[QUOTE=smashed crate;49778710]can someone please rip the rhino pirate, dingodile and the koala kong models?[/QUOTE]
Rhino pirate is ripped and I uploaded a picture of Dingodile a few messages ago, the only one who's not ripped is Koala Kong because he is not completely modelled in the game, just the part that is seen in the cutscene. There's a picture with all the ripped models from Twinsanity messages ago and if you want free models look here: [url]http://crasharki.deviantart.com/[/url]
can someone rip the crates, and where the models download?
i wonder know, if Crash Twinsanity Model Pack does not exist, why some people already have then?
[QUOTE=smashed crate;49824767]i wonder know, if Crash Twinsanity Model Pack does not exist, why some people already have then?[/QUOTE]
Some people have ripped them before and some were given the pack to rig for gmod, Right now I have a version that's not updated but isn't really outdated and I am rigging it for more of a basic ragdoll (Some have no eye rigs and face rigs)
[QUOTE=Harley201;49827254]Some people have ripped them before and some were given the pack to rig for gmod, Right now I have a version that's not updated but isn't really outdated and I am rigging it for more of a basic ragdoll (Some have no eye rigs and face rigs)[/QUOTE]
can you upload the models in .obj too?
[QUOTE=Harley201;49827254]Some people have ripped them before and some were given the pack to rig for gmod, Right now I have a version that's not updated but isn't really outdated and I am rigging it for more of a basic ragdoll (Some have no eye rigs and face rigs)[/QUOTE]
And how goes the process of porting models? If you learn how to port them properly I could give you some rigged models to make your work faster.
[QUOTE=CRASHARKI;49830496]And how goes the process of porting models? If you learn how to port them properly I could give you some rigged models to make your work faster.[/QUOTE]
I figured out how to port properly, I might have to skip doing the eyes because looking at the tutorials it seems like it only works for rounded eyes (Strange since I remember seeing a sonic ragdoll and playermodel with working eyes) and I will try face posing but since 3ds max is too large (file size wise) for my pc I will have to rely on cinema 4d combined with blender
First model I will port will be the tribesman because its the easiest one... well that and the wumpa fruit but I wont do anything too special with it... might add some bones to the leaves but thats it
[QUOTE=Harley201;49830904]I figured out how to port properly, I might have to skip doing the eyes because looking at the tutorials it seems like it only works for rounded eyes (Strange since I remember seeing a sonic ragdoll and playermodel with working eyes) and I will try face posing but since 3ds max is too large (file size wise) for my pc I will have to rely on cinema 4d combined with blender
First model I will port will be the tribesman because its the easiest one... well that and the wumpa fruit but I wont do anything too special with it... might add some bones to the leaves but thats it[/QUOTE]
The face posing works with morph, right? I could help you with that, and I have the most updated models btw.
[QUOTE=Harley201;49830904]I figured out how to port properly, I might have to skip doing the eyes because looking at the tutorials it seems like it only works for rounded eyes (Strange since I remember seeing a sonic ragdoll and playermodel with working eyes) and I will try face posing but since 3ds max is too large (file size wise) for my pc I will have to rely on cinema 4d combined with blender
First model I will port will be the tribesman because its the easiest one... well that and the wumpa fruit but I wont do anything too special with it... might add some bones to the leaves but thats it[/QUOTE]
Also yes I would like the rigged models, they would help
[editline]28th February 2016[/editline]
[QUOTE=CRASHARKI;49831022]The face posing works with morph, right? I could help you with that, and I have the most updated models btw.[/QUOTE]
Faceposing is with morph, Right now I am a total newb at that because I mostly just work with bones and moving the individual polygons by hand so the morph help would help, Only issue right now is I need to figure out how to make eyes work with strange shapes, I know its posible
[QUOTE=Harley201;49831032]Also yes I would like the rigged models, they would help
[editline]28th February 2016[/editline]
Faceposing is with morph, Right now I am a total newb at that because I mostly just work with bones and moving the individual polygons by hand so the morph help would help, Only issue right now is I need to figure out how to make eyes work with strange shapes, I know its posible[/QUOTE]
I'll prepare the rigged models with some morphs and I'll send them to you, and for the eyes, IDK, maybe it is something related with moving the texture around the mesh?
[QUOTE=CRASHARKI;49831112]I'll prepare the rigged models with some morphs and I'll send them to you, and for the eyes, IDK, maybe it is something related with moving the texture around the mesh?[/QUOTE]
I will be researching more into it
[QUOTE=Harley201;49402786]A bit of a update, I found out that blender actually has a updated version of a source converter this will help in the rigging of the models, I might go back to actually rigging them because the biggest block for me was converting to gmod, I will update in the process of rigging the models and I might even rig the Crash 1 models for gmod but I think those models were ugly compared to crash 2[/QUOTE]
did you use blender?
[QUOTE=smashed crate;49873623]did you use blender?[/QUOTE]
I might not... looks like it doesn't have support for morphs
[QUOTE=Harley201;49874793]I might not... looks like it doesn't have support for morphs[/QUOTE]
actually it has, just select the character model, and change the object mode to edit mode
[QUOTE=smashed crate;49878901]actually it has, just select the character model, and change the object mode to edit mode[/QUOTE]
Not sure you understand what a morph target is.
Omg, 5 years.. It's awesome guys <3
I forgot to post this but I got a new pc which means I can finally have all my programs installed at the same time! Yay! So I will go back to rigging/modeling and ext
[QUOTE=Harley201;49961826]I forgot to post this but I got a new pc which means I can finally have all my programs installed at the same time! Yay! So I will go back to rigging/modeling and ext[/QUOTE]
And how is going the porting models process?
[QUOTE=CRASHARKI;49963801]And how is going the porting models process?[/QUOTE]
Just installing all my stuff, I don't have anything really big to post but when I do I will post it right away
I'd like to make efforts of modeling the Evil Twins, can someone send me their models? I'd also like to try working with Madame Amberly.
Yay more news!!! Well now that I got all my stuff ready I can FINALLY start porting/rigging and I actually have some small plans with other models from Crasharki. The thing I want to do the most (and might take the longest) is to port all the CNK Karts into gmod using SCars.... but that will be later after I port the other models
Time for some newsish stuff, Forced to downgrade 3ds max to the 2010 version, Wall Worm (only tool for source on 2016 version) doesn't work for me but I got a better plugin anyway, Cannonfodder's Exporter has everything I need in it, Crossing my fingers it works, Aku Aku is first to be ported due to the fact I want to test the facial animations.
[QUOTE=Harley201;50054133]Time for some newsish stuff, Forced to downgrade 3ds max to the 2010 version, Wall Worm (only tool for source on 2016 version) doesn't work for me but I got a better plugin anyway, Cannonfodder's Exporter has everything I need in it, Crossing my fingers it works, Aku Aku is first to be ported due to the fact I want to test the facial animations.[/QUOTE]
Great! :)
[QUOTE=Harley201;50054133]Time for some newsish stuff, Forced to downgrade 3ds max to the 2010 version, Wall Worm (only tool for source on 2016 version) doesn't work for me but I got a better plugin anyway, Cannonfodder's Exporter has everything I need in it, Crossing my fingers it works, Aku Aku is first to be ported due to the fact I want to test the facial animations.[/QUOTE]
Well since I forgot about 3ds max not loading .max files if its newer I have to reinstall 3ds max, I will install the 2015 version instead
EDIT: I am using both 3ds Max 2010 and 2015, 2015 to export to 2010
EDIT2: 3ds max seems to have a limit of 3 version exporting so I will have to download version 2012
just thought I'd post this, I know this is a crash twinsanity thread but I'm sure many of you grew up with Spyro too(plus this model was used in crash twinsanity) . Dusky did a great job!!!
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=666675002&searchtext=[/url]
[QUOTE=Js 54;50155020]just thought I'd post this, I know this is a crash twinsanity thread but I'm sure many of you grew up with Spyro too(plus this model was used in crash twinsanity) . Dusky did a great job!!!
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=666675002&searchtext=[/url][/QUOTE]
Well, it was going to be a surprise, but I'm working with Dusky to port all the models of both Crash and Spyro to SFM, just SFM. In fact, the Crash and Dingodile models that are shown in the pictures were given by me. Soon there will be a Crash Twinsanity Pack and other ones later. And Harley201, if you're reading this, I'll have to send you a new pack since the point helpers don't work on source.
[QUOTE=CRASHARKI;50155130]Well, it was going to be a surprise, but I'm working with Dusky to port all the models of both Crash and Spyro to SFM, just SFM. In fact, the Crash and Dingodile models that are shown in the pictures were given by me. Soon there will be a Crash Twinsanity Pack and other ones later. And Harley201, if you're reading this, I'll have to send you a new pack since the point helpers don't work on source.[/QUOTE]
That's so awesome! I can't wait! Thank you CRASHARKI and Dusky and everyone else who has been hard at work on this!!
[QUOTE=CRASHARKI;50155130]Well, it was going to be a surprise, but I'm working with Dusky to port all the models of both Crash and Spyro to SFM, just SFM. In fact, the Crash and Dingodile models that are shown in the pictures were given by me. Soon there will be a Crash Twinsanity Pack and other ones later. And Harley201, if you're reading this, I'll have to send you a new pack since the point helpers don't work on source.[/QUOTE]
Ah yes thx, Been having a issue with the porting but I can probably solve it, At first it was fine, the polygons were flipped and untextured but that's a easy fix, but now when I try to port it ether I get a error or when I load it into hlmv I get a error so that's annoying
[QUOTE=BandicootUnit;47883089]WOW.It looks fantastic.
looks much like Twinsanity hope will insert double jump, slide, belly-flop, ...
if you need i have a model of crate Crash Twinsanity(and more models of character of twinsanity):
[url]http://www.mediafire.com/download/i0e88r4ba5lx543/Crate+Twinsanity.rar[/url][/QUOTE]
what program did you use to make that? ive been looking for one but cant find a good one to use
[editline]20th April 2016[/editline]
[QUOTE=hyago;47881323]So, here is my game first look:
[IMG]https://2.bp.blogspot.com/-9Jg36-zk4FU/VXD8hIcxmNI/AAAAAAAAAeM/CQgC0k6yLDo/s1600/Crash-First-Look.gif[/IMG]
This's very early in the game process stage and I just had created those animations so far.
When I finish Crash's animations, I'll post a demo video.
My thanks for those who help me in the audio effects.
If you want to help me with more assets, please fell free. :downs:[/QUOTE]
what program did u use? i cant find a good one to use
We did it!! First pack now available!!
[url]https://steamcommunity.com/sharedfiles/filedetails/?id=669941268&searchtext=[/url]
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