I have tested out these models, and I know there is a spawn issue with Crash not spawning where he is meant to, but for some reason I can't get him to spawn at all, besides that, Cortex, N.Brio and NGin look absoloutly spot on, thankyou very much for your work so far :)
EDIT: I forgot to mention that I could not spawn any of the models in the game without moving them out of the Addons folder and into the Materials and Models folders, so this may be why Crash isn't spawning at all :)
[QUOTE=lionheart1066;43388920]Do these models come with any animations from the game?[/QUOTE]
its un-ripable.
i don't see somebody figure out to get them.
[QUOTE=Coolcrash05;43389960]I have tested out these models, and I know there is a spawn issue with Crash not spawning where he is meant to, but for some reason I can't get him to spawn at all, besides that, Cortex, N.Brio and NGin look absoloutly spot on, thankyou very much for your work so far :)
EDIT: I forgot to mention that I could not spawn any of the models in the game without moving them out of the Addons folder and into the Materials and Models folders, so this may be why Crash isn't spawning at all :)[/QUOTE]
for me it works on the addons folder,so i dont know why they didnt work for you,but thanks :),about crash,it will be fixed
[editline]2nd January 2014[/editline]
aku aku and uka uka [IMG]http://oi43.tinypic.com/2empf2t.jpg[/IMG]
[QUOTE=gmodfan1997;43390166]for me it works on the addons folder,so i dont know why they didnt work for you,but thanks :),about crash,it will be fixed
[editline]2nd January 2014[/editline]
aku aku and uka uka [IMG]http://oi43.tinypic.com/2empf2t.jpg[/IMG][/QUOTE]
That looks incredible :D I finally found a workaround to get Crash to spawn where you want, and so after looking for him all around the map, what I did was I used the Duplicator Tool on him, which helped as I could spawn him with ease without the pain of finding him again :)
This is now my new desktop background :)
[IMG]http://oi41.tinypic.com/sb0fg2.jpg[/IMG]
[QUOTE=Coolcrash05;43390760]That looks incredible :D I finally found a workaround to get Crash to spawn where you want, and so after looking for him all around the map, what I did was I used the Duplicator Tool on him, which helped as I could spawn him with ease without the pain of finding him again :)
This is now my new desktop background :)
[IMG]http://oi41.tinypic.com/sb0fg2.jpg[/IMG][/QUOTE]
looks cool,i like it,nice idea about the dupe though,should do it too
When will be available on download link? Obviously, I am very impatient to use my favorite characters of Crash Bandicoot xD
[QUOTE=Postmortacum;43391007]When will be available on download link? Obviously, I am very impatient to use my favorite characters of Crash Bandicoot xD[/QUOTE]
i dont know,depends on my lazyness
[editline]2nd January 2014[/editline]
and here is n brio mutant,a bit small,a bit hard to pose,ill make him bigger and put him in the next pic[IMG]http://oi42.tinypic.com/2ymxgk2.jpg[/IMG]
crates,crates everywhere
so i ported if not all,most of the crates(nitro switch crate is fixed but got lazy to reopen gmod)
snap,forgot to resize n brio mutant,well next time
[IMG]http://oi41.tinypic.com/ogfmzl.jpg[/IMG]
almost done with chracters,nina cortex[IMG]http://oi43.tinypic.com/2ahwsoj.jpg[/IMG]
[editline]4th January 2014[/editline]
a bit blocky head,its weird because i smoothed her,but i guess thats it
beep, i'm work with gmodfan1997
and he send me some of Crash models.
so far, i have been working T-posed Dingodie model by myself. the only one hard to work with. so yeah, i have some skills on it.
[IMG]http://i.imgur.com/oqUOITA.jpg[/IMG]
i will start to rigged soon.
and oh, i have fixed the textures, because its looks a bit darker.
[QUOTE=Thelombax51;43413824]beep, i'm work with gmodfan1997
and he send me some of Crash models.
so far, i have been working T-posed Dingodie model by myself. the only one hard to work with. so yeah, i have some skills on it.
[IMG]http://i.imgur.com/oqUOITA.jpg[/IMG]
i will start to rigged soon.
and oh, i have fixed the textures, because its looks a bit darker.[/QUOTE]
good job there,better than anything i could do
[QUOTE=Thelombax51;43413824]beep, i'm work with gmodfan1997
and he send me some of Crash models.
so far, i have been working T-posed Dingodie model by myself. the only one hard to work with. so yeah, i have some skills on it.
[IMG]http://i.imgur.com/oqUOITA.jpg[/IMG]
i will start to rigged soon.
and oh, i have fixed the textures, because its looks a bit darker.[/QUOTE]
Nice job! its awesome seeing my models being used by so many people! :D
Also forgot to mention, Evil Crash and Coco are on the way!
[editline]4th January 2014[/editline]
[QUOTE=gmodfan1997;43413043]almost done with chracters,nina cortex[IMG]http://oi43.tinypic.com/2ahwsoj.jpg[/IMG]
[editline]4th January 2014[/editline]
a bit blocky head,its weird because i smoothed her,but i guess thats it[/QUOTE]
Hey man, think i've fixed the problem with her blocky head. The model exported with "preserve smoothing groups" checked when there was none set so when you set smoothing groups it didn't effect the model, therefore making it look blocky. I'll re-send you the model fixed later on along with Evil Crash and Aku Aku with fixed alpha on the feather textures. (:
Evil Crash done.
this ones looks really easily to me for editing T-posed.
plus, fixed Textures.
[IMG]http://i.imgur.com/CXqVKxU.jpg[/IMG]
gmodfan1997 send it to me.
credit to YouMadBrah for rip the model
Gmod fan, I hate to ask you this, but can you slow down and actually apply the missing smoving groups?
Also for Crash's problem, make sure all bones are located in the same spot for the physics, referance, and rig.
[QUOTE=Thelombax51;43432742]Evil Crash done.
this ones looks really easily to me for editing T-posed.
plus, fixed Textures.
[IMG]http://i.imgur.com/CXqVKxU.jpg[/IMG]
gmodfan1997 send it to me.
credit to YouMadBrah for rip the model[/QUOTE]
Nice job on the models, keep up the good work! I have also ripped Coco and now textured her (although its not the best) if you want to try and rig her?
[editline]6th January 2014[/editline]
[QUOTE=Glaber;43432954]Gmod fan, I hate to ask you this, but can you slow down and actually apply the missing smoving groups?
Also for Crash's problem, make sure all bones are located in the same spot for the physics, referance, and rig.[/QUOTE]
All of the models with smoothing problems are gonna be re-ported as well as some of the models being fixed, i.e. Making Aku Aku's feathers have alpha.
The end result is gonna look amazing hopefully! :D
[QUOTE=Glaber;43432954]Gmod fan, I hate to ask you this, but can you slow down and actually apply the missing smoving groups?
Also for Crash's problem, make sure all bones are located in the same spot for the physics, referance, and rig.[/QUOTE]
i will redo most of the models,thats why i didnt bother,so dont worry,but ok ill check for crash
[QUOTE=Thelombax51;43432742]Evil Crash done.
this ones looks really easily to me for editing T-posed.
plus, fixed Textures.
[IMG]http://i.imgur.com/CXqVKxU.jpg[/IMG]
gmodfan1997 send it to me.
credit to YouMadBrah for rip the model[/QUOTE]
Hey forgot to ask. For evil crash, is there going to be alpha on the texture for the bottom of his shorts where its torn?
[QUOTE=YouMadBrah?;43488905]Hey forgot to ask. For evil crash, is there going to be alpha on the texture for the bottom of his shorts where its torn?[/QUOTE]
Source game can do that.
its need to setting up on .vmt
[QUOTE=Thelombax51;43493776]Source game can do that.
its need to setting up on .vmt[/QUOTE]
Yeh, i was just checking if you knew or not. I sent the .vmt file with the alpha to gmodfan as well as the original textures in .tga format too, not sure if you got them though.
Hey guys can one of you send me Crash's model in 3d format?
[QUOTE=YouMadBrah?;43498255]Yeh, i was just checking if you knew or not. I sent the .vmt file with the alpha to gmodfan as well as the original textures in .tga format too, not sure if you got them though.[/QUOTE]
so far, i have been knowing how to setting up, so, i can do it by myself.
i'd prefer for [B]$alphatest[/B]
but [B]$translucent[/B] seems cause glitchy render on source game
[QUOTE=Thelombax51;43505843]so far, i have been knowing how to setting up, so, i can do it by myself.
i'd prefer for [B]$alphatest[/B]
but [B]$translucent[/B] seems cause glitchy render on source game[/QUOTE]
ahh ok no problem. (:
[editline]12th January 2014[/editline]
[QUOTE=CrashTwin;43503298]Hey guys can one of you send me Crash's model in 3d format?[/QUOTE]
what do you need them for?
don't really want to send them out unless there being used for a reason. sorry.
beep!
here is some program, i just done rigging Evil Crash. prepare to seeing my next programs...
i'm such keeps a quality of the model, so i have added some details bones on the model, if you look at closely. :)
yep, my rigging skills was patient :P
[IMG]http://i.imgur.com/DOIgtzm.jpg[/IMG]
[QUOTE=Thelombax51;43511058]beep!
here is some program, i just done rigging Evil Crash. prepare to seeing my next programs...
i'm such keeps a quality of the model, so i have added some details bones on the model, if you look at closely. :)
yep, my rigging skills was patient :P
[IMG]http://i.imgur.com/DOIgtzm.jpg[/IMG][/QUOTE]
looking good,cant wait for it to be in gmod
[QUOTE=YouMadBrah?;43508928]ahh ok no problem. (:
[editline]12th January 2014[/editline]
what do you need them for?
don't really want to send them out unless there being used for a reason. sorry.[/QUOTE]
I was going to try to import Crash into a game called super smash bros brawl. But its understand able if you don't want to send it.
[QUOTE=CrashTwin;43516909]I was going to try to import Crash into a game called super smash bros brawl. But its understand able if you don't want to send it.[/QUOTE]
Yeah man sorry but don't really want to send or give them out to the public just yet, gonna wait until the characters are ported and released into garry's mod.
Will these work with L4D2?
[QUOTE=Nemisis116;43533234]Will these work with L4D2?[/QUOTE]
nope
I just wanted to say, thank you for taking your time with these models. I hate Crash of the Titans' redesigns.
But quick question. When you're done ripping the models, is there any ways for you to rip the maps too?
Like, N. Sanity Island, Neo Cortex's Iceberg Lab, and Twinsanity Island?
[QUOTE=ThatCooperGuy;43655072]I just wanted to say, thank you for taking your time with these models. I hate Crash of the Titans' redesigns.
But quick question. When you're done ripping the models, is there any ways for you to rip the maps too?
Like, N. Sanity Island, Neo Cortex's Iceberg Lab, and Twinsanity Island?[/QUOTE]
we won't taking cracked into the files for landscape models all days, we just simply using 3d ripper program to get the characters only.
[editline]25th January 2014[/editline]
sorry for taking for long times...i have been really busy.
so i'm working on flexes expressions for Evil Crash now.
[IMG]http://i.imgur.com/R1hcc8F.jpg[/IMG]
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