• Starcraft 2 Extracted Models Thread
    451 replies, posted
[QUOTE=LordOvermind;40347222]Silly me. The eyes vmt was using the pupil texture itself, and not the secondary material. My mistake. Now to figure out how to get the pupils to glow. [editline]19th April 2013[/editline] I said to myself "Screw the glowy eyes." So here he is. Ignore the floating bits of cloth. Those were rigged as Jigglebones. [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-19_00001_zps5d0ec77d.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-19_00001_zps5d0ec77d.jpg[/IMG][/URL] "I bring Tidings of doom..."[/QUOTE] The only way to get glowing eyes is to forego the eyeball shader and standard eyeposing. And instead make eyeposing via normal flexes and use vertexlitgeneric. Look here. [url]http://www.garrysmod.org/downloads/?a=view&id=133109[/url]
[QUOTE=wraithcat;40350977]The only way to get glowing eyes is to forego the eyeball shader and standard eyeposing. And instead make eyeposing via normal flexes and use vertexlitgeneric. Look here. [url]http://www.garrysmod.org/downloads/?a=view&id=133109[/url][/QUOTE] Holy moly, a combat adjutant? LOLZ [T]http://imageshack.us/a/img18/4647/screenshot2013041022013.jpg[/T] [T]http://imageshack.us/a/img542/2737/marine1n.jpg[/T] [T]http://imageshack.us/a/img802/1936/marine2.jpg[/T] I found those marines in some of HOTS cinematic movies are quite different from those of WOTL. So I tried to make them look similar. And planning to re-compile marines for bodygroup availabled. And, finally...!! [T]http://imageshack.us/a/img20/916/satel.jpg[/T]
How did you manage to finish the satellite? I thought you couldn't compile it?
[QUOTE=Viper123_SWE;40355933]How did you manage to finish the satellite? I thought you couldn't compile it?[/QUOTE] Korhal invasion monitor was just a invasion monitor as the name says. I was looking at those models via galaxy editor and found out that the satellite was just a part of Korhal planet scenary, not as a separated prop. Good news, anyway. The name was SMX1_Korhal_Set blah blah. Or something like this.
"Give Sasha back you yellow freak!!!" [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-20_00001_zps0f9838e9.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-20_00001_zps0f9838e9.jpg[/IMG][/URL] The Eye was rigged with the faceposer setup, and it also has a pulsating material, like the original portrait. [editline]20th April 2013[/editline] "Daddy?" [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-20_00005_zpsee337877.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-20_00005_zpsee337877.jpg[/IMG][/URL]
[QUOTE=LordOvermind;40358050]"Give Sasha back you yellow freak!!!" [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-20_00001_zps0f9838e9.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-20_00001_zps0f9838e9.jpg[/IMG][/URL] The Eye was rigged with the faceposer setup, and it also has a pulsating material, like the original portrait. [editline]20th April 2013[/editline] "Daddy?" [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-20_00005_zpsee337877.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-20_00005_zpsee337877.jpg[/IMG][/URL][/QUOTE] I could really help you out with shaders if you got their colored maps that include specular and all that, sometimes only the specular.
I appreciate the offer, but I feel I have it under control now. On a side note, I wish Blizzard made their cinematics real-time instead of rendered game footage. Unless I'm looking in the wrong mpq. I don't have HotS, yet I have the main files thanks to a SC2 update. Plus I'd hate to break it to those protoss fans, but Lasarra's model has no feet. Waaaah!
How much of this stuff is actually in gmod?
LordOvermind seems to have 45% of it covered. most are still in 3ds max getting ported orwhatnot.
Counting EVERY assets in the game: About 30-40%.
Dmlxo got 52% and 3% for those guys who do things one by one for their own.
[QUOTE=Justinx931;40360986]LordOvermind seems to have 45% of it covered. most are still in 3ds max getting ported orwhatnot.[/QUOTE] I used Blender. EDIT: Sorry about the $@!T post.
[QUOTE=LordOvermind;40360574]I appreciate the offer, but I feel I have it under control now. On a side note, I wish Blizzard made their cinematics real-time instead of rendered game footage. Unless I'm looking in the wrong mpq. I don't have HotS, yet I have the main files thanks to a SC2 update. Plus I'd hate to break it to those protoss fans, but Lasarra's model has no feet. Waaaah![/QUOTE] Yea, I also looked for protoss feet, and I think cinematic protoss are all crippled except Zeratul. [T]http://imageshack.us/a/img708/5992/gmconstruct0001g.jpg[/T] [I]Am I the only guy who thinks the satellite is too big?[/I] Mine are always working for both SFM and Gmod. Personally, I'm SFM preferred. Still, this is gmod forum, so it is inevitable.
[QUOTE=dmlxo21;40362847]Yea, I also looked for protoss feet, and I think cinematic protoss are all crippled except Zeratul. [T]http://imageshack.us/a/img708/5992/gmconstruct0001g.jpg[/T] [I]Am I the only guy who thinks the satellite is too big?[/I] Mine are always working for both SFM and Gmod. Personally, I'm SFM preferred. Still, this is gmod forum, so it is inevitable.[/QUOTE] The satellite is probably supposed to be that big.
[QUOTE=dmlxo21;40355400][T]http://imageshack.us/a/img20/916/satel.jpg[/T][/QUOTE] I thought that looked familiar. [img]http://www.mobygames.com/images/shots/l/1679-starcraft-windows-screenshot-main-menus.gif[/img]
yup, drop your socks and grab the throttle.
Some bad news, guys---not so bad, though, if it is a good news. I have spent alotta time on SC2 ports and the same time I had tests to prepare for. Now since it is close enough so I'd better concentrate on it. Still, it won't take that long for me to come back. Gonna take two or three weeks. I'll try to finish and upload some completed works before that, dudes.
Alright, good luck with the tests.
*Scrubbed*
"Mommy? Daddy? Where do Probes come from?" [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-22_00002_zps7ca18b93.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-22_00002_zps7ca18b93.jpg[/IMG][/URL] And yes, the Sentry's core is animated.
Anyone got some fancy WiP images right now?
Could someone explain how to get the materials imported properly to 3ds max? Model is simple enough, but i'm not having luck with any materials.
[QUOTE=LordApocca;40422210]Could someone explain how to get the materials imported properly to 3ds max? Model is simple enough, but i'm not having luck with any materials.[/QUOTE] I think you have to specify the folders it searches in options.
[QUOTE=Stiffy360;40422584]I think you have to specify the folders it searches in options.[/QUOTE] I did that, but it just gives me a "matref" error no matter what i seem to do. [img]https://dl.dropboxusercontent.com/u/23995305/error1.png[/img] Even when i give it the exact folder directly.
"Hey." "Yeah?" "You ever wonder why we're here?" [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-27_00004_zpsd599213b.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-27_00004_zpsd599213b.jpg[/IMG][/URL] Was running out of cinematic models to port.
So does anyone here have a collection of all the releases? I know the hydra is on garrysmod but kinda unable to find anything else.
[QUOTE=LordOvermind;40448977]"Hey." "Yeah?" "You ever wonder why we're here?" [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-27_00004_zpsd599213b.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-27_00004_zpsd599213b.jpg[/IMG][/URL] Was running out of cinematic models to port.[/QUOTE] Nice, if you're doing the in-game units you could always take a look at the mercenary units in the OP. [editline]28th April 2013[/editline] [QUOTE=wraithcat;40450548]So does anyone here have a collection of all the releases? I know the hydra is on garrysmod but kinda unable to find anything else.[/QUOTE] Hydralisk and Marine that were ported by Weenurs is on Garry's Mod.org, DtMech did a big pack as well with lots of marines and other cinematic models. Jimesu Evil also made this big pack with cinematic models. Then there's all the stuff that haven't been released yet.
Starcraft 2: Hots zergling textures, only default zergling because the model doesn't have skingroups/bodygroups obviously for originally being the Wol zergling. You need JimesuEvils sc2 models. extract the texures to the materials/models/starcraft folder for it to work and you need to replace the original zergling texture files. Same as in this image, sorry for not releasing it sooner: [img_thumb]http://dl.dropbox.com/u/54374248/gm_halo3gmodmap0113.jpg[/img_thumb] [url]https://dl.dropboxusercontent.com/u/54374248/zergling.rar[/url] Zergling model is found in this release: [url]http://www.facepunch.com/showthread.php?p=24128394#post24128394[/url]
The Zergling model download link doesnt work for me, could you upload it please? Nice release :D
[QUOTE=Tyxta;40453058]The Zergling model download link doesnt work for me, could you upload it please? Nice release :D[/QUOTE] Into garrysmod/garrysmod/models [url]https://dl.dropboxusercontent.com/u/54374248/models.rar[/url]
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