• Mass Effect: Andromeda Models?
    142 replies, posted
Managed to get some stuff out of ME:A, currently digging. In the mean time, enjoy the font file I got out: [url]https://1drv.ms/f/s!AsD38310m2xAo35vfCGRDlufJTYW[/url] To those who want to use Ninja Ripper, make sure you're using the D3D11 wrapper and have the MassEffectAndromeda.exe selected in the exe line.
M8 Avenger from the R&D table: [url]https://1drv.ms/f/s!AsD38310m2xApAB4URePx7l8KKat[/url] [IMG]http://i.imgur.com/9GUtnNo.png[/IMG] Not the best quality, not sure if that's because I took it from the R&D table, or because I needed to tone my setting to medium. Because, well BW optimized the game like shit (Seriously, 30 fps on ultra with a 1060, FX-8350, 12 GB of RAM) Also not sure if the texture is white because Ninja Ripper is like that, or because ME:A uses that texture and then recolors it at will based off whether the stock mod is installed or not.
[QUOTE=Doodle Bob;52060574]M8 Avenger from the R&D table: [url]https://1drv.ms/f/s!AsD38310m2xApAB4URePx7l8KKat[/url] Not the best quality, not sure if that's because I took it from the R&D table, or because I needed to tone my setting to medium. Because, well BW optimized the game like shit (Seriously, 30 fps on ultra with a 1060, FX-8350, 12 GB of RAM) Also not sure if the texture is white because Ninja Ripper is like that, or because ME:A uses that texture and then recolors it at will based off whether the stock mod is installed or not.[/QUOTE] It most likely uses a color map on top of the diffuse, b/c different weapon mods change the color, and have an individual diffuse for each weapon modification would be ineffiecent.
[QUOTE=Baconator650;52060640]It most likely uses a color map on top of the diffuse, b/c different weapon mods change the color, and have an individual diffuse for each weapon modification would be ineffiecent.[/QUOTE] That's pretty much what I figured. When I pulled the N7 armor, it was pretty much all white in the areas you could color.
[QUOTE=Doodle Bob;52061028]That's pretty much what I figured. When I pulled the N7 armor, it was pretty much all white in the areas you could color.[/QUOTE] Thanks a heap Bob. You rock. I've ported this to XPS and did a quick job making a higher quality diff map if you want it: [url]https://www.sendspace.com/file/jz0tbq[/url]
[QUOTE=U653748;52036408]So using ninja ripper to grab Vetra's model didn't go as well as anticipated when it got to her face :rolleyes: [IMG]https://i.gyazo.com/f7ee0b10e9654b9884a55d468651ec87.png[/IMG] I don't even.....[/QUOTE] looks same as it did in game to me :^)
[QUOTE=Doodle Bob;52061028]That's pretty much what I figured. When I pulled the N7 armor, it was pretty much all white in the areas you could color.[/QUOTE] If you look at the ripped textures, you should find one with black background with pure Red, Blue, and Green colors (or just one or two of those colors). Those are the color masks to add color to the diff texture.
[QUOTE=Joe_Black777J;52061634]Thanks a heap Bob. You rock. I've ported this to XPS and did a quick job making a higher quality diff map if you want it: [url]https://www.sendspace.com/file/jz0tbq[/url][/QUOTE] No problem, and thanks for the textures. Certainty look great. [QUOTE=Baconator650;52062092]If you look at the ripped textures, you should find one with black background with pure Red, Blue, and Green colors (or just one or two of those colors). Those are the color masks to add color to the diff texture.[/QUOTE] So that's what those were. Makes sense for efficiency, but sucks when people try extracting the files. If anyone has something in specific they want ripped, let me know and I'll look into finding it.
[QUOTE=Doodle Bob;52063723]No problem, and thanks for the textures. Certainty look great. So that's what those were. Makes sense for efficiency, but sucks when people try extracting the files. If anyone has something in specific they want ripped, let me know and I'll look into finding it.[/QUOTE] Yes, that is what those are, it makes extracting a little more work, but in the long game it means that adjusting colors of things is a lot easier and quicker and saves a lot of time. As for request, flodu90000 and I requested the Tempest model. I personally would like the interiors. But all of that is pretty RAM instense. At an easier level, the character hair models and textures would interest me.
[QUOTE=Baconator650;52063977]Yes, that is what those are, it makes extracting a little more work, but in the long game it means that adjusting colors of things is a lot easier and quicker and saves a lot of time. As for request, flodu90000 and I requested the Tempest model. I personally would like the interiors. But all of that is pretty RAM instense. At an easier level, the character hair models and textures would interest me.[/QUOTE] Alright, I'll see what I can pull. Most likely, I'll end up ripping it out of the world, so that will take a bit to sort through. In the mean time, here's some weapons and stuff. This time I turned the settings up to ultra, and that seemed to fix the low poly and low res texture issue. M3 Predator: [url]https://1drv.ms/f/s!AsD38310m2xApAppqgKyMt4Xyncx[/url] [IMG]http://i.imgur.com/moknsiH.png[/IMG] M97 Viper Sniper Rifle: [url]https://1drv.ms/f/s!AsD38310m2xApA316vfd982wC7bf[/url] [IMG]http://i.imgur.com/HL6aAp4.png[/IMG] M98 Widow Sniper Rifle: [url]https://1drv.ms/f/s!AsD38310m2xApA4ueCXq0Ch7qTw-[/url] [IMG]http://i.imgur.com/TACtKHI.png[/IMG] M76 Revenant Assault Rifle: [url]https://1drv.ms/f/s!AsD38310m2xApAxhXRO04kDaR5Va[/url] [IMG]http://i.imgur.com/C5pWOSL.png[/IMG] M96 Mattock Assault Rifle: [url]https://1drv.ms/f/s!AsD38310m2xApAk-oUhssH-_DK5e[/url] [IMG]http://i.imgur.com/Ql7Hf4I.png[/IMG] Krogan Hammer: [url]https://1drv.ms/f/s!AsD38310m2xApAhjzG0e7-t7wMw-[/url] [IMG]http://i.imgur.com/PlKuMy9.png[/IMG] N7 Helmet: [url]https://1drv.ms/f/s!AsD38310m2xApAsS27cDmhXtlMPF[/url] [IMG]http://i.imgur.com/t8XlXmV.png[/IMG] Improved M8 Avenger Assault Rifle: [url]https://1drv.ms/f/s!AsD38310m2xApC1ppjiUpNxG-WLv[/url]
Those are beautiful, thanks Bob! If it's not too much to ask I'd love the Kett Varkash and the Asari sword. Any of the other helmets you stumble across would be great too if it's not too much trouble. If you want me to work on any of the textures like I did with the M8 let me know :) [IMG]http://i.imgur.com/fztuQUB.jpg[/IMG]
Pathfinder Armor [url]https://www.sendspace.com/file/c0y8pj[/url] [url=http://radikal.ru][img]http://i026.radikal.ru/1704/ad/4572d861eb5c.jpg[/img][/url] [url=http://radikal.ru][img]http://s011.radikal.ru/i318/1704/81/afafc1354c4e.jpg[/img][/url] [B]Joe_Black777J[/B] you can fix the textures?
Did a very fast SFM port of that M-8, Probably destroyed the textures in the process but I believe I got it looking decent. Not the best with textures [IMG]http://i.imgur.com/rbS5aYR.jpg[/IMG] Sorry for the size... Also my showcase skills with lighting, etc. suck
[QUOTE=stealth2111;52067013]Did a very fast SFM port of that M-8, Probably destroyed the textures in the process but I believe I got it looking decent. Not the best with textures [IMG]http://i.imgur.com/rbS5aYR.jpg[/IMG] Sorry for the size... Also my showcase skills with lighting, etc. suck[/QUOTE] Nice work :D Reminds me, I gotta work on my SFM skills.
@Pajzer - Yeah man I'll fix his textures up next and drop them back here for you guys. Nice work extracting him! Anyone want to rig him up? I can give him a basic body rig but it won't be the best. @Stealth2111 - Glad I could help out with the M8 textures. Boss looking render! Edit: Working on him from the top down. If someone can find the alpha channel for his hair I can add his hair mesh as an optional item.
[B]Joe_Black777J[/B] [url]https://www.sendspace.com/file/b26wgp[/url] Hair + HiRes face, eyes and mouth textures [url]https://www.sendspace.com/file/aa68f4[/url] Helmet HiRes textures
[QUOTE=Doodle Bob;52064067]Alright, I'll see what I can pull. Most likely, I'll end up ripping it out of the world, so that will take a bit to sort through. In the mean time, here's some weapons and stuff. This time I turned the settings up to ultra, and that seemed to fix the low poly and low res texture issue. [/QUOTE] How do you derive the normal map from those texture files? I tried all the channels from Tex_ file but no luck Edit: I was specifically looking for M76 Revenant Assault Rifle and M96 Mattock Assault Rifle normal maps
[QUOTE=Pajzer;52071355][B]Joe_Black777J[/B] [url]https://www.sendspace.com/file/b26wgp[/url] Hair + HiRes face, eyes and mouth textures [url]https://www.sendspace.com/file/aa68f4[/url] Helmet HiRes textures[/QUOTE] Thanks a heap! That's awesome. I think I'll make a new HD diff for the hair since using the mask colour on it looks really flat. TRDaz has rigged him up for XPS so he's almost ready to go. I'll finish the body textures up pronto and add the hair too. [editline]8th April 2017[/editline] Pajzer, the hair alpha you provided doesn't seem to be the right one. The scalp one was perfect though thanks. He's all rigged now. Just working on the body textures now. Oh and I'll upscale the head, visor and hair meshes since they're pretty low poly. If anyone can grab the proper hair diff and alpha for it that would be awesome. [IMG]http://pre03.deviantart.net/12ec/th/pre/f/2017/097/5/1/wip___me_andromeda_scott_ryder_for_xnalara___xps_by_shaunsarthouse-db4y298.jpg[/IMG]
[QUOTE=Joe_Black777J;52073680]Thanks a heap! That's awesome. I think I'll make a new HD diff for the hair since using the mask colour on it looks really flat. TRDaz has rigged him up for XPS so he's almost ready to go. I'll finish the body textures up pronto and add the hair too. [editline]8th April 2017[/editline] Pajzer, the hair alpha you provided doesn't seem to be the right one. The scalp one was perfect though thanks. He's all rigged now. Just working on the body textures now. Oh and I'll upscale the head, visor and hair meshes since they're pretty low poly. If anyone can grab the proper hair diff and alpha for it that would be awesome. [IMG]http://pre03.deviantart.net/12ec/th/pre/f/2017/097/5/1/wip___me_andromeda_scott_ryder_for_xnalara___xps_by_shaunsarthouse-db4y298.jpg[/IMG][/QUOTE] Nice to see progress being made! I was wondering if I was allowed to bring Ryder over to SFM once he's finished?
@Puls3wave: Yeah would love to see what awesome stuff you guys can do with him in SFM! If I see him getting used for unsavoury stuff I won't work on any more though. I'm pretty much done with the body. Now I just have to do his chest. Rig works awesome thanks to TRDaz. Oh and still looking for the proper hair diff and alpha so I can add that too if anyone stumbles by them. The the scalp diff pajzer provided works great. Also, I upscaled the visor mesh and gave it two visors you can switch between. One just a see through glass and the other fully reflective. Hope you guys don't mind I went with the traditional N7 black and red colour scheme :)
Sorry for the double post. If anyone can locate the proper hair diff and it's correct alpha, Scott will be all done and ready for release :) I also ended up upscaling his face and hair mesh and edited the mesh around his eyes since bits of skin were clipping weirdly in to the eyes. [IMG]http://orig10.deviantart.net/7de8/f/2017/097/4/d/wip___me_andromeda_scott_ryder_for_xnalara___xps_by_shaunsarthouse-db4y298.jpg[/IMG]
[B]Joe_Black777J[/B] I have corrected UV coord Hair [url]https://www.sendspace.com/file/whfmcj[/url] [editline]8th April 2017[/editline] [B]Peebee Complete[/B] [url]https://www.sendspace.com/file/vvtkun[/url] [url=http://radikal.ru][img]http://s020.radikal.ru/i705/1704/35/d5ac7476267c.jpg[/img][/url] Anyone want to rig him up?
[B]Nomad Complete[/B] [url]https://www.sendspace.com/file/n4xxxi[/url] [url=http://radikal.ru][img]http://s020.radikal.ru/i715/1704/cc/09e7971f7d37.jpg[/img][/url]
[QUOTE=Pajzer;52075397][B]Nomad Complete[/B] [url]https://www.sendspace.com/file/n4xxxi[/url] [url=http://radikal.ru][img]http://s020.radikal.ru/i715/1704/cc/09e7971f7d37.jpg[/img][/url][/QUOTE] What's about interior? gj
@Pajzer. Are you sure that alpha isn't for Sarah Ryder instead of Scott? It kind of looks like it would be for a ponytail but maybe the hair textures in game really are that bad and I was just imagining they would look better out of the game. I'll add it to the list of my many mental problems :)
Can anyone export Cora Harper to XPS? Been trying to draw all of the crew, but I cant find a picture of her I like pose wise.
@Pajzer thank you for sharing peebee. i realy like the model. i started to rig her for fallout new vegas. i am not finish yet but so far i like it very much. [URL=http://imgbox.com/zwl3zKKb][IMG]https://2-t.imgbox.com/zwl3zKKb.jpg[/IMG][/URL] [URL=http://imgbox.com/YkNlwlB6][IMG]https://2-t.imgbox.com/YkNlwlB6.jpg[/IMG][/URL]
[B]Joe_Black777J[/B] Great job man! 100% Scott Alpha tex. I have fix uv coord hair [url]https://www.sendspace.com/file/whfmcj[/url] [B]cpt.rex[/B] Nice work!
Are you creating these faces from scratch? because they don't look like who they're supposed to. Good work though!
Oh goody! I was wanting to do something with the Nomad. Might put in a PDC on that rear ring coupling...
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