• Crash bandicoot Twinsanity models
    1,502 replies, posted
[QUOTE=Tensing;46193621]Wow guys! awesome work.. damn, amazing! keep working on it please xD i can't wait to see these spectacular rigs in gmod :)) it's the beta model of cott, everyone can rip it (or any of the titans/mom's models) easily ;) download this tool: [URL="http://www.donutteam.com/downloads"]Lucas p3d editor[/URL] (This tool was developed for Simpson Hit & Run, but works perfectly with Crash of the titans and mind over mutant too, (same software house lol)) i've used it many times and works, sadly doesn't work with Crash Tag Team Racing models :( i tested but everytime i try to export an obj from cttr the tool [I]crash[/I]es and gives me an error.. Ah! first of all you should to extract p3d files from these isos, and then open them with lucas p3d editor, check the right model and click on "extract .obj file". Anyway.. Twinsanity models are better xD[/QUOTE] or just use 3d ripper dx with dolphin and the wii rom of mind over mutant or titans and dont post about other crash games on a twinsanity thread
[QUOTE=Ware-Wolff;46193974]or just use 3d ripper dx with dolphin and the wii rom of mind over mutant or titans and dont post about other crash games on a twinsanity thread[/QUOTE] i've just reply to help :/ anyway, with this tool he can get the obj in t-pose in 2 minutes with uv already mapped, is way different to rip by an emulator. btw, ok, back to TwinSanity stuff..
[QUOTE=Tensing;46194238]i've just reply to help :/ anyway, with this tool he can get the obj in t-pose in 2 minutes with uv already mapped, is way different to rip by an emulator. btw, ok, back to TwinSanity stuff..[/QUOTE] its not hard to t pose models though, to me anyways, or port to gmod, only thing that takes me longest is if its from ps2, ps3, 360 or anything above where the UV maps need to be fixed
[QUOTE=Ware-Wolff;46194845]its not hard to t pose models though, to me anyways, or port to gmod, only thing that takes me longest is if its from ps2, ps3, 360 or anything above where the UV maps need to be fixed[/QUOTE] Not really, its the rigging process that would take longer. Only takes me long to fix the UVs because i don't do it all in one, i do it over the course of a week or so.
[QUOTE=YouMadBrah?;46196819]Not really, its the rigging process that would take longer. Only takes me long to fix the UVs because i don't do it all in one, i do it over the course of a week or so.[/QUOTE] i said for me, i can have a model ported as ragdolls in gmod within a few minutes, depending on how simple they are, like realistic models with holsters, armor, extra pieces like that sometimes take a while to make them bend right with the joint placements, but others dont usually take that long, i also said to me anyways, didnt say it was a fact or for everyone
[QUOTE=Ware-Wolff;46196840]i said for me, i can have a model ported as ragdolls in gmod within a few minutes, depending on how simple they are, like realistic models with holsters, armor, extra pieces like that sometimes take a while to make them bend right with the joint placements, but others dont usually take that long, i also said to me anyways, didnt say it was a fact or for everyone[/QUOTE] I'm was on about rigging from scratch, most people just copy existing bone structures or use autorigging software which is never the best choice. Always better to do something yourself, even if it takes longer. The results almost always 10x better.
[QUOTE=YouMadBrah?;46208079]I'm was on about rigging from scratch, most people just copy existing bone structures or use autorigging software which is never the best choice.[/QUOTE] I hate when people do that it doesn't look good because the weighting will almost always be terrible BTW sorry for taking so long to put it into gmod I had like 2 projects from school to do [editline]11th October 2014[/editline] [QUOTE=YouMadBrah?;46208079]I'm was on about rigging from scratch, most people just copy existing bone structures or use autorigging software which is never the best choice.[/QUOTE] Oh and I was going to atempt to turn it into a player model too would you like me to try? [editline]11th October 2014[/editline] Dang I cant find a how to make a gmod ragdoll for the newest version I only remember how to do it in gmod 10
[QUOTE=Harley201;46209086]I hate when people do that it doesn't look good because the weighting will almost always be terrible BTW sorry for taking so long to put it into gmod I had like 2 projects from school to do [editline]11th October 2014[/editline] Oh and I was going to atempt to turn it into a player model too would you like me to try? [editline]11th October 2014[/editline] Dang I cant find a how to make a gmod ragdoll for the newest version I only remember how to do it in gmod 10[/QUOTE] There's no rush man, still have to re-rip and fix up Brio and Tropy yet. Working on the Evil twins atm.
[QUOTE=YouMadBrah?;46210190]There's no rush man, still have to re-rip and fix up Brio and Tropy yet. Working on the Evil twins atm.[/QUOTE] If you want I know some glitches to make some characters in a t pose some character I know are Crash Nina Madam amberly cortex (Running pose not T pose) Spyro (not through glitches) I have seen Brio and Tropy but never attempted it
[QUOTE=Harley201;46210354]If you want I know some glitches to make some characters in a t pose some character I know are Crash Nina Madam amberly cortex (Running pose not T pose) Spyro (not through glitches) I have seen Brio and Tropy but never attempted it[/QUOTE] I Managed to get a save state in PCSX2 where i'm outside the room with all the gold at the end of the game. Not the best poses but better than the ones I already have.
Wow amazing :D Anyway, just for curiosity, when this pack will be ready for the release? (I know it's an hard work xD)
[QUOTE=Tensing;46211164]Wow amazing :D Anyway, just for curiosity, when this pack will be ready for the release? (I know it's an hard work xD)[/QUOTE] Im guessing from previous reply's from YouMadBrah it will be released once he finishes the uv maping/texturing also Ripping Tropy and Brio
[QUOTE=Harley201;46211256]Im guessing from previous reply's from YouMadBrah it will be released once he finishes the uv maping/texturing also Ripping Tropy and Brio[/QUOTE] Yup, they're the last two i'm getting myself. o0DemonBoy0o said he was going to try and get a T-posed Cortex and has Angel Crash, which i can both add to the pack and then finally release it. Anyway got these guys done. [IMG]http://puu.sh/c8SvZ/c0bb6792b1.png[/IMG] Also a heads up, the pack i'm releasing is just gonna be the raw rigged .obj files, [B][U]NOT [/U][/B]the Gmod Add on.
[QUOTE=Harley201;46210354]If you want I know some glitches to make some characters in a t pose some character I know are Crash Nina Madam amberly cortex (Running pose not T pose) Spyro (not through glitches) I have seen Brio and Tropy but never attempted it[/QUOTE] Tropy can even be seen doing a T-Pose (for like 1 second) when he make an appearance for the boss battle.
[QUOTE=YouMadBrah?;46211355]Yup, they're the last two i'm getting myself. [IMG]http://puu.sh/c8SvZ/c0bb6792b1.png[/IMG] Also a heads up, the pack i'm releasing is just gonna be the raw rigged .obj files, [B][U]NOT [/U][/B]the Gmod Add on.[/QUOTE] Hey Great work on the Evil Twins! [QUOTE]I Managed to get a save state in PCSX2 where i'm outside the room with all the gold at the end of the game. Not the best poses but better than the ones I already have. [/QUOTE] @YouMadBrah? If you are at that point in the game anyway, do you think you can add the spyro model that is in that scene please? If you don't mind. it would be much appreciated! Also who is going to be the one to upload it to the Gmod and Source Filmmaker Workshop? P.S. Thanks so much to everyone who has been working hard on these!
[QUOTE=Js 54;46211423]Hey Great work on the Evil Twins! If you are at that point in the game anyway, do you think you can add the spyro model that is in that scene? If you don't mind. it would be much appreciated! Also who is going to be the one to upload it to Gmod?[/QUOTE] Whoever rigs them once i release the models i guess.
[QUOTE=YouMadBrah?;46211453]Whoever rigs them once i release the models i guess.[/QUOTE] Ah. Ok! I guess for some reason I thought they were already rigged. I didn't know you could get them in a t-pose without them being rigged. Even though I don't know too much about ripping and etc. I really enjoy learning about it.
[QUOTE=Js 54;46211477]Ah. Ok! I guess for some reason I thought they were already rigged. I didn't know you could get them in a t-pose without them being rigged. Even though I don't know too much about ripping and etc. I really enjoy learning about it.[/QUOTE] Twins are completely done now, along with the cage which is a separate model. Might hold off the release until they're rigged to be honest and find someone to rig them for me or do them myself. Don't really wanna see them not rigged properly by someone who doesn't know what they're doing. [IMG]http://puu.sh/c8WJf/be668f6057.png[/IMG]
[QUOTE=YouMadBrah?;46211666] Might hold off the release until they're rigged to be honest and find someone to rig them for me or do them myself. Don't really wanna see them not rigged properly by someone who doesn't know what they're doing. [IMG]http://puu.sh/c8WJf/be668f6057.png[/IMG][/QUOTE] Good thinking! I think that is a VERY smart idea. Hopefully it won't take too long. And hopefully you can find someone who knows how do the face and finger and eye posing stuff too.
[QUOTE=Js 54;46211747]Good thinking! I think that is a VERY smart idea. Hopefully it won't take too long. And hopefully you can find someone who knows how do the face and finger and eye posing stuff too.[/QUOTE] Face and eye posing i can easily do myself using morph targets and as for the finger posing, that's just adding bones to the fingers which i'd do anyways.
[QUOTE=YouMadBrah?;46211800]Face and eye posing i can easily do myself using morph targets and as for the finger posing, that's just adding bones to the fingers which i'd do anyways.[/QUOTE] Cool! That sounds good! What about mouth posing? is it possible to do more then just open and close their mouths? can you have them make Ah, Oh, Ee, etc...?
[QUOTE=YouMadBrah?;46211355]o0DemonBoy0o said he was going to try and get a T-posed Cortex and has Angel Crash, which i can both add to the pack and then finally release it. [/QUOTE] Yep still working on that. I've been busy with other things along with accidentally stabbing my self in the hand so i'm a little slow atm. I'll try to have Crash/Angel Crash done this weekend though.
Just to ask, is Mecha Bandicoot gonna be added?, probably been answered before, but eh. I really need to find a model that is T-Pose or atleast has textures with it
[QUOTE=YouMadBrah?;46211355]Yup, they're the last two i'm getting myself. o0DemonBoy0o said he was going to try and get a T-posed Cortex and has Angel Crash, which i can both add to the pack and then finally release it. Anyway got these guys done. [IMG]http://puu.sh/c8SvZ/c0bb6792b1.png[/IMG] Also a heads up, the pack i'm releasing is just gonna be the raw rigged .obj files, [B][U]NOT [/U][/B]the Gmod Add on.[/QUOTE] Yepyep :)) and thanks for all the work you guys are doing! It's a project that requires a lot of time.. Ah! Maybe you can ask Ware-Wolff to help you rigging part of the pack, as he said he's good to rig ragdolls, maybe he can help you :) Btw, awesome twins!! I can't wait to wast my time on gmod with these models xD Uh, can i ask which models are already raw-rigged?
[QUOTE=Nanori;46212232]Just to ask, is Mecha Bandicoot gonna be added?, probably been answered before, but eh. I really need to find a model that is T-Pose or atleast has textures with it[/QUOTE] I'm not adding it, as i tried to rip and re-texture it but he as at least 15 different textures and i simply don't have the time to do it. [editline]12th October 2014[/editline] [QUOTE=Tensing;46213409]Yepyep :)) and thanks for all the work you guys are doing! It's a project that requires a lot of time.. Ah! Maybe you can ask Ware-Wolff to help you rigging part of the pack, as he said he's good to rig ragdolls, maybe he can help you :) Btw, awesome twins!! I can't wait to wast my time on gmod with these models xD Uh, can i ask which models are already raw-rigged?[/QUOTE] None are rigged yet, just .max files currently. Although Evil Crash and Dingodile have been done by TheLombax51.
[QUOTE=YouMadBrah?;46213460]I'm not adding it, as i tried to rip and re-texture it but he as at least 15 different textures and i simply don't have the time to do it. [editline]12th October 2014[/editline] None are rigged yet, just .max files currently. Although Evil Crash and Dingodile have been done by TheLombax51.[/QUOTE] Ah ok :) but which models are ready for ragdoll rigging?
[QUOTE=Tensing;46213974]Ah ok :) but which models are ready for ragdoll rigging?[/QUOTE] Pretty much all of them apart from the two i need to re-rip.
[QUOTE=YouMadBrah?;46214155]Pretty much all of them apart from the two i need to re-rip.[/QUOTE] Cortex and angel crash right? (The first is the most important xD)
[QUOTE=Tensing;46214268]Cortex and angel crash right? (The first is the most important xD)[/QUOTE] No, as i've already said before, i'm not getting those ones o0DemonBoy0o is. Please read other posts.
[QUOTE=Harley201;46210354]If you want I know some glitches to make some characters in a t pose some character I know are Crash Nina Madam amberly cortex (Running pose not T pose) Spyro (not through glitches) I have seen Brio and Tropy but never attempted it[/QUOTE] using the levitation code, when you get to the part right before the madame amberly boss fight, she is t-posed hidden under the stage, i found this playing it on ps2 before
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