• Mass Effect models W.I.P megathread V2
    472 replies, posted
Anyone have an omni-tool prop? Some models have them bodygrouped, but not all. One of the packs I downloaded (I'm not sure which one) included a couple of omni-tool props but they are a barely visible translucent blue rather than the bright orange from the games.
Huh... I keep haveing problems trying to downlode the Mordin model :\
[QUOTE=cire992;40068775]So what about Zaeed? What kinda outfits should he have? I got his default armor, and the formal citadel suit right now. I made a full helmet for him, an armor to go with that is needed. I want to have a unique full armor/enviro suit for each squaddie I port, not just a breathing mask.[/QUOTE] Maybe one of Shepard's armor kits from 3? The Hahne-Kedar armor might go well with him, unless you wanna hack something together with his default armor. Other than that? Maybe the grungiest civilian outfit you can find? That'd be, what? The orange vest thing? Also, I like the Blue Suns-sy version of the armor you gave him.
^Yeah I was thinking about that orange vest, too. Maybe resize it a bit and put his arms/tatoos on. Just kinda seemed like a weird thing for a guy his age to wear. [QUOTE=Eric Zenith;40069981]Anyone have an omni-tool prop? Some models have them bodygrouped, but not all. One of the packs I downloaded (I'm not sure which one) included a couple of omni-tool props but they are a barely visible translucent blue rather than the bright orange from the games.[/QUOTE] Yeah that was my prop pack, I combed through the vmt files just now and updated all the hologram materials, it should look much better now. Also, there are 3 skins for the omni tools (and most other holo stuff in my pack), use the bodygroup tools to switch between them. [URL="http://www.mediafire.com/?a3vl23yqr8hr38o"]Download Fix[/URL] To use this fix, install my props packs (any one or all of them), then drop the contents of this archive into your addons folder. Overwrite if prompted. [IMG_THUMB]http://img687.imageshack.us/img687/5277/2013032800001.jpg[/IMG_THUMB]
thanks cire!
Hey cire, I'm loving your model prop packs. I'm just wondering if you (or anyone else) happen to have ported models of magnetic ship hooks and airlocks that are attached to a ship in a docking bay. Best example I can find: [img_thumb]http://images1.wikia.nocookie.net/__cb20090110233403/masseffect/images/4/43/Noveria-Normandy_Landing.jpg[/img_thumb]
[QUOTE=HighdefGE;40088303]Hey cire, I'm loving your model prop packs. I'm just wondering if you (or anyone else) happen to have ported models of magnetic ship hooks and airlocks that are attached to a ship in a docking bay. Best example I can find: [/QUOTE] I support! :D Wasnt there someone rebuilding Noveria at some point? At least Port Hanshan. [thumb]http://images.wikia.com/masseffect/images/d/d3/Citadel-Docking_Bay-Outside_view.png[/thumb] [thumb]http://images.wikia.com/masseffect/images/4/45/Feros-Docking_bay.png[/thumb]
Kai Leng. [IMG]http://dl.dropbox.com/s/ctzql2el640g5mv/KLBlood_skin.png[/IMG]
[QUOTE=GoOR;40093461]Kai Leng. [IMG]http://dl.dropbox.com/s/ctzql2el640g5mv/KLBlood_skin.png[/IMG][/QUOTE] Oooh, how I hate that author-favored plot monkey. Hey, does he happen to have a face up under his stupid mask thingie?
[QUOTE=Tydeus;40088357] Wasnt there someone rebuilding Noveria at some point? At least Port Hanshan. [/QUOTE] Yeah that was me, I ditched the project a month ago although I still have all of the textures and stuff used so I can pick it up again one day. [editline]30th March 2013[/editline] [QUOTE=Pax;40095234]Oooh, how I hate that author-favored plot monkey. Hey, does he happen to have a face up under his stupid mask thingie?[/QUOTE] Kai Leng never feels more of a threat than your average internet troll in the game.
I think i mentioned i was thinking of doing a noveria map years ago but i kind of fell off the mapping train and can hardly remember how to use hammer anymore. And somebody else i know (but can't recall what they're called on FP) was working on one, too. Noveria seems a popular thing to replicate.
[QUOTE=MaddaCheeb;40095880]Yeah that was me, I ditched the project a month ago although I still have all of the textures and stuff used so I can pick it up again one day.[/QUOTE] Is it possible for you to share those base textures and their normals? If not, that's okay but it would save me a lot of time from sorting through hundreds of raw files. Reason I'm asking is because I'm also doing a Noveria map or at least somewhat referencing it. Here's what I have so far so you know I'm a little bit serious about it: [url]http://facepunch.com/showthread.php?t=1250104&p=40081890&viewfull=1#post40081890[/url] [url]http://facepunch.com/showthread.php?t=1250104&p=40087211&viewfull=1#post40087211[/url]
Everyone loves Noveria! :) Imagine if all you guys were working in it together, that would've been pretty cool. Also I think Kai Leng has a face underneath his mask but no eyes.
[QUOTE=Tydeus;40096868]Everyone loves Noveria! :) Imagine if all you guys were working in it together, that would've been pretty cool. Also I think Kai Leng has a face underneath his mask but no eyes.[/QUOTE] Kai Leng doesn't deserve a face [editline]30th March 2013[/editline] [QUOTE=HighdefGE;40096727]Is it possible for you to share those base textures and their normals? If not, that's okay but it would save me a lot of time from sorting through hundreds of raw files. Reason I'm asking is because I'm also doing a Noveria map or at least somewhat referencing it. Here's what I have so far so you know I'm a little bit serious about it: [url]http://facepunch.com/showthread.php?t=1250104&p=40081890&viewfull=1#post40081890[/url] [url]http://facepunch.com/showthread.php?t=1250104&p=40087211&viewfull=1#post40087211[/url][/QUOTE] Yeah sure I'll upload them here soon.
Here's a new one, Zaeed Massani. 96 flexes (engine limit), using mass effect's original facial animations. There are 5 outfits: Default Armor, a heavy variant, casual, formal and the ME1 heavy armor/blue suns armor. His default armor and its heavy counterpart have multiple skins, and bodygrouped shoulder pads. He has his facemask, and a full helmet variant of it, a hat and the me1 style helmet to go with the blue suns armor. In addition to his omni-stuff, I decided to go ahead and bodygroup some weapons to him, it saves a lot of time if you're using some of the animation sequences and don't care what gun he's holding. Otherwise, just use the bone merge tool. As far as animations, he has *many*. 200, at least, which you can play using the easy animation tool. I tweaked the material on the omni armor a little, its still not quite right. The changes will apply to Mordin, too. To use him you'll want these tools: - [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=104604943&searchtext="]Easy Bodygroup Tool[/URL] - [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=104604709"]Easy Animation Tool[/URL], to use the included animations. - [URL="http://www.facepunch.com/showthread.php?t=1212468"]Extended Face Poser[/URL], default faceposer doesn't work beyond a certain number of flexes. - [URL="http://www.garrysmod.org/downloads/?a=view&id=126298"]Bone Merge Tool, [/URL]useful for attaching props to a ragdoll (like a pistol to mordin's hand for certain animations). - [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=126101775&searchtext=joint"]Joint Tool[/URL], for fingerposing and making custom expressions. [URL="http://www.mediafire.com/?fd17jw24841b1cg"][img]http://img137.imageshack.us/img137/8121/mediafireicon.jpg[/img][/URL] [IMG]http://img577.imageshack.us/img577/6526/2013040100003.jpg[/IMG] [IMG_THUMB]http://img198.imageshack.us/img198/3088/2013040100001h.jpg[/IMG_THUMB][IMG_THUMB]http://img248.imageshack.us/img248/7677/2013040100002b.jpg[/IMG_THUMB]
Oh my. Kickass release. I'm loving all of your work, and I can't wait to load him up in Gmod later on. Which map did you use for your screenshots, or are those just props in the background?
Do those 200 animations include walking and running animations? And I imagine he uses the default Mass Effect bone structure? If so, this could be very useful indeed for Mass Effect related animations in the SFM. I hate making walk cycles, and it'd be much easier if I could just puppet them. If the skeletons are the same, then they may even look decent puppeted...
@nek, IIRC the map is called DM_Neon, look it up on fpsbanana. @gmod4ever, There are a few different walk-cycles in there. I didn't really include any of the animations that go with them (turning animations, twitches etc). I only changed the skeletons enough to make them work as ragdolls (parented lowerback to pelvis and removed the god and root bones). I didn't make any changes to the animations' themselves skeleton-wise. I've never used SFM though, so I don't know whether they'd work or not.
Fantastic work, cire
Cire? Do us all a favor and never stop being awesome. srsly. kthnks. On another note, any update on that Tali mask model (not the armored visor one. The one she takes off in 2 and 3)? I remember from the v1 thread FloaterTwo saying he had the model but it was unreleased and needed Haxxer's permission to release (which he then gave). Don't want to sound pestering about it, but that would be a useful model to have.
I do still have the model and Haxxer did give permission i just have a horrible attention span and am bad at remembering things. I'll upload it now just so i don't have to remember and feel even more bad about it in a few weeks/months if you bring it up again and i've still forgotten :v:
on a similar topic, does anyone have a decent face map thingy for Tali? I had a go but I kinda suck.
[QUOTE=Tydeus;40151864]on a similar topic, does anyone have a decent face map thingy for Tali? I had a go but I kinda suck.[/QUOTE] Facemap? You can't ever see her face. *ba dum tsh!*
[QUOTE=maddogsamurai;40151937]Facemap? You can't ever see her face. *ba dum tsh!*[/QUOTE] Yes you can, to remove the visor all you have to do is add in a $no_draw 1 line to the visor file thing. Simples!
Where were these when i was doing my tribute video :C , oh well still awesome :D
Hey Cire, I have a question. I was just messing around with the Zaeed model is SFM to create a few new posters, but I was wondering - the Tech Armour bodygroup on Zaeed. Is there any way that can be 'unattached' from the Zaeed model to other characters? Please and thank you in advance! :3
[QUOTE=AfroRev72;40156466]Hey Cire, I have a question. I was just messing around with the Zaeed model is SFM to create a few new posters, but I was wondering - the Tech Armour bodygroup on Zaeed. Is there any way that can be 'unattached' from the Zaeed model to other characters? Please and thank you in advance! :3[/QUOTE] I was thinking about that not too long ago. You could do a version of tech armor made to be bone-merged onto other characters. Of course, it would only work with characters with exactly the same skeleton, and it might clip into people, depending on how they and their skeleton is shaped.
This is a small Request/plea for help, Does anyone know how I can extract the textures that are used in the Dark Star Lounge in ME2, or does anyone have them? I'm new to this, like 5 hours new. :tinfoil:
[QUOTE=Tydeus;40154414]Yes you can, to remove the visor all you have to do is add in a $no_draw 1 line to the visor file thing. Simples![/QUOTE] It's a joke. I do that.
I'm gonna stop my animations project, it's taking too much of my time and my focus is needed elsewhere, and cire's pretty much trumped me over animations so no use for me to continue So I'll be releasing this test model I did. It works best in SFM but also works in gMod, although that hasn't been tested. I *think* the issue with the guns not properly attaching has been fixed, not sure though. Comes with many animations that can be viewed in the model browser/gmod with easy animation tool/SFM. Highlights are: -Grovel animations -Injured animations -Some idle animations [url]https://dl.dropbox.com/u/13825278/alli_test.rar[/url]
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