• [The Walking Dead (TellTale)] Ready models
    79 replies, posted
I heard if you get bit and you amputate your head you get total immunity.
[sp]The game opens with Lee on his way to prison after his conviction in Atlanta, Georgia. En route, the sheriff's car in which he is travelling strikes a walker and careens off-road. Lee is knocked unconscious, awakening hours later to find the sheriff lying outside the vehicle. Fleeing the car, Lee is attacked by the officer, who has turned into a walker, and Lee is forced to kill him. He takes shelter in a nearby home, discovering Clementine hiding in her tree house. After learning that her parents had previously left for Savannah, Lee offers to protect and care for Clementine, and help her find them. They then travel to a nearby farmstead, owned by Hershel Greene, where Lee is introduced to Kenny, his wife Katjaa and their son Duck. When Shawn, Hershel's son, is lost to a walker attack, Hershel banishes the group from his home. Lee and Clementine join Kenny and head towards Macon. There, they find shelter with several other survivors in a drugstore owned by Lee's family, a fact he keeps to himself. While trying to recover medicine from the pharmacy, they set off the alarm and are forced to abandon the store, finding safety in a motel with a defensible perimeter. Though protected from walkers, Lee and the survivors struggle to find food, and after three months, are at the last of their supplies. However, they are then approached by the St. Johns, a family who own a nearby dairy. The group exchange gasoline to power the St. Johns' electric fence for food and shelter. However, while on the dairy, Lee and Kenny discover the St. Johns have engaged in cannibalism, and the group flee, leaving the St. Johns to their fate as the farm is overrun by walkers. As they return to the motel, they find a seemingly abandoned car full of provisions, which they share out among themselves. The group soon learns that the St. Johns had a deal with local bandits; they would give the bandits food and in exchange the bandits would not attack the dairy. Upon the death of the St. Johns, however, the bandits now turn their attention to the motel. They launch an attack that attracts walkers, and the group is forced to abandon their base and supplies. During the attack, Duck is bitten. After driving for a time, the group come upon a freight train. Lee and Kenny manage to get the train working, and the group head towards Savannah, with the intention of finding a boat and getting out onto the ocean, away from the walkers. During the trip, Duck's condition worsens, and the group stop to deal with him before he turns. Katjaa commits suicide over the loss, and Kenny and Lee are forced to either euthanize Duck or leave him behind. Nearing Savannah, Clementine's walkie-talkie goes off, with an unknown man telling her she will be safe once he deals with Lee and the group, and promising her that her parents are waiting for her. The group takes shelter in a well fortified mansion, and Lee and Kenny head towards the pier to find a boat. There, they encounter Molly, who informs them there are no boats left in the city, and whatever useful supplies do remain are being held in Crawford, a fortified community who don't permit the elderly, the sick, or children into their ranks. When walkers attack, Lee is separated from the group, and as he makes his way back to the mansion through the sewers, he encounters Vernon and his group hiding in a hospital morgue. Vernon returns with Lee back to the house, where Clementine has discovered a boat in the shed. It lacks fuel and a battery, but both items can be obtained in Crawford. Lee and the group plan an invasion, but once there, they find the entire population has turned into walkers. They quickly gather the necessary supplies and leave. Vernon departs, but not before warning Lee that he doesn't think he is an appropriate father-figure for Clementine, and offering to take care of her instead. The next morning, Lee wakes to find Clementine missing, and in his haste to find her, he is attacked and bitten by a walker. Initially suspecting Vernon, Lee finds the morgue abandoned, when Clementine's walkie-talkie goes off. The man on the other end reports that he has Clementine and challenges Lee to come get her. Clementine is able to reveal to Lee where she is being held, and Lee heads back to the house only to find that the boat and other supplies have been stolen by Vernon's group. As the group head to rescue Clementine, Kenny sacrifices himself attempting to save another character. As they cross the rooftops, Lee is separated from the others, and he instructs the survivors to wait for him and Clementine at the edge of town, making them promise to care for her after he is gone. Lee makes his way to the hotel where Clementine is held. The man holding her explains that he was the owner of the car that the group ransacked after leaving the dairy, and as a result, he lost his family to walkers. Lee realizes the man has gone insane, and with Clementine's help, kills him. He then helps to cover Clementine in walker blood, disguising her from the other walkers. As they leave the hotel, however, Clementine spots her parents, both of whom have turned into walkers, and Lee collapses to the ground. Clementine drags him into a jeweler's, pulling the shutter down and locking them in. However, Lee realizes he is near conversion, and instructs her to escape the city and meet the other survivors at the edge of town. In his final moments, Lee guides Clementine past a walker near the backdoor, and says goodbye to her. The player can choose to have Lee instruct Clementine to either kill him or leave him be and become a walker, or can opt to do nothing, where Clementine will choose an action based on the culmination of the player's choices within the game.[39] After the game's credits, Clementine is seen walking in a field by herself. She spots two figures in the distance. After a moment, they stop walking and turn to look in her direction. She holds her gun out nervously as they watch her. C/P from wikipedia [/sp] Stop black text now and talk about ported characters :v::v::v::v::v::v::v::v::v::v:
I'm reworking Kenny's Phoneme flexes. Also do ya'll want a full pack or individual characters and props releases?
[QUOTE=luigimario;40609981]I'm reworking Kenny's Phoneme flexes. Also do ya'll want a full pack or individual characters and props releases?[/QUOTE] I generally prefer individual character releases, and group prop releases.
[QUOTE=luigimario;40609981]I'm reworking Kenny's Phoneme flexes. Also do ya'll want a full pack or individual characters and props releases?[/QUOTE] A pack would be sweet, saves people from the individual downloads
[QUOTE=luigimario;40609981]I'm reworking Kenny's Phoneme flexes. Also do ya'll want a full pack or individual characters and props releases?[/QUOTE] Same with Grub
alrighty here is the list of Characters I have ripped so far and the forms of the models (this includes every single texture and model change in the game): [B][U]Character[/U][/B] [B]Lee[/B] ([I]Just need final zombie Lee transformations[/I]) [B]Clem[/B] ([I]Just need blood smeared clem and bloody faced clem from episode 5[/I]) [B]Kenny[/B] ([I]Just need beat up Kenny from episode 5[/I]) [B](PORTED; WIP)[/B] [B]Katjaa[/B] ([I]Just need injured Kat and death texture[/I]) [B](PORTED; WIP)[/B] [B]Duck[/B] ([I]Got Everything[/I]) [B]Lily[/B] ([I]Got Everything[/I]) [B]Larry[/B] ([I]Got Everything[/I]) [B]Carly[/B] ([I]Got Everything[/I]) [B]Doug[/B] ([I]Got Everything[/I]) [B]Glenn[/B] ([I]Got Everything[/I]) [B]B.Everett[/B] ([I]Got Everything[/I]) [B]Andy St. John[/B] ([I]Got Everything[/I]) [B]Danny St. John[/B] ([I]Got Everything[/I]) [B]Brenda St. John[/B] ([I]Got Everything[/I]) [B]David[/B] ([I]Got Everything[/I]) [B]Ben[/B] ([I]Just need death textures(Ep4 and 5)[/I]) [B]Travis[/B] ([I]Just need injured and zombie textures, and some model forms[/I]) [B]Chet[/B] ([I]Just need zombie version[/I]) [B]Hershel[/B] ([I]Got Everything[/I]) [B]Shawn[/B] ([I]Got Everything[/I]) [B]Omid[/B] ([I]Got Everything[/I]) [B]Christa[/B] ([I]Got Everything[/I]) [B]Molly[/B] ([I]Got Everything[/I]) [B]Jolene[/B] ([I]Got Everything[/I]) [B]Elaine[/B] ([I]Got Everything[/I]) [B]Sandra[/B] ([I]Got Everything[/I]) [B]Old Officer[/B] ([I]Got Everything[/I]) [B]Vernan[/B] ([I]Got Everything[/I]) [B]Brie[/B] ([I]Just need ZomBrie Textures[/I]) [B]Cancer Group[/B] ([I]Got Everything[/I]) [B]Bandits[/B] ([I]Got Everything[/I]) [B]Attic walker[/B] ([I]Got Everything[/I]) [B]Campman[/B] ([I]Got Everything[/I]) [B]Walter the dog[/B] ([I]Got Everything[/I]) [B]Mark[/B] ([I]Just need legless and zombie versions[/I]) [B]Crow and Dead Rabbit[/B] ([I]Got Everything[/I]) [B][U]Models still in process of ripping[/U][/B] [B]Zombies, various props, Clem's Parents, the screaming woman, Logan, Anna, dead couple, Officer Andre, and Maybell the cow[/B]
Don't suppose you have the RV do you?
Any chance on the weapons?
[QUOTE=DoubleMatt;40613872]Any chance on the weapons?[/QUOTE] The only weapons I ever saw were glocks and hunting rifles in TWD.
[QUOTE=luigimario;40613032] [B]Clem[/B] ([I]Just need blood smeared clem and bloody faced clem from episode 5[/I])[/QUOTE] What about a zombie version of her from Episode 3? (dream sequence) [QUOTE=MaddaCheeb;40614126]The only weapons I ever saw were glocks and hunting rifles in TWD.[/QUOTE] There was a shotgun, revolvers and various melee weapons (Lee's axe, hatchet etc)
[QUOTE=Tydeus;40613476]Don't suppose you have the RV do you?[/QUOTE] I do, I also have the mansion boat which is in this pic [quote][IMG]http://fc02.deviantart.net/fs70/f/2013/105/c/8/well__he_finally_found_a_boat____by_luigimariogmod-d61v34j.png[/IMG][/quote] along with Kenny's Truck and the soda machine, weapons, and the props from Lincoln street (where the river is) [editline]12th May 2013[/editline] [QUOTE=Rent-a-BoxHouse;40614440]What about a zombie version of her from Episode 3? (dream sequence)[/QUOTE] I have everything for Clem Except what I posted I needed to rip :P [editline]12th May 2013[/editline] [QUOTE=DoubleMatt;40613872]Any chance on the weapons?[/QUOTE] I'm planning on getting everything that is of use in gmod or SFM, whether its signs from the River front, or from the motel, to vehicles, weapons, etc..
That's pretty awesome work, shame there's no maps for it to go with though.
[QUOTE=Tydeus;40615683]That's pretty awesome work, shame there's no maps for it to go with though.[/QUOTE] I was thinking of ripping the entire maps of some places for SFM people to use as props in a large empty map, but that would take a long while to do, since they don't rip completely together
[QUOTE=MaddaCheeb;40614126]The only weapons I ever saw were glocks and hunting rifles in TWD.[/QUOTE] I believe there were two glock variants, a fair few different hunting rifles, a pump shotgun, Jolene's Crossbow, a silver pistol which I couldn't really identify, and a Colt SAA (Omid Uses it in episode 5) and of course a fair few melee weapons Also, will Chuck/Charles be in the Mega pack? I don't see his name on the list
[QUOTE=MaddaCheeb;40614126]The only weapons I ever saw were glocks and hunting rifles in TWD.[/QUOTE]They had a couple more Plus I'm also referring to melee weapons
[QUOTE=luigimario;40616009]I was thinking of ripping the entire maps of some places for SFM people to use as props in a large empty map, but that would take a long while to do, since they don't rip completely together[/QUOTE] That might be awesome, plus if you did I'm sure people could port it over to gmod. Other than that I'd have to start using SFM! :P would be worth it though.
I'm thinking of doing a live stream on google plus of me working on Kenny's flexes, but I think it will be too laggy to really enjoy it
I think he's had too much to drink.... [QUOTE][IMG]https://dl.dropboxusercontent.com/u/26296116/Ken.png[/IMG][/QUOTE] anyway I'm nearly finished with the phoneme flexes I'll then start on expressions
[QUOTE=luigimario;40623952]I think he's had too much to drink.... anyway I'm nearly finished with the phoneme flexes I'll then start on expressions[/QUOTE] Looks awesome! Can't wait!
Are the Walkers being ported?
[QUOTE=Tydeus;40619660]That might be awesome, plus if you did I'm sure people could port it over to gmod. Other than that I'd have to start using SFM! :P would be worth it though.[/QUOTE] If it's a prop, it's perfectly usable in GMod for poses. It'll just appear as an effect. [editline]13th May 2013[/editline] Ragdolls are the ones that [I]need[/I] collisions in order to be of any use in GMod.
[QUOTE=Royalwidchez;40616070] Also, will Chuck/Charles be in the Mega pack? I don't see his name on the list[/QUOTE] lol Yeah, I forgot about him, I do have his model, his dead and alive model, its where I got the intestine texture for my zombie Kenny from [editline]13th May 2013[/editline] [QUOTE=DoubleMatt;40633798]Are the Walkers being ported?[/QUOTE] yep, going to try and add a select few that stand out in the game, like the screw driver one and such, but I'll try and see if I can make customizable zombies via body group
I finished the phoneme flexes, but I have to tweak a few of them, as when used some look too wide
[QUOTE=luigimario;40635752]I finished the phoneme flexes, but I have to tweak a few of them, as when used some look too wide[/QUOTE] You're the man, man.
Wait are these for Gmod or SFM Sorry for the idiotic question
[QUOTE=DoubleMatt;40643263]Wait are these for Gmod or SFM Sorry for the idiotic question[/QUOTE] Both, but you have to get them from the GMOD Workshop first, extract the files and then place it into SFM, because OP doesn't have any other mirror.
[QUOTE=MilkBitch;40643334]Both, but you have to get them from the GMOD Workshop first, extract the files and then place it into SFM, because OP doesn't have any other mirror.[/QUOTE] I was referring to luigimario's WIPs.
RapeSign [video=youtube;_NEA_j-kzqk]http://www.youtube.com/watch?v=_NEA_j-kzqk&hd=1[/video]
[QUOTE=luigimario;40613032]alrighty here is the list of Characters I have ripped so far and the forms of the models (this includes every single texture and model change in the game): [B][U]Character[/U][/B] [B]Lee[/B] ([I]Just need final zombie Lee transformations[/I]) [B]Clem[/B] ([I]Just need blood smeared clem and bloody faced clem from episode 5[/I]) [B]Kenny[/B] ([I]Just need beat up Kenny from episode 5[/I]) [B](PORTED; WIP)[/B] [B]Katjaa[/B] ([I]Just need injured Kat and death texture[/I]) [B](PORTED; WIP)[/B] [B]Duck[/B] ([I]Got Everything[/I]) ...*Long list of models* [B][U]Models still in process of ripping[/U][/B] [B]Zombies, various props, Clem's Parents, the screaming woman, Logan, Anna, dead couple, Officer Andre, and Maybell the cow[/B][/QUOTE] [QUOTE=luigimario;40615599] I'm planning on getting everything that is of use in gmod or SFM, whether its signs from the River front, or from the motel, to vehicles, weapons, etc..[/QUOTE] I think I love you. Thanks for your work in porting these models into GMOD/SFM since Telltale's games usually have little content that winds up being extracted for either the two.
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