• INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11)
    95 replies, posted
[QUOTE=cra0kalo;47926446]Seems to be a problem for people not having English as their native language on their pc. I'll look into it[/QUOTE] i have think the same, this night ^^ i can send you some samples with this fact, if you want
[QUOTE=Champs;47928231]i have think the same, this night ^^ i can send you some samples with this fact, if you want[/QUOTE] Samples don't matter is .NETs code that is the issue for french users i think.
have you see with Master131, to patch the version 15.1 ? any news to save the UV map ? this tool, is just .... excellent, finally after many months of try to rip some meshes from GameCube with Doplhin 64 Bits, i can see the model ...
modification of regional setting, cra0kalo , have you an idea why all faces aren't exported ? [IMG]http://img11.hostingpics.net/pics/365057error.jpg[/IMG]
[QUOTE=Champs;47937736]modification of regional setting, cra0kalo , have you an idea why all faces aren't exported ? [IMG]http://img11.hostingpics.net/pics/365057error.jpg[/IMG][/QUOTE] Is that the TIE Hunter?
[QUOTE=LongArm91;47940853]Is that the TIE Hunter?[/QUOTE] yup ^^ today, no way to export it correctly but i have the texture in HD 1024x1024 DDS
Updated please update to this version [QUOTE] 1.2 -Removed Intel Logo as requested by the Intel GPA team. -Fixed localization resulting in '.' as a ',' 1.1 -Added export format PLY -Removed redundant code -Added Diagnostic Framework 1.0 -Inital Release [/QUOTE] [url]http://rel.cra0kalo.com/depot/FrameAnalyzer.patched.zip[/url]
[QUOTE=cra0kalo;47976612]Updated please update to this version [url]http://rel.cra0kalo.com/depot/FrameAnalyzer.patched.zip[/url][/QUOTE] Thks, i Will test it tonight No solution for UV map ?
test done: localization work fine logo removed but still so many missing faces
[QUOTE=Champs;47981285]test done: localization work fine logo removed but still so many missing faces[/QUOTE] Send me sample obj and smd.
into the .obj exported maybe the error is around this part ... Polygonal face element sample from your exporter g drawcall usemtl debug s 1 f 3/3/3 2/2/2 1/1/1 f 12/12/12 11/11/11 10/10/10 f 21/21/21 20/20/20 19/19/19 f 30/30/30 29/29/29 28/28/28 f 39/39/39 38/38/38 37/37/37 f 48/48/48 47/47/47 46/46/46 f 57/57/57 56/56/56 55/55/55 f 66/66/66 65/65/65 64/64/64 f 75/75/75 74/74/74 73/73/73 the faces positionning look wrong ... each lines must have a relation with the previous line .... from an other .obj who's working fine g "body" usemtl f 1/1/1 2/2/2 3/3/3 f 2/2/2 4/4/4 3/3/3 f 5/5/5 4/4/4 2/2/2 f 6/6/6 5/5/5 2/2/2 f 5/5/5 6/6/6 7/7/7 f 6/6/6 8/8/8 7/7/7 f 7/7/7 8/8/8 9/9/9 f 8/8/8 10/10/10 9/9/9 f 9/9/9 10/10/10 11/11/11 f 10/10/10 12/12/12 11/11/11 f 13/13/13 14/14/14 15/15/15 f 16/16/16 13/13/13 15/15/15 f 17/17/17 13/13/13 16/16/16 your sample + the frame sample i appreciate your help ... [url]http://www.filedropper.com/sample_10[/url]
CraO, any news ?
[QUOTE=Champs;48009462]CraO, any news ?[/QUOTE] link leads to homepage of the website
I cant unpack that FrameAnalyzer.patched with 7zip. How he packed that crap? EDIT: looks like i needed winrar to open that O.,.,O EDIT: and if i use those ripped textures they are just one solid color :< EDIT 3: yeah i just read UV is broken so that's why :>
[QUOTE=cra0kalo;48009623]link leads to homepage of the website[/QUOTE] damned ... use this link, i'm sorry ... [url]https://drive.google.com/open?id=0B38_2aQCnZ7bZGJrOC1FaFM2eVk&authuser=0[/url]
[QUOTE=Champs;48011990]damned ... use this link, i'm sorry ... [url]https://drive.google.com/open?id=0B38_2aQCnZ7bZGJrOC1FaFM2eVk&authuser=0[/url][/QUOTE] Yes seems the face indicies are messed up.
[QUOTE=cra0kalo;48015741]Yes seems the face indicies are messed up.[/QUOTE] interpretation or export who's failed ?
cra0kalo are you going to fix UV anywhere in close future? I'd really like to rip dirty bomb or any other game models but without textures they are worthless.
CraO, take a look on this ... [IMG]http://img15.hostingpics.net/pics/857261GPU.jpg[/IMG] vertex load normal load texture load [url]https://drive.google.com/file/d/0B38_2aQCnZ7bb01ZekVMWWprVXc/view?usp=sharing[/url]
[QUOTE=Corinarh;48017379]cra0kalo are you going to fix UV anywhere in close future? I'd really like to rip dirty bomb or any other game models but without textures they are worthless.[/QUOTE] The Intel GPA tool doesn't snapshot UV data so sadly not. @Champs yes GPU Pref has that info but I could never get it to work properly so I never looked into it
[QUOTE=cra0kalo;48025511]The Intel GPA tool doesn't snapshot UV data so sadly not. @Champs yes GPU Pref has that info but I could never get it to work properly so I never looked into it[/QUOTE] Intel GPA, don't load normals and UV GPU PerfStudio, load them, but no way to have faces and correct model export ... sad day .. and still no 64 bits ripper ...
Crao any update for this tool ? have you a patch pour the 2015 version ?
The frameanalyzer.patch will not launch for me. I double click it then it just loads then does not open. I have tried everything, running as admin, restarting pc, deleting it then redownloading it, and even deleting the intel gpa to see if that worked. Everything else works fine, only the patched version does not.
[QUOTE=tallsparton1;50262005]The frameanalyzer.patch will not launch for me. I double click it then it just loads then does not open. I have tried everything, running as admin, restarting pc, deleting it then redownloading it, and even deleting the intel gpa to see if that worked. Everything else works fine, only the patched version does not.[/QUOTE] the newest version of the Frame Analyzer supports mesh and texture exporting by default as a feature now, using the patched version is not necessary.
I can not even export any 3d files, when I click save as it only includes BMP and JPEG file options. EDIT: I do not have the "Save Geometry" button.
The patched Frame Analyzer just crashes (" has stopped working") the second I open it; is there any way to fix this? [editline]14th May 2016[/editline] Never mind I'm a fucking idiot; you're supposed to stick the patched analyzer into the Intel GPA install folder.
@tallsparton1 The same for me I cannot save any mesh, only as image as you :(
None of the 3D model ripping softwares/programs that I used (3D Ripper DX, Ninja Ripper and 3D VIA Printscreen) worked on Fallout 3 and New Vegas. Sure you can extract models using nifskope but you cannot extract/rip your playermodel. My question is, did anyone tried this to extract models from games that uses gamebryo engine?
[QUOTE=Speedspaz;50924527]None of the 3D model ripping softwares/programs that I used (3D Ripper DX, Ninja Ripper and 3D VIA Printscreen) worked on Fallout 3 and New Vegas. Sure you can extract models using nifskope but you cannot extract/rip your playermodel. My question is, did anyone tried this to extract models from games that uses gamebryo engine?[/QUOTE] I didn't, but have you tried NinjaRipper?) Also, i believe there is a way to preview your character's head, and export it somehow...
[QUOTE=george_sears;50924673]I didn't, but have you tried NinjaRipper?) Also, i believe there is a way to preview your character's head, and export it somehow...[/QUOTE] As I stated in my post, I also used NinjaRipper but all programs gave models partially or distorted. But I must say that I have little to none knowledge of modelling so maybe it can fixable. You can view and export your player head mesh in NifSkope indeed but it has no modifiers applied on it a.k.a. default head mesh. So it's not the thing I'm looking for I'm afraid.
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