[QUOTE=gillgrunt32;46087823]Hey, Is there a link to the fully textured Crash Twinsanity Models to download? :)[/QUOTE]
Read the previous posts Youmadbrah? wont re relese the pack till its completed
Well Crunch is all fixed up if anybody wants him
[url]https://www.dropbox.com/s/1318hy9lh5aclow/WoCCrunch.zip?dl=0[/url]
[QUOTE=o0DemonBoy0o;46086941]Thanks guys. Anyone will be free to rig or do whatever with it.
Finished the UVs. They look a little iffy in some parts but that's how they look in game too. Well according to the GC model UVs anyway.
Just wanna make double check with you guys to see if I got the proportions correct before moving on to fix the normals.
[IMG]http://i.imgur.com/jg7PY63.png[/IMG][/QUOTE]
Are you ripping these in T-pose or positioning it after its ripped?
[QUOTE=YouMadBrah?;46088868]Are you ripping these in T-pose or positioning it after its ripped?[/QUOTE]
I ripped him in his t-pose thanks to some debug codes I found.
[QUOTE=o0DemonBoy0o;46086941]Thanks guys. Anyone will be free to rig or do whatever with it.
Finished the UVs. They look a little iffy in some parts but that's how they look in game too. Well according to the GC model UVs anyway.
Just wanna make double check with you guys to see if I got the proportions correct before moving on to fix the normals.
[IMG]http://i.imgur.com/jg7PY63.png[/IMG][/QUOTE]
Thats cool! If you have any spare time, could you rip the elemental bosses/masks?
[QUOTE=craggy;46088962]Thats cool! If you have any spare time, could you rip the elemental bosses/masks?[/QUOTE]
Right now I want to finish up what i'm doing with the Ratchet and Clank games, though the model was easy enough to rip and the masks should be easier so I may come back to this.
[QUOTE=o0DemonBoy0o;46090361]Right now I want to finish up what i'm doing with the Ratchet and Clank games, though the model was easy enough to rip and the masks should be easier so I may come back to this.[/QUOTE]
Also if it's any easier at all, unless you have codes for them aswell like crunch, the elementals are all at 1 point in the opening cutscene, all of them in 1 place
would it be possible to get different Element Crunch's From WoC, if is already been done/talked about sorry for posting this
[QUOTE=gillgrunt32;46091605]would it be possible to get different Element Crunch's From WoC, if is already been done/talked about sorry for posting this[/QUOTE]
This isn't a request thread nor is it a WoC one either.
[QUOTE=YouMadBrah?;46092017]This isn't a request thread nor is it a WoC one either.[/QUOTE]
Can we still add the WOC Crunch model to the pack since it just needs to be rigged?
that way we can have Crunch with the party hat and one without.
[QUOTE=o0DemonBoy0o;46090361]Right now I want to finish up what i'm doing with the Ratchet and Clank games, though the model was easy enough to rip and the masks should be easier so I may come back to this.[/QUOTE]
Ratchet and Clank? i think someone has already done an addon for the first game, not sure about the others.
Edit: I've found some Crash WOC models online, even an UKA UKA Twinsanity model if you need this. I'm trying my best to find some more Twinsanity Models/Textures (especially the Evil Twins), I seriously doubt id find them.
These WOC models are from Gamecube if anyone needs them.
[IMG]http://i.imgur.com/ypt5bcF.png[/IMG]
Here are the links:
[URL="http://www.models-resource.com/download/7754/"]Crash[/URL]
[URL="http://www.models-resource.com/download/7805/"]Coco[/URL]
[URL="http://www.models-resource.com/download/7785/"]Crystal[/URL]
[URL="http://www.models-resource.com/download/7755/"]Wumpa Fruit[/URL]
[URL="http://www.models-resource.com/download/5629/"]UkaUka (Twinsanity model)[/URL]
[QUOTE=craggy;46094262]Ratchet and Clank? i think someone has already done an addon for the first game, not sure about the others.
[/QUOTE]
i think you just found me...
i'm actual working on those :P
[QUOTE=Thelombax51;46094495]i think you just found me...
i'm actual working on those :P[/QUOTE]
Ha! So it was you who made them, You also made Sonic franchise addons as well? Its really impressive.
I wish i could try to rip and rig models from games. :/
[QUOTE=Thelombax51;46094495]i think you just found me...
i'm actual working on those :P[/QUOTE]
Hey if im ot mistaken you created the evil crash ragdoll correct??? well not created but ripped and edited anyway if its possible may you upload the .obj or .fbx file to save me the trouble of having to convert it to be able to run in unreal engine??? would mean alot cheers m8
[QUOTE=craggy;46095322]Ha! So it was you who made them, You also made Sonic franchise addons as well? Its really impressive.
I wish i could try to rip and rig models from games. :/[/QUOTE]
i had make some Sonic addons, but its just for Source Filmmaker. :P
Apoc Hedgie and RandomTBush has been working main Sonic franchise addons on workshop, so people are well known about them. they said there might be have others models in addon in the future.
[QUOTE=emirh08;46095322]Hey if im ot mistaken you created the evil crash ragdoll correct??? well not created but ripped and edited anyway if its possible may you upload the .obj or .fbx file to save me the trouble of having to convert it to be able to run in unreal engine??? would mean alot cheers m8
[/QUOTE]
yes, i worked on Evil Crash ragdoll. thanks to Youmadbah? for the model. seems i've got works hard on ragdoll, haha.
so, i recommend you to decompile .mdl of Evil Crash model, you will get a .smd file then use plug-in for import .smd format for your 3D program. its also support fully rigged, you may export them for Unreal Engine.
[QUOTE=Thelombax51;46096583]i had make some Sonic addons, but its just for Source Filmmaker. :P
Apoc Hedgie and RandomTBush has been working main Sonic franchise addons on workshop, so people are well known about them. they said there might be have others models in addon in the future.
yes, i worked on Evil Crash ragdoll. thanks to Youmadbah? for the model. seems i've got works hard on ragdoll, haha.
so, i recommend you to decompile .mdl of Evil Crash model, you will get a .smd file then use plug-in for import .smd format for your 3D program. its also support fully rigged, you may export them for Unreal Engine.[/QUOTE]
yeah i know i was just to lazy to convert/decompile it :/ haha ohwell i guess ile have 2 :)
[QUOTE=craggy;46094262]Ratchet and Clank? i think someone has already done an addon for the first game, not sure about the others.
Edit: I've found some Crash WOC models online, even an UKA UKA Twinsanity model if you need this. I'm trying my best to find some more Twinsanity Models/Textures (especially the Evil Twins), I seriously doubt id find them.
These WOC models are from Gamecube if anyone needs them.
[IMG]http://i.imgur.com/ypt5bcF.png[/IMG]
Here are the links:
[URL="http://www.models-resource.com/download/7754/"]Crash[/URL]
[URL="http://www.models-resource.com/download/7805/"]Coco[/URL]
[URL="http://www.models-resource.com/download/7785/"]Crystal[/URL]
[URL="http://www.models-resource.com/download/7755/"]Wumpa Fruit[/URL]
[URL="http://www.models-resource.com/download/5629/"]UkaUka (Twinsanity model)[/URL][/QUOTE]
That Uka Uka model isn't the actual model from the game, some one remade it with the textures.
I ripped the actual one the other day, along with redoing Aku Aku's UVs.
YouMadBrah? since you did not let me use a model to rig but that's okay, I rigged the crash twinsainty model but the eye textures are in a bad way but the rig is good.
[QUOTE=YouMadBrah?;46106270]That Uka Uka model isn't the actual model from the game, some one remade it with the textures.
I ripped the actual one the other day, along with redoing Aku Aku's UVs.[/QUOTE]
Actually that Uka Uka model did come from the game. It's the model used for the save game icon for the memory card.
[QUOTE=o0DemonBoy0o;46106491]Actually that Uka Uka model did come from the game. It's the model used for the save game icon for the memory card.[/QUOTE]
Ah, well its not the greatest model. UV's where messed up a bit, e.g. not in the right places and such.
Really? I didn't really notice that when I ripped it.
Did you rip anything from the Unlimited demo?
I was interested in ripping some of the models that might be different.
[QUOTE=o0DemonBoy0o;46113968]Really? I didn't really notice that when I ripped it.
Did you rip anything from the Unlimited demo?
I was interested in ripping some of the models that might be different.[/QUOTE]
Well there is that cut tortoise.
[QUOTE=o0DemonBoy0o;46113968]Really? I didn't really notice that when I ripped it.
Did you rip anything from the Unlimited demo?
I was interested in ripping some of the models that might be different.[/QUOTE]
There's a fair bit of missing geometry (Pins that the bones hang on and backs of the string holding the bones) along with some texture stretching issues on the back and front, mainly the actual mask texture.
[IMG]http://puu.sh/bUv2Z/323186c596.png[/IMG]
[QUOTE=craggy;46116565]Well there is that cut tortoise.[/QUOTE]
That one wasn't in the full game?
Also, do you know if Mecha Bandicoot is any different in the demo?
[QUOTE=YouMadBrah?;46117433]There's a fair bit of missing geometry (Pins that the bones hang on and backs of the string holding the bones) along with some texture stretching issues on the back and front, mainly the actual mask texture.
[/QUOTE]
Ah, I see now. I didn't really take a look at how he was in the game. I was just extracting the random memory card models then.
Also would there be any need for a t-posed Cortex? I want to know if it would be worth my time ripping him.
[QUOTE=o0DemonBoy0o;46119865]That one wasn't in the full game?
Also, do you know if Mecha Bandicoot is any different in the demo?
Ah, I see now. I didn't really take a look at how he was in the game. I was just extracting the random memory card models then.
Also would there be any need for a t-posed Cortex? I want to know if it would be worth my time ripping him.[/QUOTE]
The only difference on Mecha is that he has a different weapon on his arm, but tbh its a bit of a waste of time ripping him twice for a small difference like that.
Already have a textured model of cortex that can be easily t-posed, so probably not.
I know that crash was already ripped and I know that the eyes on the model don't look good but I got the model from online and rigged it for a test to se what I could do with it.
[URL=http://s1375.photobucket.com/user/sonicwilliam/media/Crash_zps785f2f06.png.html][IMG]http://i1375.photobucket.com/albums/ag480/sonicwilliam/Crash_zps785f2f06.png[/IMG][/URL]
[QUOTE=Sonicwilliam;46121992]I know that crash was already ripped and I know that the eyes on the model don't look good but I got the model from online and rigged it for a test to se what I could do with it.
[URL=http://s1375.photobucket.com/user/sonicwilliam/media/Crash_zps785f2f06.png.html][IMG]http://i1375.photobucket.com/albums/ag480/sonicwilliam/Crash_zps785f2f06.png[/IMG][/URL][/QUOTE]
That model was ripped by someone else and has the wrong textures, i can send you my crash model to rig?
I could possibly make the pupils on the eyes a separate polygon so they don't deform as much.
[QUOTE=o0DemonBoy0o;46119865]That one wasn't in the full game?
Also, do you know if Mecha Bandicoot is any different in the demo?[/QUOTE]
Tortoise wasn't in the full game at all for some reason.
I believe mecha has a drill instead of a chainsaw.
[QUOTE=YouMadBrah?;46121897]The only difference on Mecha is that he has a different weapon on his arm, but tbh its a bit of a waste of time ripping him twice for a small difference like that.
Already have a textured model of cortex that can be easily t-posed, so probably not.[/QUOTE]
[QUOTE=craggy;46123131]Tortoise wasn't in the full game at all for some reason.
I believe mecha has a drill instead of a chainsaw.[/QUOTE]
I still might rip him then. I don't really mind ripping models with slight differences.
Also I think I found out how to force models into a t-pose now. I can only get this to work with Nina right now, but i'm sure I can get it to work with the other playable characters.
[IMG]http://i.imgur.com/eIemCZ9.png[/IMG]
[QUOTE=YouMadBrah?;46122320]That model was ripped by someone else and has the wrong textures, i can send you my crash model to rig?
I could possibly make the pupils on the eyes a separate polygon so they don't deform as much.[/QUOTE]
Okay you can send it to me.
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