• DMR replacement for Hunting Rifle
    52 replies, posted
It's kind of a dick move to post in someone's thread saying 'stop doing this someone's already doing it better here'. You could actually suggest how to improve what he's doing.
[QUOTE=Civil;21631279]Those you see are not ports they are remodel/retexture from scratch. [editline]06:30PM[/editline] Just wait for "someone elses" model cough, cough Darkvibe (texturing) and medrop (modeling) to get finnished and released then you download that and make it work for l4d if you so wish.[/QUOTE] As I said, what is the point in using someone else's work? Seriously. And I will not get better by using someone else's work
[QUOTE=ETK2009;21631463]As I said, what is the point in using someone else's work? Seriously. And I will not get better by using someone else's work[/QUOTE] Theres a couple of other weapons in halo reach that you can remodel because I find it useless to redo a already redone weapon if it does not get better than the already redone one.
[QUOTE=Civil;21631516]Theres a couple of other weapons in halo reach that you can remodel because I find it useless to redo a already redone weapon if it does not get better than the already redone one.[/QUOTE] You miss the point entirely. Sad that you do really. Also, I mean my modelling skills in general getting better, but you probably don't understand that either.
[QUOTE=ETK2009;21631554]You miss the point entirely. Sad that you do really. Also, I mean my modelling skills in general getting better, but you probably don't understand that either.[/QUOTE] You show me that then.
[QUOTE=Civil;21631798]You show me that then.[/QUOTE] How about you get out, this is [B]HIS[/B] thread. He's making these models from scratch, yet I don't see you doing anything but blabbing about how other models are better and being an ass. If you have nothing else to do but be a massive ass-hat to him, [B]don't bother posting in the thread anymore.[/B]
Well, large improvement, the arms kinda follow me and they aren't completely crazy but meh. I'll keep at it [IMG]http://i41.tinypic.com/vy8w2h.jpg[/IMG]
I don't like civil as my :buddy: anymore. He is mean :saddowns:
Did I do the -90 rotate thing? [code] $cd "C:\Users\Reid\Desktop\m16AR" $modelname "v_models\v_rifle.mdl" $model "v_rifle" "v_M16_rifle_ref.dmx2.smd" $includemodel "v_models/anim_v_rifle.mdl" $poseparameter ver_aims -1.00 1.00 $poseparameter move_x -1.00 1.00 $cdmaterials "models\v_models\Weapons\rifle\" $cdmaterials "" // Model uses material "models/v_models/Weapons/rifle/M5AC.vmt" $attachment "attach_shell_eject" "ValveBiped.attach_shell_eject" 0.00 0.00 0.00 rotate -0.00 0.00 0.00 $attachment "attach_muzzle" "ValveBiped.attach_muzzle" -0.00 0.00 0.00 rotate 0.00 0.00 0.00 $attachment "muzzle_flash" "ValveBiped.weapon_bone" 0.00 3.62 35.24 rotate -90.00 -0.00 0.00 $attachment "flashlight" "ValveBiped.weapon_bone" 0.12 1.74 27.93 rotate -90.00 -0.00 0.00 $attachment "shell" "ValveBiped.weapon_bone" -0.40 3.41 8.66 rotate 1.01 170.47 179.83 $attachment "attach_camera" "ValveBiped.attach_camera" 0.00 0.00 0.00 rotate -0.00 -0.00 0.00 $attachment "fowardnode" "ValveBiped.weapon_bone" 0.00 0.00 0.00 rotate -0.00 0.00 0.00 $surfaceprop "default" $illumposition 19.849 -3.637 -30.986 $animation mdldecompiler_delta.smd "mdldecompiler_delta.smd" fps 30 $animation look_down "look_down" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation look_mid "look_mid" fps 30.000000 subtract mdldecompiler_delta.smd 0 $animation look_up "look_up" fps 30.000000 subtract mdldecompiler_delta.smd 0 $sequence look_poses "look_down" fps 30.00 { blendwidth 3 blend ver_aims -1.000000 1.000000 delta look_mid look_up } $sequence idle_raw "idle_raw" fps 30.00 rotate -90 $animation a_run "a_run" loop fps 30.000000 $animation a_idle_1 "a_idle_1" loop fps 30.000000 $sequence idle "a_run" loop ACT_VM_IDLE 1 fps 30.00 rotate -90 { blendwidth 3 blend move_x -1.000000 1.000000 a_idle_1 a_run } $sequence deploy "deploy" ACT_VM_DEPLOY 1 fps 30.00 rotate -90 $sequence deploy_layer "deploy_layer" ACT_VM_DEPLOY_LAYER 1 fps 30.00 { { event 5004 1 "AK47.Deploy" } } $sequence fire "fire" ACT_VM_PRIMARYATTACK 1 fps 30.00 rotate -90 { { event AE_MUZZLEFLASH 0 "1" } } $sequence fire_layer "fire_layer" ACT_VM_PRIMARYATTACK_LAYER 1 fps 30.00 rotate -90 { { event AE_MUZZLEFLASH 0 "1" } } $sequence reload "reload" ACT_VM_RELOAD 1 fps 30.00 rotate -90 $sequence reload_layer "reload_layer" ACT_VM_RELOAD_LAYER 1 fps 30.00 rotate -90 { { event 5004 16 "Rifle.ClipOut" } { event 5004 26 "Rifle.Clipin" } { event 5004 34 "Rifle.ClipLocked" } { event 5004 50 "Rifle.FullAutoButton" } } $sequence melee "melee" ACT_VM_MELEE 1 fps 30.00 rotate -90 $sequence melee_layer "melee_layer" ACT_VM_MELEE_LAYER 1 fps 30.00 rotate -90 subtract mdldecompiler_delta.smd 0 $sequence helping_hand_extend "helping_hand_extend" ACT_VM_HELPINGHAND_EXTEND 1 fps 30.00 rotate -90 $sequence helping_hand_extend_layer "helping_hand_extend_layer" ACT_VM_HELPINGHAND_EXTEND_LAYER 1 fps 30.00 rotate -90{ { event 5004 1 "Rifle.HelpingHandExtend" } } $sequence helping_hand_loop "helping_hand_loop" loop ACT_VM_HELPINGHAND_LOOP 1 fps 30.00 rotate -90 $sequence helping_hand_loop_layer "helping_hand_loop_layer" loop ACT_VM_HELPINGHAND_LOOP_LAYER 1 fps 30.00 rotate -90 $sequence helping_hand_retract "helping_hand_retract" ACT_VM_HELPINGHAND_RETRACT 1 fps 30.00 rotate -90 $sequence helping_hand_retract_layer "helping_hand_retract_layer" ACT_VM_HELPINGHAND_RETRACT_LAYER 1 fps 30.00 rotate -90 { { event 5004 1 "Rifle.HelpingHandRetract" } } $sequence item_extend "item_extend" ACT_VM_ITEMPICKUP_EXTEND 1 fps 30.00 rotate -90 $sequence item_extend_layer "item_extend_layer" ACT_VM_ITEMPICKUP_EXTEND_LAYER 1 fps 30.00 rotate -90{ { event 5004 1 "Rifle.ItemPickupExtend" } } $sequence item_loop "item_loop" loop ACT_VM_ITEMPICKUP_LOOP 1 fps 30.00 rotate -90 $sequence item_loop_layer "item_loop_layer" loop ACT_VM_ITEMPICKUP_LOOP_LAYER 1 fps 30.00 rotate -90 $sequence item_retract "item_retract" ACT_VM_ITEMPICKUP_RETRACT 1 fps 30.00 rotate -90 $sequence item_retract_layer "item_retract_layer" ACT_VM_ITEMPICKUP_RETRACT_LAYER 1 fps 30.00 rotate -90{ { event 5004 1 "Rifle.ItemPickupRetract" } } $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.468 0.884 0.000 $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.000 0.000 0.000 [/code]
No you didn't do the rotate 90 thing.
[QUOTE=xxXAcePilotXxx;21638157]No you didn't do the rotate 90 thing.[/QUOTE] What? Its in there after every sequence...
[QUOTE=FloaterTWO;21631386]It's kind of a dick move to post in someone's thread saying 'stop doing this someone's already doing it better here'. You could actually suggest how to improve what he's doing.[/QUOTE] If anyone posts anything halo related..trust me Civil will post in it...And he will spam the thread with his massive images like he does everywhere he goes. [QUOTE=Civil;21631798]You show me that then.[/QUOTE] You don't get it...Models don't automatically look good once you start making them. I'm sure that guy that made the other ones had stages when his weren't that good. c&c is what makes models look good, not dumb fucking posts like what you make.
Hey ETK I have a reference for the DMR. Here looks good: [url]http://www.gametrailers.com/video/beta-multiplayer-halo-reach/65140?type=flv[/url]
Okay, major step fowards. The hands aren't warping, and the camera is the same, BUT the gun is invisible.. [IMG]http://i41.tinypic.com/3005jc1.jpg[/IMG] But the pistol still shows up with no hands. [IMG]http://i40.tinypic.com/5p4ljk.jpg[/IMG]
[QUOTE=ETK2009;21665154]Okay, major step fowards. The hands aren't warping, and the camera is the same, BUT the gun is invisible.. [IMG]http://i41.tinypic.com/3005jc1.jpg[/IMG] But the pistol still shows up with no hands. [IMG]http://i40.tinypic.com/5p4ljk.jpg[/IMG][/QUOTE] LOL! The pistol shows up with no hands. Did you check the console? There could be errors that are useful in there.
[QUOTE=SFC3;21668089]LOL! The pistol shows up with no hands. Did you check the console? There could be errors that are useful in there.[/QUOTE] Well look at fucking that: Error Index File for 'v_models\v_rifle.mdl' checksum -1474238444 should be -1156131480 What does that mean...
you should replace the assautlt rifle with my ma37 >.<
[QUOTE=medrop;21675524]you should replace the assautlt rifle with my ma37 >.<[/QUOTE] But I'm replacing it with mine. [editline]09:19PM[/editline] [IMG]http://i44.tinypic.com/6s56vc.jpg[/IMG] The hands show up now, and the reload animation happens but the hands look like this.....hmmm
you have a dmr.... unless your making a ma37... if so, you have any progress on it?
[QUOTE=medrop;21687050]you have a dmr.... unless your making a ma37... if so, you have any progress on it?[/QUOTE] I have both, well betas of both. No point on modeling them completely until I get this all the way done.
:barf: Coach must not be happy. His chocolate is gone that is why his hands are acting up.
Is this dead?
[QUOTE=Civil;21630615]Oh god will you stop doing everything that people alreaady have done better? Original: [img_thumb]http://www.bungie.net/images/Games/Reach/images/cutouts/Assault_Rifle_left2.jpg[/img_thumb][/QUOTE] Stop being a dick. He can whatever the fuck he wants.
Sorry, you need to Log In to post a reply to this thread.