• Fallout 3 Model Ports REQUEST THREAD
    63 replies, posted
[QUOTE=Halokiller38;41514425]You need to add the eyes and hands to it and then compile it as a .obj. [editline]18th July 2013[/editline] Its under meshes\characters\_male and meshes\characters\head[/QUOTE] Great, I got the eyes, but the hands are under an .egt format for some stupid reason I can't put the eyes together either, i'll just rip some from another model
[QUOTE=SimplePlanz69;41514572]Great, I got the eyes, but the hands are under an .egt format for some stupid reason[/QUOTE] There names are righthand.nif and lefthand.nif
[QUOTE=Halokiller38;41514603]There names are righthand.nif and lefthand.nif[/QUOTE] Ok lol, I fail :tinfoil:
How about any of the generic wastelanders or any talon company soldiers
[QUOTE=mralexs;41515032]How about any of the generic wastelanders or any talon company soldiers[/QUOTE] There's this [B]LONG ASS[/B] list of combinations of head skins which also make up wastelanders so its kind of impossible
can I get the ghoul and plague civilians in there niff format as I wish to keep there rigging please
[QUOTE=bloodwail;41519331]can I get the ghoul and plague civilians in there niff format as I wish to keep there rigging please[/QUOTE] Can you rephrase that with some punctuation; so I can understand it?
I have Fallout 3 Game of the Year Edition installed, so I'll probably get around to nabbing the model and texture files from the base game and the DLC some time in the near future. [QUOTE=SimplePlanz69;41523684]Can you rephrase that with some punctuation; so I can understand it?[/QUOTE] It really wasn't that hard to understand, but here's a re-iteration of it for you: "Can I get the ghoul and plague civilians in their original .NIF format, please? I wish to keep their original rigging in-tact."
sorry my typing and sentence structure skill's are crap. but yes what katra804 said
[QUOTE=bloodwail;41524601]sorry my typing and sentence structure skill's are crap. but yes what katra804 said[/QUOTE] yeah if i can find them
So, I spent about a total of 6 hours on 16 weapons to be ported, and still have 15 or 16 more weapons to go. This is what I have ported so far. [IMG]http://cloud-2.steampowered.com/ugc/882987975140637459/7CFB08CB796A7C13A87C6F8AD2963F6304D6339B/[/IMG]
[IMG]http://cloud-2.steampowered.com/ugc/882987975158392366/8B4952732130CCAA4F149C7998630CBA49B9C0E7/[/IMG] Took a total of 10 hours, but it was worth it. Plasma Caster R91 Assault Rifle Chinese Assault Rifle 5.56mm pistol .45 Auto pistol .45 Auto pistol Silenced .32 pistol Dart gun Chinese pistol Infiltrator Lever-action rifle Lincoln's repeater Railway rifle Double-barrel shotgun Sawed-off shotgun Minigun Missile launcher Alien blaster Alien disintegrator Tri-beam laser rifle Deathclaw gauntlet Assault carbine Automatic rifle This Machine Trail carbine Trail Carbine Scoped Ratslayer .45 Auto SMG Lever-action shotgun Holorifle Hunting Rifle Scoped
WOW! Nice work mate :D
It might just be me not having gotten far enough in the game to see some of those weapons, but a few of those look like weapons from mods. Please correct me if I'm wrong.
[QUOTE=SimplePlanz69;41514410]I'm working on a one of the models but they come without eyes and arms. Ugh. At least the models are in a nice lovely t-pose:dance:[IMG]http://i1333.photobucket.com/albums/w626/legoman6986/03e466b5-d28f-4b2d-98fc-62c2510911c8_zps446b7f26.jpg?t=1374199034[/IMG][/QUOTE] why the hell are you exporting the models to OBJ? When nif is a prerigged format?
[QUOTE=Katra804;41543549]It might just be me not having gotten far enough in the game to see some of those weapons, but a few of those look like weapons from mods. Please correct me if I'm wrong.[/QUOTE] Some are from dlcs, like the Ratslayer, Lever-Action Rifle, and a few others.
[QUOTE=wraithcat;41543554]why the hell are you exporting the models to OBJ? When nif is a prerigged format?[/QUOTE] Yeah, I realized that a few days ago and just gave up for no reason :P [editline]21st July 2013[/editline] [QUOTE=wraithcat;41543554]why the hell are you exporting the models to OBJ? When nif is a prerigged format?[/QUOTE] But I was originally exporting to .obj because I have MAX 2010 which happens to be the only max without niftools made for it. [editline]21st July 2013[/editline] [QUOTE=Katra804;41543549]It might just be me not having gotten far enough in the game to see some of those weapons, but a few of those look like weapons from mods. Please correct me if I'm wrong.[/QUOTE] No, there's some stuff from Mothership Zeta in there - The alien blaster stuff [editline]21st July 2013[/editline] NVM, I found some niftools for 2010 after digging through the forums :)
[QUOTE=SimplePlanz69;41544574][QUOTE=Katra804;41543549]It might just be me not having gotten far enough in the game to see some of those weapons, but a few of those look like weapons from mods. Please correct me if I'm wrong.[/QUOTE] No, there's some stuff from Mothership Zeta in there - The alien blaster stuff.[/QUOTE] I am pretty sure he is talking to me. And I decided not to use your files so they wouldn't have terrible textures. I ported them myself. No hard feelings.
If only we could find the Vault 101 citizens. Then I could do THIS [video=youtube;Hm0guGPQbqg]http://www.youtube.com/watch?v=Hm0guGPQbqg[/video]
[QUOTE=SimplePlanz69;41544959]If only we could find the Vault 101 citizens. Then I could do THIS [video=youtube;Hm0guGPQbqg]http://www.youtube.com/watch?v=Hm0guGPQbqg[/video][/QUOTE] [url]http://www.garrysmod.org/downloads/?a=view&id=86539[/url] Unless you are trying to bring the heads into gmod as well.
[QUOTE=Halokiller38;41545116][url]http://www.garrysmod.org/downloads/?a=view&id=86539[/url] Unless you are trying to bring the heads into gmod as well.[/QUOTE] Citizen heads are overused For the Fallout heads, you just need the baby, regular, and old head models for male and female. Then, the head skins can just be batch converted in VTF. Maybe even with bodygroups? [editline]21st July 2013[/editline] Anyway, I'm doing the diner props (tables, booths, stool)
[QUOTE=SimplePlanz69;41545199]Citizen heads are overused For the Fallout heads, you just need the baby, regular, and old head models for male and female. Then, the head skins can just be batch converted in VTF. Maybe even with bodygroups? [editline]21st July 2013[/editline] Anyway, I'm doing the diner props (tables, booths, stool)[/QUOTE] What's your material setup anyway? On the weapons and stuff.
[QUOTE=wraithcat;41547848]What's your material setup anyway? On the weapons and stuff.[/QUOTE] Explain a little on that. What do you mean by Material Setup.
[QUOTE=Halokiller38;41548408]Explain a little on that. What do you mean by Material Setup.[/QUOTE] I think he means what shader parameters you have like phong and reflections
I actually didn't add phong or anything special right now. I am actually planning to make every single New Vegas and Fallout weapon. [editline]21st July 2013[/editline] 317 weapons in all from Fallout 3 and Fallout: New Vegas and I have 31 done... Wish me luck. :P
[QUOTE=Halokiller38;41548929]I actually didn't add phong or anything special right now. I am actually planning to make every single New Vegas and Fallout weapon. [editline]21st July 2013[/editline] 317 weapons in all from Fallout 3 and Fallout: New Vegas and I have 31 done... Wish me luck. :P[/QUOTE] My two cents then - don't go quantity over quality if you ask me. A well done port is always better than one that's just fast and a good material setup is a part of that.
[QUOTE=wraithcat;41552798]My two cents then - don't go quantity over quality if you ask me. A well done port is always better than one that's just fast and a good material setup is a part of that.[/QUOTE] Considering there is nothing wrong with the materials, I think it will be fine.
Well one thing is for sure is that you messed up the Alien disintegrator. Just look at that texture. Its placement is incorrect.
[QUOTE=Ellis :P;41562845]Well one thing is for sure is that you messed up the Alien disintegrator. Just look at that texture. Its placement is incorrect.[/QUOTE] I actually realized a few hours after I took the picture and fixed it. I tried using the same file as the alien atomizer apparently. It was a small mess up.
Hope to see the release of these weapons, been looking forward for the Tri-beam and the Holorifle for quite some time.
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