• Mass Effect models W.I.P megathread V2
    472 replies, posted
[QUOTE=Elec;39984044][t]http://cloud-2.steampowered.com/ugc/1083387468499217261/B31722443DAD285E4C88A02A2C7AA455C83D8C54/[/t] This is the last thing for today, humans now all having the bodygroups from the pack. (means you can also wear casual and the helmet :P) I'm asking you guys, what is better: Bodygroup for every version of a part (including skins) or handling all skins over skingroup but in exchange need to make a model per head version (enhanced citizen head) using first one would mean much more bodygroup parts, but only 9 models for males, since I can swap the facetexture over skin. Last one means I'd need to make around 27 models but with less bodygroups. EDIT: OH AND, somebody please port me male medics out of ME3, or better all casuals you can get out of ME3.[/QUOTE] Less models with more groups sounds better.
I prefer one model per head type, and using skingroups for different citizen skins, personally.
[QUOTE=GoOR;39987813]So looks like I'm gonna start working on all of my stuff remake Anderson, Vega (+ extra Outfits), Ashley (+ extra Outfits), Kaidan (+ extra Outfits) and Jane Shep (+ extra Outfits and improved Face posing). [I]Sorry for my bad English.[/I][/QUOTE] As long as you keep bringing us those beautiful ports I could care less how bad your english is [img]http://www.facepunch.com/fp/ratings/heart.png[/img]
Got sidetracked from working on these lovely lads sadly - there were going to be top hats - but I decided to put these fine gentlefolk up for download regardless, since I hate not sharing pretty-much-mostly-done stuff with the world. [URL="https://dl.dropbox.com/u/110652898/vorcha.zip"]https://dl.dropbox.com/u/110652898/vorcha.zip[/URL] [IMG]https://dl.dropbox.com/u/110652898/family%20reunion.jpg[/IMG] So what we've got is some decent vorcha with some wonky face posing, a bunch of skins (up to the legal limit!) and a bodygrouped flamer backpack, courtesy of Cire992. Thanks also go to NinjaNub and Gor Feri for scoring me some extra skin-related swag to work with, and Special Thanks to a mysterious XNALara porter responsible for the lonely link I found lost somewhere in the depths of the internet whose identity I was not able to determine. Now have them go molest Max Payne in the troll poses thread or something.
Nice one, pax, Mordin approves: [IMG]http://gyazo.com/26b25a9b0127fe215bf79e1216701866.png?1363926227[/IMG]
It's good to see the old man have facial expressions. First messing with Jacob and now Mordin. Are you adding the Bioware flexes to old models or working on new ones? And just, achem, out of curiosity, do the facial morphs for the create-a-Shepards translate to Source face flexes like these others do?
Yes, you can import a custom shepard headmorph into max, apply bioware's facial flexes and export that to source using a nifty script I found and gibbed's save editor. ME3 only, check it out: [url]http://nhaneh.tumblr.com/post/23854986528/importing-custom-shepards-into-3ds-script-edition[/url] Sheploo proof (maybe ME expressions aren't such a good idea): [IMG]http://gyazo.com/dbfdd8717b788952397ef89bd2757011.png?1363929963[/IMG] I'm just gonna keep grinding through these guys until I run out of squaddies. Besides old Spanky "The Indoctrinator" Shepard there, I have Zaeed, Jacob, Kaidan, Joker and Mordin compiled with full faceposing (96, the engine limit). I'll stay away from GoOR's group, since it sounds like he's about to overhaul them. If anyone wants to save me some time, try making some of the b-team guys (Cortez, Chakwas, Ken, Gabby, Adams) in the ME3 character screen and gimme the face code.
Jeeze. You guys are doing some incredible work here. Part of me wishes I had bought ME3 for PC so I could attempt doing some characters, including my Shepard. Alas, good job guys.
[img]http://dl.dropbox.com/s/x577ng6l4sab575/2013-03-22_00001.jpg[/img]
Ohshit, now everyone is going to make personal shepards!
The more custom shepards the better, I hope someone gets around to Grunt and ME2 Jack.. also for shits and giggles, someone should give her a bodygroup for her ME3 hair :D
[QUOTE=GoOR;39999113][img]http://dl.dropbox.com/s/x577ng6l4sab575/2013-03-22_00001.jpg[/img][/QUOTE] hey wait you can totally see her nips gj bioware
[QUOTE=Tydeus;39999392]The more custom shepards the better, I hope someone gets around to Grunt and ME2 Jack.. also for shits and giggles, someone should give her a bodygroup for her ME3 hair :D[/QUOTE] Yess, we need more love for Team Angry. And that wouldn't be for giggles and shits, it's just brilliant. Could also group her leather top/beltbra from ME2 onto her head and leggings from ME3 cuz, that'd be awesome. Real excited about the recent developments, here!
[QUOTE=Cone;40000140]hey wait you can totally see her nips gj bioware[/QUOTE] wait what that's an official outfit? wow they're really going with the space slut thing :v:
[QUOTE='Ninja Nub[NOR];40000356']wait what that's an official outfit? wow they're really going with the space slut thing :v:[/QUOTE] i think it's the thing she wears when she's in hospital. i know you can see people's bums out of the back of their medical robes but that's just ridiculous
[t]http://cloud-2.steampowered.com/ugc/1083387468528815746/92CB894736F3BCA19DA4E2807A96929F4182AC3F/[/t] Done with male alliance models, we'll meet again when I'm done with cerberus. [editline]22nd March 2013[/editline] [t]http://cloud-2.steampowered.com/ugc/1083387468529466388/1A62168C99765C5678C6B147DC6AB1557479B6C6/[/t] Damn, that cerberus dudes have wide chests... anyone has an idea how to move his arm bones forward in the makefile? doing it in 3dsmax would be a pain.
Yeah its totally a hospital thing.. unless its something they wear under their clothes or something. I'm pretty sure it's painted onto the nude skin. [QUOTE=Rip_the_Jacker;40000190]Yess, we need more love for Team Angry. And that wouldn't be for giggles and shits, it's just brilliant. Could also group her leather top/beltbra from ME2 onto her head and leggings from ME3 cuz, that'd be awesome. Real excited about the recent developments, here![/QUOTE] Well, if they just do ME2/3 Jack and have all her old shit for bodygroups, you wouldn't really need two making. I saw the ME2 Jack with ME3 hair on deviantart as some art work thingy and thought it was so frakking awesome. I bet the beltbra with the Jacket would look awesome too.
It uses the same model as the "romance outfit", aka bra and panties. The shirt bit I think is supposed to have been added by the hospital; you can kinda see the outline of her bra under it and the text reads something like "Intensive Care: Lt. A. Williams." Achem, apparently I've been looking too closely at this model.
Also, I seem to have accidentally screwed up the texture paths in my vorcha release. [URL="https://dl.dropbox.com/u/110652898/vorcha.zip"]Reuploaded[/URL] a fixed version if you don't just wanna copy the folders over.
Still working on my mass effect animations, been porting the injured ones from Shepard's horribly-written-deus-ex-machina-filled ending. Pics soon
@MaddaCheeb, I just started messing with the animations. Can't believe I never tried that before. Mordin's almost done, can anyone think of anything interesting to put on him? [IMG]http://gyazo.com/6705031f93999ac932544fd907dc5237.png?1364025902[/IMG]
That's fucking awesome.
[QUOTE=cire992;40009060]@MaddaCheeb, I just started messing with the animations. Can't believe I never tried that before. [/QUOTE] It's good stuff but umodel is an absolute bitch to use, I can't export animations for shit now for some reason. How do you do it?
Somehow the full armor version of mordin reminds me to "Virgirnity Protection Field"
[QUOTE=MaddaCheeb;40011704]It's good stuff but umodel is an absolute bitch to use, I can't export animations for shit now for some reason. How do you do it?[/QUOTE] I have umodel set up in the system path, I've never had any problems exporting things. I followed the third tutorial on this page: [url]http://www.gildor.org/en/projects/umodel/tutorials[/url]
Maybe some Duel Omni-Blades for Mordin?
Was there ever an omni-blade prop?
[QUOTE=GNFOS;40012626]Was there ever an omni-blade prop?[/QUOTE] No. There were only on some models as bodygroup.
[t]http://cloud-2.steampowered.com/ugc/1083387468551877178/8BFF32A32BF6B53371DC24D502D2A75F09FDF542/[/t] Gotta love Cerberus.
[QUOTE=Elec;40014927][t]http://cloud-2.steampowered.com/ugc/1083387468551877178/8BFF32A32BF6B53371DC24D502D2A75F09FDF542/[/t] Gotta love Cerberus.[/QUOTE] Doctor Madda diagnoses an acute lack of smoke grenades and "GET TO COVER"'s.
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