[QUOTE=keonmckeon;49138884]YouMadBrah? You releasing the models yet. if not could i have them please. i like to collect models and animate them for fun. im being honest. if you dont want to then okay. but please do reply[/QUOTE]
They're being rigged by someone at the moment. Will be released when they're rigged.
Still waiting these coming to gmod workshop but hey i know that it takes a lot of time but it just hope that they are coming soon on workshop! :D
Hey guys! There is a little update.
In my channe I relese a lot of Crash WoC, CNK, Spyro Enter the Dragonfly and Spyro A Hero's Tail models:
[url]https://www.youtube.com/watch?v=j8VnljoxnsQ[/url]
And some Twinsanity models have been relesed for XNAlara by Postmortacum:
[url]http://postmortacum.deviantart.com/art/Crash-Twinsanity-Model-Pack-580120165[/url]
[QUOTE=CRASHARKI;49387079]Hey guys! There is a little update.
In my channe I relese a lot of Crash WoC, CNK, Spyro Enter the Dragonfly and Spyro A Hero's Tail models:
[url]https://www.youtube.com/watch?v=j8VnljoxnsQ[/url]
And some Twinsanity models have been relesed for XNAlara by Postmortacum:
[url]http://postmortacum.deviantart.com/art/Crash-Twinsanity-Model-Pack-580120165[/url][/QUOTE]
Sir, I salute you! Phenomenal work! :D And happy holidays to you!
Any chance we'll see these in Garry's Mod sometime? Or at least Crash :)
[QUOTE=rorschach47;49399612]Sir, I salute you! Phenomenal work! :D And happy holidays to you!
Any chance we'll see these in Garry's Mod sometime? Or at least Crash :)[/QUOTE]
Thank you! and happy holidays for you too :)
And of course we'll see these in Gmod, all of them, both Crash and Spyro models, we are closer than ever, and I promise, I won't stop until all these models are available at the workshop.
[QUOTE=CRASHARKI;49399764]Thank you! and happy holidays for you too :)
And of course we'll see these in Gmod, all of them, both Crash and Spyro models, we are closer than ever, and I promise, I won't stop until all these models are available at the workshop.[/QUOTE]
That's awesome to hear! :D Can't wait!
Take as much time as you need. Your work is immensely appreciated! :)
A bit of a update, I found out that blender actually has a updated version of a source converter this will help in the rigging of the models, I might go back to actually rigging them because the biggest block for me was converting to gmod, I will update in the process of rigging the models and I might even rig the Crash 1 models for gmod but I think those models were ugly compared to crash 2
[QUOTE=Harley201;49402786]A bit of a update, I found out that blender actually has a updated version of a source converter this will help in theppging of the models, I might go back to actually rigging them because the biggest block for me was converting to gmod, I will update in the process of rigging the models and I might even rig the Crash 1 models for gmod but I think those models were ugly compared to crash 2[/QUOTE]
And once you've learned how to port them to gmod, would you like to port the models I rig (mostly of Twinsanity)? Or at least explain me how to port them?
[QUOTE=CRASHARKI;49404393]And once you've learned how to port them to gmod, would you like to port the models I rig (mostly of Twinsanity)? Or at least explain me how to port them?[/QUOTE]
Sadly the way I am porting them means I have to re-rig all the models to a [DEL]different skeleton[/DEL], but this means I can get fingerposing, faceposing and eyeposing with bodygroups
EDIT: Ooops Nvm only the fingers need to be rigged that way
[QUOTE=Harley201;49405944]Sadly the way I am porting them means I have to re-rig all the models to a different skeleton, but this means I can get fingerposing, faceposing and eyeposing with bodygroups[/QUOTE]
Oh, okay. Hope someday we will see some of your models on the workshop ;)
[editline]28th December 2015[/editline]
[QUOTE=Harley201;49405944]Sadly the way I am porting them means I have to re-rig all the models to a different skeleton, but this means I can get fingerposing, faceposing and eyeposing with bodygroups[/QUOTE]
And where did you learn this? Could you send me a link of the place where you learned this, please?
[QUOTE=CRASHARKI;49405971]Oh, okay. Hope someday we will see some of your models on the workshop ;)
[editline]28th December 2015[/editline]
And where did you learn this? Could you send me a link of the place where you learned this, please?[/QUOTE]
Well I taught myself how also the way I am doing it makes it feel like I am cheating also I was watching a playermodel tutorial that taught me partially what to do (Not the rigging just the setup)
[editline]28th December 2015[/editline]
[QUOTE=Harley201;49407174]Well I taught myself how also the way I am doing it makes it feel like I am cheating also I was watching a playermodel tutorial that taught me partially what to do (Not the rigging just the setup)[/QUOTE]
Also for fingerposing you need to use a base model, if you don't the names will be wrong and the fingers will be only posable through the Physics Gun which is annoying sometimes
[editline]28th December 2015[/editline]
Also for anyone else wanting to know
[url]https://www.facepunch.com/showthread.php?t=542906&highlight=mariokart[/url]
follow the VIDEO tutorials because the text ones have less info like it doesn't tell about eye posing
Hello there! Im attempting to port Crash as a gmod playermodel and I was wondering if anybody would like to help :)
(I need help with arm/head rigging) If you want to do Face posing or eye posing i would like that too
[IMG]http://i65.tinypic.com/afedqh.jpg[/IMG]
[editline]31st December 2015[/editline]
Contact me here on Facepunch` or at: [email]Julian05555555@gmail.com[/email]
[editline]31st December 2015[/editline]
[QUOTE=Harley201;49027840]I think this is the smallest update for the HD models I will ever make..... My computer is acting up so I decided to start re-making the eye textures, Here's crash's new eye texture [IMG]http://i.imgur.com/NPeZNdm.png[/IMG][/QUOTE]
Do you mind if were too scale this down and possibly apply it to my [WIP] playermodel
[QUOTE=Julian0555;49427356]Hello there! Im attempting to port Crash as a gmod playermodel and I was wondering if anybody would like to help :)
(I need help with arm/head rigging) If you want to do Face posing or eye posing i would like that too
[IMG]http://i65.tinypic.com/afedqh.jpg[/IMG]
[editline]31st December 2015[/editline]
Contact me here on Facepunch` or at: [email]Julian05555555@gmail.com[/email]
[editline]31st December 2015[/editline]
Do you mind if were too scale this down and possibly apply it to my [WIP] playermodel[/QUOTE]
If you are asking if you can use it sure but Crash already has a playermodel on the Gmod Workshop
Unrelated to this thread, I'm interested in doing a remaster of the original trilogy with completely new assets based off the original. If anyone has a decent knowledge and skill of Photoshop and/or other graphic software, Unreal Engine, Sound composition and/or 3D modeling let me know.
At the present moment its just me on board as I've only just now had the idea.
[QUOTE=YouMadBrah?;49468589]Unrelated to this thread, I'm interested in doing a remaster of the original trilogy with completely new assets based off the original. If anyone has a decent knowledge and skill of Photoshop and/or other graphic software, Unreal Engine, Sound composition and/or 3D modeling let me know.
At the present moment its just me on board as I've only just now had the idea.[/QUOTE]
I use Illustrator for the main base and Paint.net for shading, If you want I will give you some examples of my work
Also 3d models using Cinema 4D and sometimes 3ds max
[QUOTE=YouMadBrah?;49468589]Unrelated to this thread, I'm interested in doing a remaster of the original trilogy with completely new assets based off the original. If anyone has a decent knowledge and skill of Photoshop and/or other graphic software, Unreal Engine, Sound composition and/or 3D modeling let me know.
At the present moment its just me on board as I've only just now had the idea.[/QUOTE]
Hey Youmadbrah?, check this out: [url]https://www.youtube.com/channel/UC_2PJ89AIBVeNTws3QBLJXA/videos[/url]
Maybe you and this guy can make a collaboration, I'm actually helping him, I told him to check my DeviantArt page ([url]http://crasharki.deviantart.com/[/url]) to take models for the game and that stuff. He is making a Crash 3 remaster I think.
[QUOTE=CRASHARKI;49470117]Hey Youmadbrah?, check this out: [url]https://www.youtube.com/channel/UC_2PJ89AIBVeNTws3QBLJXA/videos[/url]
Maybe you and this guy can make a collaboration, I'm actually helping him, I told him to check my DeviantArt page ([url]http://crasharki.deviantart.com/[/url]) to take models for the game and that stuff. He is making a Crash 3 remaster I think.[/QUOTE]
Thanks man, I messaged him and we're working together now. Made a rough block out of an updated warp room from Crash 3. Not too sure about the floating island thing its on though, just thought that the warp room floating on its own didn't make much sense. Anyways let me know what you guys think. Obviously A LOT of work still has to go into this.
[IMG]http://puu.sh/mpzWK/aab185b1c1.png[/IMG]
[QUOTE=YouMadBrah?;49493439]Thanks man, I messaged him and we're working together now. Made a rough block out of an updated warp room from Crash 3. Not too sure about the floating island thing its on though, just thought that it floating didn't make much sense. Anyways let me know what you guys think. Obviously A LOT of work still has to go into this.
[IMG]http://puu.sh/mpzWK/aab185b1c1.png[/IMG][/QUOTE]
Its FANTASTIC!! I love it, it really looks like an HD remaster of the original one. BTW, I'll probably send you all the models I rig at the moment, for you to use them and to have a backup. As rigging all of them will take me a long time. I'll send them to you as soon as I can. Which version of 3ds max do you use?
[QUOTE=CRASHARKI;49493514]Its FANTASTIC!! I love it, it really looks like an HD remaster of the original one. BTW, I'll probably send you all the models I rig at the moment, for you to use them and to have a backup. As rigging all of them will take me a long time. I'll send them to you as soon as I can. Which version of 3ds max do you use?[/QUOTE]
i use the 2016 version, but any file saved in earlier versions will work. Also do you happen to have the Coco model rigged?
CRASHARKI has been doing such a great job rigging models from Twinsanity, Wrath Of Cortex, Nitro Kart, Tag Team Racing, Spyro Enter the Dragonfly, and Spyro a Hero's Tail!:
[url]http://crasharki.deviantart.com/gallery/?catpath=/[/url]
now all we need is someone who knows how to port them to Source Filmmaker and gmod!
[QUOTE=Js 54;49699866]CRASHARKI has been doing such a great job rigging models from Twinsanity, Wrath Of Cortex, Nitro Kart, Tag Team Racing, Spyro Enter the Dragonfly, and Spyro a Hero's Tail!:
[url]http://crasharki.deviantart.com/gallery/?catpath=/[/url]
now all we need is someone who knows how to port them to Source Filmmaker and gmod![/QUOTE]
I understand how to rig the basic skeleton and the hands but I am still trying to rig eyes and facial features
Hey guys! I just rig Dingodile, and inspiration came to me, so I did a classic looking texture:
[IMG]http://pre02.deviantart.net/a61f/th/pre/f/2016/044/9/2/dingodile__crash_twinsanity__render_by_crasharki-d9rko1v.png[/IMG]
[QUOTE=CRASHARKI;49733254]Hey guys! I just rig Dingodile, and inspiration came to me, so I did a classic looking texture:
[IMG]http://pre11.deviantart.net/c05b/th/pre/f/2016/044/4/2/dingodile__crash_twinsanity__render_by_crasharki-d9rko1v.png[/IMG][/QUOTE]
Nice! You have actually inspired me too, I am going to re-texture and remodel crash from Crash Twinsanity to be more like the original, I might do the same to ripper roo
[QUOTE=Harley201;49733353]Nice! You have actually inspired me too, I am going to re-texture and remodel crash from Crash Twinsanity to be more like the original, I might do the same to ripper roo[/QUOTE]
Good luck with Crash! But wasn't Ripper Roo almost the same to the original in Twinsanity?
[QUOTE=CRASHARKI;49733459]Good luck with Crash! But wasn't Ripper Roo almost the same to the original in Twinsanity?[/QUOTE]
They eyes are different, theres no tail and the color is different
[QUOTE=Harley201;49733489]They eyes are different, theres no tail and the color is different[/QUOTE]
He has a tail, at least the model Youmadbrah? gave to me. But it could be interesting seeing the classic eyes, I might try it.
Wow that was fast, I just made a reskin/remodel (is that what its called when you edit the model?) here is my first preview [url]http://i.imgur.com/cNfekIH.jpg[/url]
[QUOTE=Harley201;49737362]Wow that was fast, I just made a reskin/remodel (is that what its called when you edit the model?) here is my first preview [url]http://i.imgur.com/cNfekIH.jpg[/url][/QUOTE]
Its cool, but I recommend you to edit or change the colour in the regular texture instead of making it yourself, cus the result will look better ;)
Is someone already modeling Crash model for Gmod? It would be good to know.
can someone please rip the rhino pirate, dingodile and the koala kong models?
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