• Facepunch Halo Model/WiP Thread V3
    73 replies, posted
[QUOTE=Banshee FrieNd;35073562]Maybe if you leave we can do something. But your lack of intelligence is a huge distraction. here's something. thanks for not posting. [thumb]http://dl.dropbox.com/u/43157158/halo3.png[/thumb][/QUOTE] How is this not a photo
Coming soon to your sector... THE EXPERIMENTAL FLOOD NPC! [IMG]http://cloud.steampowered.com/ugc/486626526005711243/6D0FBC2555791AD402C062EFD72D00D0489DC31F/[/IMG]
Guys, I came across something interesting while toying with Milkshape. Under tools, there's a "DirectX Mesh" program that alters the polygon count of the model being worked on. For example, the original mesh of the Halo 1 Sergeant looks like this: [t]http://filesmelt.com/dl/SargeLowpoly.PNG[/t] After applying a +3 Vertex (I think) modifier, it looks like this: [t]http://filesmelt.com/dl/SargeHighPoly.PNG[/t] If we can find somebody who's available and is good at improving textures, we could have ourselves some decent current-gen marines! I'm kind of busy with other projects, but if anyone here wants to give it a go before I can get around to it, the source files for the Halo 1 Sergeant and Johnson are here: [url]http://filesmelt.com/dl/Halo_1_Higher_Poly_Models.zip[/url]
I don't know if the tool keep the UV map intact. If it does I guess it's a good solution to remove the low polyness of Halo models.
[QUOTE=Srgt. Shotup;35095476]Guys, I came across something interesting while toying with Milkshape. Under tools, there's a "DirectX Mesh" program that alters the polygon count of the model being worked on. For example, the original mesh of the Halo 1 Sergeant looks like this: [t]http://filesmelt.com/dl/SargeLowpoly.PNG[/t] After applying a +3 Vertex (I think) modifier, it looks like this: [t]http://filesmelt.com/dl/SargeHighPoly.PNG[/t] If we can find somebody who's available and is good at improving textures, we could have ourselves some decent current-gen marines! I'm kind of busy with other projects, but if anyone here wants to give it a go before I can get around to it, the source files for the Halo 1 Sergeant and Johnson are here: [url]http://filesmelt.com/dl/Halo_1_Higher_Poly_Models.zip[/url][/QUOTE] where did you get .x files? it's just scrolling through the superlow to superhigh lods. and if not that, it's basically de-optimizing the model to have worthless polygons.
I suppose it's terribly de-optimized, then. I didn't have any .x files on hand. Sort of stupid for me to do, upon retrospect. If it's of any worth, the models included in the pack are in the +2 stage, so there are fewer polygons. It does keep UVs intact, though.
I made this just for fun today. [img]http://dl.dropbox.com/u/43157158/minutemaid.png[/img] It's a very off scale version of this [img]http://images.wikia.com/halo/images/b/ba/Sector_0_Kikowani_station.jpg[/img] but that's okay because I made it for practice.
[QUOTE=Banshee FrieNd;35099600]I made this just for fun today. It's a very off scale version of this but that's okay because I made it for practice.[/QUOTE] Actually looks pretty good, if it were revised a little, it could be part of a pretty good map.
The content that have been posted so far looks great, keep it up!
thought this might interest someone [thumb]http://dl.dropbox.com/u/43157158/toobigcomp.png[/thumb]
[QUOTE=Banshee FrieNd;35099600]I made this just for fun today. [img]http://dl.dropbox.com/u/43157158/minutemaid.png[/img] It's a very off scale version of this [img]http://images.wikia.com/halo/images/b/ba/Sector_0_Kikowani_station.jpg[/img] but that's okay because I made it for practice.[/QUOTE] Before any of you get excited of his map. He only worked on it for one day and has no plans to continue.
[QUOTE=Civil;35117533]Before any of you get excited of his map. He only worked on it for one day and has no plans to continue.[/QUOTE] but don't worry because I've got an even better designed map being forged.
[QUOTE=Banshee FrieNd;35117570]but don't worry because I've got an even better designed map being forged.[/QUOTE] You are making the POA, I seen it in the mapping section.
Finally, something to get me back into the models forum. I've been with you guys since the days of V1. Hard to believe that was two years ago.
So today I decided to work on getting some of the original textures and shaders to some already released halo models. Some of the weapons (WIP): [img]http://i.cubeupload.com/MD8gEA.jpg[/img] Pelican (WIP): [img]http://i.cubeupload.com/Qtw3Ki.jpg[/img] Banshee (WIP): [img]http://i.cubeupload.com/e7T12K.jpg[/img]
Holy shit, that banshee looks fantastic!
Where did you get the albedos? They look like the mip mapping is fucked.
Fuel rod cannon, Plasma pistol and Plasma rifle (WIP): [img]http://i.cubeupload.com/RHQYN3.jpg[/img] M6G: [img]http://i.cubeupload.com/7e93FZ.jpg[/img] Rocket launcher (WIP): [img]http://i.cubeupload.com/0yZ6mt.jpg[/img] Covenant Carbine (WIP): [img]http://i.cubeupload.com/hhFmVw.jpg[/img] SMG (WIP): [img]http://i.cubeupload.com/ohuFW4.jpg[/img]
Missile Pod and Flame Thrower: [img]http://i.cubeupload.com/alKqzI.jpg[/img]
[QUOTE=Civil;36660615]Missile Pod and Flame Thrower: [/QUOTE] Wow great work dude! But I was just wondering if there was a way to sharpen the textures and not make it look as glossy.
Grunt: [img]http://i.cubeupload.com/ZWmfoX.jpg[/img] Plasma rifle with illumination map: [img]http://i.cubeupload.com/YeAKOT.jpg[/img]
[img]http://images.wikia.com/uncyclopedia/images/1/11/Beating-a-dead-horse.gif[/img] [img]http://i.cubeupload.com/CIuMoK.jpg[/img] [img]http://i.cubeupload.com/gqa7qo.jpg[/img]
Damn, Civil...All these models look spot-on so far, but I nearly cried when I saw that Spartan. Well done.
Update on the banshee: [img]http://i.cubeupload.com/1QUHgJ.jpg[/img] I couldn't get it look close because I don't know the correct vmt lines for it if there are any for it. I got help from Nazo Okami for the different vmt on the green reflected part. [img]http://i.cubeupload.com/rbG0Rf.jpg[/img] Download: [url]http://www.garrysmod.org/downloads/?a=view&id=132416[/url] I hope I did not mess anything up.
Epid banshee release, Civil. :smile:
Lol I forgot about this thread. Nice job on the car, civil.
New ripping tool, nearly all bitmaps extractable now, even particles and illum maps, go thank gravemind, when everybody quit working on h3 extraction or went private this guy is getting stuff for the public. [URL="http://forum.halomaps.org/index.cfm?page=topic&topicID=41388"]Adjutant[/URL] Works for both h3 and odst (fixed model perm names), possibly some reach implementation in the future. Nothing new model wise yet, but a possibility for sound extraction.
I don't suppose you fellows have the original model files for these fine releases, do you? Specifically, that blue spartan, or any of the UNSC weapons. (I keep a logbook of any models and material I obtain, and those responsible for it. If used in something, proper credit will be given where appliccable)
[QUOTE=Mr. Gruntsworth;37607690]I don't suppose you fellows have the original model files for these fine releases, do you? Specifically, that blue spartan, or any of the UNSC weapons. (I keep a logbook of any models and material I obtain, and those responsible for it. If used in something, proper credit will be given where appliccable)[/QUOTE] No original model file for any of them, no. I took models already released and changed up their vmts for the better, also their textures.
I know its not good of me to say this, but with the recent leak of Halo 4 do you think we might have Halo 4 models earlier? I don't even request much, maybe a helmet or a pistol, but I was wondering if someone was doing that or if someones planning to?
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