• INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11)
    95 replies, posted
[QUOTE=master131;46546633]The main FrameAnalyzer executable is marked as AnyCPU meaning it can run as a 32-bit or 64-bit application. Therefore it can be assumed that both the 32-bit and 64-bit version of the GPA use the same executable for the FrameAnalyzer. Have you tried modifying the URL for the GPA installation link for x86? Installing that one and then using the same patch should work. Also ensure that you have the latest Vista Service Pack installed; Windows Installer 4.5 comes with SP2 (you can also grab it separately if required). [url]http://registrationcenter-download.intel.com/akdlm/irc_nas/4674/gpa_14.3_release_231370_windows_x86.msi[/url][/QUOTE] Tried installing Windows Installer 4.5, said the update didn't apply to my system. Tried installing that second link, got the same error.
[QUOTE=KENNITHH;46548384]Btw, any thoughts on fixing the export of textures? I notice that exporting some textures might get fucked in some formats[/QUOTE] You'd probably have to ask on the Intel forums in the GPA subforum and provide them information on the unsupported texture format(s). There's already a thread there about that I believe. [QUOTE=F T;46551095]Tried installing Windows Installer 4.5, said the update didn't apply to my system. Tried installing that second link, got the same error.[/QUOTE] It's probably to do with Vista. I just double-checked the system requirements for the Intel GPA and you need at least Windows 7 to run it. Perhaps you should consider upgrading. [url]https://software.intel.com/en-us/articles/intel-gpa-release-notes#system_req[/url]
i can confirm the patched frame analyzer works with the analyzer from the INDE package
This program works great but when i wanna save my mesh i get this error, i've tried different groups that contain the mesh i wanna export but still get the same error :c [IMG]http://www.wduwant.com/index_uploads/uploads/10b7fea7.png[/IMG]
[QUOTE=Elite Phazon;46560264]This program works great but when i wanna save my mesh i get this error, i've tried different groups that contain the mesh i wanna export but still get the same error :c [IMG]http://www.wduwant.com/index_uploads/uploads/10b7fea7.png[/IMG][/QUOTE] [url]http://rel.cra0kalo.com/depot/FrameAnalyzer.patched.zip[/url] try updated one [code] 1.1 -Added export format PLY -Removed redundant code -Added Diagnostic Framework [/code] Added PLY format to the export dialog if you want to use in meshlab or w/e [url]http://en.wikipedia.org/wiki/PLY_%28file_format%29[/url] [IMG]http://puu.sh/d3pGv.jpg[/IMG]
Well wish it worked but nope, still the same error.
[QUOTE=Elite Phazon;46561125]Well wish it worked but nope, still the same error.[/QUOTE] did it create a dump file? if so should upload it here
Yeah, here's the link to it [url]https://www.mediafire.com/?7elzf6zu7h06tu5[/url]
Any progress on fixing the error?
[QUOTE=Elite Phazon;46583164]Any progress on fixing the error?[/QUOTE] Nope I can't find anything it might be game you're ripping from or something bazaar
Damn, it's Saints Row 4 :P
[QUOTE=Elite Phazon;46585229]Damn, it's Saints Row 4 :P[/QUOTE] I'd say try another game to know for sure its the game. And weren't there mod tools for SR4?
[QUOTE=KENNITHH;46585802]I'd say try another game to know for sure its the game. And weren't there mod tools for SR4?[/QUOTE] yeah there was but it'd be the same procedure as this program, UV's are broken :\
[QUOTE=Elite Phazon;46586793]yeah there was but it'd be the same procedure as this program, UV's are broken :\[/QUOTE] No, not really, there are tools that can extract the models just fine.
Possibly, i use the SR4 tools and the UV's are still broken
What makes Intel GPA a special driver set to rip meshes from, best I know people used it to extract meshes from BF3 too.
[QUOTE=Sally;46588339]What makes Intel GPA a special driver set to rip meshes from, best I know people used it to extract meshes from BF3 too.[/QUOTE] textures*
could you tell me if it works with warhammer 40000 kill team?
Would you please tell me can you for Ghost Recon 4 soldier of the future work
You don't know if it will work for a game unless you try.
Does anyone know how I can export multiple 'ergs' at the same time to an smd? I have a scene that loads just fine but it's like a jigsaw puzzle of ergs. I just want a simple snapshot of that so I can trace it over in hammer.
CraO , have you test this tool ?? NVIDIA PerfHUD [url]https://developer.nvidia.com/nvidia-perfhud[/url]
[QUOTE=Elite Phazon;46560264]This program works great but when i wanna save my mesh i get this error, i've tried different groups that contain the mesh i wanna export but still get the same error :c [IMG]http://www.wduwant.com/index_uploads/uploads/10b7fea7.png[/IMG][/QUOTE] a while back like a week ago maybe i managed to get the default character model, i made a thread on it, but no luck on fixing the UV's
any one i try this tool, with the Dolphin emulator 64 bits ?
[QUOTE=Champs;47889930]any one i try this tool, with the Dolphin emulator 64 bits ?[/QUOTE] Yes, it works on Dolphin x64 but you get no UV's on the exported models.
[QUOTE=Warhammer_81;47919098]Yes, it works on Dolphin x64 but you get no UV's on the exported models.[/QUOTE] damn, i try to use it, but nothing work edit : the work now, but the file exported don't work
Looks promising. If this works out for me, then I won't be using Ninja Ripper for a long time.
hát én tegnap probátam ki de nem müködik a Bluestacks app players nél csak le ál most a PCSX2 probálom de nem reménykedem sok jó-ra? én aszt mondom hogy a ninja ripper és a dx 3d ripper jobb mint ez. [editline]10th June 2015[/editline] So yesterday I Probate does not work out but the BlueStacks app than just players down at the PCSX2 now I'm trying but I hope not much good on ? I say that I enjoyed the ninja ripper and 3D ripper dx better than this.
[QUOTE=dib91;46547751] when informed export obj and port of 3d studio max, I get this: [IMG]http://imagegecko.net/upload/Cattura2.JPG[/IMG][/QUOTE] i have take a look, inside an obj file create by this tool, and maybe find the error ... for example : the tool create coordonates like this v -0,288086 0,538818 -1,583984 v -0,246094 0,561768 -1,581787 but a correct obj file import on every program, the " , " create errors it work when i rewrite it as " . " v -0.288086 0.538818 -1.583984 v -0.246094 0.561768 -1.581787 [url]http://en.wikipedia.org/wiki/Wavefront_.obj_file[/url] cra0kalo , if you look this post , can you take a look on it ???
[QUOTE=Champs;47924366]i have take a look, inside an obj file create by this tool, and maybe find the error ... for example : the tool create coordonates like this v -0,288086 0,538818 -1,583984 v -0,246094 0,561768 -1,581787 but a correct obj file import on every program, the " , " create errors it work when i rewrite it as " . " v -0.288086 0.538818 -1.583984 v -0.246094 0.561768 -1.581787 [url]http://en.wikipedia.org/wiki/Wavefront_.obj_file[/url] cra0kalo , if you look this post , can you take a look on it ???[/QUOTE] Seems to be a problem for people not having English as their native language on their pc. I'll look into it
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