• Starcraft 2 Extracted Models Thread
    451 replies, posted
Looks very low-res in that image.
[QUOTE=Viper123_SWE;40233693]Looks very low-res in that image.[/QUOTE] HLMV is set to the lowest mip. Would need to mess around with my GPU driver to get higher res texture. Better? [t]https://dl.dropboxusercontent.com/u/6252145/misc%20ports/ghost.jpg[/t]
MOAR [IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-10_00001_zpsfc2878f6.jpg[/IMG]
[QUOTE=dmlxo21;40231615][T]http://fc01.deviantart.net/fs70/f/2010/129/4/c/Terran_Marine_With_Gun_by_SgtHK.jpg[/T] [T]http://pixelatedgeek.com/wp-content/uploads/2010/07/Starcraft-2.jpg[/T] As you see above, Marine's shoulder thing.. I dunno what is it but that covers his shoulder, it supposed to be static as possible. Although on the second picture the left shoulder protector is rotated, still quite reasonable. However, on the marine model released with viking, marauder and so on, its shoulder protector moves with upper arm. So it makes poses look little silly. Thus, I wonder if size of gauss rifle that has been released is properly sized. Because whenever I pose marines with rifle, I find out marines' arm is too short to grab rifle properly, or the gun is too big. Can anyone check this out, if doesn't bother?[/QUOTE] The marine was ported with its rig completely intact. Meaning the ragdoll behaves exactly as it does in SC2. The rifle was resized to the same percentage as the marine, so its proportions are correct. EDIT: That is assuming you're using my release. I don't know if anyone else ported that stuff.
[T]http://imageshack.us/a/img547/2696/marine.jpg[/T] Early Marine model, I guess it was ported by Weenurs, which supposed to be using the original m3 bones as it was. As you can see, its parts---fingers, knee, toe, whatever---are moving quite naturally. And as I emphasized its fact, the protectors move along without attached on upper arm(although they need to be reposed after posing upper arm), therefore, frankly it can suggest even better poses. However, the protectors can't be posed in Gmod(I guess..). So, I think it is matter of convenience, or quality of marine poses. What do you guys think? Would it be better if you can move the shoulder protectors without being interrupted by upper arm, or just leave them attached on upper arm? And about the size matters, I guess, then it is Blizzard who pose marines the best. They know how a f'ing marine bends and moves. Why I'm saying this is because I have seen several minor vertex matters on Jimesu's marines. It is minor, still it irritates me, so.. eh, I don't get the point. What I want to say is that it would be great to use original m3 bones, so there won't be many problems on.. what the heck, I'm just going to bed. You guys are doing great job, dudes. Especially Jimesu, you are the frontier. ps. Would anyone please check if my pimped jet mode viking is correctly organized? I mean, I reassembled the parts of robot viking to make it look like cinematic jet viking, however I couldn't get many sample images.
Honestly i don't think it matter that much, in-game the marines hip-fire.
[QUOTE=Viper123_SWE;40244533]Honestly i don't think it matter that much, in-game the marines hip-fire.[/QUOTE] Yeah, maybe I have been overreacting.
No, it's a good point. More articulation is always best when posing although in-game the marines only hip-fire.
[QUOTE=Viper123_SWE;40244533]Honestly i don't think it matter that much, in-game the marines hip-fire.[/QUOTE] My guess is that they can afford it, since the gun probably has links to their suit and puts down a hud on where they are actually aiming. And the suit ads enough strength that they can hold it on target as well.
[T]http://imageshack.us/a/img547/2873/raynor.jpg[/T] [T]http://imageshack.us/a/img812/2867/screenshot2013041022033.jpg[/T] I just ported Raynor's pistol; don't you guys think it is little small in my pose? And see, in cinematic movie, marine suits are.. how do I say, less reflective? I dunno how to describe it, but as you see in the second photo, Raynor's suit is quite non-reflective despite marine suits have quite high contrast.. eh, not important. It is Raynor's pistol, anyway. Doesn't it look too short? [T]http://imageshack.us/a/img838/8817/pisfo.jpg[/T]
Raynor's pistol is one of those "You're not supposed to think too hard about it" things. It's the one pistol, he doesn't have one small one and one big one, but when he's wearing his marine suit it magically grows to fit the massive hand.
[QUOTE=Jimesu_Evil;40255654]Raynor's pistol is one of those "You're not supposed to think too hard about it" things. It's the one pistol, he doesn't have one small one and one big one, but when he's wearing his marine suit it magically grows to fit the massive hand.[/QUOTE] That's freaky true. Then I should make two versions of it.
Looks like a fancier version of the Bladerunner pistol. Neato.
[QUOTE=dmlxo21;40255681]That's freaky true. Then I should make two versions of it.[/QUOTE] May i ask if the pistol files were the ones from the OP or if they were files that you extracted yourself? Either way it looks really good.
I present to you some Zerg with egg-boiled mushrooms for asses! [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-12_00001_zpsee4e586f.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-12_00001_zpsee4e586f.jpg[/IMG][/URL] For some reason, jigglebones don't work with Gmod anymore. I've only just returned to the game.
[QUOTE=Viper123_SWE;40257237]May i ask if the pistol files were the ones from the OP or if they were files that you extracted yourself? Either way it looks really good.[/QUOTE] I extracted by myself as I did always. And the pistol was totally twisted part by part, so I spent hell of time re-arranging them. [T]http://imageshack.us/a/img208/5473/ray1a.jpg[/T] [T]http://imageshack.us/a/img198/6735/ray2p.jpg[/T] Now hand sized and suit sized versions. Don't you think now it's too big? I better find some reference photos. [QUOTE=LordOvermind;40261915]For some reason, jigglebones don't work with Gmod anymore. I've only just returned to the game.[/QUOTE] That happens to me as well. [B]Updated[/B] Since I found there's no SSAO and dynamic shadow on Raynor model, so I recompiled him. [T]http://imageshack.us/a/img690/7707/ray3e.jpg[/T] Keep trying to make him as close as look like that of Cinematic Model... [T]http://imageshack.us/a/img543/2867/screenshot2013041022033.jpg[/T] [I]"Change of plans!"[/I] I found that Raynor's suit in CM looks like plastic without reflection.. or cement..? And it has monsteriousely hd textures... and he got his front hair in CM, while there is no in m3 model. To say further, he got no scorpion decal on his left shoulder. I might can take care of it. Anyway, does anyone intend to faceposable guys like Raynor, Tychus, Warfield? [B]What's on next:[/B] [T]http://imageshack.us/a/img138/7659/kerhd.jpg[/T] I like minor props that help some extra pose.
Man I [b]really[/b] wish I could get the fucking plugins to work with my 3DS Max... So much cool shit to port, and I have to just sit here and wait for others to do it. :(.
[QUOTE=Gmod4ever;40268297]Man I [b]really[/b] wish I could get the fucking plugins to work with my 3DS Max... So much cool shit to port, and I have to just sit here and wait for others to do it. :(.[/QUOTE] There are problems with the script, but still you can import the models just untick the materials before pressing the import button [img_thumb]https://dl.dropboxusercontent.com/u/88155050/StarCraft%202/Kerrigan.png[/img_thumb] Here`s KerriganInfected model Anyone knows are the "SMX1_KerriganDeZergedT1" textures? [url]https://dl.dropboxusercontent.com/u/88155050/StarCraft%202/Kerrigan.zip[/url]
I'm glad to see all this progress, keep up the good work guys! [editline]13th April 2013[/editline] [QUOTE=dainiuxxx;40268433] Anyone knows are the "SMX1_KerriganDeZergedT1" textures? [/QUOTE] I've tried to find them but with no luck, some files seems to be hidden.
[QUOTE=dainiuxxx;40268433]There are problems with the script, but still you can import the models just untick the materials before pressing the import button[/QUOTE] Yeah, uhh, just one problem. As I said earlier: [QUOTE=Gmod4ever;40173349] I can't get the damn M3 importer for 3DS Max working. I am using 32-bit 3DSMax 2010, on 64-bit Windows 7. I downloaded the plugin from here: [url]http://www.sc2mapster.com/assets/m3-export-plugin-3ds-max/[/url] I put the scripts and plugins in their respective locations, but when I run the scripts, nothing happens. I checked the plug-in manager, and it says the plug-in is not loaded. I try to load the plug-in manually, and it errors at me, saying it is not a valid %win32 application.[/QUOTE]
"Looks like you've mashed some poor feller's dawg, sarge..." [IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-13_00001_zpsa113cec8.jpg[/IMG]
[QUOTE=Gmod4ever;40269459]Yeah, uhh, just one problem. As I said earlier:[/QUOTE] Just to make sure we are on the same page, here is a video showing how to do it [video=youtube;qYP_3VzbRvU]http://www.youtube.com/watch?v=qYP_3VzbRvU&feature=youtu.be[/video]
[QUOTE=dainiuxxx;40270444]Just to make sure we are on the same page, here is a video showing how to do it -video-[/QUOTE] [b]WOW[/b]. I wish there was something [b]SOMEWHERE[/b] that said to use that fucking dropdown box. I read the instructions on the download and readme like 6 fucking times, and it never said anything anywhere about that fucking thing. I thought the fucking "Utilities drop-down menu" it talks about was a window that was supposed to pop up... Well, it's too fucking late to join the party now, since everyone and their dog has already been ported... Oh well, at least I got it working now...
[QUOTE=dainiuxxx;40268433]There are problems with the script, but still you can import the models Anyone knows are the "SMX1_KerriganDeZergedT1" textures? [url]https://dl.dropboxusercontent.com/u/88155050/StarCraft%202/Kerrigan.zip[/url][/QUOTE] I believe if you seek into all the m3 files, you would finally find it. Like I always did.. or not.. ..Oh, I see I can't find it either. Eyeposable Raynor [T]http://imageshack.us/a/img259/8013/eyepose.jpg[/T] BTW his inner mouth is empty.. [T]http://imageshack.us/a/img202/4466/sarahqv.jpg[/T]
[QUOTE=Gmod4ever;40270646][b]WOW[/b]. I wish there was something [b]SOMEWHERE[/b] that said to use that fucking dropdown box. I read the instructions on the download and readme like 6 fucking times, and it never said anything anywhere about that fucking thing. I thought the fucking "Utilities drop-down menu" it talks about was a window that was supposed to pop up... Well, it's too fucking late to join the party now, since everyone and their dog has already been ported... Oh well, at least I got it working now...[/QUOTE] Everything is far from ported, we still need experienced people that can get the characters into Gmod, i'd be glad if someone got Stukov working.
[T]http://imageshack.us/a/img716/1521/rayandtyc.jpg[/T] [T]http://imageshack.us/a/img221/8042/backalley.jpg[/T] I ported some terran thing. Now we can pose them in proper SC II set. Dynamic shadow and SSAO are available, of course. Furthermore, I changed marines' phong a little little little bit. [T]http://imageshack.us/a/img443/8569/68952185.jpg[/T] Now I gotta figure out "too many polygons" problem. Maybe I can tear the elements and make it into multiple files. And do you think it would work if I bodygroup the parts so actually it seems like one prop?
That's awesome, well done.
[QUOTE=dmlxo21;40272202]Eyeposable Raynor [T]http://imageshack.us/a/img259/8013/eyepose.jpg[/T] BTW his inner mouth is empty..[/QUOTE] Whoops, I don't remember taking the inner mouth out, but it definitely was there at one point. I'm glad somebody's finally getting around to eye/faceposing these. [QUOTE=dmlxo21;40275776]Now I gotta figure out "too many polygons" problem. Maybe I can tear the elements and make it into multiple files. And do you think it would work if I bodygroup the parts so actually it seems like one prop?[/QUOTE] That's pretty much what I did with the siege tank. I just separated the mesh into 3 different mesh groups and it worked.
Well, I listed some of portraits that is good enough to be used in gmod, or that can be headhacked or in some way can be used. [T]http://imageshack.us/a/img69/4343/artosilope.jpg[/T] Pretty good start, eh? [T]http://imageshack.us/a/img109/8513/cleaningbot.jpg[/T] Can be used in some minor scene. [T]http://imageshack.us/a/img547/316/corruptor.jpg[/T] Pretty cool. It has the whole parts. [T]http://imageshack.us/a/img811/9287/nydusworm.jpg[/T] What they do is just be stuck on the ground. [T]http://imageshack.us/a/img811/8920/observer.jpg[/T] 360 degree perfect. [T]http://imageshack.us/a/img827/573/primalzergcommander.jpg[/T] Yeah, he has his own cinematic model and its used as portrait as well. [T]http://imageshack.us/a/img850/5640/primalzergking.jpg[/T] Quite okay. [T]http://imageshack.us/a/img59/2916/probeqm.jpg[/T] 360 perfect. [T]http://imageshack.us/a/img221/8158/sarahk.jpg[/T] Just red haired Nova? [T]http://imageshack.us/a/img703/4782/scourge.jpg[/T] 360 perfect. [T]http://imageshack.us/a/img443/2001/selendis.jpg[/T] If the female protoss in Leviathan has her legs, she might be okay. But not sure. [T]http://imageshack.us/a/img94/2049/sentryt.jpg[/T] 360 perfect, I guess? [T]http://imageshack.us/a/img842/7215/siegetank.jpg[/T] Maybe can headhack on Swan's body. [T]http://imageshack.us/a/img707/6481/spacebull.jpg[/T] fine. [T]http://imageshack.us/a/img707/1060/spacecowdead.jpg[/T] Cool. [T]http://imageshack.us/a/img703/4615/spectreu.jpg[/T] Headhack on spectre that has been ported already. [T]http://imageshack.us/a/img4/7982/symbiote.jpg[/T] cool. [T]http://imageshack.us/a/img842/6633/treeviper.jpg[/T] I don't think people are gonna use this. [T]http://imageshack.us/a/img199/9837/utilitybot.jpg[/T] Also good for scenary. [T]http://imageshack.us/a/img546/8381/urasadak.jpg[/T] Not so good, but can be used as animals. [T]http://imageshack.us/a/img199/8915/warpprism.jpg[/T] If someone really likes protoss. [T]http://imageshack.us/a/img820/5875/widowmine.jpg[/T] Too bad it doesn't have its core. [T]http://imageshack.us/a/img820/307/yetim.jpg[/T] Cuties. [T]http://imageshack.us/a/img443/5156/dominionofficer.jpg[/T] Uses same body as Horner's. Sorry for spamming images.
That's a very nice post you have there... [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-14_00001_zps705c3d27.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-14_00001_zps705c3d27.jpg[/IMG][/URL] Be a shame if something were to happen to it...
Sorry, you need to Log In to post a reply to this thread.