• Crash bandicoot Twinsanity models
    1,502 replies, posted
[QUOTE=Tensing;47794061]i would do it if the models were public.. only few users have these models in their pc, the same users that promised to rig them soon.. years ago![/QUOTE] All you need to do is ask YouMadBrah for the models, dude; unlike keonmckeon, you haven't been acting like an ass towards everyone regarding the models, so I'm pretty sure he'd be willing to send you the models if you have the intention to rig them.
Some time ago a created a basic Crash game template using [B]Unity3D[/B]. Many of the functionalities found in any Bandicoot game series were implemented. There are many bugs because I wasn't able to fix them for lack of time. However, this template can be very useful for those who want to create their own. [IMG]https://2.bp.blogspot.com/-qZ2X1uBpFgU/VU9v3sGYXFI/AAAAAAAAAcI/inhz5oGTt-A/s640/screenshot2.png[/IMG] You can play it [URL="http://hyagogames.comoj.com/BuildGames/CrashBandicoot/Web%20Build/Web%20Build.html"]here[/URL] (don't work in chrome). You can download it [URL="https://mega.co.nz/#!BcNQQAZC!CST4aqmaXhVKSCyrsa4fb7ouwqq1Gr4aVjBoeUVhEd8"]here[/URL].
Apart from the spinning camera. It's pretty decent. I like the animations on Crash especially.
Would anyone have a download to the actual model files used in the game?
[QUOTE=TGE;47800357]Would anyone have a download to the actual model files used in the game?[/QUOTE] YouMadBrah should still have all of the models, so consider sending him a PM. Unless you're referring to GMod-ready files, in which case that still hasn't happened yet.
Hay, haw are all you guys doing? looks like things are going well. I am glad to see that we are making some real progress here. One quick question, Is the possibility for rigging the Twinsanity models with face posing still on the table. It would mean a lot to the people who want to make there own fan made Crash Bandicoot films with Garry's mod and Source Filmmaker. I still have high hopes for this project and I appreciate all your hard work.
[QUOTE=hyago;47795864]Some time ago a created a basic Crash game template using [B]Unity3D[/B]. Many of the functionalities found in any Bandicoot game series were implemented. There are many bugs because I wasn't able to fix them for lack of time. However, this template can be very useful for those who want to create their own. [IMG]https://2.bp.blogspot.com/-qZ2X1uBpFgU/VU9v3sGYXFI/AAAAAAAAAcI/inhz5oGTt-A/s640/screenshot2.png[/IMG] You can play it [URL="http://hyagogames.comoj.com/BuildGames/CrashBandicoot/Web%20Build/Web%20Build.html"]here[/URL] (don't work in chrome). You can download it [URL="https://mega.co.nz/#!BcNQQAZC!CST4aqmaXhVKSCyrsa4fb7ouwqq1Gr4aVjBoeUVhEd8"]here[/URL].[/QUOTE] Jeez with just a few adjustments to the sound effects and tweaked animations just a bit, you could make a full fledged game with this, suprisingly this is 10x better then those idiots at "Crash Bandicoot; Crystals Wrath" could ever make.. And this is UNITY! Lol, they're using the unreal engine for their game! forget them, you should consider revving this back up if you have the interest hyago :)
[QUOTE=Elite Phazon;47801741]Jeez with just a few adjustments to the sound effects and tweaked animations just a bit, you could make a full fledged game with this, suprisingly this is 10x better then those idiots at "Crash Bandicoot; Crystals Wrath" could ever make.. And this is UNITY! Lol, they're using the unreal engine for their game! forget them, you should consider revving this back up if you have the interest hyago :)[/QUOTE] Thanks. Actually i'm doing a better one right know using the Twinsanity models and [URL="https://roystanross.wordpress.com/downloads/"]Super Character Controller[/URL] template. I'll post crash rigged model (rigged face too) as soon as I finish it.
[QUOTE=hyago;47795864]Some time ago a created a basic Crash game template using [B]Unity3D[/B]. Many of the functionalities found in any Bandicoot game series were implemented. There are many bugs because I wasn't able to fix them for lack of time. However, this template can be very useful for those who want to create their own. [IMG]https://2.bp.blogspot.com/-qZ2X1uBpFgU/VU9v3sGYXFI/AAAAAAAAAcI/inhz5oGTt-A/s640/screenshot2.png[/IMG] You can play it [URL="http://hyagogames.comoj.com/BuildGames/CrashBandicoot/Web%20Build/Web%20Build.html"]here[/URL] (don't work in chrome). You can download it [URL="https://mega.co.nz/#!BcNQQAZC!CST4aqmaXhVKSCyrsa4fb7ouwqq1Gr4aVjBoeUVhEd8"]here[/URL].[/QUOTE] I'd probably pay for this if you were to make a fully fledged game from this. [I]Keep going[/I]
Not that you could legally pay for it.
[QUOTE=The M Man101;47800775]Hay, haw are all you guys doing? looks like things are going well. I am glad to see that we are making some real progress here. One quick question, Is the possibility for rigging the Twinsanity models with face posing still on the table. It would mean a lot to the people who want to make there own fan made Crash Bandicoot films with Garry's mod and Source Filmmaker. I still have high hopes for this project and I appreciate all your hard work.[/QUOTE] As I said before I am having trouble cause I don't personally know how to set eyes and how to set face bones (the names) also I don't know what plugin I should use to export I am trying wallworm but idk if that exports ragdolls
i'm the only one here that don't care about face posing? i just wanna destroy these models on gmod!
Hey everyone, I'm pretty new to this site but I've been following this for a good while, I saw that o0DemonBoy0o on DeviantART uploaded a rip of Mecha Bandicoot, and I tried rigging it for MMD/MikuMikuDance, only thing I can really rig! lol [IMG]http://i284.photobucket.com/albums/ll36/Spazcakes/Mecha%20Bandicoot_zpswkbqgo6l.png[/IMG] I hope y'all think it's ok!
[QUOTE=hyago;47795864]Some time ago a created a basic Crash game template using [B]Unity3D[/B]. Many of the functionalities found in any Bandicoot game series were implemented. There are many bugs because I wasn't able to fix them for lack of time. However, this template can be very useful for those who want to create their own. [IMG]https://2.bp.blogspot.com/-qZ2X1uBpFgU/VU9v3sGYXFI/AAAAAAAAAcI/inhz5oGTt-A/s640/screenshot2.png[/IMG] You can play it [URL="http://hyagogames.comoj.com/BuildGames/CrashBandicoot/Web%20Build/Web%20Build.html"]here[/URL] (don't work in chrome). You can download it [URL="https://mega.co.nz/#!BcNQQAZC!CST4aqmaXhVKSCyrsa4fb7ouwqq1Gr4aVjBoeUVhEd8"]here[/URL].[/QUOTE] you will put in the future other functions (such as belly flop, double jump, slide, etc.) or fix bugs (camera, ...)? if you have time? thank you for everything and for the beautiful template and models. sorry my bad english
[QUOTE=BandicootUnit;47822680]you will put in the future other functions (such as belly flop, double jump, slide, etc.) or fix bugs (camera, ...)? if you have time? thank you for everything and for the beautiful template and models. sorry my bad english[/QUOTE] As I said, I'm working in a new one. I'll replace the models toward Twinsanity's. By now I'm skinning and fixing Crash's model. Face and hair rigging will be present as well. Don't worry, i'm going to post it here as soon I finish it.
[QUOTE=hyago;47824167]As I said, I'm working in a new one. I'll replace the models toward Twinsanity's. By now I'm skinning and fixing Crash's model. Face and hair rigging will be present as well. Don't worry, i'm going to post it here as soon I finish it.[/QUOTE] thank you :D. good luck
[QUOTE=hyago;47795864]Some time ago a created a basic Crash game template using [B]Unity3D[/B]. Many of the functionalities found in any Bandicoot game series were implemented. There are many bugs because I wasn't able to fix them for lack of time. However, this template can be very useful for those who want to create their own. [IMG]https://2.bp.blogspot.com/-qZ2X1uBpFgU/VU9v3sGYXFI/AAAAAAAAAcI/inhz5oGTt-A/s640/screenshot2.png[/IMG] You can play it [URL="http://hyagogames.comoj.com/BuildGames/CrashBandicoot/Web%20Build/Web%20Build.html"]here[/URL] (don't work in chrome). You can download it [URL="https://mega.co.nz/#!BcNQQAZC!CST4aqmaXhVKSCyrsa4fb7ouwqq1Gr4aVjBoeUVhEd8"]here[/URL].[/QUOTE] really cool! finally i'll make some use of unity
[QUOTE=hyago;47795864]Some time ago a created a basic Crash game template using [B]Unity3D[/B]. Many of the functionalities found in any Bandicoot game series were implemented. There are many bugs because I wasn't able to fix them for lack of time. However, this template can be very useful for those who want to create their own. [IMG]https://2.bp.blogspot.com/-qZ2X1uBpFgU/VU9v3sGYXFI/AAAAAAAAAcI/inhz5oGTt-A/s640/screenshot2.png[/IMG] You can play it [URL="http://hyagogames.comoj.com/BuildGames/CrashBandicoot/Web%20Build/Web%20Build.html"]here[/URL] (don't work in chrome). You can download it [URL="https://mega.co.nz/#!BcNQQAZC!CST4aqmaXhVKSCyrsa4fb7ouwqq1Gr4aVjBoeUVhEd8"]here[/URL].[/QUOTE] Nice game just needs some improvements
Finally, here is the promised Crash Twinsanity model. [IMG]http://orig05.deviantart.net/161f/f/2015/150/2/9/crash_twinsanity_model_by_hyagogow-d8vefko.png[/IMG] The model is totally rigged and skinned (face, hair, tongue) and animation ready. You can download it [URL="https://mega.co.nz/#!5V8BwI6K!aB1jlB6TR4-JiSxH09HLuowEDq5qZcmUTUChopd-iHs"]here[/URL]. Enjoy. :dance:
[QUOTE=hyago;47842659]Finally, here is the promised Crash Twinsanity model. [IMG]http://orig05.deviantart.net/161f/f/2015/150/2/9/crash_twinsanity_model_by_hyagogow-d8vefko.png[/IMG] The model is totally rigged and skinned (face, hair, tongue) and animation ready. You can download it [URL="https://mega.co.nz/#!5V8BwI6K!aB1jlB6TR4-JiSxH09HLuowEDq5qZcmUTUChopd-iHs"]here[/URL]. Enjoy. :dance:[/QUOTE] Amazing!!!!!!!!! :D now you working for new script?(for unity 3d)? thanks for your fantastic work
[QUOTE=hyago;47842659]Finally, here is the promised Crash Twinsanity model. [IMG]http://orig05.deviantart.net/161f/f/2015/150/2/9/crash_twinsanity_model_by_hyagogow-d8vefko.png[/IMG] The model is totally rigged and skinned (face, hair, tongue) and animation ready. You can download it [URL="https://mega.co.nz/#!5V8BwI6K!aB1jlB6TR4-JiSxH09HLuowEDq5qZcmUTUChopd-iHs"]here[/URL]. Enjoy. :dance:[/QUOTE] Great work on the model! Does it work with source filmmaker or gmod?
xxx
[QUOTE=hyago;47842659]Finally, here is the promised Crash Twinsanity model. [IMG]http://orig05.deviantart.net/161f/f/2015/150/2/9/crash_twinsanity_model_by_hyagogow-d8vefko.png[/IMG] The model is totally rigged and skinned (face, hair, tongue) and animation ready. You can download it [URL="https://mega.co.nz/#!5V8BwI6K!aB1jlB6TR4-JiSxH09HLuowEDq5qZcmUTUChopd-iHs"]here[/URL]. Enjoy. :dance:[/QUOTE] OMG Thank you!! ouch.. i thought it was rigged for gmod yet.. gosh.. btw, thanks for the model rigged :) i hope that someone rig it for gmod.. should be easy now right?
[QUOTE=hyago;47808372]Thanks. Actually i'm doing a better one right know using the Twinsanity models and [URL="https://roystanross.wordpress.com/downloads/"]Super Character Controller[/URL] template. I'll post crash rigged model (rigged face too) as soon as I finish it.[/QUOTE] I can provide you with all the other models if you want them to rig, plus i can model some environment stuff if you wanted for your game?
[QUOTE=YouMadBrah?;47861606]I can provide you with all the other models if you want them to rig, plus i can model some environment stuff if you wanted for your game?[/QUOTE] Sure, i really would appreciate your help. Any chance you have some enemies models, like crabs? By now i'm animating Crash. I hope i'll set a playable character in two weeks or less. Have an animated enemy until there would be very good. Also, i'm a really bad environment artist. I'll need any help in this part i can get. So be free to send me any environment stuff you can. Thanks
[QUOTE=hyago;47863132]Sure, i really would appreciate your help. Any chance you have some enemies models, like crabs? By now i'm animating Crash. I hope i'll set a playable character in two weeks or less. Have an animated enemy until there would be very good. Also, i'm a really bad environment artist. I'll need any help in this part i can get. So be free to send me any environment stuff you can. Thanks[/QUOTE] He ripped all the enemy's trust me I looked
[QUOTE=hyago;47863132]Sure, i really would appreciate your help. Any chance you have some enemies models, like crabs? By now i'm animating Crash. I hope i'll set a playable character in two weeks or less. Have an animated enemy until there would be very good. Also, i'm a really bad environment artist. I'll need any help in this part i can get. So be free to send me any environment stuff you can. Thanks[/QUOTE] Wow this thread needed a guy like you xD by the way atm it's better if you focus on ragdolls xD players models are nice but they need more work out..
[QUOTE=hyago;47863132]Sure, i really would appreciate your help. Any chance you have some enemies models, like crabs? By now i'm animating Crash. I hope i'll set a playable character in two weeks or less. Have an animated enemy until there would be very good. Also, i'm a really bad environment artist. I'll need any help in this part i can get. So be free to send me any environment stuff you can. Thanks[/QUOTE] The work you've done is very impressive. I don't mean to be rude, but are you also planning to rig the other models? YouMadBrah has the other models already ripped from the game. All they need is face posing, finger posing, and made into ragdolls. Hopefully we'll be able to see fan made Crash Bandicoot films with Garry's mod and Source Filmmaker after the models are ready and relisted to the public.
[QUOTE=Tensing;47864563]Wow this thread needed a guy like you xD by the way atm it's better if you focus on ragdolls xD players models are nice but they need more work out..[/QUOTE] He is talking about his game btw
[QUOTE=The M Man101;47864919]The work you've done is very impressive. I don't mean to be rude, but are you also planning to rig the other models? YouMadBrah has the other models already ripped from the game. All they need is face posing, finger posing, and made into ragdolls. Hopefully we'll be able to see fan made Crash Bandicoot films with Garry's mod and Source Filmmaker after the models are ready and relisted to the public.[/QUOTE] Right know i'm focusing in set my Crash's animations, but after that i could rig the other characters as well. Rigging isn't so bad, different from skinning (the process after rigging) that is tedious and time consuming. By the way, i use 3dmax to do all this stuff. If you want to learn how to do it, there'is this [URL="https://www.youtube.com/watch?v=_gm_g8do32k&list=PLnKw1txyYzRlxh1-BT4CifPXC5TBg2vUd"]playlist[/URL]. I learned most of the things there.
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