;45888723]When trying to rip from Crash Twinsainty with TexMod my .obj file does not get the model it self but however gets flat plane meshes plus its hard to rip because my PCSX2 runs at 7.84 fps or somewhere around there.[/QUOTE] Texmod doesn't rip the models, only textures. Also your FPS might be due to your graphics card or CPU specs.
[QUOTE=YouMadBrah?;45890898]Texmod doesn't rip the models, only textures. Also your FPS might be due to your graphics card or CPU specs.[/QUOTE] I might need to install new plugins and configure some of the settings and what programs do rip Sony PlayStation 2 models because I'm trying to get a few to fix and rig in Blender.
[QUOTE=Sonicwilliam;45892308]I might need to install new plugins and configure some of the settings and what programs do rip Sony PlayStation 2 models because I'm trying to get a few to fix and rig in Blender.[/QUOTE] PCSX2 for the meshes, Texmod for the textures. Went into detail about it a few pages back. Plugins shouldn't really effect the FPS, i still have the default ones and get around ~60 FPS. It's more than likely that your CPU or Graphics card isn't powerful enough to run it at a faster FPS.
[QUOTE=YouMadBrah?;45884014]Ripper Roo's feet are done, there not amazing but i tried by best at making them look good. Modeled them off of the Ripper Roo model from Crash 1. Might improve them before the pack is released. [IMG]http://puu.sh/bkaou/fb69001903.jpg[/IMG][/QUOTE] Wow! That looks great! If you ask me, it doesn't even need to be improved
[QUOTE=YouMadBrah?;45893337]PCSX2 for the meshes, Texmod for the textures. Went into detail about it a few pages back. Plugins shouldn't really effect the FPS, i still have the default ones and get around ~60 FPS. It's more than likely that your CPU or Graphics card isn't powerful enough to run it at a faster FPS.[/QUOTE] It was the setting they sped up the game but not that much of it but runs smooth now.
[QUOTE=YouMadBrah?;45819820]Thanks man, it's appreciated! For some reason my codebreaker doesn't want to work for me atm. :/ Will try and fix it though! Also what code do i activate when i'm in the right position? Btw heres a list of models i've compiled of what characters i plan on getting over the next couple of weeks. If anyone could rip any of these for me from WoC or Nitro Kart, i can fix them up ready for porting as it'd save me some time so i can fix Ripper Roo when i get him. Models to left to get. [U][B]Twinsanity[/B][/U] Papu Papu Generic Enemies Misc Props Mecha-Bandicoot Ripper Roo ([B]If Fixable[/B]) Koala Kong ([B]Possibly if i have time[/B]) Evil Twins ([B]If able to get textures[/B]) [B][U]Crash Nitro Kart[/U][/B] Zim Zam Pura N Trance Fake Crash [B][U]Crash WoC[/U][/B] Tiny Crunch[/QUOTE] [URL=http://s1375.photobucket.com/user/sonicwilliam/media/Mecha_Bandicoot_zps4e077e65.png.html][IMG]http://i1375.photobucket.com/albums/ag480/sonicwilliam/Mecha_Bandicoot_zps4e077e65.png[/IMG][/URL] [URL=http://s1375.photobucket.com/user/sonicwilliam/media/Mecha_Bandicoot_2_zpsaa1b0b4a.png.html][IMG]http://i1375.photobucket.com/albums/ag480/sonicwilliam/Mecha_Bandicoot_2_zpsaa1b0b4a.png[/IMG][/URL] While ripping models from Crash Twinsainty I did get Mecha-Bandicoot in a good pose and back faces are not gone and I got where he's just standing but without textures.
[QUOTE=Sonicwilliam;45894651][URL=http://s1375.photobucket.com/user/sonicwilliam/media/Mecha_Bandicoot_zps4e077e65.png.html][IMG]http://i1375.photobucket.com/albums/ag480/sonicwilliam/Mecha_Bandicoot_zps4e077e65.png[/IMG][/URL] [URL=http://s1375.photobucket.com/user/sonicwilliam/media/Mecha_Bandicoot_2_zpsaa1b0b4a.png.html][IMG]http://i1375.photobucket.com/albums/ag480/sonicwilliam/Mecha_Bandicoot_2_zpsaa1b0b4a.png[/IMG][/URL] While ripping models from Crash Twinsainty I did get Mecha-Bandicoot in a good pose and back faces are not gone and I got where he's just standing but without textures.[/QUOTE] Wow! Nice job!
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