Most of the models that are in this thread currently are WIP except for the releases on the initial page I believe.
[QUOTE=ecto98;42459141]These all look fantastic. Are they SFM compatible?[/QUOTE]
Thank you.
And the models i port are all sfm compatible, i also stick to valve´s standard joint names, so it´s easier to use them with forward kinematic and it´s easier to make an ik rig script for them too.
Updated the marauder diffuse slightly and the illumination:
Before (didnt keep the unedited diffuse so its not all like it was before)
[img]https://dl.dropboxusercontent.com/u/54374248/gm_halo3gmodmap0288.jpg[/img]
After (used the marauder portrait illumination textures and made 50% of it from nothing)
[img]https://dl.dropboxusercontent.com/u/54374248/gm_halo3gmodmap0287.jpg[/img]
If you have the marauder in garrysmod/garrysmod/materials/models/starcraft you can download the updated ones and replace the old ones, it should work.
Link: [url]https://docs.google.com/file/d/0BwJ8bPnq7HT0UDhmZWpuS0VhVFk/edit?usp=sharing[/url]
I also have updated shaders on the starcraft 2 marines:
[url]https://docs.google.com/file/d/0BwJ8bPnq7HT0QTNZY29fWUFyY00/edit?usp=sharing[/url]
Well, since the last post is from October, and since it has been possible to compile models that have more than hundreds of thousand polygons, why, let us bring up the Renaissance of SC2 models once again.
Here I upload some images that I also posted on ported models thread.
[T]http://imagizer.imageshack.us/v2/c/812/ukq9.jpg[/T][T]http://imagizer.imageshack.us/v2/c/822/thb7.jpg[/T]
[T]http://imagizer.imageshack.us/v2/c/690/c6ir.jpg[/T][T]http://imagizer.imageshack.us/v2/c/692/ve41.jpg[/T]
[T]http://imagizer.imageshack.us/v2/c/844/fczh.jpg[/T][T]http://imagizer.imageshack.us/v2/c/849/e3lw.jpg[/T]
[T]http://imagizer.imageshack.us/v2/c/854/anp1.jpg[/T][T]http://imagizer.imageshack.us/v2/c/835/8qa3.jpg[/T]
I'm working on several background models again. Dropship cockpit is somewhat going on, and trying some further models since there are literally no background stuffs for SC2. Yet, there are plenty of them in SC2.
ps. None of my models work properly on gmod. That is, because I don't need some lousy jobs to let them work on SFM. For further information, I can't do it, to be honest. :P
I'm looking for a volunteer or two who can help me with texture jobs, because I'm the worst you can find in the Koprulu for the textures. I'm not good at model things either, so I'm just some kinda simple deliverer.
Let's make this thread breathe again. (It isn't dead yet, is it?)
what is it exactly that makes an SFM model compatible with Gmod? it needs a physics model, but what else?
[QUOTE=dmlxo21;43294531]Stuff[/QUOTE]
Oooh a medic!
Big begging request...
The Hyperion. Not the in game mode, but the cinematic model. I've been looking for it EVERYWHERE.
[QUOTE=Joazzz;43294915]what is it exactly that makes an SFM model compatible with Gmod? it needs a physics model, but what else?[/QUOTE]
That's it. This lazy ass doesn't trust physics models. (don't take it seriousely. I'm just lazy)
Well, better say because I just could import and export for SFM.
[QUOTE=Psyckosama;43299114]Big begging request...
The Hyperion. Not the in game mode, but the cinematic model. I've been looking for it EVERYWHERE.[/QUOTE]
[T]http://imagizer.imageshack.us/v2/c/171/gmnewworlds0002.jpg[/T]
Well, this model is rather low-poly, still fancy as you can see.
I released it very long-and-a-long time ago. Therefore, it seems to work properly on gmod as well.
[B]Link: [url]http://www.mediafire.com/?0inbis38e6hc3bg[/url][/B]
And I'm also working on hi-poly hyperion as well, both inside and out... and it sucks. SC2 uses waaayyyyy too much textures on a model, and the name of the textures are totally confusing.
[T]http://imagizer.imageshack.us/v2/xq90/534/6by4.jpg[/T]
[QUOTE=dmlxo21;43300294]That's it. This lazy ass doesn't trust physics models. (don't take it seriousely. I'm just lazy)
Well, better say because I just could import and export for SFM.
[T]http://imagizer.imageshack.us/v2/c/171/gmnewworlds0002.jpg[/T]
Well, this model is rather low-poly, still fancy as you can see.
I released it very long-and-a-long time ago. Therefore, it seems to work properly on gmod as well.
[B]Link: [url]http://www.mediafire.com/?0inbis38e6hc3bg[/url][/B]
And I'm also working on hi-poly hyperion as well, both inside and out... and it sucks. SC2 uses waaayyyyy too much textures on a model, and the name of the textures are totally confusing.
[T]http://imagizer.imageshack.us/v2/xq90/534/6by4.jpg[/T][/QUOTE]
Sounds like a lot of trouble for one ship. What if there was a unique looking ship from the Unreal Engine 3, would there be trouble with that, or does SC2 use a different engine?
[QUOTE=maddogsamurai;43301230]Sounds like a lot of trouble for one ship. What if there was a unique looking ship from the Unreal Engine 3, would there be trouble with that, or does SC2 use a different engine?[/QUOTE]
I'm not good at English but, are you asking if SC2 uses UE3?
[T]http://imagizer.imageshack.us/v2/xq90/22/h79x.jpg[/T](SC2)
[T]http://imagizer.imageshack.us/v2/xq90/855/eion.jpg[/T](HLMV)
Matching emissive textures is like playing pin the tail on the hyperion.
[QUOTE=dmlxo21;43300294]And I'm also working on hi-poly hyperion as well, both inside and out... and it sucks. SC2 uses waaayyyyy too much textures on a model, and the name of the textures are totally confusing.
[T]http://imagizer.imageshack.us/v2/xq90/534/6by4.jpg[/T][/QUOTE]
I know. I've been trying to get it too. My problem is I don't know how to convert the freggin' thing to any useable format.
I was able to get a texture list by looking at it in a HEX editor if that's any help at all.
[editline]25th December 2013[/editline]
Not sure if this is a complete texture list, but at least its a solid start.
sm_mb_jukeboxspark
SM_HYE_muzzleflash
T1_SM_HyperionBow_diff
T1_SM_HyperionBow_spec
SM_Hyperion_emis
Reflection_HyperionCantinaStage1
SM_HyperionBow_norm
T1_SM_HyperionBow_spec
T1_hyperionUnderhull
T1_SM_HyperionUnderhull_diff
T1_SM_HyperionUnderhull_spec
SM_HyperionUnderhull_norm
SM_Hyperion_emis
T1_MuzzleFlash6
SM_HYE_muzzleflash
T1_SM_HyperionWing_spec
T1_SM_HyperionWing_diff
T1_hyperionWing
T1_hyperionOverhull
T1_SM_HyperionOverhull_diff
T1_SM_HyperionOverhull_spec
SM_HyperionOverhull_norm
T1_hyperionHammerYamoto
T1_SM_HyperionHammerhead_diff
SM_HyperionHammerhead_norm
Reflection_Bridge
T1_hyperionEngine
SM_HyperionEngine_diff
SM_Hyperion_emis
SM_HyperionEngine_norm
T1_hyperionEngineMask
M_HyperionEngineClip_alpha
T1_hyperionWindows
SM_HyperionBowWindows_Diffuse
SM_HyperionBowWindows_Emissive
SM_HyperionBowWindows_Normal
SM_HyperionLightsAmbient Occlusion _MR_
[QUOTE=dmlxo21;43301629]I'm not good at English but, are you asking if SC2 uses UE3?[/QUOTE]
Yeah. I also said that if there was any other ship using UE3 would you have been able to get it easily?
[T]http://imagizer.imageshack.us/v2/xq90/706/9eol.jpg[/T]
[T]http://imagizer.imageshack.us/v2/xq90/849/rvik.jpg[/T]
(in HLMV)
Seems nice.
Holy shit, this looks awesome, when will you release them?
[T]http://imagizer.imageshack.us/v2/c/849/e3lw.jpg[/T]
can You put a link for the medic unit?
[QUOTE=fenn1xx;43312302][T]http://imagizer.imageshack.us/v2/c/849/e3lw.jpg[/T]
can You put a link for the medic unit?[/QUOTE]
He is still in working so stay tune :)
[B]Dropship[/B]
[T]http://imagizer.imageshack.us/v2/xq90/703/fxvv.jpg[/T][T]http://imagizer.imageshack.us/v2/xq90/202/qal2.jpg[/T]
[T]http://imagizer.imageshack.us/v2/xq90/843/9f82.jpg[/T]
Things seem nice, but anyone know why I see a checkered stain on the ship on the last photo?
[B]Banshee[/B]
[T]http://imagizer.imageshack.us/v2/xq90/829/ndt2.jpg[/T][T]http://imagizer.imageshack.us/v2/xq90/842/8d58.jpg[/T]
[T]http://imagizer.imageshack.us/v2/xq90/713/tqs0.jpg[/T][T]http://imagizer.imageshack.us/v2/xq90/89/nm2c.jpg[/T]
Civil's fixed SC2 vmt codes really helped me a lot, as you see.
BTW I used Armory models, since they got slightly higher quality than action models.
#TheyGotFans
[QUOTE=dmlxo21;43313224][B]Dropship[/B]
[T]http://imagizer.imageshack.us/v2/xq90/703/fxvv.jpg[/T][T]http://imagizer.imageshack.us/v2/xq90/202/qal2.jpg[/T]
[T]http://imagizer.imageshack.us/v2/xq90/843/9f82.jpg[/T]
Things seem nice, but anyone know why I see a checkered stain on the ship on the last photo?
[B]Banshee[/B]
[T]http://imagizer.imageshack.us/v2/xq90/829/ndt2.jpg[/T][T]http://imagizer.imageshack.us/v2/xq90/842/8d58.jpg[/T]
[T]http://imagizer.imageshack.us/v2/xq90/713/tqs0.jpg[/T][T]http://imagizer.imageshack.us/v2/xq90/89/nm2c.jpg[/T]
Civil's fixed SC2 vmt codes really helped me a lot, as you see.
BTW I used Armory models, since they got slightly higher quality than action models.
#TheyGotFans[/QUOTE]
If you could pm me a link to your steam account/add my steam I can further help you out with all these new models you are doing.
I am working on something that doesn't exist in the starcraft 2 files:
[img]https://dl.dropboxusercontent.com/u/54374248/wraithwip.png[/img]
Huh? They do have a Wraith, just not the SC1 version...
[QUOTE=Psyckosama;43313761]Huh? They do have a Wraith, just not the SC1 version...[/QUOTE]
That wraith is a low poly, not shaped like the original model.
What I am doing above is going to be as close as I can make it to the original cinematic model (sc1) with higher resolution textures.
One of the images I use for reference:
[img_thumb]https://dl.dropboxusercontent.com/u/54374248/wraith2%20side.png[/img_thumb]
Wow, a lot of these models are already in Fallout, but there is a bunch more that has been uploaded since, I may need to get busy again
[video] [url]http://www.youtube.com/watch?v=hdqt3pcgb_4[/url] [/video]
[T]http://imagizer.imageshack.us/v2/xq90/823/gh3j.jpg[/T][T]http://imagizer.imageshack.us/v2/xq90/41/0ryg.jpg[/T][T]http://imagizer.imageshack.us/v2/xq90/707/hykc.jpg[/T]
[T]http://imagizer.imageshack.us/v2/xq90/39/ynnc.jpg[/T][T]http://imagizer.imageshack.us/v2/xq90/23/mouq.jpg[/T]
Forget about the eyes, they're my bad.
VMTs and some textures powered by Civil.
Man, the medic looks sweet
Yo dmlxo don't forget to add the visor symbols to the marine, they're in the thread OP.
how does the Marine's head look? is it a whole head or just the parts that can be seen? because it would look pretty sweet on a 40k Space Marine too
[QUOTE=Joazzz;43333252]how does the Marine's head look? is it a whole head or just the parts that can be seen? because it would look pretty sweet on a 40k Space Marine too[/QUOTE]
Most SC2 portrait heads have insufficient model. In his case, he doesn't have more than his front head.
[T]http://imagizer.imageshack.us/v2/xq90/839/9nd1.jpg[/T]
[I]EYEPOSABLE[/I]
More like portrait.
oh, a bit of a shame. still good to see that someone's doing a version with the head
[T]http://imagizer.imageshack.us/v2/xq90/89/kvda.jpg[/T]
[I]Artificial Eye is bodygorup[/I]
Gotta fasten up to finish as much as possible before I leave for the holiday.
dmlxo 형님 do you have an eta for the medic armor?
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