• Resident Evil Models
    141 replies, posted
Fantastic job guys, these are excellent quality and suprisingly easy to pose with. Well done.
their eyes are checkered can somebody help me?
I think you need HL2 EP1 or EP2.
[QUOTE=-Rusty-;35150152]I think you need HL2 EP1 or EP2.[/QUOTE] fuck are you serious i got to buy them?
[QUOTE=I<3 LongBeach;35156503]fuck are you serious i got to buy them?[/QUOTE] Sarcasm. No, you can get it out of your ass. Is there any progress on the generic special force guys? Just wondering, but I would like to see them. And they are quite easy to port, because they are rigged. The only problem can be the flexes and renaming bones, but I think Bloo can deal with it. Am I right?
[QUOTE=Trek;35161021]Sarcasm. No, you can get it out of your ass. Is there any progress on the generic special force guys? Just wondering, but I would like to see them. And they are quite easy to port, because they are rigged. The only problem can be the flexes and renaming bones, but I think Bloo can deal with it. Am I right?[/QUOTE] Are you referring to the BSAA from Resident Evil 5? If so then bones are renamed and stuff already, just needs a bit more work to get in-game. I'm trying to focus on getting the UBCS Mercs done, which are not nearly as easy since they weren't rigged and the scale\proportions were significantly different than HL2's.
Im sure we can wait, i'd rather download some awesome models that are done instead of uncompleted.
[QUOTE=bloocobalt;35162109]Are you referring to the BSAA from Resident Evil 5? If so then bones are renamed and stuff already, just needs a bit more work to get in-game. I'm trying to focus on getting the UBCS Mercs done, which are not nearly as easy since they weren't rigged and the scale\proportions were significantly different than HL2's.[/QUOTE] Well, I checked only the BSAA guys, so I thought all the models are rigged. Well, my mistake. About the defeault skeleton: bones are placed strangely and different than in ValveBiped, but friend of mine told me about "joint rotation". Whatever it is.
Just 3 More Days!And WE GOT USS MODELS!
Word to that homie. I want Vector in GMod so bad, I CAN [I]TASTE[/I] HIM.
[QUOTE=DemonRazgriz;35175176]Just 3 More Days!And WE GOT USS MODELS![/QUOTE] PC version of the game is delayed like 2 months, and there's no guarantee that it will even have proper modding tools. Honestly I highly doubt that they will able to be ported for quite some time, don't get your hopes up. Me and Rusty will port the USS from Resident Evil: Outbreak, but that won't be done in just 3 days.
[QUOTE=DemonRazgriz;35175176]Just 3 More Days!And WE GOT USS MODELS![/QUOTE] What? Where are you getting your info from, because nobody has said anything about those guys yet.
Update! [code]RPD SWAT: Headgear props, most have bodygroups for something. UBCS Mercenaries: 27 ragdolls, all 9 male heads each with 3 model variations, all with plenty of bodygroups. Headgear props, most have bodygroups of some sort.[/code]
t'was fun posing the UBCS guys. they're very nice
What are the other skins supposed to be on the mercs? They all seem to be same, only like 2 of them have tan vests instead of black. [editline]17th March 2012[/editline] And where's the one with the skimask?
[QUOTE=simkas;35180564]What are the other skins supposed to be on the mercs? They all seem to be same, only like 2 of them have tan vests instead of black. [editline]17th March 2012[/editline] And where's the one with the skimask?[/QUOTE] Skins 1, 2 and 3 are mostly for the hats (though 3 makes the vest\gear tan for the "Roger" merc variant). Skins 4, 5 and 6 are the same for the hats, but gear remains black and there is no UBCS emblem on the back. Oh, and 4, 5 and 6 turn male_04 into a black man. The skimask guy is "male_04s".
YESSSSSSSSSSSSSSSSSSSSSSSSS<3
You're so fucking fast. I can't try these, because I have to go to bed now. Judging of the images, outstanding work, as usual.
[QUOTE=-Rusty-;35177681]What? Where are you getting your info from, because nobody has said anything about those guys yet.[/QUOTE] luxox_18 maybe gonna rip them.
[QUOTE=DemonRazgriz;35181191]luxox_18 maybe gonna rip them.[/QUOTE] He doesn't need to.
[QUOTE=DemonRazgriz;35181191]luxox_18 maybe gonna rip them.[/QUOTE] Not from a console game he isn't, the PC release isn't until May. If he did do another source file release for that game it wouldn't be until then, try focusing on thread content only please.
[img]http://oi41.tinypic.com/f1iao9.jpg[/img] Um... They're the same distance away from the camera.
You used the CSS model to compare? Use a citizen.
[QUOTE=AttemptedPants;35181725][img]http://oi41.tinypic.com/f1iao9.jpg[/img] Um... They're the same distance away from the camera.[/QUOTE] CSS ragdolls are generally taller than other ragdolls. Rusty, weren't you doing some uniform/camo variations + female versions for the Mercs?
[QUOTE=dvaderv2;35181981]CSS ragdolls are generally taller than other ragdolls. Rusty, weren't you doing some uniform/camo variations + female versions for the Mercs?[/QUOTE] Camo? Was, not anymore. Females? Still working on them.
[QUOTE=dvaderv2;35181981]CSS ragdolls are generally taller than other ragdolls.[/QUOTE] Look at the gun though... It's also larger.
....because it's incorrectly scaled
did some shit with these you guys did a reaaaal good job [img]http://dl.dropbox.com/u/44650710/edited%20mofos.jpg[/img] [img]http://dl.dropbox.com/u/44650710/Untitled-1.jpg[/img]
[QUOTE=-Rusty-;35182009]Camo? Was, not anymore. Females? Still working on them.[/QUOTE] Ah, okay. Doesn't change the fact that so far, these are some [B]sweet[/B] models you and bloocobalt are giving us.
[img]http://filesmelt.com/dl/ep2_outland_011a0002.jpg[/img] I love these models.
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