GoOR have you released or Shepard pack yet? I dunno if you have yet
[QUOTE=Spot of Tea;39883988]GoOR have you released or Shepard pack yet? I dunno if you have yet[/QUOTE] He Released FemShep.
I eagerly await Broshep
He released FemShep already? I get confused, it was either him or someone else who was doing another with more shit and shit. Like omni-shields and what have you. MaleShep would be fun though.
[QUOTE=Tydeus;39887914]He released FemShep already? I get confused, it was either him or someone else who was doing another with more shit and shit. Like omni-shields and what have you. MaleShep would be fun though.[/QUOTE]
He released FemShep but it looks like he's working on upgrading her for later on.
[img]https://dl.dropbox.com/u/9988278/ports/me3/atlas/atlas_cerberus.jpg[/img]
[img]https://dl.dropbox.com/u/9988278/ports/me3/atlas/atlas_broke.jpg[/img]
[img]https://dl.dropbox.com/u/9988278/ports/me3/atlas/atlas_cat6.jpg[/img]
[img]https://dl.dropbox.com/u/9988278/ports/me3/atlas/atlas_leviathan.jpg[/img]
I remember someone did the Atlas a while ago, but i couldn't find it and it didn't have any of the DLC skins so i made this.
Nice. The CAT6 one is particularly sexy.
Should the visor be weakly self illuminated?
I don't think the glass glows ingame, but i'll check in a minute.
Those are some sexy looking atlas mechs. Is this the right place to make a request for a Mass Effect model? And if it is, I was wondering if anyone would do some of the helmets from Mass Effect 3.
I am certain there's is an ever so slight glow
[t]http://images3.wikia.nocookie.net/__cb20120715083826/masseffect/images/e/e4/Cronos_station_docking_bay_entrance.png[/t]
[t]http://3.bp.blogspot.com/-2WpxoHJCDyk/Te060iAyu8I/AAAAAAAAAnM/NE0n4wec0sk/s1600/me3_e3_screen_6_01.jpg[/t]
looks like the same glow as on the cat6 shield
[t]http://images1.wikia.nocookie.net/__cb20130308125506/masseffect/images/7/7b/ME3_cat6_heavy.png[/t]
There's also some glow on the triton's edges
[t]http://gnnaz.com/wp-content/uploads/2012/09/Mass-Effect-3-Leviathan-DLC-2jpg.jpg[/t]
The glass was enough of a pain in the ass to get looking good so i'm not going to try replicating the effect exactly, but i'll make it glow.
[QUOTE=FloaterTWO;39905652]The glass was enough of a pain in the ass to get looking good so i'm not going to try replicating the effect exactly, but i'll make it glow.[/QUOTE]
Imho I'd make it glow like an inner shadow from the edges. Similar to how the shield is set up probably.
Should be one of the simplest ways.
[img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/atlas/atlas_grabbyhands.jpg[/img_thumb]
[img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/atlas/do_you_even_lift.jpg[/img_thumb]
Made a version with two claws, works as an utility mech or something.
[QUOTE=FloaterTWO;39914721]Made a version with two claws, works as an utility mech or something.[/QUOTE]
reminds me of the mech from alien or the binary load lifter from Star Wars (only that was a droid! same colour though)
[QUOTE=FloaterTWO;39914721][img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/atlas/atlas_grabbyhands.jpg[/img_thumb] [img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/atlas/do_you_even_lift.jpg[/img_thumb] Made a version with two claws, works as an utility mech or something.[/QUOTE] For volus bowling.
One with two gun arms might be cool. All cute and sexy like ED-209 :D
[thumb]http://fc01.deviantart.net/fs48/f/2009/186/5/0/ED_209_by_nathy_d.jpg[/thumb]
Does anyone have the link to the Reaper pack? With the destroyer and stuff?
[QUOTE=Spot of Tea;39929072]Does anyone have the link to the Reaper pack? With the destroyer and stuff?[/QUOTE]
I'd check through the first post, thats what this thread is here for.
[QUOTE=Tydeus;39929231]I'd check through the first post, thats what this thread is here for.[/QUOTE]
It's not in the op, but I found it, it's Floater's vehicle pack
Which is on the OP...
Is anyone currently working on a headhack of the citizen heads onto the ME3-style casual wear?
specifically the Alliance uniforms that soldiers wear in ME3, which are a little beefier than the ME 1 & 2 ones.
I've seen that Haxxer and FloaterTWO have done up Asari in those shirts, anyone doing them for the HL2 citizen heads? (ie more casual humans)
I doubt anyone's working on it since everyone but me seems to hate citizen heads nowadays. I've thought about it before just never gotten around to it, may as well do it now the Citadel DLC is out and there's a few more casual textures to play around with.
I'm also going to update the Alliance soldiers i did a while ago, i already added the Cerberus Ajax armor, and i have to fix some stuff.
That's awesome, Floater. I actually really like the citizen heads and I love headhacks, they're pretty versatile if you're decent at skins.
I like the citizen heads even with default skins, but i know there's a lot of good skins for them out there.
The way i see it is that some of Mass Effect's models and textures (especially the casual outfit textures) aren't really noticeably higher-res than HL2 models, so they work well together and don't look mismatched quality-wise when they're used together.
And as great as the other heads people have made available for use for headhacks and stuff are, the HL2 citizens still offer the best variety, in my opinion.
And for the sake of content here's a hint at what i'm working on currently:
[img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/aircar/sneaky.jpg[/img_thumb]
And here's it actually completed and ingame:
[img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/aircar/dm_scifi0001.jpg[/img_thumb]
[img_thumb]https://dl.dropbox.com/u/9988278/ports/me3/aircar/dm_scifi0002.jpg[/img_thumb]
Unsure whether to release it on its own or save it till the workshop upload of the vehicles pack V2.
[t]http://cloud.steampowered.com/ugc/1082261195366023730/355B481E160E97F7A5A661F8ED5D3656FA04BACF/[/t]
I was bored, so I raised a playermodel.
[t]http://cloud-2.steampowered.com/ugc/1083387468496276992/4435A901532167B4ED37DD210717C7ECFC895D28/[/t]
I became more bored, so I raised more playermodels.
I like it when you're bored.
[t]http://cloud-2.steampowered.com/ugc/1083387468499217261/B31722443DAD285E4C88A02A2C7AA455C83D8C54/[/t]
This is the last thing for today, humans now all having the bodygroups from the pack. (means you can also wear casual and the helmet :P)
I'm asking you guys, what is better: Bodygroup for every version of a part (including skins) or handling all skins over skingroup but in exchange need to make a model per head version (enhanced citizen head)
using first one would mean much more bodygroup parts, but only 9 models for males, since I can swap the facetexture over skin.
Last one means I'd need to make around 27 models but with less bodygroups.
EDIT: OH AND, somebody please port me male medics out of ME3, or better all casuals you can get out of ME3.
So I had a bit of a scare today when working on (or trying to skirt around) some faceposing. You all know how GoOR started using Mass Effect's facefx data to make his faceposing, right? If you haven't checked out his latest Liara, the results are pretty spectacular, and literally as true to the game as you can get. I was intrigued by this and decided to have a go myself, but I ran into a major problem:
[IMG]http://gyazo.com/bf9a6b8186650b9613b47ca30ff2b2f7.png[/IMG]
Many characters in Unreal games have differently shaped faces and thus have different bone positions in relation to the data in facefx files. The studio max facefx plugin has a reference pose feature which corrects for this. A feature which, for some reason, doesn't appear to function properly with mass effect models and produces glitched and mostly unusable facial expressions. For some characters, this isn't an issue. GoOR had no trouble with Liara, since her bone positions are the same as the ones in the Asari FaceFX file. Jacob, though? Well, you can see for yourself, his face gets heavily distorted when importing expressions, as do most other human characters.
I arrived at a quick solution, though, which is mostly why I'm posting this, so that the next guy who hits this problem will know better. When you load up Jacob (or whoever you're working on), make a copy of his head and move it off to one side. Then select the original head, load up the FaceFX actor and hit the import button under Reference Pose. This will fuck up his head as the bones move to the bind pose in the facefx file, resulting in the image I posted above. Now make a copy of this fucked up head and move it off to the side. Put a morpher modifier on this copied head and set your first copied head (the one that isn't distorted) as a morph target.
[IMG]http://gyazo.com/60773fe139ff585bf54d2e119d8f6501.png?1363840700[/IMG]
This will offset the distortions in the facefx expressions. From here, you can load the facefx expressions on the distorted head in the middle. They look weird, but they're actually working. Using the morpher modifier on the head to the right, you set each expression as a morph target, just like when you normally make faceposes. The head on the right is the one that eventually gets used for exporting vta files. And with that, we can get back to never having to make custom faceposing for mass effect characters again.
[IMG]http://gyazo.com/454aa6924a3428cfdfcd61e2d2bd01e2.png?1363841258[/IMG]
Thanks GoOR for tipping me off on this.
So looks like I'm gonna start working on all of my stuff remake Anderson, Vega (+ extra Outfits), Ashley (+ extra Outfits), Kaidan (+ extra Outfits) and Jane Shep (+ extra Outfits and improved Face posing).
[I]Sorry for my bad English.[/I]
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