[QUOTE=Viper123_SWE;40180320]Some parts of different models seems to be hidden to; Zurvans textures are nowhere to be found and Dahakas model seems to be hidden.[/QUOTE]
Or they might be using some different stupid name.
[T]http://imageshack.us/a/img210/1643/vikingc.jpg[/T][T]http://z5.ifrm.com/30005/144/0/p1041057/img.png[/T]
I'm trying to make jet version of Cinematic Viking using landed one from WOTL, and it's even worse than a 3D puzzle.
As you see, main body is somewhat of finished.. now it's the matter of how to attach those legs and wings on the body.
[QUOTE=dmlxo21;40181114]Or they might be using some different stupid name.
[/QUOTE]
Yeah, i mean Tosh's model name was Bountyhunter so right now it's a possibility that i'm overlooking something.
[QUOTE=Viper123_SWE;40180320]Some parts of different models seems to be hidden to; Zurvans textures are nowhere to be found and Dahakas model seems to be hidden.[/QUOTE]
Dahaka is "primal zerg commander" if you didnt find his textures already.
This helps me alot, i've already found his textures named Dahaka, it must be from the in-game Dahaka.
Used the Hots zergling textures on the Wol zergling that was ported a while ago, also improved its shaders a bit:
[img]http://dl.dropbox.com/u/54374248/gm_halo3gmodmap0113.jpg[/img]
Do you mind if put your images in the OP?
[QUOTE=Viper123_SWE;40181545]Do you mind if put your images in the OP?[/QUOTE]
You can use them.
*Scrubbed*
Alright, big update kids:
Added Jim Raynor (Armor and armorless version) + his gun.
Added Dahaka from HotS.
Added a big pack containning all of the marines, C-14 Gauss Rifle and lots of dominion marine portrait models. (Headhacks anyone?)
Also, for Max users, this should be the correct .M3 Plugin/Script: [url]http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/?page=3[/url]
[T]http://imageshack.us/a/img11/9332/viking1c.jpg[/T]
[T]http://imageshack.us/a/img145/5358/viking2s.jpg[/T]
I tried my best.
That actually looks really good, onwards to Korhal!
[QUOTE=Sims_doc;40179669]If you've manage to open the model with the addon i found, just press print-screen then edit the image in paint to remove things like "your name"[/QUOTE]
I can't even get the model to open. The little box you check to enable the script in user settings won't let me click it. I'm using 2.65, which is the version [url=http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/M3_Import]this[/url] script is for so I have no clue what I'm doing wrong. I've also tried the link for the one you found but the script doesn't even show up, so it must be for a different version.
*Scrubbed*
Fuck I want Nova's head on a deadspace security suit now. Damn it.
[QUOTE=dmlxo21;40170345][T]http://imageshack.us/a/img694/5747/31822773.jpg[/T][/QUOTE]
Oh hey I recognise that skin.
I'm having a problem with Jimesu_Evil's starcraft 2 mega pack. I get a "causing script errors" message when I launch gmod. Along with that I get the checkered black & purple textures on all of the models. Is there a way to fix this? Is there a specific path for me to put the downloads in? Is this conflicting with another space marine download that I got from the Workshop? I would like to know how to fix this ASAP.
[QUOTE='Ninja Nub[NOR];40181724']*Nova*
hhhehehhehehe[/QUOTE]
Quick hide her from Rastifan!
[QUOTE=maddogsamurai;40200138]I'm having a problem with Jimesu_Evil's starcraft 2 mega pack. I get a "causing script errors" message when I launch gmod. Along with that I get the checkered black & purple textures on all of the models. Is there a way to fix this? Is there a specific path for me to put the downloads in? Is this conflicting with another space marine download that I got from the Workshop? I would like to know how to fix this ASAP.[/QUOTE]
I made the pack a few Gmod versions ago, chances are the spawnlist in the pack is out of date or something. I don't really know, I haven't even touched Gmod in over a year.
After some time, and figuring out I needed a PROPER collision mesh, I got the Ultralisk ingame.
[IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-08_00002_zpsda7e6d27.jpg[/IMG]
*Scrubbed*
Nice to see the U-lisk in-game, mind if i add the image to the OP?
I don't see why not. Go ahead.
[editline]8th April 2013[/editline]
Super-sized zerg rush!
[IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-08_00004_zps4bda170c.jpg[/IMG]
Wasn't expecting to see all the variants, nice.
Glad to see that someone used those strain files.
Roach is ingame now.
[IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-09_00001_zpsc0b89190.jpg[/IMG]
I wonder how many people will get the joke?
Nice i hope we can see Zeratul soon!
[T]http://fc01.deviantart.net/fs70/f/2010/129/4/c/Terran_Marine_With_Gun_by_SgtHK.jpg[/T]
[T]http://pixelatedgeek.com/wp-content/uploads/2010/07/Starcraft-2.jpg[/T]
As you see above, Marine's shoulder thing.. I dunno what is it but that covers his shoulder, it supposed to be static as possible. Although on the second picture the left shoulder protector is rotated, still quite reasonable.
However, on the marine model released with viking, marauder and so on, its shoulder protector moves with upper arm. So it makes poses look little silly.
Thus, I wonder if size of gauss rifle that has been released is properly sized. Because whenever I pose marines with rifle, I find out marines' arm is too short to grab rifle properly, or the gun is too big.
Can anyone check this out, if doesn't bother?
I didn't really have a hard time posing them but the rifle does look like it needs to be a bit bigger.
[IMG]https://dl.dropboxusercontent.com/u/11027182/dm_press_rc10001.jpg[/IMG]
[QUOTE=dmlxo21;40231615][T]http://fc01.deviantart.net/fs70/f/2010/129/4/c/Terran_Marine_With_Gun_by_SgtHK.jpg[/T]
[T]http://pixelatedgeek.com/wp-content/uploads/2010/07/Starcraft-2.jpg[/T]
As you see above, Marine's shoulder thing.. I dunno what is it but that covers his shoulder, it supposed to be static as possible. Although on the second picture the left shoulder protector is rotated, still quite reasonable.
However, on the marine model released with viking, marauder and so on, its shoulder protector moves with upper arm. So it makes poses look little silly.
Thus, I wonder if size of gauss rifle that has been released is properly sized. Because whenever I pose marines with rifle, I find out marines' arm is too short to grab rifle properly, or the gun is too big.
Can anyone check this out, if doesn't bother?[/QUOTE]
The rifle is sized the same way as the model if I remember.
oh yeah if anyone wants her - I have a ghost with a different head as well.
[t]https://dl.dropbox.com/u/6252145/misc%20ports/ghost.png[/t]
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