• Starcraft 2 Extracted Models Thread
    451 replies, posted
[QUOTE=Viper123_SWE;40452370]Nice, if you're doing the in-game units you could always take a look at the mercenary units in the OP.[/QUOTE] You mean like this? [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-28_00001_zpse3aa2d42.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-28_00001_zpse3aa2d42.jpg[/IMG][/URL] I've had the Mercenary marine done shortly after the standard marine was.
[QUOTE=Civil;40453303]Into garrysmod/garrysmod/models [url]https://dl.dropboxusercontent.com/u/54374248/models.rar[/url][/QUOTE] THANKS! :D
"Ya ever notice that nobody ever comes BACK to the barracks?" [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-28_00001_zps116c51cf.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-28_00001_zps116c51cf.jpg[/IMG][/URL]
[QUOTE=LordOvermind;40453499]You mean like this? [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-28_00001_zpse3aa2d42.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-28_00001_zpse3aa2d42.jpg[/IMG][/URL] I've had the Mercenary marine done shortly after the standard marine was.[/QUOTE] You could also try headhacking the merc helmet(portrait version) onto a normal marine because it doesnt look all that different in the gameplay version now when I see it closer.
[QUOTE=Civil;40454231]You could also try headhacking the merc helmet(portrait version) onto a normal marine because it doesnt look all that different in the gameplay version now when I see it closer.[/QUOTE] There are a few key differences, such as the shield, left pauldron, and the texture paint, so I didn't deem it necessary to head hack it. [editline]28th April 2013[/editline] "Do I smell soiled chicken $&!t outfit?!" [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-28_00005_zps079f162c.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-28_00005_zps079f162c.jpg[/IMG][/URL]
I got missing textures with the Zergling. D: Can someone upload the model fixed with his textures?
[QUOTE=Tyxta;40455904]I got missing textures with the Zergling. D: Can someone upload the model fixed with his textures?[/QUOTE] You installed it the wrong way. extract the texures to the [B]garrysmod/materials/models/starcraft[/B] folder for it to work
"Are enemies are legion, and still you procrastinate!!!" [URL=http://s437.photobucket.com/user/Overmind5000/media/2013-04-28_00006_zps40205437.jpg.html][IMG]http://i437.photobucket.com/albums/qq97/Overmind5000/2013-04-28_00006_zps40205437.jpg[/IMG][/URL]
[QUOTE=Civil;40456143]You installed it the wrong way. extract the texures to the [B]garrysmod/materials/models/starcraft[/B] folder for it to work[/QUOTE] but the problem is that i only got a model folder for the Zergling and no materials. sry for being so "stupid" xD, but i will love to have this model since it looks a lot like Cho´Gath from League of Legends. :D
the scale of the battle cruisers and barracks are off; windows are too small compared to the marine. that said, i don't think you can correctly scale a battle cruiser in source and i don't think it really matters.
[QUOTE=Nuclear Arbitor;40459980]the scale of the battle cruisers and barracks are off; windows are too small compared to the marine. that said, i don't think you can correctly scale a battle cruiser in source and i don't think it really matters.[/QUOTE] I know the battlecruisers are not to scale, but if I went with a realistic scale, the game would crash.
[QUOTE=LordOvermind;40460352]I know the battlecruisers are not to scale, but if I went with a realistic scale, the game would crash.[/QUOTE] No because the battlecruisers should be much smaller. By realistic scale "gameplay" they need to be smaller.
[QUOTE=Civil;40461991]No because the battlecruisers should be much smaller. By realistic scale "gameplay" they need to be smaller.[/QUOTE] Depends on what scale you're looking for - fluffwise (for instance the hyperion from the campaign) a single battlecruiser is big enough to ship around a whole army. Gameplaylogic wise - a single marine can take it out with a teensy little gun.
[QUOTE=wraithcat;40464066]Depends on what scale you're looking for - fluffwise (for instance the hyperion from the campaign) a single battlecruiser is big enough to ship around a whole army. Gameplaylogic wise - a single marine can take it out with a teensy little gun.[/QUOTE] It would be best if they were scaled to the gameplay battlecruisers so that to the cinematic marines and the gameplay marine models they are equally big. So that with the map textures of sc2 a screenshot could be done like that but in the source engine.
[T]http://imageshack.us/a/img69/8158/mothershipa.jpg[/T] [T]http://imageshack.us/a/img543/2301/gmnewworld.jpg[/T] [T]http://imageshack.us/a/img607/5524/gmconstruct0070.jpg[/T] Like these, the ideal size should be relative, especially by purpose of uses. It would be perfect to be in original size, and small size for skybox or massive space poses. These are old models ported by me. I'm willing to port these again in better quality if no one does in a week or two.
[QUOTE=LordOvermind;40460352]I know the battlecruisers are not to scale, but if I went with a realistic scale, the game would crash.[/QUOTE] i know; try a fluff-scale(tm) science vessel.
[QUOTE=Nuclear Arbitor;40474300]i know; try a fluff-scale(tm) science vessel.[/QUOTE] You mean that one ship where the size fluctuated like hell? Like in one scene, it was the size of a battle cruiser, and then in the next scene rather....bigger?
[QUOTE=Wlfius28;40505724]You mean that one ship where the size fluctuated like hell? Like in one scene, it was the size of a battle cruiser, and then in the next scene rather....bigger?[/QUOTE] It's just... [IMG]http://images.wikia.com/starcraft/images/b/be/UEDFleet_SC1_CineUEDVicRep1.jpg[/IMG] HUUUUUUUUUUUUUUUGEEEEE! I'm back, and gonna release some "yet-done" stuffs real soon.
Did the tests go well?
Yeah, might wonder why I'm jamming this $hit delayed. I'm suffering from multiple problems such as my compiler went to $hit, my computer got bunch of viruses like zerg.. etc) Anyway, how's the other guys goin' up? And.. oh, wow.. now gmod even doesn't start. And... and.. what the fuck is this error? I haven't ever seen such line. [IMG]http://imageshack.us/a/img109/6562/wtfgya.jpg[/IMG] What the heck is "Keyvalue block missing matching braces"? BTW these are the last scent of infested marine, which I tried to release and now jammed by the error above. [T]http://imageshack.us/a/img707/33/inf1f.jpg[/T][T]http://imageshack.us/a/img541/366/inf2la.jpg[/T]
your QC is incomplete. Can't help without seeing it. Make sure everything that has a starting or trailing {} is closed.
is that nova terra a cinematic version?
Yes. (Duh, the in-game model would be waaay low-res :v:)
I sent you a pm did yo uget it?
Yes, check your inbox.
Anymore progress on this stuff?
[QUOTE=-Rusty-;40839477]Anymore progress on this stuff?[/QUOTE] I would love to see the protoss and zerg stuff released with normal download links, not on workshop.
Someone can upload the Zergling with fixed textures? Mine got missing textures D:
If it's not stepping on anybody's toes, I'd like to upload Zeratul's model from Wings of Liberty.
I'd say go ahead, variation doesn't hurt.
Sorry, you need to Log In to post a reply to this thread.